Merge branch 'pagefaultgames:beta' into hebrew-pr

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Lugiad 2025-02-05 16:39:51 +01:00 committed by GitHub
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12
.editorconfig Normal file
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# EditorConfig is awesome: https://EditorConfig.org
# top-most EditorConfig file
root = true
[src/*.{js,ts}]
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@ -80,8 +80,8 @@ As part of the move selection process, the enemy Pokémon must compute a **targe
A move's UBS and TBS are computed with the respective functions in the `Move` class:
```ts
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer;
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer;
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number;
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number;
```
Logically, these functions are very similar – they add up their respective benefit scores from each of the move's attributes (as determined by `attr.getUserBenefitScore`, and `attr.getTargetBenefitScore`, respectively) and return the total benefit score. However, there are two key functional differences in how the UBS and TBS of a move are handled:

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"depcruise": "depcruise src",
"depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg",
"create-test": "node ./create-test-boilerplate.js",
"postinstall": "npx lefthook install && npx lefthook run post-merge"
"postinstall": "npx lefthook install && npx lefthook run post-merge",
"update-version:patch": "npm version patch --force --no-git-tag-version",
"update-version:minor": "npm version minor --force --no-git-tag-version",
"update-locales:remote": "git submodule update --progress --init --recursive --force --remote"
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"smartupdate": "$TexturePacker:SmartUpdate:4deb2a68e4d168bb1a40cb5d190a7d1f:be3d7b29f4b544ba51cf907691fef51d:df57ca2c9bf5f80d930306e15a851d4d$"
"smartupdate": "$TexturePacker:SmartUpdate:c39ac1d47c8cbe300cffe98bda48c590:b400e0c6286f0e20dfbc383f7453e35b:1ff10b395daf6ebfa377680a6404f816$"
}
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@ -14,12 +14,12 @@
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 80,
"h": 80
"w": 30,
"h": 68
},
"spriteSourceSize": {
"x": 24,
"y": 11,
"x": 0,
"y": 0,
"w": 30,
"h": 68
},
@ -36,6 +36,6 @@
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:b542a1bdd6995584fc776f75d578b434:f03fddece4494ab59698002fe6671972:c6f0e54e24ec5ffaa711700431b1955e$"
"smartupdate": "$TexturePacker:SmartUpdate:a5493363086a57d0f145cf61c42475de:2e4d3b330bb89e05e93f34d605eee203:c6f0e54e24ec5ffaa711700431b1955e$"
}
}

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@ -4,8 +4,8 @@
"image": "star_grunt_m.png",
"format": "RGBA8888",
"size": {
"w": 70,
"h": 70
"w": 64,
"h": 64
},
"scale": 1,
"frames": [
@ -14,20 +14,20 @@
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 80,
"h": 80
"w": 36,
"h": 64
},
"spriteSourceSize": {
"x": 24,
"y": 9,
"w": 31,
"h": 70
"x": 0,
"y": 0,
"w": 36,
"h": 64
},
"frame": {
"x": 0,
"y": 0,
"w": 31,
"h": 70
"w": 36,
"h": 64
}
}
]
@ -36,6 +36,6 @@
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:abc4b0424c37fd55a2bf2e9f5142adce:41a140aa68a1eda61d9a00cab4e07721:a0796711f9e0333796b6629cd43ff8e8$"
"smartupdate": "$TexturePacker:SmartUpdate:11da63c3829d44356a3c26d094212d64:45ebf021548ac0e12b6f25093c5bf0db:a0796711f9e0333796b6629cd43ff8e8$"
}
}

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@ -1 +1 @@
Subproject commit 5ef993b95fa8248adc0fb7d9489baccf546bf8e3
Subproject commit 2d3765a4f035b4916523bf75b754e153e9d65134

View File

@ -11,8 +11,8 @@ export function initLoggedInUser(): void {
loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false };
}
export function updateUserInfo(): Promise<[boolean, integer]> {
return new Promise<[boolean, integer]>(resolve => {
export function updateUserInfo(): Promise<[boolean, number]> {
return new Promise<[boolean, number]>(resolve => {
if (bypassLogin) {
loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false };
let lastSessionSlot = -1;

