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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
49 lines
1.4 KiB
TypeScript
49 lines
1.4 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Weather - Fog", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.weather(WeatherType.FOG)
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.battleStyle("single")
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.moveset([MoveId.TACKLE])
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.ability(AbilityId.BALL_FETCH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyMoveset([MoveId.SPLASH]);
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});
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it("move accuracy is multiplied by 90%", async () => {
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const moveToCheck = allMoves[MoveId.TACKLE];
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vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9);
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});
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});
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