import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { WeatherType } from "#enums/weather-type"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Weather - Fog", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .weather(WeatherType.FOG) .battleStyle("single") .moveset([MoveId.TACKLE]) .ability(AbilityId.BALL_FETCH) .enemyAbility(AbilityId.BALL_FETCH) .enemySpecies(SpeciesId.MAGIKARP) .enemyMoveset([MoveId.SPLASH]); }); it("move accuracy is multiplied by 90%", async () => { const moveToCheck = allMoves[MoveId.TACKLE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9); }); });