pokerogue/test/moves/endure.test.ts
Jimmybald1 3b36ab17e4
[Bug] Protect now tracks success chance properly (#5869)
* Protect rng now resets on new waves and fixed to look at all turns in the same wave.

* Added per-wave move history object to fix issues

@Jimmybald1 I added a commented out `console.log` in the protect code (L5797) for you to use for testing

* Added many tests

* Wave move history has to be looped in reverse

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* comments

* Fixed forceEnemyMove references after merge

* Removed console log

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Fixed test message

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Apply Biome

* Fix merge issues

* Fix Crafty Shield test

* Remove protect chance reset on wave change

* Fix merge issue

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-08-05 07:35:14 +02:00

85 lines
2.8 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { HitResult } from "#enums/hit-result";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Endure", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.SHEER_COLD])
.ability(AbilityId.SKILL_LINK)
.startingLevel(100)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.NO_GUARD)
.enemyMoveset(MoveId.ENDURE);
});
it("should let the pokemon survive with 1 HP from attacks", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.THUNDER);
await game.phaseInterceptor.to("BerryPhase");
expect(game.field.getEnemyPokemon().hp).toBe(1);
});
it("should let the pokemon survive with 1 HP from multi-strike moves", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.BULLET_SEED);
await game.phaseInterceptor.to("BerryPhase");
expect(game.field.getEnemyPokemon().hp).toBe(1);
});
it("should let the pokemon survive against OHKO moves", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.SHEER_COLD);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBe(1);
});
// comprehensive indirect damage test copied from Reviver Seed test
it.each([
{ moveType: "Damaging Move Chip", move: MoveId.SALT_CURE },
{ moveType: "Status Move Chip", move: MoveId.LEECH_SEED },
{ moveType: "Partial Trapping move", move: MoveId.WHIRLPOOL },
{ moveType: "Status Effect", move: MoveId.TOXIC },
{ moveType: "Weather", move: MoveId.SANDSTORM },
])("should not prevent fainting from $moveType Damage", async ({ move }) => {
game.override.moveset(move).enemyLevel(100);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const enemy = game.field.getEnemyPokemon();
enemy.hp = 2;
// force attack to do 1 dmg (for salt cure)
vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBe(true);
});
});