import { getPokemonNameWithAffix } from "#app/messages"; import { AbilityId } from "#enums/ability-id"; import { BattlerIndex } from "#enums/battler-index"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import i18next from "i18next"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Move - Laser Focus", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .startingLevel(100) .enemyLevel(100); }); it("should make the user's next attack a guaranteed critical hit", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.use(MoveId.LASER_FOCUS); await game.toNextTurn(); const feebas = game.field.getPlayerPokemon(); expect(feebas).toHaveBattlerTag(BattlerTagType.ALWAYS_CRIT); expect(game).toHaveShownMessage( i18next.t("battlerTags:laserFocusOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(feebas), }), ); const enemy = game.field.getEnemyPokemon(); const critSpy = vi.spyOn(enemy, "getCriticalHitResult"); game.move.use(MoveId.TACKLE); await game.toEndOfTurn(); expect(critSpy).toHaveLastReturnedWith(true); }); it("should disappear at the end of the next turn", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const feebas = game.field.getPlayerPokemon(); game.move.use(MoveId.LASER_FOCUS); await game.toNextTurn(); expect(feebas).toHaveBattlerTag(BattlerTagType.ALWAYS_CRIT); game.move.use(MoveId.SPLASH); await game.toNextTurn(); expect(feebas).not.toHaveBattlerTag(BattlerTagType.ALWAYS_CRIT); const enemy = game.field.getEnemyPokemon(); const critSpy = vi.spyOn(enemy, "getCriticalHitResult"); game.move.use(MoveId.TACKLE); await game.toEndOfTurn(); expect(critSpy).toHaveLastReturnedWith(false); }); it("should boost all attacks until the end of the next turn", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.use(MoveId.LASER_FOCUS); await game.toNextTurn(); const enemy = game.field.getEnemyPokemon(); const critSpy = vi.spyOn(enemy, "getCriticalHitResult"); game.move.use(MoveId.TACKLE); await game.move.forceEnemyMove(MoveId.INSTRUCT); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toEndOfTurn(); expect(critSpy).toHaveReturnedTimes(2); expect(critSpy).toHaveNthReturnedWith(1, true); expect(critSpy).toHaveNthReturnedWith(2, true); }); });