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Author SHA1 Message Date
Bertie690
2380cc358c
Merge 7e402d02b0 into f42237d415 2025-08-14 13:28:36 -04:00
Bertie690
f42237d415
[Refactor] Removed map(x => x) (#6256)
* Enforced a few usages of `toCamelCase`

* Removed `map(x => x)`

* Removed more maps and sufff

* Update test/mystery-encounter/encounters/weird-dream-encounter.test.ts

* Update game-data.ts types to work
2025-08-14 10:25:44 -07:00
fabske0
b44f0a4176
[Refactor] Remove bgm param from arena constructor (#6254) 2025-08-14 16:52:56 +00:00
Sirz Benjie
076ef81691
[Bug] [UI/UX] [Beta] Fix icons not showing in save slot selection (#6262)
Fix icons not showing in save slot selection
2025-08-13 20:49:46 -05:00
fabske0
23271901cf
[Docs] Add locale key naming info to localization.md (#6260) 2025-08-14 01:12:00 +00:00
Inês Simões
1517e0512e
[UI/UX] [Feature] Save Management Tool (Rename/Delete Saves) (#5978)
* Implement Name Run Feat
Modified load session ui component, adding a submenu when selecting a 3
slot. This menu has 4 options:
Load Game -> Behaves as before, allowing the player to continue
progress from the last saved state in the slot.

Rename Run -> Overlays a rename form, allowing the player to type a
name for the run, checking for string validity, with the option to
cancel or confirm (Rename).

Delete Run -> Prompts user confirmation to delete save data, removing
the current save slot from the users save data.

Cancel -> Hides menu overlay.

Modified game data to implement a function to accept and store
runNameText to the users data.

Modified run info ui component, to display the chosen name when
viewing run information.

Example: When loading the game, the user can choose the Load Game
menu option, then select a save slot, prompting the menu, then choose
"Rename Run" and type the name "Monotype Water Run" then confirm,
thus being able to better organize their save files.

Signed-off-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt>
Co-authored-by: Inês Simões <ines.p.simoes@tecnico.ulisboa.pt>

* Implement Rename Input Design and Tests for Name Run Feat
Created a test to verify Name Run Feature behaviour in the
backend (rename_run.test.ts), checking possible errors and
 expected behaviours.

Created a UiHandler RenameRunFormUiHandler
(rename-run-ui-handler.ts), creating a frontend input
overlay for the Name Run Feature.

Signed-off-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt>
Co-authored-by: Inês Simões <ines.p.simoes@tecnico.ulisboa.pt>

* Fixed formating and best practices issues:
Rewrote renameSession to be more inline with other
API call funtions, removed debugging comments and
whitespaces.

Signed-off-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt>
Co-authored-by: Inês Simões <ines.p.simoes@tecnico.ulisboa.pt>

* Minor Sanitization for aesthetics
Deleting the input when closing the overlay for
aesthetics purpose

Signed-off-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt>
Co-authored-by: Inês Simões <ines.p.simoes@tecnico.ulisboa.pt>

* Fixed minor rebase alterations.

Signed-off-by: Matheus Alves matheus.r.noya.alves@tecnico.ulisboa.pt
Co-authored-by: Inês Simões ines.p.simoes@tecnico.ulisboa.pt

* Implemented Default Name Logic
Altered logic in save-slot-select-ui-handler.ts to
support default naming of runs based on the run
game mode with decideFallback function.

In game-data.ts, to prevent inconsistent naming,
added check for unfilled input, ignoring empty
rename requests.

Signed-off-by: Matheus Alves matheus.r.noya.alves@tecnico.ulisboa.pt
Co-authored-by: Inês Simões ines.p.simoes@tecnico.ulisboa.pt

* Replace fallback name logic: use first active challenge instead
of game mode

Previously used game mode as the fallback name, updated to use the
first active challenge instead (e.g. Monogen or Mono Type), which
better reflects the run's theme.
Signed-off-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt>
Co-authored-by: Inês Simões <ines.p.simoes@tecnico.ulisboa.pt>

* Rebasing and conflict resolution

Signed-off-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt>
Co-authored-by: Inês Simões <ines.p.simoes@tecnico.ulisboa.pt>

* Lint fix

Signed-off-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt>
Co-authored-by: Inês Simões <ines.p.simoes@tecnico.ulisboa.pt>

* Minor compile fix

* Dependency resolved

* Format name respected

* Add all active challenges to default challenge session name if possible

If more than 3 challenges are active, only the first 3 are added
to the name (to prevent the text going off-screen)
and then "..." is appended to the end to indicate
there were more challenges active than the ones listed

* Allow deleting malformed sessions

---------

Signed-off-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt>
Signed-off-by: Matheus Alves matheus.r.noya.alves@tecnico.ulisboa.pt
Co-authored-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-08-13 20:08:12 -05:00
Bertie690
7e402d02b0
Added missing brace 2025-08-10 14:20:20 -04:00
Bertie690
371e99a4a2
Fix flying-press.test.ts 2025-08-10 14:18:00 -04:00
Bertie690
13a4b99072 Added overrideGameWithChallenges 2025-08-09 13:44:28 -04:00
Bertie690
216018b409 Fixed bugs with freeze dry 2025-08-08 22:27:56 -04:00
Bertie690
7c60d0a5b1 Added extra Wonder Guard test 2025-08-08 22:15:06 -04:00
Bertie690
f5e0ddd7af Made getAttackTypeEffectiveness take an object for parameters; added FP tests 2025-08-08 22:08:15 -04:00
Bertie690
1f50ebdae0 Cleaned up flying press/etc moves; removed VariableMoveTypeMultiplierAttr 2025-08-08 19:19:00 -04:00
31 changed files with 1059 additions and 679 deletions

View File

@ -90,9 +90,13 @@ If this feature requires new text, the text should be integrated into the code w
- For any feature pulled from the mainline Pokémon games (e.g. a Move or Ability implementation), it's best practice to include a source link for any added text.
[Poké Corpus](https://abcboy101.github.io/poke-corpus/) is a great resource for finding text from the mainline games; otherwise, a video/picture showing the text being displayed should suffice.
- You should also [notify the current Head of Translation](#notifying-translation) to ensure a fast response.
3. At this point, you may begin [testing locales integration in your main PR](#documenting-locales-changes).
4. The Translation Team will approve the locale PR (after corrections, if necessary), then merge it into `pokerogue-locales`.
5. The Dev Team will approve your main PR for your feature, then merge it into PokéRogue's beta environment.
3. Your locales should use the following format:
- File names should be in `kebab-case`. Example: `trainer-names.json`
- Key names should be in `camelCase`. Example: `aceTrainer`
- If you make use of i18next's inbuilt [context support](https://www.i18next.com/translation-function/context), you need to use `snake_case` for the context key. Example: `aceTrainer_male`
4. At this point, you may begin [testing locales integration in your main PR](#documenting-locales-changes).
5. The Translation Team will approve the locale PR (after corrections, if necessary), then merge it into `pokerogue-locales`.
6. The Dev Team will approve your main PR for your feature, then merge it into PokéRogue's beta environment.
[^2]: For those wondering, the reason for choosing English specifically is due to it being the master language set in Pontoon (the program used by the Translation Team to perform locale updates).
If a key is present in any language _except_ the master language, it won't appear anywhere else in the translation tool, rendering missing English keys quite a hassle.

