import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import type { DamageCalculationResult } from "#app/field/pokemon"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Steamroller", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.moveset([MoveId.STEAMROLLER]).battleStyle("single").enemyAbility(AbilityId.BALL_FETCH); }); it("should always hit a minimzed target with double damage", async () => { game.override.enemySpecies(SpeciesId.DITTO).enemyMoveset(MoveId.MINIMIZE); await game.classicMode.startBattle([SpeciesId.IRON_BOULDER]); const ditto = game.scene.getEnemyPokemon()!; vi.spyOn(ditto, "getAttackDamage"); ditto.hp = 5000; const steamroller = allMoves[MoveId.STEAMROLLER]; vi.spyOn(steamroller, "calculateBattleAccuracy"); const ironBoulder = game.scene.getPlayerPokemon()!; vi.spyOn(ironBoulder, "getAccuracyMultiplier"); // Turn 1 game.move.select(MoveId.STEAMROLLER); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); // Turn 2 game.move.select(MoveId.STEAMROLLER); await game.toNextTurn(); const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi .mocked(ditto.getAttackDamage) .mock.results.map(r => r.value); expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2); expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined(); expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1); }); });