pokerogue/test/moves/heal-block.test.ts
Bertie690 f7b87f3d1e
[Move Bug] Fully implemented Future Sight, Doom Desire; fixed Wish Double battle oversight (#5862)
* Mostly implemented Future Sight/Doom Desire

* Fixed a few docs

* Fixed com

* Update magic_guard.test.ts

* Update documentation

* Update documentation on arena-tag.ts

* Update arena-tag.ts docs

* Update arena-tag.ts

* Update turn-end-phase.ts

* Update move.ts documentation

* Fixed tpyo

* Update move.ts documentation

* Add assorted TODO test cases

* Refactored FS to use a positional tag manager

* Added strong typing to the manager, finished save load stufff

* Fixed locales + tests

* Fixed tests and documentation

* sh
Fixed tests for good

* Fixed MEP

* Reverted overrides changse

* Fixed issues with merging

* Fixed locales update & heal block test

* Fixed wish tests

* Fixed test typo

* Fixed wish test flaking out due to speed ties

* Fixed tests fr fr

* actually fixed tests bc i'm stupid

* Fixed tests for real

* Remove locales update

* Update arena-tag.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update move.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update arena-tag.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Applied review suggestions and added a _wee_ bit more docs

* fixed wish condition

* Applied kev's reviews

* Minor nits

* Minor formatting change in `heal-block.test.ts`

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-30 22:43:06 -06:00

150 lines
4.6 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { PositionalTagType } from "#enums/positional-tag-type";
import { SpeciesId } from "#enums/species-id";
import { WeatherType } from "#enums/weather-type";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
// Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Heal_Block_(move)
describe("Moves - Heal Block", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.ABSORB, MoveId.WISH, MoveId.SPLASH, MoveId.AQUA_RING])
.enemyMoveset(MoveId.HEAL_BLOCK)
.ability(AbilityId.NO_GUARD)
.enemyAbility(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.BLISSEY)
.criticalHits(false);
});
it("shouldn't stop damage from HP-drain attacks, just HP restoration", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
game.move.select(MoveId.ABSORB);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(1);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("shouldn't stop Liquid Ooze from dealing damage", async () => {
game.override.enemyAbility(AbilityId.LIQUID_OOZE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.ABSORB);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.isFullHp()).toBe(false);
expect(enemy.isFullHp()).toBe(false);
});
it("should prevent Wish from restoring HP", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const player = game.field.getPlayerPokemon()!;
player.hp = 1;
game.move.use(MoveId.WISH);
await game.toNextTurn();
expect(game.scene.arena.positionalTagManager.tags.filter(t => t.tagType === PositionalTagType.WISH)) //
.toHaveLength(1);
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
// wish triggered, but did NOT heal the player
expect(game.scene.arena.positionalTagManager.tags.filter(t => t.tagType === PositionalTagType.WISH)) //
.toHaveLength(0);
expect(player.hp).toBe(1);
});
it("should prevent Grassy Terrain from restoring HP", async () => {
game.override.enemyAbility(AbilityId.GRASSY_SURGE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(1);
});
it("should prevent healing from heal-over-time moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
game.move.select(MoveId.AQUA_RING);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.getTag(BattlerTagType.AQUA_RING)).toBeDefined();
expect(player.hp).toBe(1);
});
it("should prevent abilities from restoring HP", async () => {
game.override.weather(WeatherType.RAIN).ability(AbilityId.RAIN_DISH);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(1);
});
it("should stop healing from items", async () => {
game.override.startingHeldItems([{ name: "LEFTOVERS" }]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(1);
});
});