pokerogue/test/moves/poltergeist.test.ts
Sirz Benjie 4a28773929
[Bug] [Move] Fix poltergeist crash when no remaining enemies (#6473)
* fix: poltergeist crash with no target

* fix: adjust move phase history
2025-09-03 02:44:43 +00:00

51 lines
1.8 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Move - Poltergeist", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it("should not crash when used after both opponents have fainted", async () => {
game.override.battleStyle("double").enemyLevel(5);
await game.classicMode.startBattle([SpeciesId.STARYU, SpeciesId.SLOWPOKE]);
game.move.use(MoveId.DAZZLING_GLEAM);
game.move.use(MoveId.POLTERGEIST, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
const [_, poltergeistUser] = game.scene.getPlayerField();
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.toEndOfTurn();
// Expect poltergeist to have failed
expect(poltergeistUser).toHaveUsedMove({ move: MoveId.POLTERGEIST, result: MoveResult.FAIL });
// If the test makes it to the end of turn, no crash occurred. Nothing to assert
});
});