View File

@ -104,6 +104,7 @@ import {
getLuckString,
getLuckTextTint,
getPartyLuckValue,
type ModifierType,
PokemonHeldItemModifierType,
} from "#modifiers/modifier-type";
import { MysteryEncounter } from "#mystery-encounters/mystery-encounter";
@ -1203,7 +1204,9 @@ export class BattleScene extends SceneBase {
this.updateScoreText();
this.scoreText.setVisible(false);
[this.luckLabelText, this.luckText].map(t => t.setVisible(false));
[this.luckLabelText, this.luckText].forEach(t => {
t.setVisible(false);
});
this.newArena(Overrides.STARTING_BIOME_OVERRIDE || BiomeId.TOWN);
@ -1237,8 +1240,7 @@ export class BattleScene extends SceneBase {
Object.values(mp)
.flat()
.map(mt => mt.modifierType)
.filter(mt => "localize" in mt)
.map(lpb => lpb as unknown as Localizable),
.filter((mt): mt is ModifierType & Localizable => "localize" in mt && typeof mt.localize === "function"),
),
];
for (const item of localizable) {
@ -1513,8 +1515,8 @@ export class BattleScene extends SceneBase {
return this.currentBattle;
}
newArena(biome: BiomeId, playerFaints?: number): Arena {
this.arena = new Arena(biome, BiomeId[biome].toLowerCase(), playerFaints);
newArena(biome: BiomeId, playerFaints = 0): Arena {
this.arena = new Arena(biome, playerFaints);
this.eventTarget.dispatchEvent(new NewArenaEvent());
this.arenaBg.pipelineData = {
@ -2711,7 +2713,9 @@ export class BattleScene extends SceneBase {
}
}
this.party.map(p => p.updateInfo(instant));
this.party.forEach(p => {
p.updateInfo(instant);
});
} else {
const args = [this];
if (modifier.shouldApply(...args)) {

View File

@ -74,6 +74,7 @@ import {
randSeedItem,
toDmgValue,
} from "#utils/common";
import { toCamelCase } from "#utils/strings";
import i18next from "i18next";
export class Ability implements Localizable {
@ -109,13 +110,9 @@ export class Ability implements Localizable {
}
localize(): void {
const i18nKey = AbilityId[this.id]
.split("_")
.filter(f => f)
.map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()))
.join("") as string;
const i18nKey = toCamelCase(AbilityId[this.id]);
this.name = this.id ? `${i18next.t(`ability:${i18nKey}.name`) as string}${this.nameAppend}` : "";
this.name = this.id ? `${i18next.t(`ability:${i18nKey}.name`)}${this.nameAppend}` : "";
this.description = this.id ? (i18next.t(`ability:${i18nKey}.description`) as string) : "";
}
@ -730,9 +727,7 @@ export class AttackTypeImmunityAbAttr extends TypeImmunityAbAttr {
override canApply(params: TypeMultiplierAbAttrParams): boolean {
const { move } = params;
return (
move.category !== MoveCategory.STATUS &&
!move.hasAttr("NeutralDamageAgainstFlyingTypeMultiplierAttr") &&
super.canApply(params)
move.category !== MoveCategory.STATUS && !move.hasAttr("VariableMoveTypeChartAttr") && super.canApply(params)
);
}
}
@ -4191,71 +4186,43 @@ function getWeatherCondition(...weatherTypes: WeatherType[]): AbAttrCondition {
if (globalScene.arena.weather?.isEffectSuppressed()) {
return false;
}
const weatherType = globalScene.arena.weather?.weatherType;
return !!weatherType && weatherTypes.indexOf(weatherType) > -1;
return weatherTypes.includes(globalScene.arena.getWeatherType());
};
}
function getAnticipationCondition(): AbAttrCondition {
return (pokemon: Pokemon) => {
for (const opponent of pokemon.getOpponents()) {
for (const move of opponent.moveset) {
// ignore null/undefined moves
if (!move) {
continue;
/**
* Condition used by {@linkcode AbilityId.ANTICIPATION} to show a message if any opponent knows a
* "dangerous" move.
* @param pokemon - The {@linkcode Pokemon} with this ability
* @returns Whether the message should be shown
*/
const anticipationCondition: AbAttrCondition = (pokemon: Pokemon) =>
pokemon.getOpponents().some(opponent =>
opponent.moveset.some(movesetMove => {
// ignore null/undefined moves or non-attacks
const move = movesetMove?.getMove();
if (!move?.is("AttackMove")) {
return false;
}
// the move's base type (not accounting for variable type changes) is super effective
if (
move.getMove().is("AttackMove") &&
pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent, true, undefined, move.getMove()) >= 2
) {
if (move.hasAttr("OneHitKOAttr")) {
return true;
}
// move is a OHKO
if (move.getMove().hasAttr("OneHitKOAttr")) {
return true;
}
// edge case for hidden power, type is computed
if (move.getMove().id === MoveId.HIDDEN_POWER) {
const iv_val = Math.floor(
(((opponent.ivs[Stat.HP] & 1) +
(opponent.ivs[Stat.ATK] & 1) * 2 +
(opponent.ivs[Stat.DEF] & 1) * 4 +
(opponent.ivs[Stat.SPD] & 1) * 8 +
(opponent.ivs[Stat.SPATK] & 1) * 16 +
(opponent.ivs[Stat.SPDEF] & 1) * 32) *
15) /
63,
// Check whether the move's base type (not accounting for variable type changes) is super effective
const type = new NumberHolder(
pokemon.getAttackTypeEffectiveness(move.type, {
source: opponent,
ignoreStrongWinds: true,
move: move,
}),
);
const type = [
PokemonType.FIGHTING,
PokemonType.FLYING,
PokemonType.POISON,
PokemonType.GROUND,
PokemonType.ROCK,
PokemonType.BUG,
PokemonType.GHOST,
PokemonType.STEEL,
PokemonType.FIRE,
PokemonType.WATER,
PokemonType.GRASS,
PokemonType.ELECTRIC,
PokemonType.PSYCHIC,
PokemonType.ICE,
PokemonType.DRAGON,
PokemonType.DARK,
][iv_val];
if (pokemon.getAttackTypeEffectiveness(type, opponent) >= 2) {
return true;
}
}
}
}
return false;
};
}
// edge case for hidden power, type is computed
applyMoveAttrs("HiddenPowerTypeAttr", opponent, pokemon, move, type);
return type.value >= 2;
}),
);
/**
* Creates an ability condition that causes the ability to fail if that ability
@ -7086,7 +7053,7 @@ export function initAbilities() {
.attr(PostFaintContactDamageAbAttr, 4)
.bypassFaint(),
new Ability(AbilityId.ANTICIPATION, 4)
.conditionalAttr(getAnticipationCondition(), PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAnticipation", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
.conditionalAttr(anticipationCondition, PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAnticipation", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
new Ability(AbilityId.FOREWARN, 4)
.attr(ForewarnAbAttr),
new Ability(AbilityId.UNAWARE, 4)

View File

@ -958,7 +958,7 @@ class StealthRockTag extends ArenaTrapTag {
}
getDamageHpRatio(pokemon: Pokemon): number {
const effectiveness = pokemon.getAttackTypeEffectiveness(PokemonType.ROCK, undefined, true);
const effectiveness = pokemon.getAttackTypeEffectiveness(PokemonType.ROCK, { ignoreStrongWinds: true });
let damageHpRatio = 0;

View File

@ -1866,17 +1866,16 @@ interface PokemonPrevolutions {
export const pokemonPrevolutions: PokemonPrevolutions = {};
export function initPokemonPrevolutions(): void {
const megaFormKeys = [ SpeciesFormKey.MEGA, "", SpeciesFormKey.MEGA_X, "", SpeciesFormKey.MEGA_Y ].map(sfk => sfk as string);
const prevolutionKeys = Object.keys(pokemonEvolutions);
prevolutionKeys.forEach(pk => {
const evolutions = pokemonEvolutions[pk];
// TODO: Why do we have empty strings in our array?
const megaFormKeys = [ SpeciesFormKey.MEGA, "", SpeciesFormKey.MEGA_X, "", SpeciesFormKey.MEGA_Y ];
for (const [pk, evolutions] of Object.entries(pokemonEvolutions)) {
for (const ev of evolutions) {
if (ev.evoFormKey && megaFormKeys.indexOf(ev.evoFormKey) > -1) {
continue;
}
pokemonPrevolutions[ev.speciesId] = Number.parseInt(pk) as SpeciesId;
}
});
}
}

