- addWindow(scene, x, y, width, height, mergeMaskTop?, mergeMaskLeft?, maskOffsetX?, maskOffsetY?, windowVariant?): Phaser.GameObjects.NineSlice
Parameters
- scene: default
- x: number
- y: number
- width: number
- height: number
OptionalmergeMaskTop: booleanOptionalmergeMaskLeft: booleanOptionalmaskOffsetX: numberOptionalmaskOffsetY: numberOptionalwindowVariant: WindowVariant
Returns Phaser.GameObjects.NineSlice