pokerogue/test/moves/laser-focus.test.ts
Bertie690 496d9a10d7
[Test] Added matcher to check message contents; added tests for Splash, Celebrate, Laser Focus (#6299)
* Fixed laser focus test to not whiff instruct

* fix test checking last hit twice in row lul
2025-09-10 13:40:21 -05:00

105 lines
3.1 KiB
TypeScript

import { getPokemonNameWithAffix } from "#app/messages";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Move - Laser Focus", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it("should make the user's next attack a guaranteed critical hit", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.LASER_FOCUS);
await game.toNextTurn();
const feebas = game.field.getPlayerPokemon();
expect(feebas).toHaveBattlerTag(BattlerTagType.ALWAYS_CRIT);
expect(game).toHaveShownMessage(
i18next.t("battlerTags:laserFocusOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(feebas),
}),
);
const enemy = game.field.getEnemyPokemon();
const critSpy = vi.spyOn(enemy, "getCriticalHitResult");
game.move.use(MoveId.TACKLE);
await game.toEndOfTurn();
expect(critSpy).toHaveLastReturnedWith(true);
});
it("should disappear at the end of the next turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
game.move.use(MoveId.LASER_FOCUS);
await game.toNextTurn();
expect(feebas).toHaveBattlerTag(BattlerTagType.ALWAYS_CRIT);
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
expect(feebas).not.toHaveBattlerTag(BattlerTagType.ALWAYS_CRIT);
const enemy = game.field.getEnemyPokemon();
const critSpy = vi.spyOn(enemy, "getCriticalHitResult");
game.move.use(MoveId.TACKLE);
await game.toEndOfTurn();
expect(critSpy).toHaveLastReturnedWith(false);
});
it("should boost all attacks until the end of the next turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.LASER_FOCUS);
await game.toNextTurn();
const enemy = game.field.getEnemyPokemon();
const critSpy = vi.spyOn(enemy, "getCriticalHitResult");
game.move.use(MoveId.TACKLE);
await game.move.forceEnemyMove(MoveId.INSTRUCT);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(critSpy).toHaveReturnedTimes(2);
expect(critSpy).toHaveNthReturnedWith(1, true);
expect(critSpy).toHaveNthReturnedWith(2, true);
});
});