View File

@ -67,7 +67,7 @@ import { StatusEffect } from "#enums/status-effect";
import { SwitchType } from "#enums/switch-type";
import { WeatherType } from "#enums/weather-type";
import { MoveUsedEvent } from "#events/battle-scene";
import type { EnemyPokemon, Pokemon } from "#field/pokemon";
import { EnemyPokemon, Pokemon } from "#field/pokemon";
import {
AttackTypeBoosterModifier,
BerryModifier,
@ -90,7 +90,7 @@ import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindS
import type { TurnMove } from "#types/turn-move";
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
import { getEnumValues } from "#utils/enums";
import { toTitleCase } from "#utils/strings";
import { toCamelCase, toTitleCase } from "#utils/strings";
import i18next from "i18next";
import { applyChallenges } from "#utils/challenge-utils";
@ -162,10 +162,16 @@ export abstract class Move implements Localizable {
}
localize(): void {
const i18nKey = MoveId[this.id].split("_").filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("") as unknown as string;
const i18nKey = toCamelCase(MoveId[this.id])
this.name = this.id ? `${i18next.t(`move:${i18nKey}.name`)}${this.nameAppend}` : "";
this.effect = this.id ? `${i18next.t(`move:${i18nKey}.effect`)}${this.nameAppend}` : "";
if (this.id === MoveId.NONE) {
this.name = "";
this.effect = ""
return;
}
this.name = `${i18next.t(`move:${i18nKey}.name`)}${this.nameAppend}`;
this.effect = `${i18next.t(`move:${i18nKey}.effect`)}${this.nameAppend}`;
}
/**
@ -999,7 +1005,7 @@ export class AttackMove extends Move {
const ret = super.getTargetBenefitScore(user, target, move);
let attackScore = 0;
const effectiveness = target.getAttackTypeEffectiveness(this.type, user, undefined, undefined, this);
const effectiveness = target.getAttackTypeEffectiveness(this.type, {source: user, move: this});
attackScore = Math.pow(effectiveness - 1, 2) * (effectiveness < 1 ? -2 : 2);
const [ thisStat, offStat ]: EffectiveStat[] = this.category === MoveCategory.PHYSICAL ? [ Stat.ATK, Stat.SPATK ] : [ Stat.SPATK, Stat.ATK ];
const statHolder = new NumberHolder(user.getEffectiveStat(thisStat, target));
@ -1805,7 +1811,7 @@ export class SacrificialAttr extends MoveEffectAttr {
if (user.isBoss()) {
return -20;
}
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, {source: user}) - 0.5));
}
}
@ -1843,7 +1849,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
if (user.isBoss()) {
return -20;
}
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, {source: user}) - 0.5));
}
}
@ -1885,7 +1891,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
if (user.isBoss()) {
return -10;
}
return Math.ceil(((1 - user.getHpRatio() / 2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
return Math.ceil(((1 - user.getHpRatio() / 2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, {source: user}) - 0.5));
}
}
@ -5359,86 +5365,80 @@ export class CombinedPledgeTypeAttr extends VariableMoveTypeAttr {
}
}
export class VariableMoveTypeMultiplierAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return false;
}
}
export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!target.getTag(BattlerTagType.IGNORE_FLYING)) {
const multiplier = args[0] as NumberHolder;
//When a flying type is hit, the first hit is always 1x multiplier.
if (target.isOfType(PokemonType.FLYING)) {
multiplier.value = 1;
}
return true;
}
return false;
}
}
export class IceNoEffectTypeAttr extends VariableMoveTypeMultiplierAttr {
/**
* Checks to see if the Target is Ice-Type or not. If so, the move will have no effect.
* @param user n/a
* @param target The {@linkcode Pokemon} targeted by the move
* @param move n/a
* @param args `[0]` a {@linkcode NumberHolder | NumberHolder} containing a type effectiveness multiplier
* @returns `true` if this Ice-type immunity applies; `false` otherwise
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as NumberHolder;
if (target.isOfType(PokemonType.ICE)) {
multiplier.value = 0;
return true;
}
return false;
}
}
export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as NumberHolder;
multiplier.value *= target.getAttackTypeEffectiveness(PokemonType.FLYING, user);
return true;
}
}
/**
* Attribute for moves which have a custom type chart interaction.
*/
export class VariableMoveTypeChartAttr extends MoveAttr {
/**
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @param args [0] {@linkcode NumberHolder} holding the type effectiveness
* @param args [1] A single defensive type of the target
*
* @returns true if application of the attribute succeeds
* @param user - The {@linkcode Pokemon} using the move
* @param target - The {@linkcode Pokemon} targeted by the move
* @param move - The {@linkcode Move} with this attribute
* @param args -
* `[0]`: A {@linkcode NumberHolder} holding the type effectiveness
* `[1]`: The target's entire defensive type profile
* `[2]`: The current {@linkcode PokemonType} of the move
* @returns `true` if application of the attribute succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
apply(user: Pokemon, target: Pokemon, move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
return false;
}
}
/**
* This class forces Freeze-Dry to be super effective against Water Type.
* Attribute to implement {@linkcode MoveId.FREEZE_DRY}'s guaranteed water type super effectiveness.
*/
export class FreezeDryAttr extends VariableMoveTypeChartAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as NumberHolder;
const defType = args[1] as PokemonType;
if (defType === PokemonType.WATER) {
multiplier.value = 2;
return true;
} else {
apply(user: Pokemon, target: Pokemon, move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
const [multiplier, types, moveType] = args;
if (!types.includes(PokemonType.WATER)) {
return false;
}
// Replace whatever the prior "normal" water effectiveness was with a guaranteed 2x multi
const normalEff = getTypeDamageMultiplier(moveType, PokemonType.WATER)
multiplier.value = 2 * multiplier.value / normalEff;
return true;
}
}
/**
* Attribute used by {@linkcode MoveId.THOUSAND_ARROWS} to cause it to deal a fixed 1x damage
* against all ungrounded flying types.
*/
export class NeutralDamageAgainstFlyingTypeAttr extends VariableMoveTypeChartAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
const [multiplier, types] = args;
if (target.isGrounded() || !types.includes(PokemonType.FLYING)) {
return false;
}
multiplier.value = 1;
return true;
}
}
/**
* Attribute used by {@linkcode MoveId.FLYING_PRESS} to add the Flying Type to its type effectiveness.
*/
export class FlyingTypeMultiplierAttr extends VariableMoveTypeChartAttr {
apply(user: Pokemon, target: Pokemon, _move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
const multiplier = args[0];
multiplier.value *= target.getAttackTypeEffectiveness(PokemonType.FLYING, {source: user});
return true;
}
}
/**
* Attribute used by {@linkcode MoveId.SHEER_COLD} to implement its Gen VII+ ice ineffectiveness.
*/
export class IceNoEffectTypeAttr extends VariableMoveTypeChartAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
const [multiplier, types] = args;
if (types.includes(PokemonType.ICE)) {
multiplier.value = 0;
return true;
}
return false;
}
}
@ -8126,7 +8126,9 @@ export class UpperHandCondition extends MoveCondition {
}
}
export class HitsSameTypeAttr extends VariableMoveTypeMultiplierAttr {
// TODO: Does this need to extend from this?
// The only reason it might is to show ineffectiveness text but w/e
export class HitsSameTypeAttr extends VariableMoveTypeChartAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as NumberHolder;
if (!user.getTypes(true).some(type => target.getTypes(true).includes(type))) {
@ -8395,8 +8397,7 @@ const MoveAttrs = Object.freeze({
TeraStarstormTypeAttr,
MatchUserTypeAttr,
CombinedPledgeTypeAttr,
VariableMoveTypeMultiplierAttr,
NeutralDamageAgainstFlyingTypeMultiplierAttr,
NeutralDamageAgainstFlyingTypeAttr,
IceNoEffectTypeAttr,
FlyingTypeMultiplierAttr,
VariableMoveTypeChartAttr,
@ -10440,7 +10441,7 @@ export function initMoves() {
.attr(HitHealAttr, 0.75)
.triageMove(),
new AttackMove(MoveId.THOUSAND_ARROWS, PokemonType.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(NeutralDamageAgainstFlyingTypeAttr)
.attr(FallDownAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING)
.attr(HitsTagAttr, BattlerTagType.FLOATING)
@ -11381,9 +11382,10 @@ export function initMoves() {
new AttackMove(MoveId.RUINATION, PokemonType.DARK, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 9)
.attr(TargetHalfHpDamageAttr),
new AttackMove(MoveId.COLLISION_COURSE, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461 / 4096 : 1),
// TODO: Do we want to change this to 4/3?
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, {source: user}) >= 2 ? 5461 / 4096 : 1),
new AttackMove(MoveId.ELECTRO_DRIFT, PokemonType.ELECTRIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461 / 4096 : 1)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, {source: user}) >= 2 ? 5461 / 4096 : 1)
.makesContact(),
new SelfStatusMove(MoveId.SHED_TAIL, PokemonType.NORMAL, -1, 10, -1, 0, 9)
.attr(AddSubstituteAttr, 0.5, true)

