import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BerryPhase } from "#app/phases/berry-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Thousand Arrows", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.TOGETIC) .startingLevel(100) .enemyLevel(100) .moveset([MoveId.THOUSAND_ARROWS]) .enemyMoveset(MoveId.SPLASH); }); it("move should hit and ground Flying-type targets", async () => { await game.classicMode.startBattle([SpeciesId.ILLUMISE]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.THOUSAND_ARROWS); await game.phaseInterceptor.to(MoveEffectPhase, false); // Enemy should not be grounded before move effect is applied expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }); it("move should hit and ground targets with Levitate", async () => { game.override.enemySpecies(SpeciesId.SNORLAX).enemyAbility(AbilityId.LEVITATE); await game.classicMode.startBattle([SpeciesId.ILLUMISE]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.THOUSAND_ARROWS); await game.phaseInterceptor.to(MoveEffectPhase, false); // Enemy should not be grounded before move effect is applied expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }); it("move should hit and ground targets under the effects of Magnet Rise", async () => { game.override.enemySpecies(SpeciesId.SNORLAX); await game.classicMode.startBattle([SpeciesId.ILLUMISE]); const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.addTag(BattlerTagType.FLOATING, undefined, MoveId.MAGNET_RISE); game.move.select(MoveId.THOUSAND_ARROWS); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.FLOATING)).toBeUndefined(); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }); });