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[Test] Add missing single battle override to CheckInterludePhase
test
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@ -28,7 +28,8 @@ describe("Check Biome End Phase", () => {
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.ability(AbilityId.BALL_FETCH)
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.startingLevel(100);
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.startingLevel(100)
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.battleStyle("single");
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});
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it("should not trigger end of turn effects when defeating the final pokemon of a biome in classic", async () => {
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