View File

@ -12,6 +12,7 @@ import { WeatherType } from "#enums/weather-type";
import type { Pokemon } from "#field/pokemon";
import type { PokemonFormChangeItemModifier } from "#modifiers/modifier";
import { type Constructor, coerceArray } from "#utils/common";
import { toCamelCase } from "#utils/strings";
import i18next from "i18next";
export abstract class SpeciesFormChangeTrigger {
@ -143,11 +144,7 @@ export class SpeciesFormChangeMoveLearnedTrigger extends SpeciesFormChangeTrigge
super();
this.move = move;
this.known = known;
const moveKey = MoveId[this.move]
.split("_")
.filter(f => f)
.map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()))
.join("") as unknown as string;
const moveKey = toCamelCase(MoveId[this.move]);
this.description = known
? i18next.t("pokemonEvolutions:Forms.moveLearned", {
move: i18next.t(`move:${moveKey}.name`),

View File

@ -2,6 +2,13 @@ import { PokemonType } from "#enums/pokemon-type";
export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8;
/**
* Get the type effectiveness multiplier of one PokemonType against another.
* @param attackType - The {@linkcode PokemonType} of the attacker
* @param defType - The {@linkcode PokemonType} of the defender
* @returns The type damage multiplier between the two types;
* will be either `0`, `0.5`, `1` or `2`.
*/
export function getTypeDamageMultiplier(attackType: PokemonType, defType: PokemonType): TypeDamageMultiplier {
if (attackType === PokemonType.UNKNOWN || defType === PokemonType.UNKNOWN) {
return 1;

View File

@ -38,6 +38,7 @@ export enum UiMode {
UNAVAILABLE,
CHALLENGE_SELECT,
RENAME_POKEMON,
RENAME_RUN,
RUN_HISTORY,
RUN_INFO,
TEST_DIALOGUE,

View File

@ -54,7 +54,7 @@ export class Arena {
public bgm: string;
public ignoreAbilities: boolean;
public ignoringEffectSource: BattlerIndex | null;
public playerTerasUsed: number;
public playerTerasUsed = 0;
/**
* Saves the number of times a party pokemon faints during a arena encounter.
* {@linkcode globalScene.currentBattle.enemyFaints} is the corresponding faint counter for the enemy (this resets every wave).
@ -68,12 +68,11 @@ export class Arena {
public readonly eventTarget: EventTarget = new EventTarget();
constructor(biome: BiomeId, bgm: string, playerFaints = 0) {
constructor(biome: BiomeId, playerFaints = 0) {
this.biomeType = biome;
this.bgm = bgm;
this.bgm = BiomeId[biome].toLowerCase();
this.trainerPool = biomeTrainerPools[biome];
this.updatePoolsForTimeOfDay();
this.playerTerasUsed = 0;
this.playerFaints = playerFaints;
}

View File

@ -130,7 +130,8 @@ import {
TempStatStageBoosterModifier,
} from "#modifiers/modifier";
import { applyMoveAttrs } from "#moves/apply-attrs";
import type { Move } from "#moves/move";
// biome-ignore lint/correctness/noUnusedImports: TSDoc
import type { Move, VariableMoveTypeChartAttr } from "#moves/move";
import { getMoveTargets } from "#moves/move-utils";
import { PokemonMove } from "#moves/pokemon-move";
import { loadMoveAnimations } from "#sprites/pokemon-asset-loader";
@ -205,6 +206,38 @@ type getBaseDamageParams = Omit<damageParams, "effectiveness">;
/** Type for the parameters of {@linkcode Pokemon#getAttackDamage | getAttackDamage} */
type getAttackDamageParams = Omit<damageParams, "moveCategory">;
/**
* Type for the parameters of {@linkcode Pokemon.getAttackTypeEffectiveness | getAttackTypeEffectiveness}
* and associated helper functions.
*/
type getAttackTypeEffectivenessParams = {
/**
* The {@linkcode Pokemon} using the move, used to check the user's Scrappy and Mind's Eye abilities
* and the effects of Foresight/Odor Sleuth.
*/
source?: Pokemon;
/**
* If `true`, ignores the effect of strong winds (used by anticipation, forewarn, stealth rocks)
* @defaultValue `false`
*/
ignoreStrongWinds?: boolean;
/**
* If `true`, will prevent changes to game state during calculations.
* @defaultValue `false`
*/
simulated?: boolean;
/**
* The {@linkcode Move} whose type effectiveness is being checked.
* Used for applying {@linkcode VariableMoveTypeChartAttr}
*/
move?: Move;
/**
* Whether to consider this Pokemon's {@linkcode IllusionData | illusion} when determining types.
* @defaultValue `false`
*/
useIllusion?: boolean;
};
export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* This pokemon's {@link https://bulbapedia.bulbagarden.net/wiki/Personality_value | Personality value/PID},
@ -2397,11 +2430,10 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
const typeMultiplier = new NumberHolder(
move.category !== MoveCategory.STATUS || move.hasAttr("RespectAttackTypeImmunityAttr")
? this.getAttackTypeEffectiveness(moveType, source, false, simulated, move, useIllusion)
? this.getAttackTypeEffectiveness(moveType, { source, simulated, move, useIllusion })
: 1,
);
applyMoveAttrs("VariableMoveTypeMultiplierAttr", source, this, move, typeMultiplier);
if (this.getTypes(true, true).find(t => move.isTypeImmune(source, this, t))) {
typeMultiplier.value = 0;
}
@ -2461,26 +2493,31 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
}
/**
* Calculates the move's type effectiveness multiplier based on the target's type/s.
* @param moveType {@linkcode PokemonType} the type of the move being used
* @param source {@linkcode Pokemon} the Pokemon using the move
* @param ignoreStrongWinds whether or not this ignores strong winds (anticipation, forewarn, stealth rocks)
* @param simulated tag to only apply the strong winds effect message when the move is used
* @param move (optional) the move whose type effectiveness is to be checked. Used for applying {@linkcode VariableMoveTypeChartAttr}
* @param useIllusion - Whether we want the attack type effectiveness on the illusion or not
* @returns a multiplier for the type effectiveness
* Calculate the type effectiveness multiplier of a Move used **against** this Pokemon.
* @param moveType - The {@linkcode PokemonType} of the move being used
* @param source - The {@linkcode Pokemon} using the move, used to check the user's Scrappy and Mind's Eye abilities
* and the effects of Foresight/Odor Sleuth
* @param ignoreStrongWinds - If `true`, ignores the effect of strong winds (used by anticipation, forewarn, stealth rocks);
* default `false`
* @param simulated - If `true`, will prevent changes to game state during calculations; default `false`
* @param move - The {@linkcode Move} whose type effectiveness is being checked. Used for applying {@linkcode VariableMoveTypeChartAttr}
* @param useIllusion - Whether to consider this Pokemon's {@linkcode IllusionData | illusion} when determining types; default `false`
* @returns The computed type effectiveness multiplier.
*/
getAttackTypeEffectiveness(
moveType: PokemonType,
source?: Pokemon,
{
source,
ignoreStrongWinds = false,
simulated = true,
move?: Move,
move,
useIllusion = false,
}: getAttackTypeEffectivenessParams = {},
): TypeDamageMultiplier {
if (moveType === PokemonType.STELLAR) {
return this.isTerastallized ? 2 : 1;
}
const types = this.getTypes(true, true, undefined, useIllusion);
const arena = globalScene.arena;
@ -2493,16 +2530,71 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
let multiplier = types
.map(defenderType => {
const multiplier = new NumberHolder(getTypeDamageMultiplier(moveType, defenderType));
applyChallenges(ChallengeType.TYPE_EFFECTIVENESS, multiplier);
if (move) {
applyMoveAttrs("VariableMoveTypeChartAttr", null, this, move, multiplier, defenderType);
const multi = new NumberHolder(1);
for (const defenderType of types) {
const typeMulti = new NumberHolder(getTypeDamageMultiplier(moveType, defenderType));
applyChallenges(ChallengeType.TYPE_EFFECTIVENESS, typeMulti);
// If the target is immune to the type in question, check for any effects that would ignore said effect
// TODO: Review if the `isActive` check is needed anymore
if (
source?.isActive(true) &&
typeMulti.value === 0 &&
this.checkIgnoreTypeImmunity({ source, simulated, moveType, defenderType })
) {
typeMulti.value = 1;
}
if (source) {
multi.value *= typeMulti.value;
}
// Apply any typing changes from Freeze-Dry, etc.
if (move) {
applyMoveAttrs("VariableMoveTypeChartAttr", null, this, move, multi, types, moveType);
}
// Handle strong winds lowering effectiveness of types super effective against pure flying
const typeMultiplierAgainstFlying = new NumberHolder(getTypeDamageMultiplier(moveType, PokemonType.FLYING));
applyChallenges(ChallengeType.TYPE_EFFECTIVENESS, typeMultiplierAgainstFlying);
if (
!ignoreStrongWinds &&
arena.getWeatherType() === WeatherType.STRONG_WINDS &&
!arena.weather?.isEffectSuppressed() &&
types.includes(PokemonType.FLYING) &&
typeMultiplierAgainstFlying.value === 2
) {
multi.value /= 2;
if (!simulated) {
globalScene.phaseManager.queueMessage(i18next.t("weather:strongWindsEffectMessage"));
}
}
return multi.value as TypeDamageMultiplier;
}
/**
* Sub-method of {@linkcode getAttackTypeEffectiveness} that handles nullifying type immunities.
* @param source - The {@linkcode Pokemon} from whom the attack is sourced
* @param simulated - If `true`, will prevent displaying messages upon activation
* @param moveType - The {@linkcode PokemonType} whose offensive typing is being checked
* @param defenderType - The defender's {@linkcode PokemonType} being checked
* @returns Whether the type immunity was bypassed
*/
private checkIgnoreTypeImmunity({
source,
simulated,
moveType,
defenderType,
}: {
source: Pokemon;
simulated: boolean;
moveType: PokemonType;
defenderType: PokemonType;
}): boolean {
const exposedTags = this.findTags(tag => tag instanceof ExposedTag) as ExposedTag[];
const hasExposed = exposedTags.some(t => t.ignoreImmunity(defenderType, moveType));
if (hasExposed) {
return true;
}
const ignoreImmunity = new BooleanHolder(false);
if (source.isActive(true) && source.hasAbilityWithAttr("IgnoreTypeImmunityAbAttr")) {
applyAbAttrs("IgnoreTypeImmunityAbAttr", {
pokemon: source,
cancelled: ignoreImmunity,
@ -2510,40 +2602,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
moveType,
defenderType,
});
}
if (ignoreImmunity.value) {
if (multiplier.value === 0) {
return 1;
}
}
const exposedTags = this.findTags(tag => tag instanceof ExposedTag) as ExposedTag[];
if (exposedTags.some(t => t.ignoreImmunity(defenderType, moveType))) {
if (multiplier.value === 0) {
return 1;
}
}
}
return multiplier.value;
})
.reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
const typeMultiplierAgainstFlying = new NumberHolder(getTypeDamageMultiplier(moveType, PokemonType.FLYING));
applyChallenges(ChallengeType.TYPE_EFFECTIVENESS, typeMultiplierAgainstFlying);
// Handle strong winds lowering effectiveness of types super effective against pure flying
if (
!ignoreStrongWinds &&
arena.weather?.weatherType === WeatherType.STRONG_WINDS &&
!arena.weather.isEffectSuppressed() &&
this.isOfType(PokemonType.FLYING) &&
typeMultiplierAgainstFlying.value === 2
) {
multiplier /= 2;
if (!simulated) {
globalScene.phaseManager.queueMessage(i18next.t("weather:strongWindsEffectMessage"));
}
}
return multiplier as TypeDamageMultiplier;
return ignoreImmunity.value;
}
/**
@ -2563,10 +2622,15 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Based on how effectively this Pokemon defends against the opponent's types.
* This score cannot be higher than 4.
*/
let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0], opponent), 0.25);
let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0], { source: opponent }), 0.25);
if (enemyTypes.length > 1) {
defScore *=
1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[1], opponent, false, false, undefined, true), 0.25);
// TODO: Shouldn't this pass `simulated=true` here?
1 /
Math.max(
this.getAttackTypeEffectiveness(enemyTypes[1], { source: opponent, simulated: false, useIllusion: true }),
0.25,
);
}
const moveset = this.moveset;
@ -2580,7 +2644,11 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
continue;
}
const moveType = resolvedMove.type;
let thisScore = opponent.getAttackTypeEffectiveness(moveType, this, false, true, undefined, true);
let thisScore = opponent.getAttackTypeEffectiveness(moveType, {
source: this,
simulated: true,
useIllusion: true,
});
// Add STAB multiplier for attack type effectiveness.
// For now, simply don't apply STAB to moves that may change type

