Update turn-start-phase.ts

This commit is contained in:
Bertie690 2025-08-12 12:05:29 -04:00 committed by GitHub
parent c3bc15a0a9
commit 1e644e453c
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -17,9 +17,9 @@ export class TurnStartPhase extends FieldPhase {
public readonly phaseName = "TurnStartPhase";
/**
* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
* Helper method to retrieve the current speed order of the combattants.
* It also checks for Trick Room and reverses the array if it is present.
* @returns An array of {@linkcode BattlerIndex}es containing all on-field Pokemon sorted in speed order.
* @returns The {@linkcode BattlerIndex}es of all on-field Pokemon, sorted in speed order.
*/
getSpeedOrder(): BattlerIndex[] {
const playerField = globalScene.getPlayerField().filter(p => p.isActive());
@ -53,7 +53,7 @@ export class TurnStartPhase extends FieldPhase {
}
/**
* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
* This takes the result of {@linkcode getSpeedOrder} and applies priority / bypass speed attributes to it.
* This also considers the priority levels of various commands and changes the result of `getSpeedOrder` based on such.
* @returns The `BattlerIndex`es of all on-field Pokemon sorted in action order.
*/
@ -164,7 +164,7 @@ export class TurnStartPhase extends FieldPhase {
// TODO: Remove `turnData.order` -
// it is used exclusively for Fusion Flare/Bolt
// and uses a really jank implementation
// and uses a really jank (and incorrect) implementation
if (turnCommand.command === Command.FIGHT) {
pokemon.turnData.order = index;
}