View File

@ -118,7 +118,7 @@ export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
const DEBUG_RNG = false;
const OPP_IVS_OVERRIDE_VALIDATED : integer[] = (
const OPP_IVS_OVERRIDE_VALIDATED : number[] = (
Array.isArray(Overrides.OPP_IVS_OVERRIDE) ?
Overrides.OPP_IVS_OVERRIDE :
new Array(6).fill(Overrides.OPP_IVS_OVERRIDE)
@ -134,7 +134,7 @@ interface StarterColors {
}
export interface PokeballCounts {
[pb: string]: integer;
[pb: string]: number;
}
export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound | Phaser.Sound.NoAudioSound;
@ -149,15 +149,15 @@ export default class BattleScene extends SceneBase {
public inputController: InputsController;
public uiInputs: UiInputs;
public sessionPlayTime: integer | null = null;
public lastSavePlayTime: integer | null = null;
public sessionPlayTime: number | null = null;
public lastSavePlayTime: number | null = null;
public masterVolume: number = 0.5;
public bgmVolume: number = 1;
public fieldVolume: number = 1;
public seVolume: number = 1;
public uiVolume: number = 1;
public gameSpeed: integer = 1;
public damageNumbersMode: integer = 0;
public gameSpeed: number = 1;
public damageNumbersMode: number = 0;
public reroll: boolean = false;
public shopCursorTarget: number = ShopCursorTarget.REWARDS;
public commandCursorMemory: boolean = false;
@ -176,16 +176,16 @@ export default class BattleScene extends SceneBase {
* - 1 = 'Passives Only'
* - 2 = 'On'
*/
public candyUpgradeNotification: integer = 0;
public candyUpgradeNotification: number = 0;
/**
* Determines what type of notification is used for Candy Upgrades
* - 0 = 'Icon'
* - 1 = 'Animation'
*/
public candyUpgradeDisplay: integer = 0;
public candyUpgradeDisplay: number = 0;
public moneyFormat: MoneyFormat = MoneyFormat.NORMAL;
public uiTheme: UiTheme = UiTheme.DEFAULT;
public windowType: integer = 0;
public windowType: number = 0;
public experimentalSprites: boolean = false;
public musicPreference: number = MusicPreference.ALLGENS;
public moveAnimations: boolean = true;
@ -212,7 +212,7 @@ export default class BattleScene extends SceneBase {
* @default 0 - Uses the default normal experience gain display.
*/
public expParty: ExpNotification = 0;
public hpBarSpeed: integer = 0;
public hpBarSpeed: number = 0;
public fusionPaletteSwaps: boolean = true;
public enableTouchControls: boolean = false;
public enableVibration: boolean = false;
@ -223,7 +223,7 @@ export default class BattleScene extends SceneBase {
* - 0 = 'Switch'
* - 1 = 'Set' - The option to switch the active pokemon at the start of a battle will not display.
*/
public battleStyle: integer = BattleStyle.SWITCH;
public battleStyle: number = BattleStyle.SWITCH;
/**
* Defines whether or not to show type effectiveness hints
@ -235,7 +235,7 @@ export default class BattleScene extends SceneBase {
public disableMenu: boolean = false;
public gameData: GameData;
public sessionSlotId: integer;
public sessionSlotId: number;
/** PhaseQueue: dequeue/remove the first element to get the next phase */
public phaseQueue: Phase[];
@ -244,7 +244,7 @@ export default class BattleScene extends SceneBase {
private phaseQueuePrepend: Phase[];
/** overrides default of inserting phases to end of phaseQueuePrepend array, useful or inserting Phases "out of order" */
private phaseQueuePrependSpliceIndex: integer;
private phaseQueuePrependSpliceIndex: number;
private nextCommandPhaseQueue: Phase[];
private currentPhase: Phase | null;
@ -265,13 +265,13 @@ export default class BattleScene extends SceneBase {
public arenaNextEnemy: ArenaBase;
public arena: Arena;
public gameMode: GameMode;
public score: integer;
public score: number;
public lockModifierTiers: boolean;
public trainer: Phaser.GameObjects.Sprite;
public lastEnemyTrainer: Trainer | null;
public currentBattle: Battle;
public pokeballCounts: PokeballCounts;
public money: integer;
public money: number;
public pokemonInfoContainer: PokemonInfoContainer;
private party: PlayerPokemon[];
/** Session save data that pertains to Mystery Encounters */
@ -300,7 +300,7 @@ export default class BattleScene extends SceneBase {
public seed: string;
public waveSeed: string;
public waveCycleOffset: integer;
public waveCycleOffset: number;
public offsetGym: boolean;
public damageNumberHandler: DamageNumberHandler;
@ -314,9 +314,9 @@ export default class BattleScene extends SceneBase {
private bgmCache: Set<string> = new Set();
private playTimeTimer: Phaser.Time.TimerEvent;
public rngCounter: integer = 0;
public rngCounter: number = 0;
public rngSeedOverride: string = "";
public rngOffset: integer = 0;
public rngOffset: number = 0;
public inputMethod: string;
private infoToggles: InfoToggle[] = [];
@ -717,7 +717,7 @@ export default class BattleScene extends SceneBase {
const traverseVariantData = (keys: string[]) => {
let variantTree = variantData;
let expTree = expVariantData;
keys.map((k: string, i: integer) => {
keys.map((k: string, i: number) => {
if (i < keys.length - 1) {
variantTree = variantTree[k];
expTree = expTree[k];
@ -926,12 +926,12 @@ export default class BattleScene extends SceneBase {
return activeOnly ? this.infoToggles.filter(t => t?.isActive()) : this.infoToggles;
}
getPokemonById(pokemonId: integer): Pokemon | null {
getPokemonById(pokemonId: number): Pokemon | null {
const findInParty = (party: Pokemon[]) => party.find(p => p.id === pokemonId);
return (findInParty(this.getPlayerParty()) || findInParty(this.getEnemyParty())) ?? null;
}
addPlayerPokemon(species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon {
addPlayerPokemon(species: PokemonSpecies, level: number, abilityIndex?: number, formIndex?: number, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: number[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon {
const pokemon = new PlayerPokemon(species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (postProcess) {
postProcess(pokemon);
@ -940,7 +940,7 @@ export default class BattleScene extends SceneBase {
return pokemon;
}
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, shinyLock: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
addEnemyPokemon(species: PokemonSpecies, level: number, trainerSlot: TrainerSlot, boss: boolean = false, shinyLock: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
if (Overrides.OPP_LEVEL_OVERRIDE > 0) {
level = Overrides.OPP_LEVEL_OVERRIDE;
}
@ -1092,7 +1092,7 @@ export default class BattleScene extends SceneBase {
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randBattleSeedInt(range: integer, min: integer = 0): integer {
randBattleSeedInt(range: number, min: number = 0): number {
return this.currentBattle?.randSeedInt(range, min);
}
@ -1217,7 +1217,7 @@ export default class BattleScene extends SceneBase {
return Math.max(doubleChance.value, 1);
}
newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean, mysteryEncounterType?: MysteryEncounterType): Battle | null {
newBattle(waveIndex?: number, battleType?: BattleType, trainerData?: TrainerData, double?: boolean, mysteryEncounterType?: MysteryEncounterType): Battle | null {
const _startingWave = Overrides.STARTING_WAVE_OVERRIDE || startingWave;
const newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (_startingWave - 1)) + 1);
let newDouble: boolean | undefined;
@ -1443,7 +1443,7 @@ export default class BattleScene extends SceneBase {
});
}
getSpeciesFormIndex(species: PokemonSpecies, gender?: Gender, nature?: Nature, ignoreArena?: boolean): integer {
getSpeciesFormIndex(species: PokemonSpecies, gender?: Gender, nature?: Nature, ignoreArena?: boolean): number {
if (!species.forms?.length) {
return 0;
}
@ -1490,6 +1490,8 @@ export default class BattleScene extends SceneBase {
return 0; // Don't give trainers Battle Bond Greninja
}
return Utils.randSeedInt(2);
case Species.URSHIFU:
return Utils.randSeedInt(2);
case Species.ZYGARDE:
return Utils.randSeedInt(4);
case Species.MINIOR:
@ -1538,7 +1540,7 @@ export default class BattleScene extends SceneBase {
return ret;
}
private getGeneratedWaveCycleOffset(): integer {
private getGeneratedWaveCycleOffset(): number {
let ret = 0;
this.executeWithSeedOffset(() => {
ret = Utils.randSeedInt(8) * 5;
@ -1546,7 +1548,7 @@ export default class BattleScene extends SceneBase {
return ret;
}
getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer {
getEncounterBossSegments(waveIndex: number, level: number, species?: PokemonSpecies, forceBoss: boolean = false): number {
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) {
return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE;
} else if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) {
@ -1570,7 +1572,7 @@ export default class BattleScene extends SceneBase {
return 0;
}
let ret: integer = 2;
let ret: number = 2;
if (level >= 100) {
ret++;
@ -1587,7 +1589,7 @@ export default class BattleScene extends SceneBase {
trySpreadPokerus(): void {
const party = this.getPlayerParty();
const infectedIndexes: integer[] = [];
const infectedIndexes: number[] = [];
const spread = (index: number, spreadTo: number) => {
const partyMember = party[index + spreadTo];
if (!partyMember.pokerus && !Utils.randSeedInt(10)) {
@ -1611,7 +1613,7 @@ export default class BattleScene extends SceneBase {
});
}
resetSeed(waveIndex?: integer): void {
resetSeed(waveIndex?: number): void {
const wave = waveIndex || this.currentBattle?.waveIndex || 0;
this.waveSeed = Utils.shiftCharCodes(this.seed, wave);
Phaser.Math.RND.sow([ this.waveSeed ]);
@ -1619,7 +1621,7 @@ export default class BattleScene extends SceneBase {
this.rngCounter = 0;
}
executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void {
executeWithSeedOffset(func: Function, offset: number, seedOverride?: string): void {
if (!func) {
return;
}
@ -1667,7 +1669,7 @@ export default class BattleScene extends SceneBase {
this.arenaFlyout.toggleFlyout(pressed);
}
showFieldOverlay(duration: integer): Promise<void> {
showFieldOverlay(duration: number): Promise<void> {
return new Promise(resolve => {
this.tweens.add({
targets: this.fieldOverlay,
@ -1679,7 +1681,7 @@ export default class BattleScene extends SceneBase {
});
}
hideFieldOverlay(duration: integer): Promise<void> {
hideFieldOverlay(duration: number): Promise<void> {
return new Promise(resolve => {
this.tweens.add({
targets: this.fieldOverlay,
@ -1699,7 +1701,7 @@ export default class BattleScene extends SceneBase {
}
}
showShopOverlay(duration: integer): Promise<void> {
showShopOverlay(duration: number): Promise<void> {
this.shopOverlayShown = true;
return new Promise(resolve => {
this.tweens.add({
@ -1712,7 +1714,7 @@ export default class BattleScene extends SceneBase {
});
}
hideShopOverlay(duration: integer): Promise<void> {
hideShopOverlay(duration: number): Promise<void> {
this.shopOverlayShown = false;
return new Promise(resolve => {
this.tweens.add({
@ -1801,7 +1803,7 @@ export default class BattleScene extends SceneBase {
});
}
hideLuckText(duration: integer): void {
hideLuckText(duration: number): void {
if (this.reroll) {
return;
}
@ -1841,7 +1843,7 @@ export default class BattleScene extends SceneBase {
}
addFaintedEnemyScore(enemy: EnemyPokemon): void {
let scoreIncrease = enemy.getSpeciesForm().getBaseExp() * (enemy.level / this.getMaxExpLevel()) * ((enemy.ivs.reduce((iv: integer, total: integer) => total += iv, 0) / 93) * 0.2 + 0.8);
let scoreIncrease = enemy.getSpeciesForm().getBaseExp() * (enemy.level / this.getMaxExpLevel()) * ((enemy.ivs.reduce((iv: number, total: number) => total += iv, 0) / 93) * 0.2 + 0.8);
this.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemy.id, false).map(m => scoreIncrease *= (m as PokemonHeldItemModifier).getScoreMultiplier());
if (enemy.isBoss()) {
scoreIncrease *= Math.sqrt(enemy.bossSegments);
@ -1849,7 +1851,7 @@ export default class BattleScene extends SceneBase {
this.currentBattle.battleScore += Math.ceil(scoreIncrease);
}
getMaxExpLevel(ignoreLevelCap: boolean = false): integer {
getMaxExpLevel(ignoreLevelCap: boolean = false): number {
if (Overrides.LEVEL_CAP_OVERRIDE > 0) {
return Overrides.LEVEL_CAP_OVERRIDE;
} else if (ignoreLevelCap || Overrides.LEVEL_CAP_OVERRIDE < 0) {
@ -1861,7 +1863,7 @@ export default class BattleScene extends SceneBase {
return Math.ceil(baseLevel / 2) * 2 + 2;
}
randomSpecies(waveIndex: integer, level: integer, fromArenaPool?: boolean, speciesFilter?: PokemonSpeciesFilter, filterAllEvolutions?: boolean): PokemonSpecies {
randomSpecies(waveIndex: number, level: number, fromArenaPool?: boolean, speciesFilter?: PokemonSpeciesFilter, filterAllEvolutions?: boolean): PokemonSpecies {
if (fromArenaPool) {
return this.arena.randomSpecies(waveIndex, level, undefined, getPartyLuckValue(this.party));
}
@ -1876,13 +1878,13 @@ export default class BattleScene extends SceneBase {
return filteredSpecies[Utils.randSeedInt(filteredSpecies.length)];
}
generateRandomBiome(waveIndex: integer): Biome {
generateRandomBiome(waveIndex: number): Biome {
const relWave = waveIndex % 250;
const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END);
const maxDepth = biomeDepths[Biome.END][0] - 2;
const depthWeights = new Array(maxDepth + 1).fill(null)
.map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
const biomeThresholds: integer[] = [];
.map((_, i: number) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
const biomeThresholds: number[] = [];
let totalWeight = 0;
for (const biome of biomes) {
totalWeight += Math.ceil(depthWeights[biomeDepths[biome][0] - 1] / biomeDepths[biome][1]);
@ -2006,7 +2008,7 @@ export default class BattleScene extends SceneBase {
}
}
fadeOutBgm(duration: integer = 500, destroy: boolean = true): boolean {
fadeOutBgm(duration: number = 500, destroy: boolean = true): boolean {
if (!this.bgm) {
return false;
}
@ -2073,7 +2075,7 @@ export default class BattleScene extends SceneBase {
}
}
playSoundWithoutBgm(soundName: string, pauseDuration?: integer): AnySound {
playSoundWithoutBgm(soundName: string, pauseDuration?: number): AnySound {
this.bgmCache.add(soundName);
const resumeBgm = this.pauseBgm();
this.playSound(soundName);
@ -2111,10 +2113,14 @@ export default class BattleScene extends SceneBase {
return 10.145;
case "battle_kalos_champion": //XY Kalos Champion Battle
return 10.380;
case "battle_champion_kukui": //SM Kukui Battle
return 15.784;
case "battle_alola_champion": //USUM Alola Champion Battle
return 13.025;
case "battle_galar_champion": //SWSH Galar Champion Battle
return 61.635;
case "battle_mustard": //SWSH Mustard Battle
return 22.442;
case "battle_champion_geeta": //SV Champion Geeta Battle
return 37.447;
case "battle_champion_nemona": //SV Champion Nemona Battle
@ -2249,8 +2255,8 @@ export default class BattleScene extends SceneBase {
return 12.062;
case "battle_galactic_grunt": //BDSP Team Galactic Battle
return 13.043;
case "battle_plasma_grunt": //BW Team Plasma Battle
return 12.974;
case "battle_plasma_grunt": //B2W2 Team Plasma Battle
return 14.758;
case "battle_flare_grunt": //XY Team Flare Battle
return 4.228;
case "battle_aether_grunt": // SM Aether Foundation Battle
@ -2263,6 +2269,8 @@ export default class BattleScene extends SceneBase {
return 133.362;
case "battle_galactic_admin": //BDSP Team Galactic Admin Battle
return 11.997;
case "battle_colress": //B2W2 Colress Battle
return 12.234;
case "battle_skull_admin": //SM Team Skull Admin Battle
return 15.463;
case "battle_oleana": //SWSH Oleana Battle
@ -2527,7 +2535,7 @@ export default class BattleScene extends SceneBase {
* @param promptDelay optional param for MessagePhase constructor
* @param defer boolean for which queue to add it to, false -> add to PhaseQueuePrepend, true -> nextCommandPhaseQueue
*/
queueMessage(message: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null, defer?: boolean | null) {
queueMessage(message: string, callbackDelay?: number | null, prompt?: boolean | null, promptDelay?: number | null, defer?: boolean | null) {
const phase = new MessagePhase(message, callbackDelay, prompt, promptDelay);
if (!defer) {
// adds to the end of PhaseQueuePrepend
@ -2549,14 +2557,14 @@ export default class BattleScene extends SceneBase {
this.phaseQueue.push(new TurnInitPhase());
}
addMoney(amount: integer): void {
addMoney(amount: number): void {
this.money = Math.min(this.money + amount, Number.MAX_SAFE_INTEGER);
this.updateMoneyText();
this.animateMoneyChanged(true);
this.validateAchvs(MoneyAchv);
}
getWaveMoneyAmount(moneyMultiplier: number): integer {
getWaveMoneyAmount(moneyMultiplier: number): number {
const waveIndex = this.currentBattle.waveIndex;
const waveSetIndex = Math.ceil(waveIndex / 10) - 1;
const moneyValue = Math.pow((waveSetIndex + 1 + (0.75 + (((waveIndex - 1) % 10) + 1) / 10)) * 100, 1 + 0.005 * waveSetIndex) * moneyMultiplier;
@ -2753,7 +2761,7 @@ export default class BattleScene extends SceneBase {
});
}
removePartyMemberModifiers(partyMemberIndex: integer): Promise<void> {
removePartyMemberModifiers(partyMemberIndex: number): Promise<void> {
return new Promise(resolve => {
const pokemonId = this.getPlayerParty()[partyMemberIndex].id;
const modifiersToRemove = this.modifiers.filter(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemonId);
@ -2785,7 +2793,7 @@ export default class BattleScene extends SceneBase {
}
}
party.forEach((enemyPokemon: EnemyPokemon, i: integer) => {
party.forEach((enemyPokemon: EnemyPokemon, i: number) => {
if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i]) {
heldModifiersConfigs[i].forEach(mt => {
let modifier: PokemonHeldItemModifier;