View File

@ -62,15 +62,24 @@ export class GameMode implements GameModeConfig {
/**
* Enables challenges if they are disabled and sets the specified challenge's value
* @param challenge The challenge to set
* @param value The value to give the challenge. Impact depends on the specific challenge
* @param challenge - The challenge to set
* @param value - The value to give the challenge. Impact depends on the specific challenge
* @param severity - If provided, will override the given severity amount. Unused if `challenge` does not use severity
* @todo Add severity support to daily mode challenge setting
*/
setChallengeValue(challenge: Challenges, value: number) {
setChallengeValue(challenge: Challenges, value: number, severity?: number) {
if (!this.isChallenge) {
this.isChallenge = true;
this.challenges = allChallenges.map(c => copyChallenge(c));
}
this.challenges.filter((chal: Challenge) => chal.id === challenge).map((chal: Challenge) => (chal.value = value));
this.challenges
.filter((chal: Challenge) => chal.id === challenge)
.forEach(chal => {
chal.value = value;
if (chal.hasSeverity()) {
chal.severity = severity ?? chal.severity;
}
});
}
/**

View File

@ -447,7 +447,9 @@ export class LoadingScene extends SceneBase {
);
if (!mobile) {
loadingGraphics.map(g => g.setVisible(false));
loadingGraphics.forEach(g => {
g.setVisible(false);
});
}
const intro = this.add.video(0, 0);

View File

@ -121,8 +121,8 @@ export class ModifierBar extends Phaser.GameObjects.Container {
}
updateModifierOverflowVisibility(ignoreLimit: boolean) {
const modifierIcons = this.getAll().reverse();
for (const modifier of modifierIcons.map(m => m as Phaser.GameObjects.Container).slice(iconOverflowIndex)) {
const modifierIcons = this.getAll().reverse() as Phaser.GameObjects.Container[];
for (const modifier of modifierIcons.slice(iconOverflowIndex)) {
modifier.setVisible(ignoreLimit);
}
}

