ReadonlyABILITY_ReadonlyARENA_ReadonlyBATTLE_ReadonlyBYPASS_Set to true to show all tutorials
ReadonlyEGG_ReadonlyEGG_ReadonlyEGG_ReadonlyEGG_ReadonlyEGG_ReadonlyEGG_ReadonlyFREE_ReadonlyGENDER_ReadonlyITEM_Override array of ModifierOverrides used to replace the generated item rolls after a wave.
If less entries are listed than rolled, only those entries will be used to replace the corresponding items while the rest randomly generated. If more entries are listed than rolled, only the first X entries will be used, where X is the number of items rolled.
Note that, for all items in the array, count is not used.
ReadonlyITEM_Forces an item to be UNLOCKED
ReadonlyMOVESET_ReadonlyMYSTERY_ReadonlyMYSTERY_1 to 256, set to null to ignore
ReadonlyMYSTERY_ReadonlyNEVER_ReadonlyOPP_ReadonlyOPP_ReadonlyOPP_This will make all opponents fused Pokemon
ReadonlyOPP_This will override the species of the fusion only when the opponent is already a fusion
ReadonlyOPP_ReadonlyOPP_Override to give the enemy Pokemon a given amount of health segments
0 (default): the health segments will be handled normally based on wave, level and species 1: the Pokemon will have a single health segment and therefore will not be a boss 2+: the Pokemon will be a boss with the given number of health segments
ReadonlyOPP_Override array of ModifierOverrides used to provide held items to enemies on spawn.
ReadonlyOPP_ReadonlyOPP_ReadonlyOPP_Override array of ModifierOverrides used to provide modifiers to enemies.
Note that any previous modifiers are cleared.
ReadonlyOPP_ReadonlyOPP_ReadonlyOPP_ReadonlyOPP_ReadonlyOPP_ReadonlyOPP_ReadonlyPASSIVE_ReadonlyPOKEBALL_ReadonlySEED_a specific seed (default: a random string of 24 characters)
ReadonlySHINY_ReadonlySTARTER_Set the form index of any starter in the party whose speciesId is inside this override
ReadonlySTARTER_This will force your starter to be a random fusion
ReadonlySTARTER_This will override the species of the fusion
ReadonlySTARTER_SPECIES OVERRIDE will only apply to the first starter in your party or each enemy pokemon default is 0 to not override
ReadonlySTARTING_ReadonlySTARTING_Override array of ModifierOverrides used to provide held items to first party member when starting a new game.
ReadonlySTARTING_default 5 or 20 for Daily
ReadonlySTARTING_Overrides labeled MODIFIER deal with any modifier so long as it doesn't require a party
member to hold it (typically this is, extends, or generates a ModifierType),
like EXP_SHARE, CANDY_JAR, etc.
Overrides labeled HELD_ITEM specifically pertain to any entry in modifierTypes that
extends, or generates a PokemonHeldItemModifierType, like SOUL_DEW, TOXIC_ORB, etc.
Note that, if count is not provided, it will default to 1.
Additionally, note that some held items and modifiers are grouped together via a ModifierTypeGenerator and require pre-generation arguments to get a specific item from that group. If a type is not set, the generator will either use the party to weight item choice or randomly pick an item.
// Will have a quantity of 2 in-game
STARTING_MODIFIER_OVERRIDE = [{name: "EXP_SHARE", count: 2}]
// Will have a quantity of 1 in-game
STARTING_HELD_ITEM_OVERRIDE = [{name: "LUCKY_EGG"}]
// Type must be given to get a specific berry
STARTING_HELD_ITEM_OVERRIDE = [{name: "BERRY", type: BerryType.SITRUS}]
// A random berry will be generated at runtime
STARTING_HELD_ITEM_OVERRIDE = [{name: "BERRY"}]
ReadonlySTARTING_default 1000
ReadonlySTARTING_ReadonlySTATUS_Set to true to force Paralysis and Freeze to always activate, or false to force them to not activate
ReadonlySTATUS_ReadonlyUNLIMITED_ReadonlyVARIANT_ReadonlyWAIVE_Sets reroll price to 0
ReadonlyWAIVE_Sets all shop item prices to 0
ReadonlyWEATHER_ReadonlyXP_Multiplies XP gained by this value including 0. Set to null to ignore the override
If
null, ignore this override.If
"single", set every non-trainer battle to be a single battle.If
"double", set every battle (including trainer battles) to be a double battle.If
"even-doubles", follow the"double"rule on even wave numbers, and follow the"single"rule on odd wave numbers.If
"odd-doubles", follow the"double"rule on odd wave numbers, and follow the"single"rule on even wave numbers.