pokerogue/test/moves/spite.test.ts
Bertie690 5ed9e152ab
[Test] Port over + augment remaining test matchers from pkty (#6159)
* Partially ported over pkty matchers (WIP)

* Cleaned up some more matchers

* Fiexd up matchers

* Fixed up remaining matchers

* Removed the word "matcher" from the pkty matcher functions

If we want them back we can always undo this commit and convert the other custom ones

* Added wip spite test

* Added `toHaveUsedPP` matcher

* Fixed up docs and tests

* Fixed spite test

* Ran biome

* Apply Biome

* Reverted biome breaking i18next

* Update src/typings/i18next.d.ts comment

* Fixed log message to not be overly verbose

* Added option to check for all PP used in pp matcher + cleaned up grudge tests

* Fixed up tests

* Fixed tests and such

* Fix various TSDocs + missing TSDoc imports
2025-08-02 15:35:06 -07:00

127 lines
4.6 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { MoveUseMode } from "#enums/move-use-mode";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Spite", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.startingLevel(100)
.enemyLevel(100);
});
it("should reduce the PP of the target's last used move by 4", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const karp = game.field.getEnemyPokemon();
game.move.changeMoveset(karp, [MoveId.SPLASH, MoveId.TACKLE]);
game.move.use(MoveId.SPITE);
await game.move.selectEnemyMove(MoveId.TACKLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(karp).toHaveUsedPP(MoveId.TACKLE, 1);
game.move.use(MoveId.SPITE);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(karp).toHaveUsedPP(MoveId.TACKLE, 4 + 1);
});
it("should fail if the target has not used a move", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const karp = game.field.getEnemyPokemon();
game.move.changeMoveset(karp, [MoveId.SPLASH, MoveId.TACKLE]);
game.move.use(MoveId.SPITE);
await game.move.selectEnemyMove(MoveId.TACKLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
const feebas = game.field.getPlayerPokemon();
expect(feebas).toHaveUsedMove({ move: MoveId.SPITE, result: MoveResult.FAIL });
});
it("should fail if the target's last used move is out of PP", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const karp = game.field.getEnemyPokemon();
game.move.changeMoveset(karp, [MoveId.TACKLE]);
karp.moveset[0].ppUsed = 0;
game.move.use(MoveId.SPITE);
await game.move.selectEnemyMove(MoveId.TACKLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
const feebas = game.field.getPlayerPokemon();
expect(feebas).toHaveUsedMove({ move: MoveId.SPITE, result: MoveResult.FAIL });
});
it("should fail if the target's last used move is not in their moveset", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const karp = game.field.getEnemyPokemon();
game.move.changeMoveset(karp, [MoveId.TACKLE]);
// Fake magikarp having used Splash the turn prior
karp.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.ENEMY], useMode: MoveUseMode.NORMAL });
game.move.use(MoveId.SPITE);
await game.move.selectEnemyMove(MoveId.TACKLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
const feebas = game.field.getPlayerPokemon();
expect(feebas).toHaveUsedMove({ move: MoveId.SPITE, result: MoveResult.FAIL });
});
it("should ignore virtual and Dancer-induced moves", async () => {
game.override.battleStyle("double").enemyAbility(AbilityId.DANCER);
game.move.forceMetronomeMove(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const [karp1, karp2] = game.scene.getEnemyField();
game.move.changeMoveset(karp1, [MoveId.SPLASH, MoveId.METRONOME, MoveId.SWORDS_DANCE]);
game.move.changeMoveset(karp2, [MoveId.SWORDS_DANCE, MoveId.TACKLE]);
game.move.use(MoveId.SPITE);
await game.move.selectEnemyMove(MoveId.METRONOME);
await game.move.selectEnemyMove(MoveId.SWORDS_DANCE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
// Spite ignored virtual splash and swords dance, instead only docking from metronome
expect(karp1).toHaveUsedPP(MoveId.SPLASH, 0);
expect(karp1).toHaveUsedPP(MoveId.SWORDS_DANCE, 0);
expect(karp1).toHaveUsedPP(MoveId.METRONOME, 5);
});
});