pokerogue/test/moves/thousand_arrows.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

90 lines
3.0 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Thousand Arrows", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.TOGETIC)
.startingLevel(100)
.enemyLevel(100)
.moveset([MoveId.THOUSAND_ARROWS])
.enemyMoveset(MoveId.SPLASH);
});
it("move should hit and ground Flying-type targets", async () => {
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THOUSAND_ARROWS);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
it("move should hit and ground targets with Levitate", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX).enemyAbility(AbilityId.LEVITATE);
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THOUSAND_ARROWS);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
it("move should hit and ground targets under the effects of Magnet Rise", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX);
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.addTag(BattlerTagType.FLOATING, undefined, MoveId.MAGNET_RISE);
game.move.select(MoveId.THOUSAND_ARROWS);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.FLOATING)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
});