import { AbilityId } from "#enums/ability-id"; import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { MoveResult } from "#enums/move-result"; import { MoveUseMode } from "#enums/move-use-mode"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Spite", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .startingLevel(100) .enemyLevel(100); }); it("should reduce the PP of the target's last used move by 4", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const karp = game.field.getEnemyPokemon(); game.move.changeMoveset(karp, [MoveId.SPLASH, MoveId.TACKLE]); game.move.use(MoveId.SPITE); await game.move.selectEnemyMove(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); expect(karp).toHaveUsedPP(MoveId.TACKLE, 1); game.move.use(MoveId.SPITE); await game.move.selectEnemyMove(MoveId.SPLASH); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toEndOfTurn(); expect(karp).toHaveUsedPP(MoveId.TACKLE, 4 + 1); }); it("should fail if the target has not used a move", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const karp = game.field.getEnemyPokemon(); game.move.changeMoveset(karp, [MoveId.SPLASH, MoveId.TACKLE]); game.move.use(MoveId.SPITE); await game.move.selectEnemyMove(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toEndOfTurn(); const feebas = game.field.getPlayerPokemon(); expect(feebas).toHaveUsedMove({ move: MoveId.SPITE, result: MoveResult.FAIL }); }); it("should fail if the target's last used move is out of PP", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const karp = game.field.getEnemyPokemon(); game.move.changeMoveset(karp, [MoveId.TACKLE]); karp.moveset[0].ppUsed = 0; game.move.use(MoveId.SPITE); await game.move.selectEnemyMove(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toEndOfTurn(); const feebas = game.field.getPlayerPokemon(); expect(feebas).toHaveUsedMove({ move: MoveId.SPITE, result: MoveResult.FAIL }); }); it("should fail if the target's last used move is not in their moveset", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const karp = game.field.getEnemyPokemon(); game.move.changeMoveset(karp, [MoveId.TACKLE]); // Fake magikarp having used Splash the turn prior karp.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.ENEMY], useMode: MoveUseMode.NORMAL }); game.move.use(MoveId.SPITE); await game.move.selectEnemyMove(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toEndOfTurn(); const feebas = game.field.getPlayerPokemon(); expect(feebas).toHaveUsedMove({ move: MoveId.SPITE, result: MoveResult.FAIL }); }); it("should ignore virtual and Dancer-induced moves", async () => { game.override.battleStyle("double").enemyAbility(AbilityId.DANCER); game.move.forceMetronomeMove(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.FEEBAS]); const [karp1, karp2] = game.scene.getEnemyField(); game.move.changeMoveset(karp1, [MoveId.SPLASH, MoveId.METRONOME, MoveId.SWORDS_DANCE]); game.move.changeMoveset(karp2, [MoveId.SWORDS_DANCE, MoveId.TACKLE]); game.move.use(MoveId.SPITE); await game.move.selectEnemyMove(MoveId.METRONOME); await game.move.selectEnemyMove(MoveId.SWORDS_DANCE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER]); await game.toEndOfTurn(); // Spite ignored virtual splash and swords dance, instead only docking from metronome expect(karp1).toHaveUsedPP(MoveId.SPLASH, 0); expect(karp1).toHaveUsedPP(MoveId.SWORDS_DANCE, 0); expect(karp1).toHaveUsedPP(MoveId.METRONOME, 5); }); });