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[Dev] Fix + rename test:create boilerplate file (#6560)
* Rename `default.ts` to `default.boilerplate.ts` * Update `test:create` script to look in the correct location * Update `biome.jsonc` to remove explicit boilerplate folder check * Apply Biome
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11
biome.jsonc
11
biome.jsonc
@ -254,16 +254,9 @@
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},
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// Overrides to prevent unused import removal inside `overrides.ts`, enums & `.d.ts` files (for TSDoc linkcodes),
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// as well as inside script boilerplate files.
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// as well as inside script boilerplate files (whose imports will _presumably_ be used in the generated file).
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{
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// TODO: Rename existing boilerplates in the folder and remove this last alias
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"includes": [
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"**/src/overrides.ts",
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"**/src/enums/**/*",
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"**/*.d.ts",
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"scripts/**/*.boilerplate.ts",
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"**/boilerplates/*.ts"
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],
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"includes": ["**/src/overrides.ts", "**/src/enums/**/*", "**/*.d.ts", "scripts/**/*.boilerplate.ts"],
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"linter": {
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"rules": {
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"correctness": {
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@ -47,6 +47,6 @@ describe("{{description}}", () => {
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await game.toEndOfTurn();
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expect(feebas).toHaveUsedMove({ move: MoveId.SPLASH, result: MoveResult.SUCCESS });
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expect(game.textInterceptor.logs).toContain(i18next.t("moveTriggers:splash"));
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expect(game).toHaveShownMessage(i18next.t("moveTriggers:splash"));
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});
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});
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@ -102,9 +102,9 @@ async function promptFileName(selectedType) {
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function getBoilerplatePath(choiceType) {
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switch (choiceType) {
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// case "Reward":
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// return path.join(__dirname, "boilerplates/reward.ts");
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// return path.join(__dirname, "boilerplates/reward.boilerplate.ts");
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default:
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return path.join(__dirname, "boilerplates/default.ts");
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return path.join(__dirname, "boilerplates/default.boilerplate.ts");
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}
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}
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