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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
90 lines
3.0 KiB
TypeScript
90 lines
3.0 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Thousand Arrows", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.TOGETIC)
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.startingLevel(100)
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.enemyLevel(100)
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.moveset([MoveId.THOUSAND_ARROWS])
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.enemyMoveset(MoveId.SPLASH);
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});
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it("move should hit and ground Flying-type targets", async () => {
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THOUSAND_ARROWS);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Enemy should not be grounded before move effect is applied
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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});
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it("move should hit and ground targets with Levitate", async () => {
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game.override.enemySpecies(SpeciesId.SNORLAX).enemyAbility(AbilityId.LEVITATE);
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THOUSAND_ARROWS);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Enemy should not be grounded before move effect is applied
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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});
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it("move should hit and ground targets under the effects of Magnet Rise", async () => {
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game.override.enemySpecies(SpeciesId.SNORLAX);
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.addTag(BattlerTagType.FLOATING, undefined, MoveId.MAGNET_RISE);
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game.move.select(MoveId.THOUSAND_ARROWS);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getTag(BattlerTagType.FLOATING)).toBeUndefined();
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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});
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});
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