Private increaseThe amount to increment priority by, if condition passes.
Private moveThe condition for a move's priority being incremented
Should this Move target the user?
the MoveCondition or MoveConditionFunc for this Move
Pokemon using the move
Pokemon target of the move
Move with this attribute
Utils.BooleanHolder which stores if the move should fail
the string representing failure of this Move
Attribute used for moves that change priority in a turn given a condition, e.g. Grassy Glide Called when move order is calculated in TurnStartPhase.
See
apply