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* Mostly implemented Future Sight/Doom Desire * Fixed a few docs * Fixed com * Update magic_guard.test.ts * Update documentation * Update documentation on arena-tag.ts * Update arena-tag.ts docs * Update arena-tag.ts * Update turn-end-phase.ts * Update move.ts documentation * Fixed tpyo * Update move.ts documentation * Add assorted TODO test cases * Refactored FS to use a positional tag manager * Added strong typing to the manager, finished save load stufff * Fixed locales + tests * Fixed tests and documentation * sh Fixed tests for good * Fixed MEP * Reverted overrides changse * Fixed issues with merging * Fixed locales update & heal block test * Fixed wish tests * Fixed test typo * Fixed wish test flaking out due to speed ties * Fixed tests fr fr * actually fixed tests bc i'm stupid * Fixed tests for real * Remove locales update * Update arena-tag.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update move.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update arena-tag.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Applied review suggestions and added a _wee_ bit more docs * fixed wish condition * Applied kev's reviews * Minor nits * Minor formatting change in `heal-block.test.ts` --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
184 lines
6.0 KiB
TypeScript
184 lines
6.0 KiB
TypeScript
import { getPokemonNameWithAffix } from "#app/messages";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { MoveResult } from "#enums/move-result";
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import { PositionalTagType } from "#enums/positional-tag-type";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { GameManager } from "#test/test-utils/game-manager";
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import { toDmgValue } from "#utils/common";
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import i18next from "i18next";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Move - Wish", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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/**
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* Expect that wish is active with the specified number of attacks.
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* @param numAttacks - The number of wish instances that should be queued; default `1`
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*/
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function expectWishActive(numAttacks = 1) {
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const wishes = game.scene.arena.positionalTagManager["tags"].filter(t => t.tagType === PositionalTagType.WISH);
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expect(wishes).toHaveLength(numAttacks);
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}
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it("should heal the Pokemon in the current slot for 50% of the user's maximum HP", async () => {
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const [alomomola, blissey] = game.scene.getPlayerParty();
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alomomola.hp = 1;
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blissey.hp = 1;
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game.move.use(MoveId.WISH);
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await game.toNextTurn();
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expectWishActive();
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game.doSwitchPokemon(1);
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await game.toEndOfTurn();
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expectWishActive(0);
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expect(game.textInterceptor.logs).toContain(
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i18next.t("arenaTag:wishTagOnAdd", {
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pokemonNameWithAffix: getPokemonNameWithAffix(alomomola),
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}),
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);
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expect(alomomola.hp).toBe(1);
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expect(blissey.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
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});
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it("should work if the user has full HP, but not if it already has an active Wish", async () => {
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const alomomola = game.field.getPlayerPokemon();
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alomomola.hp = 1;
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game.move.use(MoveId.WISH);
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await game.toNextTurn();
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expectWishActive();
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game.move.use(MoveId.WISH);
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await game.toEndOfTurn();
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expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
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expect(alomomola.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should function independently of Future Sight", async () => {
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const [alomomola, blissey] = game.scene.getPlayerParty();
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alomomola.hp = 1;
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blissey.hp = 1;
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game.move.use(MoveId.WISH);
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await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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expectWishActive(1);
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});
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it("should work in double battles and trigger in order of creation", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const [alomomola, blissey, karp1, karp2] = game.scene.getField();
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alomomola.hp = 1;
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blissey.hp = 1;
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vi.spyOn(karp1, "getNameToRender").mockReturnValue("Karp 1");
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vi.spyOn(karp2, "getNameToRender").mockReturnValue("Karp 2");
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const oldOrder = game.field.getSpeedOrder();
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game.move.use(MoveId.WISH, BattlerIndex.PLAYER);
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game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
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await game.move.forceEnemyMove(MoveId.WISH);
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await game.move.forceEnemyMove(MoveId.WISH);
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// Ensure that the wishes are used deterministically in speed order (for speed ties)
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await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
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await game.toNextTurn();
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expectWishActive(4);
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// Lower speed to change turn order
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alomomola.setStatStage(Stat.SPD, 6);
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blissey.setStatStage(Stat.SPD, -6);
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const newOrder = game.field.getSpeedOrder();
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expect(newOrder).not.toEqual(oldOrder);
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("PositionalTagPhase");
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// all wishes have activated and added healing phases
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expectWishActive(0);
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const healPhases = game.scene.phaseManager.phaseQueue.filter(p => p.is("PokemonHealPhase"));
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expect(healPhases).toHaveLength(4);
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expect.soft(healPhases.map(php => php.getPokemon())).toEqual(oldOrder);
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await game.toEndOfTurn();
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expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
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expect(blissey.hp).toBe(toDmgValue(blissey.getMaxHp() / 2) + 1);
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});
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it("should vanish and not play message if slot is empty", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const [alomomola, blissey] = game.scene.getPlayerParty();
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alomomola.hp = 1;
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blissey.hp = 1;
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
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game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expectWishActive();
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
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game.move.use(MoveId.MEMENTO, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
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await game.toEndOfTurn();
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// Wish went away without doing anything
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expectWishActive(0);
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expect(game.textInterceptor.logs).not.toContain(
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i18next.t("arenaTag:wishTagOnAdd", {
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pokemonNameWithAffix: getPokemonNameWithAffix(blissey),
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}),
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);
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expect(alomomola.hp).toBe(1);
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});
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});
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