View File

@ -127,6 +127,7 @@ export interface SessionSaveData {
battleType: BattleType;
trainer: TrainerData;
gameVersion: string;
runNameText: string;
timestamp: number;
challenges: ChallengeData[];
mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
@ -206,10 +207,12 @@ export interface StarterData {
[key: number]: StarterDataEntry;
}
export interface TutorialFlags {
[key: string]: boolean;
}
// TODO: Rework into a bitmask
export type TutorialFlags = {
[key in Tutorial]: boolean;
};
// TODO: Rework into a bitmask
export interface SeenDialogues {
[key: string]: boolean;
}
@ -822,52 +825,51 @@ export class GameData {
return true; // TODO: is `true` the correct return value?
}
private loadGamepadSettings(): boolean {
Object.values(SettingGamepad)
.map(setting => setting as SettingGamepad)
.forEach(setting => setSettingGamepad(setting, settingGamepadDefaults[setting]));
private loadGamepadSettings(): void {
Object.values(SettingGamepad).forEach(setting => {
setSettingGamepad(setting, settingGamepadDefaults[setting]);
});
if (!localStorage.hasOwnProperty("settingsGamepad")) {
return false;
return;
}
const settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad")!); // TODO: is this bang correct?
for (const setting of Object.keys(settingsGamepad)) {
setSettingGamepad(setting as SettingGamepad, settingsGamepad[setting]);
}
return true; // TODO: is `true` the correct return value?
}
public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {
const key = getDataTypeKey(GameDataType.TUTORIALS);
let tutorials: object = {};
if (localStorage.hasOwnProperty(key)) {
tutorials = JSON.parse(localStorage.getItem(key)!); // TODO: is this bang correct?
}
/**
* Save the specified tutorial as having the specified completion status.
* @param tutorial - The {@linkcode Tutorial} whose completion status is being saved
* @param status - The completion status to set
*/
public saveTutorialFlag(tutorial: Tutorial, status: boolean): void {
// Grab the prior save data tutorial
const saveDataKey = getDataTypeKey(GameDataType.TUTORIALS);
const tutorials: TutorialFlags = localStorage.hasOwnProperty(saveDataKey)
? JSON.parse(localStorage.getItem(saveDataKey)!)
: {};
Object.keys(Tutorial)
.map(t => t as Tutorial)
.forEach(t => {
const key = Tutorial[t];
// TODO: We shouldn't be storing this like that
for (const key of Object.values(Tutorial)) {
if (key === tutorial) {
tutorials[key] = flag;
tutorials[key] = status;
} else {
tutorials[key] ??= false;
}
});
}
localStorage.setItem(key, JSON.stringify(tutorials));
return true;
localStorage.setItem(saveDataKey, JSON.stringify(tutorials));
}
public getTutorialFlags(): TutorialFlags {
const key = getDataTypeKey(GameDataType.TUTORIALS);
const ret: TutorialFlags = {};
Object.values(Tutorial)
.map(tutorial => tutorial as Tutorial)
.forEach(tutorial => (ret[Tutorial[tutorial]] = false));
const ret: TutorialFlags = Object.values(Tutorial).reduce((acc, tutorial) => {
acc[Tutorial[tutorial]] = false;
return acc;
}, {} as TutorialFlags);
if (!localStorage.hasOwnProperty(key)) {
return ret;
@ -979,6 +981,54 @@ export class GameData {
});
}
async renameSession(slotId: number, newName: string): Promise<boolean> {
return new Promise(async resolve => {
if (slotId < 0) {
return resolve(false);
}
const sessionData: SessionSaveData | null = await this.getSession(slotId);
if (!sessionData) {
return resolve(false);
}
if (newName === "") {
return resolve(true);
}
sessionData.runNameText = newName;
const updatedDataStr = JSON.stringify(sessionData);
const encrypted = encrypt(updatedDataStr, bypassLogin);
const secretId = this.secretId;
const trainerId = this.trainerId;
if (bypassLogin) {
localStorage.setItem(
`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`,
encrypt(updatedDataStr, bypassLogin),
);
resolve(true);
return;
}
pokerogueApi.savedata.session
.update({ slot: slotId, trainerId, secretId, clientSessionId }, encrypted)
.then(error => {
if (error) {
console.error("Failed to update session name:", error);
resolve(false);
} else {
localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, encrypted);
updateUserInfo().then(success => {
if (success !== null && !success) {
return resolve(false);
}
});
resolve(true);
}
});
});
}
loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
// biome-ignore lint/suspicious/noAsyncPromiseExecutor: TODO: fix this
return new Promise(async (resolve, reject) => {

View File

@ -0,0 +1,54 @@
import i18next from "i18next";
import type { InputFieldConfig } from "./form-modal-ui-handler";
import { FormModalUiHandler } from "./form-modal-ui-handler";
import type { ModalConfig } from "./modal-ui-handler";
export class RenameRunFormUiHandler extends FormModalUiHandler {
getModalTitle(_config?: ModalConfig): string {
return i18next.t("menu:renamerun");
}
getWidth(_config?: ModalConfig): number {
return 160;
}
getMargin(_config?: ModalConfig): [number, number, number, number] {
return [0, 0, 48, 0];
}
getButtonLabels(_config?: ModalConfig): string[] {
return [i18next.t("menu:rename"), i18next.t("menu:cancel")];
}
getReadableErrorMessage(error: string): string {
const colonIndex = error?.indexOf(":");
if (colonIndex > 0) {
error = error.slice(0, colonIndex);
}
return super.getReadableErrorMessage(error);
}
override getInputFieldConfigs(): InputFieldConfig[] {
return [{ label: i18next.t("menu:runName") }];
}
show(args: any[]): boolean {
if (!super.show(args)) {
return false;
}
if (this.inputs?.length) {
this.inputs.forEach(input => {
input.text = "";
});
}
const config = args[0] as ModalConfig;
this.submitAction = _ => {
this.sanitizeInputs();
const sanitizedName = btoa(encodeURIComponent(this.inputs[0].text));
config.buttonActions[0](sanitizedName);
return true;
};
return true;
}
}

View File

@ -26,6 +26,7 @@ import { addBBCodeTextObject, addTextObject, getTextColor } from "#ui/text";
import { UiHandler } from "#ui/ui-handler";
import { addWindow } from "#ui/ui-theme";
import { formatFancyLargeNumber, formatLargeNumber, formatMoney, getPlayTimeString } from "#utils/common";
import { toCamelCase } from "#utils/strings";
import i18next from "i18next";
import RoundRectangle from "phaser3-rex-plugins/plugins/roundrectangle";
@ -207,6 +208,10 @@ export class RunInfoUiHandler extends UiHandler {
headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4);
this.runContainer.add(headerText);
const runName = addTextObject(0, 0, this.runInfo.runNameText, TextStyle.WINDOW);
runName.setOrigin(0, 0);
runName.setPositionRelative(headerBg, 60, 4);
this.runContainer.add(runName);
}
/**
@ -702,10 +707,7 @@ export class RunInfoUiHandler extends UiHandler {
rules.push(i18next.t("challenges:inverseBattle.shortName"));
break;
default: {
const localizationKey = Challenges[this.runInfo.challenges[i].id]
.split("_")
.map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()))
.join("");
const localizationKey = toCamelCase(Challenges[this.runInfo.challenges[i].id]);
rules.push(i18next.t(`challenges:${localizationKey}.name`));
break;
}

