..
@types
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
configs /inputs
add new lint rules....again
2024-10-04 13:08:31 +08:00
data
[Refactor] Descriptions for evolution and form change requirements ( #5147 )
2025-01-21 16:42:27 -07:00
enums
[Challenge] Flip Stats Challenge ( #5087 )
2025-01-15 01:55:14 -08:00
events
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
field
[Bug] Prevent pokemon with 0 HP from being statused ( #5137 )
2025-01-20 09:12:58 -08:00
interfaces
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
modifier
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
phases
[Move] Improve implementation of Rage Fist damage increase ( #5129 )
2025-01-19 11:52:50 -06:00
pipelines
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
plugins
[Refactor] Descriptions for evolution and form change requirements ( #5147 )
2025-01-21 16:42:27 -07:00
system
[Challenge] Fix flip inverse achievement ( #5145 )
2025-01-19 12:15:59 -07:00
test
[Bug] Prevent pokemon with 0 HP from being statused ( #5137 )
2025-01-20 09:12:58 -08:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
[UI/UX] Add sort by caught/hatched count to starter select ( #5161 )
2025-01-20 15:43:55 -07:00
account.ts
[Refactor] Pokerogue API client ( #4583 )
2024-11-04 15:57:21 -05:00
battle-scene.ts
[Misc] Replace globalScene
with this
in BattleScene
( #5142 )
2025-01-18 19:12:50 -08:00
battle.ts
[Balance] [Feature] Match evil teams to monogen challenge ( #4850 )
2025-01-21 15:40:05 -07:00
constants.ts
Revert "[UI/UX] Refactor and enable seasonal splash messages ( #5009 )" ( #5014 )
2024-12-19 16:04:12 -08:00
debug.js
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
game-mode.ts
[Balance][Bug] Fix off by one error in Generate random biome and Daily Mode now has its own function ( #5121 )
2025-01-14 15:45:11 -07:00
global-scene.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
inputs-controller.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
loading-scene.ts
Add BW crit throw sound ( #5131 )
2025-01-15 20:11:19 -07:00
main.ts
[Hotfix] Fix manifest getting loaded before the game is initialized ( #4739 )
2024-10-27 21:32:30 +01:00
messages.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
overrides.ts
[Misc] Disable enforced type-only imports in overrides.ts
( #5154 )
2025-01-19 09:13:48 -08:00
phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
scene-base.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
timed-event-manager.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
touch-controls.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
tutorial.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
ui-inputs.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
utils.test.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
utils.ts
[Bug] Prevent pokemon with 0 HP from being statused ( #5137 )
2025-01-20 09:12:58 -08:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00