View File

@ -578,14 +578,14 @@ export const classicFixedBattles: FixedBattleConfigs = {
[ClassicFixedBossWaves.EVIL_GRUNT_3]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(ClassicFixedBossWaves.EVIL_GRUNT_1)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT, TrainerType.STAR_GRUNT ], true)),
[ClassicFixedBossWaves.EVIL_ADMIN_1]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(ClassicFixedBossWaves.EVIL_GRUNT_1)
.setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], TrainerType.FABA, TrainerType.PLUMERIA, TrainerType.OLEANA, [ TrainerType.GIACOMO, TrainerType.MELA, TrainerType.ATTICUS, TrainerType.ORTEGA, TrainerType.ERI ]], true)),
.setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.COLRESS ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], TrainerType.FABA, TrainerType.PLUMERIA, TrainerType.OLEANA, [ TrainerType.GIACOMO, TrainerType.MELA, TrainerType.ATTICUS, TrainerType.ORTEGA, TrainerType.ERI ]], true)),
[ClassicFixedBossWaves.RIVAL_4]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(() => new Trainer(TrainerType.RIVAL_4, globalScene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setCustomModifierRewards({ guaranteedModifierTiers: [ ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.ULTRA ], allowLuckUpgrades: false }),
[ClassicFixedBossWaves.EVIL_GRUNT_4]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(ClassicFixedBossWaves.EVIL_GRUNT_1)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT, TrainerType.STAR_GRUNT ], true)),
[ClassicFixedBossWaves.EVIL_ADMIN_2]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(ClassicFixedBossWaves.EVIL_GRUNT_1)
.setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], TrainerType.FABA, TrainerType.PLUMERIA, TrainerType.OLEANA, [ TrainerType.GIACOMO, TrainerType.MELA, TrainerType.ATTICUS, TrainerType.ORTEGA, TrainerType.ERI ]], true, 1)),
.setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.COLRESS ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], TrainerType.FABA, TrainerType.PLUMERIA, TrainerType.OLEANA, [ TrainerType.GIACOMO, TrainerType.MELA, TrainerType.ATTICUS, TrainerType.ORTEGA, TrainerType.ERI ]], true, 1)),
[ClassicFixedBossWaves.EVIL_BOSS_1]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(ClassicFixedBossWaves.EVIL_GRUNT_1)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_1, TrainerType.MAXIE, TrainerType.ARCHIE, TrainerType.CYRUS, TrainerType.GHETSIS, TrainerType.LYSANDRE, TrainerType.LUSAMINE, TrainerType.GUZMA, TrainerType.ROSE, TrainerType.PENNY ]))
.setCustomModifierRewards({ guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.ULTRA ], allowLuckUpgrades: false }),
@ -604,7 +604,7 @@ export const classicFixedBattles: FixedBattleConfigs = {
[ClassicFixedBossWaves.ELITE_FOUR_4]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(ClassicFixedBossWaves.ELITE_FOUR_1)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL, TrainerType.DRAYTON ])),
[ClassicFixedBossWaves.CHAMPION]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(ClassicFixedBossWaves.ELITE_FOUR_1)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN ])),
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, [ TrainerType.KUKUI, TrainerType.HAU ], [ TrainerType.LEON, TrainerType.MUSTARD ], [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN ])),
[ClassicFixedBossWaves.RIVAL_6]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(() => new Trainer(TrainerType.RIVAL_6, globalScene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setCustomModifierRewards({ guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT ], allowLuckUpgrades: false })