View File

@ -1,12 +1,14 @@
import { GameMode } from "#app/game-mode";
import { globalScene } from "#app/global-scene";
import { Button } from "#enums/buttons";
import { GameModes } from "#enums/game-modes";
import { TextStyle } from "#enums/text-style";
import { UiMode } from "#enums/ui-mode";
// biome-ignore lint/performance/noNamespaceImport: See `src/system/game-data.ts`
import * as Modifier from "#modifiers/modifier";
import type { SessionSaveData } from "#system/game-data";
import type { PokemonData } from "#system/pokemon-data";
import type { OptionSelectConfig } from "#ui/abstract-option-select-ui-handler";
import { MessageUiHandler } from "#ui/message-ui-handler";
import { RunDisplayMode } from "#ui/run-info-ui-handler";
import { addTextObject } from "#ui/text";
@ -15,7 +17,7 @@ import { fixedInt, formatLargeNumber, getPlayTimeString, isNullOrUndefined } fro
import i18next from "i18next";
const SESSION_SLOTS_COUNT = 5;
const SLOTS_ON_SCREEN = 3;
const SLOTS_ON_SCREEN = 2;
export enum SaveSlotUiMode {
LOAD,
@ -33,6 +35,7 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
private uiMode: SaveSlotUiMode;
private saveSlotSelectCallback: SaveSlotSelectCallback | null;
protected manageDataConfig: OptionSelectConfig;
private scrollCursor = 0;
@ -101,6 +104,7 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
processInput(button: Button): boolean {
const ui = this.getUi();
const manageDataOptions: any[] = [];
let success = false;
let error = false;
@ -109,14 +113,115 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
const originalCallback = this.saveSlotSelectCallback;
if (button === Button.ACTION) {
const cursor = this.cursor + this.scrollCursor;
if (this.uiMode === SaveSlotUiMode.LOAD && !this.sessionSlots[cursor].hasData) {
const sessionSlot = this.sessionSlots[cursor];
if (this.uiMode === SaveSlotUiMode.LOAD && !sessionSlot.hasData) {
error = true;
} else {
switch (this.uiMode) {
case SaveSlotUiMode.LOAD:
this.saveSlotSelectCallback = null;
if (!sessionSlot.malformed) {
manageDataOptions.push({
label: i18next.t("menu:loadGame"),
handler: () => {
globalScene.ui.revertMode();
originalCallback?.(cursor);
return true;
},
keepOpen: false,
});
manageDataOptions.push({
label: i18next.t("saveSlotSelectUiHandler:renameRun"),
handler: () => {
globalScene.ui.revertMode();
ui.setOverlayMode(
UiMode.RENAME_RUN,
{
buttonActions: [
(sanitizedName: string) => {
const name = decodeURIComponent(atob(sanitizedName));
globalScene.gameData.renameSession(cursor, name).then(response => {
if (response[0] === false) {
globalScene.reset(true);
} else {
this.clearSessionSlots();
this.cursorObj = null;
this.populateSessionSlots();
this.setScrollCursor(0);
this.setCursor(0);
ui.revertMode();
ui.showText("", 0);
}
});
},
() => {
ui.revertMode();
},
],
},
"",
);
return true;
},
});
}
this.manageDataConfig = {
xOffset: 0,
yOffset: 48,
options: manageDataOptions,
maxOptions: 4,
};
manageDataOptions.push({
label: i18next.t("saveSlotSelectUiHandler:deleteRun"),
handler: () => {
globalScene.ui.revertMode();
ui.showText(i18next.t("saveSlotSelectUiHandler:deleteData"), null, () => {
ui.setOverlayMode(
UiMode.CONFIRM,
() => {
globalScene.gameData.tryClearSession(cursor).then(response => {
if (response[0] === false) {
globalScene.reset(true);
} else {
this.clearSessionSlots();
this.cursorObj = null;
this.populateSessionSlots();
this.setScrollCursor(0);
this.setCursor(0);
ui.revertMode();
ui.showText("", 0);
}
});
},
() => {
ui.revertMode();
ui.showText("", 0);
},
false,
0,
19,
import.meta.env.DEV ? 300 : 2000,
);
});
return true;
},
keepOpen: false,
});
manageDataOptions.push({
label: i18next.t("menuUiHandler:cancel"),
handler: () => {
globalScene.ui.revertMode();
return true;
},
keepOpen: true,
});
ui.setOverlayMode(UiMode.MENU_OPTION_SELECT, this.manageDataConfig);
break;
case SaveSlotUiMode.SAVE: {
const saveAndCallback = () => {
const originalCallback = this.saveSlotSelectCallback;
@ -161,6 +266,7 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
}
} else {
this.saveSlotSelectCallback = null;
ui.showText("", 0);
originalCallback?.(-1);
success = true;
}
@ -267,33 +373,34 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
this.cursorObj = globalScene.add.container(0, 0);
const cursorBox = globalScene.add.nineslice(
0,
0,
15,
"select_cursor_highlight_thick",
undefined,
296,
44,
294,
this.sessionSlots[prevSlotIndex ?? 0]?.saveData?.runNameText ? 50 : 60,
6,
6,
6,
6,
);
const rightArrow = globalScene.add.image(0, 0, "cursor");
rightArrow.setPosition(160, 0);
rightArrow.setPosition(160, 15);
rightArrow.setName("rightArrow");
this.cursorObj.add([cursorBox, rightArrow]);
this.sessionSlotsContainer.add(this.cursorObj);
}
const cursorPosition = cursor + this.scrollCursor;
const cursorIncrement = cursorPosition * 56;
const cursorIncrement = cursorPosition * 76;
if (this.sessionSlots[cursorPosition] && this.cursorObj) {
const hasData = this.sessionSlots[cursorPosition].hasData;
const session = this.sessionSlots[cursorPosition];
const hasData = session.hasData && !session.malformed;
// If the session slot lacks session data, it does not move from its default, central position.
// Only session slots with session data will move leftwards and have a visible arrow.
if (!hasData) {
this.cursorObj.setPosition(151, 26 + cursorIncrement);
this.cursorObj.setPosition(151, 20 + cursorIncrement);
this.sessionSlots[cursorPosition].setPosition(0, cursorIncrement);
} else {
this.cursorObj.setPosition(145, 26 + cursorIncrement);
this.cursorObj.setPosition(145, 20 + cursorIncrement);
this.sessionSlots[cursorPosition].setPosition(-6, cursorIncrement);
}
this.setArrowVisibility(hasData);
@ -311,7 +418,8 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
revertSessionSlot(slotIndex: number): void {
const sessionSlot = this.sessionSlots[slotIndex];
if (sessionSlot) {
sessionSlot.setPosition(0, slotIndex * 56);
const valueHeight = 76;
sessionSlot.setPosition(0, slotIndex * valueHeight);
}
}
@ -340,7 +448,7 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
this.setCursor(this.cursor, prevSlotIndex);
globalScene.tweens.add({
targets: this.sessionSlotsContainer,
y: this.sessionSlotsContainerInitialY - 56 * scrollCursor,
y: this.sessionSlotsContainerInitialY - 76 * scrollCursor,
duration: fixedInt(325),
ease: "Sine.easeInOut",
});
@ -374,12 +482,14 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
class SessionSlot extends Phaser.GameObjects.Container {
public slotId: number;
public hasData: boolean;
/** Indicates the save slot ran into an error while being loaded */
public malformed: boolean;
private slotWindow: Phaser.GameObjects.NineSlice;
private loadingLabel: Phaser.GameObjects.Text;
public saveData: SessionSaveData;
constructor(slotId: number) {
super(globalScene, 0, slotId * 56);
super(globalScene, 0, slotId * 76);
this.slotId = slotId;
@ -387,32 +497,89 @@ class SessionSlot extends Phaser.GameObjects.Container {
}
setup() {
const slotWindow = addWindow(0, 0, 304, 52);
this.add(slotWindow);
this.slotWindow = addWindow(0, 0, 304, 70);
this.add(this.slotWindow);
this.loadingLabel = addTextObject(152, 26, i18next.t("saveSlotSelectUiHandler:loading"), TextStyle.WINDOW);
this.loadingLabel = addTextObject(152, 33, i18next.t("saveSlotSelectUiHandler:loading"), TextStyle.WINDOW);
this.loadingLabel.setOrigin(0.5, 0.5);
this.add(this.loadingLabel);
}
/**
* Generates a name for sessions that don't have a name yet.
* @param data - The {@linkcode SessionSaveData} being checked
* @returns The default name for the given data.
*/
decideFallback(data: SessionSaveData): string {
let fallbackName = `${GameMode.getModeName(data.gameMode)}`;
switch (data.gameMode) {
case GameModes.CLASSIC:
fallbackName += ` (${globalScene.gameData.gameStats.classicSessionsPlayed + 1})`;
break;
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
fallbackName += ` (${globalScene.gameData.gameStats.endlessSessionsPlayed + 1})`;
break;
case GameModes.DAILY: {
const runDay = new Date(data.timestamp).toLocaleDateString();
fallbackName += ` (${runDay})`;
break;
}
case GameModes.CHALLENGE: {
const activeChallenges = data.challenges.filter(c => c.value !== 0);
if (activeChallenges.length === 0) {
break;
}
fallbackName = "";
for (const challenge of activeChallenges.slice(0, 3)) {
if (fallbackName !== "") {
fallbackName += ", ";
}
fallbackName += challenge.toChallenge().getName();
}
if (activeChallenges.length > 3) {
fallbackName += ", ...";
} else if (fallbackName === "") {
// Something went wrong when retrieving the names of the active challenges,
// so fall back to just naming the run "Challenge"
fallbackName = `${GameMode.getModeName(data.gameMode)}`;
}
break;
}
}
return fallbackName;
}
async setupWithData(data: SessionSaveData) {
const hasName = data?.runNameText;
this.remove(this.loadingLabel, true);
if (hasName) {
const nameLabel = addTextObject(8, 5, data.runNameText, TextStyle.WINDOW);
this.add(nameLabel);
} else {
const fallbackName = this.decideFallback(data);
await globalScene.gameData.renameSession(this.slotId, fallbackName);
const nameLabel = addTextObject(8, 5, fallbackName, TextStyle.WINDOW);
this.add(nameLabel);
}
const gameModeLabel = addTextObject(
8,
5,
19,
`${GameMode.getModeName(data.gameMode) || i18next.t("gameMode:unknown")} - ${i18next.t("saveSlotSelectUiHandler:wave")} ${data.waveIndex}`,
TextStyle.WINDOW,
);
this.add(gameModeLabel);
const timestampLabel = addTextObject(8, 19, new Date(data.timestamp).toLocaleString(), TextStyle.WINDOW);
const timestampLabel = addTextObject(8, 33, new Date(data.timestamp).toLocaleString(), TextStyle.WINDOW);
this.add(timestampLabel);
const playTimeLabel = addTextObject(8, 33, getPlayTimeString(data.playTime), TextStyle.WINDOW);
const playTimeLabel = addTextObject(8, 47, getPlayTimeString(data.playTime), TextStyle.WINDOW);
this.add(playTimeLabel);
const pokemonIconsContainer = globalScene.add.container(144, 4);
const pokemonIconsContainer = globalScene.add.container(144, 16);
data.party.forEach((p: PokemonData, i: number) => {
const iconContainer = globalScene.add.container(26 * i, 0);
iconContainer.setScale(0.75);
@ -427,13 +594,9 @@ class SessionSlot extends Phaser.GameObjects.Container {
TextStyle.PARTY,
{ fontSize: "54px", color: "#f8f8f8" },
);
text.setShadow(0, 0, undefined);
text.setStroke("#424242", 14);
text.setOrigin(1, 0);
iconContainer.add(icon);
iconContainer.add(text);
text.setShadow(0, 0, undefined).setStroke("#424242", 14).setOrigin(1, 0);
iconContainer.add([icon, text]);
pokemonIconsContainer.add(iconContainer);
pokemon.destroy();
@ -441,7 +604,7 @@ class SessionSlot extends Phaser.GameObjects.Container {
this.add(pokemonIconsContainer);
const modifierIconsContainer = globalScene.add.container(148, 30);
const modifierIconsContainer = globalScene.add.container(148, 38);
modifierIconsContainer.setScale(0.5);
let visibleModifierIndex = 0;
for (const m of data.modifiers) {
@ -464,20 +627,31 @@ class SessionSlot extends Phaser.GameObjects.Container {
load(): Promise<boolean> {
return new Promise<boolean>(resolve => {
globalScene.gameData.getSession(this.slotId).then(async sessionData => {
globalScene.gameData
.getSession(this.slotId)
.then(async sessionData => {
// Ignore the results if the view was exited
if (!this.active) {
return;
}
this.hasData = !!sessionData;
if (!sessionData) {
this.hasData = false;
this.loadingLabel.setText(i18next.t("saveSlotSelectUiHandler:empty"));
resolve(false);
return;
}
this.hasData = true;
this.saveData = sessionData;
await this.setupWithData(sessionData);
this.setupWithData(sessionData);
resolve(true);
})
.catch(e => {
if (!this.active) {
return;
}
console.warn(`Failed to load session slot #${this.slotId}:`, e);
this.loadingLabel.setText(i18next.t("menu:failedToLoadSession"));
this.hasData = true;
this.malformed = true;
resolve(true);
});
});

