import { AbilityId } from "#enums/ability-id"; import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { MoveResult } from "#enums/move-result"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Move - Poltergeist", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .startingLevel(100) .enemyLevel(100); }); it("should not crash when used after both opponents have fainted", async () => { game.override.battleStyle("double").enemyLevel(5); await game.classicMode.startBattle([SpeciesId.STARYU, SpeciesId.SLOWPOKE]); game.move.use(MoveId.DAZZLING_GLEAM); game.move.use(MoveId.POLTERGEIST, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); const [_, poltergeistUser] = game.scene.getPlayerField(); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.toEndOfTurn(); // Expect poltergeist to have failed expect(poltergeistUser).toHaveUsedMove({ move: MoveId.POLTERGEIST, result: MoveResult.FAIL }); // If the test makes it to the end of turn, no crash occurred. Nothing to assert }); });