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@ -51,13 +51,13 @@ export class Ability implements Localizable {
private nameAppend: string;
public name: string;
public description: string;
public generation: integer;
public generation: number;
public isBypassFaint: boolean;
public isIgnorable: boolean;
public attrs: AbAttr[];
public conditions: AbAttrCondition[];
constructor(id: Abilities, generation: integer) {
constructor(id: Abilities, generation: number) {
this.id = id;
this.nameAppend = "";
@ -221,9 +221,9 @@ export class PostBattleInitAbAttr extends AbAttr {
}
export class PostBattleInitFormChangeAbAttr extends PostBattleInitAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super(true);
this.formFunc = formFunc;
@ -491,9 +491,9 @@ class TypeImmunityStatStageChangeAbAttr extends TypeImmunityAbAttr {
class TypeImmunityAddBattlerTagAbAttr extends TypeImmunityAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private turnCount: number;
constructor(immuneType: Type, tagType: BattlerTagType, turnCount: integer, condition?: AbAttrCondition) {
constructor(immuneType: Type, tagType: BattlerTagType, turnCount: number, condition?: AbAttrCondition) {
super(immuneType, condition);
this.tagType = tagType;
@ -605,7 +605,7 @@ export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
}
export class PostStatStageChangeAbAttr extends AbAttr {
applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: integer, selfTarget: boolean, args: any[]): boolean | Promise<boolean> {
applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: number, selfTarget: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
@ -866,10 +866,10 @@ export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr {
}
export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
public chance: integer;
public chance: number;
private effects: StatusEffect[];
constructor(chance: integer, ...effects: StatusEffect[]) {
constructor(chance: number, ...effects: StatusEffect[]) {
super();
this.chance = chance;
@ -905,11 +905,11 @@ export class EffectSporeAbAttr extends PostDefendContactApplyStatusEffectAbAttr
}
export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
private chance: integer;
private chance: number;
private tagType: BattlerTagType;
private turnCount: integer | undefined;
private turnCount: number | undefined;
constructor(chance: integer, tagType: BattlerTagType, turnCount?: integer) {
constructor(chance: number, tagType: BattlerTagType, turnCount?: number) {
super();
this.tagType = tagType;
@ -959,9 +959,9 @@ export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
}
export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
private damageRatio: integer;
private damageRatio: number;
constructor(damageRatio: integer) {
constructor(damageRatio: number) {
super();
this.damageRatio = damageRatio;
@ -993,9 +993,9 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
* @extends {PostDefendAbAttr}
*/
export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
private turns: integer;
private turns: number;
constructor(turns: integer) {
constructor(turns: number) {
super();
this.turns = turns;
@ -1101,11 +1101,11 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
}
export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
private chance: integer;
private chance: number;
private attacker: Pokemon;
private move: Move;
constructor(chance: integer) {
constructor(chance: number) {
super();
this.chance = chance;
@ -1688,10 +1688,10 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
private contactRequired: boolean;
private chance: integer;
private chance: number;
private effects: StatusEffect[];
constructor(contactRequired: boolean, chance: integer, ...effects: StatusEffect[]) {
constructor(contactRequired: boolean, chance: number, ...effects: StatusEffect[]) {
super();
this.contactRequired = contactRequired;
@ -1715,18 +1715,18 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
}
export class PostAttackContactApplyStatusEffectAbAttr extends PostAttackApplyStatusEffectAbAttr {
constructor(chance: integer, ...effects: StatusEffect[]) {
constructor(chance: number, ...effects: StatusEffect[]) {
super(true, chance, ...effects);
}
}
export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
private contactRequired: boolean;
private chance: (user: Pokemon, target: Pokemon, move: Move) => integer;
private chance: (user: Pokemon, target: Pokemon, move: Move) => number;
private effects: BattlerTagType[];
constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: Move) => integer, ...effects: BattlerTagType[]) {
constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: Move) => number, ...effects: BattlerTagType[]) {
super();
this.contactRequired = contactRequired;
@ -1863,9 +1863,9 @@ class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr {
}
export class PostVictoryFormChangeAbAttr extends PostVictoryAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super(true);
this.formFunc = formFunc;
@ -2081,9 +2081,9 @@ export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private turnCount: number;
constructor(tagType: BattlerTagType, turnCount: integer, showAbility?: boolean) {
constructor(tagType: BattlerTagType, turnCount: number, showAbility?: boolean) {
super(showAbility);
this.tagType = tagType;
@ -2209,9 +2209,9 @@ export class PostSummonClearAllyStatStagesAbAttr extends PostSummonAbAttr {
* @see {applyPostSummon}
*/
export class DownloadAbAttr extends PostSummonAbAttr {
private enemyDef: integer;
private enemySpDef: integer;
private enemyCountTally: integer;
private enemyDef: number;
private enemySpDef: number;
private enemyCountTally: number;
private stats: BattleStat[];
/**
@ -2295,9 +2295,9 @@ export class PostSummonTerrainChangeAbAttr extends PostSummonAbAttr {
}
export class PostSummonFormChangeAbAttr extends PostSummonAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super(true);
this.formFunc = formFunc;
@ -2715,9 +2715,9 @@ export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
* @see {@linkcode applyPreSwitchOut}
*/
export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super();
this.formFunc = formFunc;
@ -2861,7 +2861,7 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
* @returns A boolean indicating the result of the status application.
*/
applyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.immuneEffects.length < 1 || this.immuneEffects.includes(effect)) {
if (effect !== StatusEffect.FAINT && this.immuneEffects.length < 1 || this.immuneEffects.includes(effect)) {
cancelled.value = true;
return true;
}
@ -3338,10 +3338,10 @@ export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr {
export class PostWeatherChangeAddBattlerTagAttr extends PostWeatherChangeAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private turnCount: number;
private weatherTypes: WeatherType[];
constructor(tagType: BattlerTagType, turnCount: integer, ...weatherTypes: WeatherType[]) {
constructor(tagType: BattlerTagType, turnCount: number, ...weatherTypes: WeatherType[]) {
super();
this.tagType = tagType;
@ -3382,9 +3382,9 @@ export class PostWeatherLapseAbAttr extends AbAttr {
}
export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
private healFactor: integer;
private healFactor: number;
constructor(healFactor: integer, ...weatherTypes: WeatherType[]) {
constructor(healFactor: number, ...weatherTypes: WeatherType[]) {
super(...weatherTypes);
this.healFactor = healFactor;
@ -3405,9 +3405,9 @@ export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
}
export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
private damageFactor: integer;
private damageFactor: number;
constructor(damageFactor: integer, ...weatherTypes: WeatherType[]) {
constructor(damageFactor: number, ...weatherTypes: WeatherType[]) {
super(...weatherTypes);
this.damageFactor = damageFactor;
@ -3436,10 +3436,10 @@ export class PostTerrainChangeAbAttr extends AbAttr {
export class PostTerrainChangeAddBattlerTagAttr extends PostTerrainChangeAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private turnCount: number;
private terrainTypes: TerrainType[];
constructor(tagType: BattlerTagType, turnCount: integer, ...terrainTypes: TerrainType[]) {
constructor(tagType: BattlerTagType, turnCount: number, ...terrainTypes: TerrainType[]) {
super();
this.tagType = tagType;
@ -3692,9 +3692,9 @@ export class PostTurnHealAbAttr extends PostTurnAbAttr {
}
export class PostTurnFormChangeAbAttr extends PostTurnAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super(true);
this.formFunc = formFunc;
@ -3916,9 +3916,9 @@ export class PostItemLostApplyBattlerTagAbAttr extends PostItemLostAbAttr {
}
export class StatStageChangeMultiplierAbAttr extends AbAttr {
private multiplier: integer;
private multiplier: number;
constructor(multiplier: integer) {
constructor(multiplier: number) {
super(true);
this.multiplier = multiplier;
@ -4225,9 +4225,9 @@ export class PostFaintClearWeatherAbAttr extends PostFaintAbAttr {
}
export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
private damageRatio: integer;
private damageRatio: number;
constructor(damageRatio: integer) {
constructor(damageRatio: number) {
super();
this.damageRatio = damageRatio;
@ -4404,9 +4404,9 @@ export class ReduceBerryUseThresholdAbAttr extends AbAttr {
* Used for Heavy Metal (doubling weight) and Light Metal (halving weight)
*/
export class WeightMultiplierAbAttr extends AbAttr {
private multiplier: integer;
private multiplier: number;
constructor(multiplier: integer) {
constructor(multiplier: number) {
super();
this.multiplier = multiplier;
@ -4700,12 +4700,12 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
* @extends AbAttr
*/
export class BypassSpeedChanceAbAttr extends AbAttr {
public chance: integer;
public chance: number;
/**
* @param {integer} chance probability of ability being active.
* @param {number} chance probability of ability being active.
*/
constructor(chance: integer) {
constructor(chance: number) {
super(true);
this.chance = chance;
}
@ -5235,7 +5235,7 @@ export function applyPreStatStageChangeAbAttrs(attrType: Constructor<PreStatStag
}
export function applyPostStatStageChangeAbAttrs(attrType: Constructor<PostStatStageChangeAbAttr>,
pokemon: Pokemon, stats: BattleStat[], stages: integer, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise<void> {
pokemon: Pokemon, stats: BattleStat[], stages: number, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostStatStageChangeAbAttr>(attrType, pokemon, (attr, _passive) => attr.applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), args, false, simulated);
}
@ -5943,12 +5943,14 @@ export function initAbilities() {
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.attr(PostSummonFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
.attr(PostTurnFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
.conditionalAttr(p => p.formIndex !== 7, StatusEffectImmunityAbAttr)
.conditionalAttr(p => p.formIndex !== 7, BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.bypassFaint()
.partial(), // Meteor form should protect against status effects and yawn
.attr(NoTransformAbilityAbAttr)
.bypassFaint(),
new Ability(Abilities.STAKEOUT, 7)
.attr(MovePowerBoostAbAttr, (user, target, move) => !!target?.turnData.switchedInThisTurn, 2),
new Ability(Abilities.WATER_BUBBLE, 7)
@ -6287,9 +6289,8 @@ export function initAbilities() {
.attr(NoTransformAbilityAbAttr)
.partial(), // While setting the tag, the getbattlestat should ignore all modifiers to stats except stat stages
new Ability(Abilities.GOOD_AS_GOLD, 9)
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.category === MoveCategory.STATUS)
.ignorable()
.partial(), // Lots of weird interactions with moves and abilities such as negating status moves that target the field
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.category === MoveCategory.STATUS && ![ MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES, MoveTarget.USER_SIDE ].includes(move.moveTarget))
.ignorable(),
new Ability(Abilities.VESSEL_OF_RUIN, 9)
.attr(FieldMultiplyStatAbAttr, Stat.SPATK, 0.75)
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonVesselOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPATK)) }))

