pokerogue/scripts/create-test/boilerplates/default.boilerplate.ts
Bertie690 65bb58a635
[Dev] Fix + rename test:create boilerplate file (#6560)
* Rename `default.ts` to `default.boilerplate.ts`

* Update `test:create` script to look in the correct location

* Update `biome.jsonc` to remove explicit boilerplate folder check

* Apply Biome
2025-09-15 13:51:28 -07:00

53 lines
1.6 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("{{description}}", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
// Find more awesome utility functions inside `#test/test-utils`!
it("should do XYZ", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.CELEBRATE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(feebas).toHaveUsedMove({ move: MoveId.SPLASH, result: MoveResult.SUCCESS });
expect(game).toHaveShownMessage(i18next.t("moveTriggers:splash"));
});
});