pokerogue/test/abilities/embody-aspect.test.ts
Acelynn Zhang f34be91891
[Ability] Embody Aspect now triggers on switch-in while Terastallized (#6294)
* Fix Embody Aspect triggers

* Use selectWithTera

* apply suggestions

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-08-20 20:10:54 -05:00

71 lines
2.0 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Ability - Embody Aspect", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const teraForm = 4;
const baseForm = 0;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.EMBODY_ASPECT_TEAL)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH);
});
it("should activate on switch-in if user is Terastallized", async () => {
await game.classicMode.startBattle([SpeciesId.OGERPON, SpeciesId.ABOMASNOW]);
const ogerpon = game.field.getPlayerPokemon();
expect(ogerpon.formIndex).toBe(baseForm);
expect(ogerpon).toHaveStatStage(Stat.SPD, 0);
//Terastallize Ogerpon
game.move.selectWithTera(MoveId.SPLASH);
await game.phaseInterceptor.to("QuietFormChangePhase");
expect(ogerpon.formIndex).toBe(teraForm);
await game.toNextTurn();
expect(ogerpon).toHaveStatStage(Stat.SPD, 1);
expect(ogerpon).toHaveAbilityApplied(AbilityId.EMBODY_ASPECT_TEAL);
// Clear out abilities applied set so we can check it again later
ogerpon.waveData.abilitiesApplied.clear();
//Switch ogerpon out
game.doSwitchPokemon(1);
await game.toNextTurn();
//Switch ogerpon back in
game.doSwitchPokemon(1);
await game.toNextTurn();
//Ability activated again
expect(ogerpon).toHaveStatStage(Stat.SPD, 1);
expect(ogerpon).toHaveAbilityApplied(AbilityId.EMBODY_ASPECT_TEAL);
});
});