View File

@ -26,11 +26,11 @@ export function getBiomeName(biome: Biome | -1) {
}
interface BiomeLinks {
[key: integer]: Biome | (Biome | [Biome, integer])[]
[key: number]: Biome | (Biome | [Biome, number])[]
}
interface BiomeDepths {
[key: integer]: [integer, integer]
[key: number]: [number, number]
}
export const biomeLinks: BiomeLinks = {
@ -87,27 +87,39 @@ export enum BiomePoolTier {
export const uncatchableSpecies: Species[] = [];
export interface SpeciesTree {
[key: integer]: Species[]
[key: number]: Species[]
}
export interface PokemonPools {
[key: integer]: (Species | SpeciesTree)[]
[key: number]: (Species | SpeciesTree)[]
}
export interface BiomeTierPokemonPools {
[key: integer]: PokemonPools
[key: number]: PokemonPools
}
export interface BiomePokemonPools {
[key: integer]: BiomeTierPokemonPools
[key: number]: BiomeTierPokemonPools
}
export interface BiomeTierTod {
biome: Biome,
tier: BiomePoolTier,
tod: TimeOfDay[]
}
export interface CatchableSpecies{
[key: number]: BiomeTierTod[]
}
export const catchableSpecies: CatchableSpecies = {};
export interface BiomeTierTrainerPools {
[key: integer]: TrainerType[]
[key: number]: TrainerType[]
}
export interface BiomeTrainerPools {
[key: integer]: BiomeTierTrainerPools
[key: number]: BiomeTierTrainerPools
}
export const biomePokemonPools: BiomePokemonPools = {
@ -7663,15 +7675,15 @@ export function initBiomes() {
biomeDepths[Biome.TOWN] = [ 0, 1 ];
const traverseBiome = (biome: Biome, depth: integer) => {
const traverseBiome = (biome: Biome, depth: number) => {
if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN
biome = Biome[biomeList[randIndex]];
}
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
? biomeLinks[biome] as (Biome | [ Biome, integer ])[]
const linkedBiomes: (Biome | [ Biome, number ])[] = Array.isArray(biomeLinks[biome])
? biomeLinks[biome] as (Biome | [ Biome, number ])[]
: [ biomeLinks[biome] as Biome ];
for (const linkedBiomeEntry of linkedBiomes) {
const linkedBiome = !Array.isArray(linkedBiomeEntry)
@ -7688,7 +7700,7 @@ export function initBiomes() {
};
traverseBiome(Biome.TOWN, 0);
biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: integer, value: integer) => Math.max(max, value), 0) + 1, 1 ];
biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: number, value: number) => Math.max(max, value), 0) + 1, 1 ];
for (const biome of Utils.getEnumValues(Biome)) {
biomePokemonPools[biome] = {};
@ -7716,6 +7728,9 @@ export function initBiomes() {
uncatchableSpecies.push(speciesId);
}
// array of biome options for the current species
catchableSpecies[speciesId] = [];
for (const b of biomeEntries) {
const biome = b[0];
const tier = b[1];
@ -7725,6 +7740,12 @@ export function initBiomes() {
: [ b[2] ]
: [ TimeOfDay.ALL ];
catchableSpecies[speciesId].push({
biome: biome as Biome,
tier: tier as BiomePoolTier,
tod: timesOfDay as TimeOfDay[]
});
for (const tod of timesOfDay) {
if (!biomePokemonPools.hasOwnProperty(biome) || !biomePokemonPools[biome].hasOwnProperty(tier) || !biomePokemonPools[biome][tier].hasOwnProperty(tod)) {
continue;

View File

@ -1,7 +1,15 @@
import { Abilities } from "#app/enums/abilities";
import { Species } from "#app/enums/species";
export const starterPassiveAbilities = {
export interface PassiveAbilities {
[key: number]: Abilities
}
interface StarterPassiveAbilities {
[key: number]: PassiveAbilities
}
export const starterPassiveAbilities: StarterPassiveAbilities = {
[Species.BULBASAUR]: { 0: Abilities.GRASSY_SURGE },
[Species.CHARMANDER]: { 0: Abilities.BEAST_BOOST },
[Species.SQUIRTLE]: { 0: Abilities.STURDY },

