import { AbilityId } from "#enums/ability-id"; import { HitResult } from "#enums/hit-result"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Endure", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.SHEER_COLD]) .ability(AbilityId.SKILL_LINK) .startingLevel(100) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.NO_GUARD) .enemyMoveset(MoveId.ENDURE); }); it("should let the pokemon survive with 1 HP from attacks", async () => { await game.classicMode.startBattle([SpeciesId.ARCEUS]); game.move.select(MoveId.THUNDER); await game.phaseInterceptor.to("BerryPhase"); expect(game.field.getEnemyPokemon().hp).toBe(1); }); it("should let the pokemon survive with 1 HP from multi-strike moves", async () => { await game.classicMode.startBattle([SpeciesId.ARCEUS]); game.move.select(MoveId.BULLET_SEED); await game.phaseInterceptor.to("BerryPhase"); expect(game.field.getEnemyPokemon().hp).toBe(1); }); it("should let the pokemon survive against OHKO moves", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemy = game.field.getEnemyPokemon(); game.move.select(MoveId.SHEER_COLD); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.hp).toBe(1); }); // comprehensive indirect damage test copied from Reviver Seed test it.each([ { moveType: "Damaging Move Chip", move: MoveId.SALT_CURE }, { moveType: "Status Move Chip", move: MoveId.LEECH_SEED }, { moveType: "Partial Trapping move", move: MoveId.WHIRLPOOL }, { moveType: "Status Effect", move: MoveId.TOXIC }, { moveType: "Weather", move: MoveId.SANDSTORM }, ])("should not prevent fainting from $moveType Damage", async ({ move }) => { game.override.moveset(move).enemyLevel(100); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); const enemy = game.field.getEnemyPokemon(); enemy.hp = 2; // force attack to do 1 dmg (for salt cure) vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 }); game.move.select(move); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.isFainted()).toBe(true); }); });