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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
59 lines
2.1 KiB
TypeScript
59 lines
2.1 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { allMoves } from "#app/data/data-lists";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import type { DamageCalculationResult } from "#app/field/pokemon";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Steamroller", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.moveset([MoveId.STEAMROLLER]).battleStyle("single").enemyAbility(AbilityId.BALL_FETCH);
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});
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it("should always hit a minimzed target with double damage", async () => {
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game.override.enemySpecies(SpeciesId.DITTO).enemyMoveset(MoveId.MINIMIZE);
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await game.classicMode.startBattle([SpeciesId.IRON_BOULDER]);
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const ditto = game.scene.getEnemyPokemon()!;
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vi.spyOn(ditto, "getAttackDamage");
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ditto.hp = 5000;
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const steamroller = allMoves[MoveId.STEAMROLLER];
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vi.spyOn(steamroller, "calculateBattleAccuracy");
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const ironBoulder = game.scene.getPlayerPokemon()!;
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vi.spyOn(ironBoulder, "getAccuracyMultiplier");
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// Turn 1
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game.move.select(MoveId.STEAMROLLER);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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// Turn 2
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game.move.select(MoveId.STEAMROLLER);
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await game.toNextTurn();
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const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi
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.mocked(ditto.getAttackDamage)
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.mock.results.map(r => r.value);
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expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2);
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expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined();
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expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1);
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});
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});
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