View File

@ -77,9 +77,9 @@ export enum EvolutionItem {
/**
* Pokemon Evolution tuple type consisting of:
* @property 0 {@linkcode Species} The species of the Pokemon.
* @property 1 {@linkcode integer} The level at which the Pokemon evolves.
* @property 1 {@linkcode number} The level at which the Pokemon evolves.
*/
export type EvolutionLevel = [species: Species, level: integer];
export type EvolutionLevel = [species: Species, level: number];
export type EvolutionConditionPredicate = (p: Pokemon) => boolean;
export type EvolutionConditionEnforceFunc = (p: Pokemon) => void;
@ -88,12 +88,12 @@ export class SpeciesFormEvolution {
public speciesId: Species;
public preFormKey: string | null;
public evoFormKey: string | null;
public level: integer;
public level: number;
public item: EvolutionItem | null;
public condition: SpeciesEvolutionCondition | null;
public wildDelay: SpeciesWildEvolutionDelay;
constructor(speciesId: Species, preFormKey: string | null, evoFormKey: string | null, level: integer, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
constructor(speciesId: Species, preFormKey: string | null, evoFormKey: string | null, level: number, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
this.speciesId = speciesId;
this.preFormKey = preFormKey;
this.evoFormKey = evoFormKey;
@ -105,7 +105,7 @@ export class SpeciesFormEvolution {
}
export class SpeciesEvolution extends SpeciesFormEvolution {
constructor(speciesId: Species, level: integer, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
constructor(speciesId: Species, level: number, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
super(speciesId, null, null, level, item, condition, wildDelay);
}
}
@ -169,7 +169,7 @@ class MoveEvolutionCondition extends SpeciesEvolutionCondition {
}
class FriendshipEvolutionCondition extends SpeciesEvolutionCondition {
public amount: integer;
public amount: number;
constructor(amount: number) {
super(p => p.friendship >= amount);
this.amount = amount;
@ -178,7 +178,7 @@ class FriendshipEvolutionCondition extends SpeciesEvolutionCondition {
}
class FriendshipTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition {
public amount: integer;
public amount: number;
public timesOfDay: TimeOfDay[];
constructor(amount: number, tod: "day" | "night") {
if (tod === "day") {
@ -197,7 +197,7 @@ class FriendshipTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition {
}
class FriendshipMoveTypeEvolutionCondition extends SpeciesEvolutionCondition {
public amount: integer;
public amount: number;
public type: Type;
constructor(amount: number, type: Type) {
super(p => p.friendship >= amount && !!p.getMoveset().find(m => m?.getMove().type === type));

View File

@ -1,18 +1,18 @@
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
export type LevelMoves = ([integer, Moves])[];
export type LevelMoves = ([number, Moves])[];
interface PokemonSpeciesLevelMoves {
[key: integer]: LevelMoves
[key: number]: LevelMoves
}
interface PokemonFormLevelMoves {
[key: integer]: LevelMoves
[key: number]: LevelMoves
}
interface PokemonSpeciesFormLevelMoves {
[key: integer]: PokemonFormLevelMoves
[key: number]: PokemonFormLevelMoves
}
/** Moves that can only be learned with a memory-mushroom */

View File

@ -3,7 +3,7 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
interface TmSpecies {
[key: integer]: Array<Species | Array<Species | string>>
[key: number]: Array<Species | Array<Species | string>>
}
export const reverseCompatibleTms: Moves[] = [];/*[
@ -68433,8 +68433,48 @@ export const tmSpecies: TmSpecies = {
],
};
interface SpeciesTmMoves {
[key: number]: (Moves | [string | Species, Moves])[];
}
function transposeTmSpecies(): SpeciesTmMoves {
const flipped: SpeciesTmMoves = {};
for (const move in tmSpecies) {
const moveKey = Number(move);
const speciesList = tmSpecies[move];
for (const species of speciesList) {
if (Array.isArray(species)) {
// Extract base species and all associated forms
const [ baseSpecies, ...forms ] = species;
const speciesKey = Number(baseSpecies);
if (!flipped[speciesKey]) {
flipped[speciesKey] = [];
}
for (const form of forms) {
flipped[speciesKey].push([ form, moveKey ]);
}
} else {
const speciesKey = Number(species);
if (!flipped[speciesKey]) {
flipped[speciesKey] = [];
}
flipped[speciesKey].push(moveKey);
}
}
}
return flipped;
}
export const speciesTmMoves: SpeciesTmMoves = transposeTmSpecies();
interface TmPoolTiers {
[key: integer]: ModifierTier
[key: number]: ModifierTier
}
export const tmPoolTiers: TmPoolTiers = {

View File

@ -106,15 +106,15 @@ export enum CommonAnim {
}
export class AnimConfig {
public id: integer;
public id: number;
public graphic: string;
public frames: AnimFrame[][];
public frameTimedEvents: Map<integer, AnimTimedEvent[]>;
public position: integer;
public hue: integer;
public frameTimedEvents: Map<number, AnimTimedEvent[]>;
public position: number;
public hue: number;
constructor(source?: any) {
this.frameTimedEvents = new Map<integer, AnimTimedEvent[]>;
this.frameTimedEvents = new Map<number, AnimTimedEvent[]>;
if (source) {
this.id = source.id;
@ -195,18 +195,18 @@ class AnimFrame {
public visible: boolean;
public blendType: AnimBlendType;
public target: AnimFrameTarget;
public graphicFrame: integer;
public opacity: integer;
public color: integer[];
public tone: integer[];
public flash: integer[];
public graphicFrame: number;
public opacity: number;
public color: number[];
public tone: number[];
public flash: number[];
public locked: boolean;
public priority: integer;
public priority: number;
public focus: AnimFocus;
constructor(x: number, y: number, zoomX: number, zoomY: number, angle: number, mirror: boolean, visible: boolean, blendType: AnimBlendType, pattern: integer,
opacity: integer, colorR: integer, colorG: integer, colorB: integer, colorA: integer, toneR: integer, toneG: integer, toneB: integer, toneA: integer,
flashR: integer, flashG: integer, flashB: integer, flashA: integer, locked: boolean, priority: integer, focus: AnimFocus, init?: boolean) {
constructor(x: number, y: number, zoomX: number, zoomY: number, angle: number, mirror: boolean, visible: boolean, blendType: AnimBlendType, pattern: number,
opacity: number, colorR: number, colorG: number, colorB: number, colorA: number, toneR: number, toneG: number, toneB: number, toneA: number,
flashR: number, flashG: number, flashB: number, flashA: number, locked: boolean, priority: number, focus: AnimFocus, init?: boolean) {
this.x = !init ? ((x || 0) - 128) * 0.5 : x;
this.y = !init ? ((y || 0) - 224) * 0.5 : y;
if (zoomX) {
@ -288,9 +288,9 @@ class AnimFrame {
class ImportedAnimFrame extends AnimFrame {
constructor(source: any) {
const color: integer[] = source.color || [ 0, 0, 0, 0 ];
const tone: integer[] = source.tone || [ 0, 0, 0, 0 ];
const flash: integer[] = source.flash || [ 0, 0, 0, 0 ];
const color: number[] = source.color || [ 0, 0, 0, 0 ];
const tone: number[] = source.tone || [ 0, 0, 0, 0 ];
const flash: number[] = source.flash || [ 0, 0, 0, 0 ];
super(source.x, source.y, source.zoomX, source.zoomY, source.angle, source.mirror, source.visible, source.blendType, source.graphicFrame, source.opacity, color[0], color[1], color[2], color[3], tone[0], tone[1], tone[2], tone[3], flash[0], flash[1], flash[2], flash[3], source.locked, source.priority, source.focus, true);
this.target = source.target;
this.graphicFrame = source.graphicFrame;
@ -298,15 +298,15 @@ class ImportedAnimFrame extends AnimFrame {
}
abstract class AnimTimedEvent {
public frameIndex: integer;
public frameIndex: number;
public resourceName: string;
constructor(frameIndex: integer, resourceName: string) {
constructor(frameIndex: number, resourceName: string) {
this.frameIndex = frameIndex;
this.resourceName = resourceName;
}
abstract execute(battleAnim: BattleAnim, priority?: number): integer;
abstract execute(battleAnim: BattleAnim, priority?: number): number;
abstract getEventType(): string;
}
@ -315,7 +315,7 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
public volume: number = 100;
public pitch: number = 100;
constructor(frameIndex: integer, resourceName: string, source?: any) {
constructor(frameIndex: number, resourceName: string, source?: any) {
super(frameIndex, resourceName);
if (source) {
@ -324,7 +324,7 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
}
}
execute(battleAnim: BattleAnim, priority?: number): integer {
execute(battleAnim: BattleAnim, priority?: number): number {
const soundConfig = { rate: (this.pitch * 0.01), volume: (this.volume * 0.01) };
if (this.resourceName) {
try {
@ -346,20 +346,20 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
abstract class AnimTimedBgEvent extends AnimTimedEvent {
public bgX: number = 0;
public bgY: number = 0;
public opacity: integer = 0;
/*public colorRed: integer = 0;
public colorGreen: integer = 0;
public colorBlue: integer = 0;
public colorAlpha: integer = 0;*/
public duration: integer = 0;
/*public flashScope: integer = 0;
public flashRed: integer = 0;
public flashGreen: integer = 0;
public flashBlue: integer = 0;
public flashAlpha: integer = 0;
public flashDuration: integer = 0;*/
public opacity: number = 0;
/*public colorRed: number = 0;
public colorGreen: number = 0;
public colorBlue: number = 0;
public colorAlpha: number = 0;*/
public duration: number = 0;
/*public flashScope: number = 0;
public flashRed: number = 0;
public flashGreen: number = 0;
public flashBlue: number = 0;
public flashAlpha: number = 0;
public flashDuration: number = 0;*/
constructor(frameIndex: integer, resourceName: string, source: any) {
constructor(frameIndex: number, resourceName: string, source: any) {
super(frameIndex, resourceName);
if (source) {
@ -382,11 +382,11 @@ abstract class AnimTimedBgEvent extends AnimTimedEvent {
}
class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
constructor(frameIndex: integer, resourceName: string, source?: any) {
constructor(frameIndex: number, resourceName: string, source?: any) {
super(frameIndex, resourceName, source);
}
execute(moveAnim: MoveAnim, priority?: number): integer {
execute(moveAnim: MoveAnim, priority?: number): number {
const tweenProps = {};
if (this.bgX !== undefined) {
tweenProps["x"] = (this.bgX * 0.5) - 320;
@ -412,11 +412,11 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
}
class AnimTimedAddBgEvent extends AnimTimedBgEvent {
constructor(frameIndex: integer, resourceName: string, source?: any) {
constructor(frameIndex: number, resourceName: string, source?: any) {
super(frameIndex, resourceName, source);
}
execute(moveAnim: MoveAnim, priority?: number): integer {
execute(moveAnim: MoveAnim, priority?: number): number {
if (moveAnim.bgSprite) {
moveAnim.bgSprite.destroy();
}
@ -737,7 +737,7 @@ function isReversed(src1: number, src2: number, dst1: number, dst2: number) {
}
interface SpriteCache {
[key: integer]: Phaser.GameObjects.Sprite[]
[key: number]: Phaser.GameObjects.Sprite[]
}
export abstract class BattleAnim {
@ -774,8 +774,8 @@ export abstract class BattleAnim {
return false;
}
private getGraphicFrameData(frames: AnimFrame[], onSubstitute?: boolean): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<integer, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
private getGraphicFrameData(frames: AnimFrame[], onSubstitute?: boolean): Map<number, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<number, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
[ AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.TARGET, new Map<AnimFrameTarget, GraphicFrameData>() ]
@ -853,7 +853,7 @@ export abstract class BattleAnim {
[AnimFrameTarget.USER]: [],
[AnimFrameTarget.TARGET]: []
};
const spritePriorities: integer[] = [];
const spritePriorities: number[] = [];
const cleanUpAndComplete = () => {
userSprite.setPosition(0, 0);
@ -993,7 +993,7 @@ export abstract class BattleAnim {
const moveSprite = sprites[graphicIndex];
if (spritePriorities[graphicIndex] !== frame.priority) {
spritePriorities[graphicIndex] = frame.priority;
const setSpritePriority = (priority: integer) => {
const setSpritePriority = (priority: number) => {
switch (priority) {
case 0:
globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, globalScene.getEnemyPokemon(false) ?? globalScene.getPlayerPokemon(false)!); // TODO: is this bang correct?
@ -1093,8 +1093,8 @@ export abstract class BattleAnim {
});
}
private getGraphicFrameDataWithoutTarget(frames: AnimFrame[], targetInitialX: number, targetInitialY: number): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<integer, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
private getGraphicFrameDataWithoutTarget(frames: AnimFrame[], targetInitialX: number, targetInitialY: number): Map<number, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<number, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
[ AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.TARGET, new Map<AnimFrameTarget, GraphicFrameData>() ]
@ -1188,7 +1188,7 @@ export abstract class BattleAnim {
const graphicIndex = graphicFrameCount++;
const moveSprite = sprites[graphicIndex];
if (!isNullOrUndefined(frame.priority)) {
const setSpritePriority = (priority: integer) => {
const setSpritePriority = (priority: number) => {
if (existingFieldSprites.length > priority) {
// Move to specified priority index
const index = globalScene.field.getIndex(existingFieldSprites[priority]);

