pokerogue/test/abilities/wonder_skin.test.ts
NightKev 4fc77e4de9
[Dev] Update Biome to 2.0.0 (#6004)
* Run `npm audit fix`

* Update Biome to 2.0.0

* Migrate `biome.jsonc` to 2.0

* Apply Biome and fix some suppression comments

* Fix some suppression comments and update config

* More config updates

Added at "error": `noUnusedLabels`, `noThisInStatic`

Changed `useDefaultParameterLast` from "off" to "warn"

Changed `noDocumentCookie` (from recommended) from "warn" to "off"

Changed `noExcessiveCognitiveComplexity` from "warn" to "info"

* Add a bunch of rules

* Apply Biome safe fixes

* Apply Biome unsafe fixes

* Remove irrelevant `useSelfClosingElements` rule

* Upgrade already followed rules to "error"

* Remove unnecessary type cast

* Disable fixer for `useDefaultParameterLast`

* Disable `useJsonImportAttribute` rule and revert changes

* Fix `mockImage.ts`

* ...there's a `@ts-nocheck` in this file

* Use whole-file lint suppression comment in `version_converter.ts`

* Add a couple comments to `biome.jsonc`

* Remove ESLint packages and GitHub workflow
2025-06-20 23:24:11 -07:00

81 lines
2.5 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Wonder Skin", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset([MoveId.TACKLE, MoveId.CHARM])
.ability(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.SHUCKLE)
.enemyAbility(AbilityId.WONDER_SKIN)
.enemyMoveset(MoveId.SPLASH);
});
it("lowers accuracy of status moves to 50%", async () => {
const moveToCheck = allMoves[MoveId.CHARM];
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
game.move.select(MoveId.CHARM);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(50);
});
it("does not lower accuracy of non-status moves", async () => {
const moveToCheck = allMoves[MoveId.TACKLE];
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
});
const bypassAbilities = [
[AbilityId.MOLD_BREAKER, "Mold Breaker"],
[AbilityId.TERAVOLT, "Teravolt"],
[AbilityId.TURBOBLAZE, "Turboblaze"],
];
bypassAbilities.forEach(ability => {
it(`does not affect pokemon with ${ability[1]}`, async () => {
const moveToCheck = allMoves[MoveId.CHARM];
// @ts-expect-error ts doesn't know that ability[0] is an ability and not a string...
game.override.ability(ability[0]);
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
game.move.select(MoveId.CHARM);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
});
});
});