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318b1808be
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@ -1865,27 +1865,43 @@ export const trainerConfigs: TrainerConfigs = {
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.setPartyMemberFunc(
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0,
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getRandomPartyMemberFunc([
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SpeciesId.METAPOD,
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SpeciesId.LEDYBA,
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SpeciesId.CLEFFA,
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SpeciesId.WOOPER,
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SpeciesId.TEDDIURSA,
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SpeciesId.REMORAID,
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SpeciesId.HOUNDOUR,
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SpeciesId.SILCOON,
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SpeciesId.PLUSLE,
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SpeciesId.VOLBEAT,
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SpeciesId.PACHIRISU,
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SpeciesId.SILCOON,
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SpeciesId.METAPOD,
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SpeciesId.IGGLYBUFF,
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SpeciesId.SPINDA,
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SpeciesId.BONSLY,
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SpeciesId.PETILIL,
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SpeciesId.EEVEE,
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SpeciesId.SPRITZEE,
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SpeciesId.MILCERY,
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SpeciesId.PICHU,
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]),
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)
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.setPartyMemberFunc(
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1,
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getRandomPartyMemberFunc(
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[
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SpeciesId.KAKUNA,
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SpeciesId.SPINARAK,
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SpeciesId.IGGLYBUFF,
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SpeciesId.PALDEA_WOOPER,
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SpeciesId.PHANPY,
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SpeciesId.MANTYKE,
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SpeciesId.ELECTRIKE,
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SpeciesId.CASCOON,
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SpeciesId.MINUN,
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SpeciesId.ILLUMISE,
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SpeciesId.EMOLGA,
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SpeciesId.CASCOON,
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SpeciesId.KAKUNA,
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SpeciesId.CLEFFA,
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SpeciesId.SPINDA,
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SpeciesId.MIME_JR,
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SpeciesId.COTTONEE,
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SpeciesId.SWIRLIX,
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SpeciesId.FIDOUGH,
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SpeciesId.EEVEE,
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],
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TrainerSlot.TRAINER_PARTNER,
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@ -17,9 +17,9 @@ export class TurnStartPhase extends FieldPhase {
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public readonly phaseName = "TurnStartPhase";
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/**
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* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
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* Helper method to retrieve the current speed order of the combattants.
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* It also checks for Trick Room and reverses the array if it is present.
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* @returns An array of {@linkcode BattlerIndex}es containing all on-field Pokemon sorted in speed order.
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* @returns The {@linkcode BattlerIndex}es of all on-field Pokemon, sorted in speed order.
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*/
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getSpeedOrder(): BattlerIndex[] {
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const playerField = globalScene.getPlayerField().filter(p => p.isActive());
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@ -53,9 +53,9 @@ export class TurnStartPhase extends FieldPhase {
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}
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/**
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* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
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* This takes the result of {@linkcode getSpeedOrder} and applies priority / bypass speed attributes to it.
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* This also considers the priority levels of various commands and changes the result of `getSpeedOrder` based on such.
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* @returns An array of {@linkcode BattlerIndex}es containing all on-field Pokemon sorted in action order.
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* @returns The `BattlerIndex`es of all on-field Pokemon sorted in action order.
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*/
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getCommandOrder(): BattlerIndex[] {
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let moveOrder = this.getSpeedOrder();
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@ -164,7 +164,7 @@ export class TurnStartPhase extends FieldPhase {
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// TODO: Remove `turnData.order` -
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// it is used exclusively for Fusion Flare/Bolt
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// and uses a really jank implementation
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// and uses a really jank (and incorrect) implementation
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if (turnCommand.command === Command.FIGHT) {
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pokemon.turnData.order = index;
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}
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