View File

@ -137,7 +137,7 @@ export interface TerrainBattlerTag {
* to select restricted moves.
*/
export abstract class MoveRestrictionBattlerTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number) {
super(tagType, lapseType, turnCount, sourceMove, sourceId);
}
@ -2559,7 +2559,7 @@ export class SubstituteTag extends BattlerTag {
/** Is the source Pokemon "in focus," i.e. is it fully visible on the field? */
public sourceInFocus: boolean;
constructor(sourceMove: Moves, sourceId: integer) {
constructor(sourceMove: Moves, sourceId: number) {
super(BattlerTagType.SUBSTITUTE, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.AFTER_MOVE, BattlerTagLapseType.HIT ], 0, sourceMove, sourceId, true);
}

View File

@ -115,17 +115,17 @@ export enum MoveSourceType {
export abstract class Challenge {
public id: Challenges; // The id of the challenge
public value: integer; // The "strength" of the challenge, all challenges have a numerical value.
public maxValue: integer; // The maximum strength of the challenge.
public severity: integer; // The current severity of the challenge. Some challenges have multiple severities in addition to strength.
public maxSeverity: integer; // The maximum severity of the challenge.
public value: number; // The "strength" of the challenge, all challenges have a numerical value.
public maxValue: number; // The maximum strength of the challenge.
public severity: number; // The current severity of the challenge. Some challenges have multiple severities in addition to strength.
public maxSeverity: number; // The maximum severity of the challenge.
public conditions: ChallengeCondition[];
/**
* @param id {@link Challenges} The enum value for the challenge
*/
constructor(id: Challenges, maxValue: integer = Number.MAX_SAFE_INTEGER) {
constructor(id: Challenges, maxValue: number = Number.MAX_SAFE_INTEGER) {
this.id = id;
this.value = 0;
@ -180,7 +180,7 @@ export abstract class Challenge {
/**
* Returns the textual representation of a challenge's current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
* @param overrideValue {@link number} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised name for the current value.
*/
getValue(overrideValue?: number): string {
@ -190,7 +190,7 @@ export abstract class Challenge {
/**
* Returns the description of a challenge's current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
* @param overrideValue {@link number} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised description for the current value.
*/
getDescription(overrideValue?: number): string {
@ -257,7 +257,7 @@ export abstract class Challenge {
* Gets the "difficulty" value of this challenge.
* @returns {@link integer} The difficulty value.
*/
getDifficulty(): integer {
getDifficulty(): number {
return this.value;
}
@ -265,7 +265,7 @@ export abstract class Challenge {
* Gets the minimum difficulty added by this challenge.
* @returns {@link integer} The difficulty value.
*/
getMinDifficulty(): integer {
getMinDifficulty(): number {
return 0;
}
@ -469,7 +469,7 @@ export class SingleGenerationChallenge extends Challenge {
let trainerTypes: (TrainerType | TrainerType[])[] = [];
const evilTeamWaves: number[] = [ ClassicFixedBossWaves.EVIL_GRUNT_1, ClassicFixedBossWaves.EVIL_GRUNT_2, ClassicFixedBossWaves.EVIL_GRUNT_3, ClassicFixedBossWaves.EVIL_ADMIN_1, ClassicFixedBossWaves.EVIL_GRUNT_4, ClassicFixedBossWaves.EVIL_ADMIN_2, ClassicFixedBossWaves.EVIL_BOSS_1, ClassicFixedBossWaves.EVIL_BOSS_2 ];
const evilTeamGrunts = [[ TrainerType.ROCKET_GRUNT ], [ TrainerType.ROCKET_GRUNT ], [ TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT ], [ TrainerType.GALACTIC_GRUNT ], [ TrainerType.PLASMA_GRUNT ], [ TrainerType.FLARE_GRUNT ], [ TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT ], [ TrainerType.MACRO_GRUNT ], [ TrainerType.STAR_GRUNT ]];
const evilTeamAdmins = [[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [[ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ]], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], [ TrainerType.FABA, TrainerType.PLUMERIA ], [ TrainerType.OLEANA ], [ TrainerType.GIACOMO, TrainerType.MELA, TrainerType.ATTICUS, TrainerType.ORTEGA, TrainerType.ERI ]];
const evilTeamAdmins = [[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [[ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ]], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.COLRESS ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], [ TrainerType.FABA, TrainerType.PLUMERIA ], [ TrainerType.OLEANA ], [ TrainerType.GIACOMO, TrainerType.MELA, TrainerType.ATTICUS, TrainerType.ORTEGA, TrainerType.ERI ]];
const evilTeamBosses = [[ TrainerType.ROCKET_BOSS_GIOVANNI_1 ], [ TrainerType.ROCKET_BOSS_GIOVANNI_1 ], [ TrainerType.MAXIE, TrainerType.ARCHIE ], [ TrainerType.CYRUS ], [ TrainerType.GHETSIS ], [ TrainerType.LYSANDRE ], [ TrainerType.LUSAMINE, TrainerType.GUZMA ], [ TrainerType.ROSE ], [ TrainerType.PENNY ]];
const evilTeamBossRematches = [[ TrainerType.ROCKET_BOSS_GIOVANNI_2 ], [ TrainerType.ROCKET_BOSS_GIOVANNI_2 ], [ TrainerType.MAXIE_2, TrainerType.ARCHIE_2 ], [ TrainerType.CYRUS_2 ], [ TrainerType.GHETSIS_2 ], [ TrainerType.LYSANDRE_2 ], [ TrainerType.LUSAMINE_2, TrainerType.GUZMA_2 ], [ TrainerType.ROSE_2 ], [ TrainerType.PENNY_2 ]];
switch (waveIndex) {
@ -509,7 +509,7 @@ export class SingleGenerationChallenge extends Challenge {
trainerTypes = [ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL ];
break;
case ClassicFixedBossWaves.CHAMPION:
trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, Utils.randSeedItem([ TrainerType.KUKUI, TrainerType.HAU ]), Utils.randSeedItem([ TrainerType.LEON, TrainerType.MUSTARD ]), Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
break;
}
if (trainerTypes.length === 0) {
@ -643,7 +643,7 @@ export class SingleTypeChallenge extends Challenge {
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised name for the current value.
*/
getValue(overrideValue?: integer): string {
getValue(overrideValue?: number): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
@ -655,7 +655,7 @@ export class SingleTypeChallenge extends Challenge {
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised description for the current value.
*/
getDescription(overrideValue?: integer): string {
getDescription(overrideValue?: number): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
@ -793,7 +793,7 @@ export class LowerStarterMaxCostChallenge extends Challenge {
/**
* @override
*/
getValue(overrideValue?: integer): string {
getValue(overrideValue?: number): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
@ -827,7 +827,7 @@ export class LowerStarterPointsChallenge extends Challenge {
/**
* @override
*/
getValue(overrideValue?: integer): string {
getValue(overrideValue?: number): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}

