mirror of
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* Added TODO test case + documentation for failing intim test * Fixed comment * Fixed intimidate bugs fr fr * Update src/data/phase-priority-queue.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/phase-priority-queue.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Cleanup remove phase logic * Do not add unnecessary activateAbilityPhases for pokemon that do not have their passive enabled * Remove leftover log messages * Add TODO comment Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> |
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src | ||
test | ||
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.env | ||
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biome.jsonc | ||
CONTRIBUTING.md | ||
CREDITS.md | ||
favicon.ico | ||
global.d.ts | ||
index.css | ||
index.html | ||
lefthook.yml | ||
LICENSE | ||
package.json | ||
pnpm-lock.yaml | ||
pnpm-workspace.yaml | ||
README.md | ||
RELEASE | ||
tsconfig.json | ||
tsdoc.json | ||
typedoc.json | ||
vite.config.ts | ||
vitest.config.ts |
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
See CONTRIBUTING.md, this includes instructions on how to set up the game locally.
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.