mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-09 17:09:26 +02:00
64 lines
1.8 KiB
TypeScript
64 lines
1.8 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
|
|
import { BerryType } from "#enums/berry-type";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { WeatherType } from "#enums/weather-type";
|
|
import { GameManager } from "#test/test-utils/game-manager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
|
|
describe("Check Biome End Phase", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.enemySpecies(SpeciesId.MAGIKARP)
|
|
.enemyMoveset(MoveId.SPLASH)
|
|
.enemyAbility(AbilityId.BALL_FETCH)
|
|
.ability(AbilityId.BALL_FETCH)
|
|
.startingLevel(100)
|
|
.battleStyle("single");
|
|
});
|
|
|
|
it("should not trigger end of turn effects when defeating the final pokemon of a biome in classic", async () => {
|
|
game.override
|
|
.startingWave(10)
|
|
.weather(WeatherType.SANDSTORM)
|
|
.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
|
|
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
|
|
|
const player = game.field.getPlayerPokemon();
|
|
|
|
player.hp = 1;
|
|
|
|
game.move.use(MoveId.EXTREME_SPEED);
|
|
await game.toEndOfTurn();
|
|
|
|
expect(player.hp).toBe(1);
|
|
});
|
|
|
|
it("should not prevent end of turn effects when transitioning waves within a biome", async () => {
|
|
game.override.weather(WeatherType.SANDSTORM);
|
|
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
|
|
|
const player = game.field.getPlayerPokemon();
|
|
|
|
game.move.use(MoveId.EXTREME_SPEED);
|
|
await game.toEndOfTurn();
|
|
|
|
expect(player.hp).toBeLessThan(player.getMaxHp());
|
|
});
|
|
});
|