View File

@ -11,7 +11,7 @@ import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import { Biome } from "#app/enums/biome";
export interface DailyRunConfig {
seed: integer;
seed: number;
starters: Starter;
}
@ -38,7 +38,7 @@ export function getDailyRunStarters(seed: string): Starter[] {
return;
}
const starterCosts: integer[] = [];
const starterCosts: number[] = [];
starterCosts.push(Math.min(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))), 8));
starterCosts.push(Utils.randSeedInt(9 - starterCosts[0], 1));
starterCosts.push(10 - (starterCosts[0] + starterCosts[1]));
@ -57,7 +57,7 @@ export function getDailyRunStarters(seed: string): Starter[] {
return starters;
}
function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLevel: integer): Starter {
function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLevel: number): Starter {
const starterSpecies = starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
const pokemon = new PlayerPokemon(starterSpecies, startingLevel, undefined, formIndex, undefined, undefined, undefined, undefined, undefined, undefined);
@ -74,7 +74,7 @@ function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLeve
}
interface BiomeWeights {
[key: integer]: integer
[key: number]: number
}
// Initially weighted by amount of exits each biome has
@ -125,7 +125,7 @@ export function getDailyStartingBiome(): Biome {
const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END);
let totalWeight = 0;
const biomeThresholds: integer[] = [];
const biomeThresholds: number[] = [];
for (const biome of biomes) {
// Keep track of the total weight
totalWeight += dailyBiomeWeights[biome];

View File

@ -9,7 +9,7 @@ export interface TrainerTypeMessages {
}
export interface TrainerTypeDialogue {
[key: integer]: TrainerTypeMessages | Array<TrainerTypeMessages>
[key: number]: TrainerTypeMessages | Array<TrainerTypeMessages>
}
export function getTrainerTypeDialogue(): TrainerTypeDialogue {
@ -726,17 +726,17 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
]
}
],
[TrainerType.ROOD]: [
[TrainerType.COLRESS]: [
{
encounter: [
"dialogue:rood.encounter.1",
"dialogue:rood.encounter.2",
"dialogue:rood.encounter.3",
"dialogue:colress.encounter.1",
"dialogue:colress.encounter.2",
"dialogue:colress.encounter.3",
],
victory: [
"dialogue:rood.victory.1",
"dialogue:rood.victory.2",
"dialogue:rood.victory.3",
"dialogue:colress.victory.1",
"dialogue:colress.victory.2",
"dialogue:colress.victory.3",
]
}
],
@ -2505,6 +2505,17 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
"dialogue:iris.defeat.1"
]
},
[TrainerType.KUKUI]: {
encounter: [
"dialogue:kukui.encounter.1"
],
victory: [
"dialogue:kukui.victory.1"
],
defeat: [
"dialogue:kukui.defeat.1"
]
},
[TrainerType.HAU]: {
encounter: [
"dialogue:hau.encounter.1"
@ -2549,6 +2560,17 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
"dialogue:leon.defeat.1"
]
},
[TrainerType.MUSTARD]: {
encounter: [
"dialogue:mustard.encounter.1"
],
victory: [
"dialogue:mustard.victory.1"
],
defeat: [
"dialogue:mustard.defeat.1"
]
},
[TrainerType.WHITNEY]: {
encounter: [
"dialogue:whitney.encounter.1"

View File

@ -373,8 +373,8 @@ export class Egg {
}
}
let minStarterValue: integer;
let maxStarterValue: integer;
let minStarterValue: number;
let maxStarterValue: number;
switch (this.tier) {
case EggTier.RARE:

View File

@ -16,7 +16,7 @@ const expLevels = [
[ 0, 4, 13, 32, 65, 112, 178, 276, 393, 540, 745, 967, 1230, 1591, 1957, 2457, 3046, 3732, 4526, 5440, 6482, 7666, 9003, 10506, 12187, 14060, 16140, 18439, 20974, 23760, 26811, 30146, 33780, 37731, 42017, 46656, 50653, 55969, 60505, 66560, 71677, 78533, 84277, 91998, 98415, 107069, 114205, 123863, 131766, 142500, 151222, 163105, 172697, 185807, 196322, 210739, 222231, 238036, 250562, 267840, 281456, 300293, 315059, 335544, 351520, 373744, 390991, 415050, 433631, 459620, 479600, 507617, 529063, 559209, 582187, 614566, 639146, 673863, 700115, 737280, 765275, 804997, 834809, 877201, 908905, 954084, 987754, 1035837, 1071552, 1122660, 1160499, 1214753, 1254796, 1312322, 1354652, 1415577, 1460276, 1524731, 1571884, 1640000 ]
];
export function getLevelTotalExp(level: integer, growthRate: GrowthRate): integer {
export function getLevelTotalExp(level: number, growthRate: GrowthRate): number {
if (level < 100) {
const levelExp = expLevels[growthRate][level - 1];
if (growthRate !== GrowthRate.MEDIUM_FAST) {
@ -25,7 +25,7 @@ export function getLevelTotalExp(level: integer, growthRate: GrowthRate): intege
return levelExp;
}
let ret: integer;
let ret: number;
switch (growthRate) {
case GrowthRate.ERRATIC:
@ -55,7 +55,7 @@ export function getLevelTotalExp(level: integer, growthRate: GrowthRate): intege
return Math.floor(ret);
}
export function getLevelRelExp(level: integer, growthRate: GrowthRate): number {
export function getLevelRelExp(level: number, growthRate: GrowthRate): number {
return getLevelTotalExp(level, growthRate) - getLevelTotalExp(level - 1, growthRate);
}

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