View File

@ -31,7 +31,7 @@ export class TestDialogueUiHandler extends FormModalUiHandler {
// we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key
// Return in the format expected by i18next
return middleKey ? `${topKey}:${middleKey.map(m => m).join(".")}.${t}` : `${topKey}:${t}`;
return middleKey ? `${topKey}:${middleKey.join(".")}.${t}` : `${topKey}:${t}`;
}
})
.filter(t => t);

View File

@ -60,6 +60,7 @@ import { addWindow } from "#ui/ui-theme";
import { UnavailableModalUiHandler } from "#ui/unavailable-modal-ui-handler";
import { executeIf } from "#utils/common";
import i18next from "i18next";
import { RenameRunFormUiHandler } from "./rename-run-ui-handler";
const transitionModes = [
UiMode.SAVE_SLOT,
@ -98,6 +99,7 @@ const noTransitionModes = [
UiMode.SESSION_RELOAD,
UiMode.UNAVAILABLE,
UiMode.RENAME_POKEMON,
UiMode.RENAME_RUN,
UiMode.TEST_DIALOGUE,
UiMode.AUTO_COMPLETE,
UiMode.ADMIN,
@ -168,6 +170,7 @@ export class UI extends Phaser.GameObjects.Container {
new UnavailableModalUiHandler(),
new GameChallengesUiHandler(),
new RenameFormUiHandler(),
new RenameRunFormUiHandler(),
new RunHistoryUiHandler(),
new RunInfoUiHandler(),
new TestDialogueUiHandler(UiMode.TEST_DIALOGUE),

View File

@ -88,6 +88,7 @@ describe("Abilities - Illusion", () => {
expect(game.field.getPlayerPokemon().summonData.illusion).toBeFalsy();
});
// TODO: This doesn't actually check that the ai calls the function this way... useless test
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
game.override.enemyMoveset([MoveId.FLAMETHROWER, MoveId.PSYCHIC, MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
@ -97,22 +98,16 @@ describe("Abilities - Illusion", () => {
const flameThrower = enemy.getMoveset()[0]!.getMove();
const psychic = enemy.getMoveset()[1]!.getMove();
const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(
flameThrower.type,
enemy,
undefined,
undefined,
flameThrower,
true,
);
const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(
psychic.type,
enemy,
undefined,
undefined,
psychic,
true,
);
const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(flameThrower.type, {
source: enemy,
move: flameThrower,
useIllusion: true,
});
const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(psychic.type, {
source: enemy,
move: psychic,
useIllusion: true,
});
expect(psychicEffectiveness).above(flameThrowerEffectiveness);
});

View File

@ -1,6 +1,7 @@
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
@ -113,4 +114,18 @@ describe("Abilities - Tera Shell", () => {
}
expect(spy).toHaveReturnedTimes(2);
});
it("should overwrite Freeze-Dry", async () => {
await game.classicMode.startBattle([SpeciesId.TERAPAGOS]);
const terapagos = game.field.getPlayerPokemon();
terapagos.summonData.types = [PokemonType.WATER];
const spy = vi.spyOn(terapagos, "getMoveEffectiveness");
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.FREEZE_DRY);
await game.toEndOfTurn();
expect(spy).toHaveLastReturnedWith(0.5);
});
});

View File

@ -42,7 +42,7 @@ describe("Weather - Strong Winds", () => {
game.move.select(MoveId.THUNDERBOLT);
await game.phaseInterceptor.to(TurnStartPhase);
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(0.5);
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, { source: pikachu })).toBe(0.5);
});
it("electric type move is neutral for flying type pokemon", async () => {
@ -53,7 +53,7 @@ describe("Weather - Strong Winds", () => {
game.move.select(MoveId.THUNDERBOLT);
await game.phaseInterceptor.to(TurnStartPhase);
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(1);
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, { source: pikachu })).toBe(1);
});
it("ice type move is neutral for flying type pokemon", async () => {
@ -64,7 +64,7 @@ describe("Weather - Strong Winds", () => {
game.move.select(MoveId.ICE_BEAM);
await game.phaseInterceptor.to(TurnStartPhase);
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ICE_BEAM].type, pikachu)).toBe(1);
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ICE_BEAM].type, { source: pikachu })).toBe(1);
});
it("rock type move is neutral for flying type pokemon", async () => {
@ -75,7 +75,7 @@ describe("Weather - Strong Winds", () => {
game.move.select(MoveId.ROCK_SLIDE);
await game.phaseInterceptor.to(TurnStartPhase);
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ROCK_SLIDE].type, pikachu)).toBe(1);
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ROCK_SLIDE].type, { source: pikachu })).toBe(1);
});
it("weather goes away when last trainer pokemon dies to indirect damage", async () => {

View File

@ -106,21 +106,6 @@ describe("Inverse Battle", () => {
expect(currentHp).toBeGreaterThan((maxHp * 31) / 32 - 1);
});
it("Freeze Dry is 2x effective against Water Type like other Ice type Move - Freeze Dry against Squirtle", async () => {
game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.SQUIRTLE);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("Water Absorb should heal against water moves - Water Absorb against Water gun", async () => {
game.override.moveset([MoveId.WATER_GUN]).enemyAbility(AbilityId.WATER_ABSORB);
@ -164,6 +149,7 @@ describe("Inverse Battle", () => {
expect(enemy.status?.effect).not.toBe(StatusEffect.PARALYSIS);
});
// TODO: These should belong to their respective moves' test files, not the inverse battle mechanic itself
it("Ground type is not immune to Thunder Wave - Thunder Wave against Sandshrew", async () => {
game.override.moveset([MoveId.THUNDER_WAVE]).enemySpecies(SpeciesId.SANDSHREW);
@ -202,21 +188,6 @@ describe("Inverse Battle", () => {
expect(player.getTypes()[0]).toBe(PokemonType.DRAGON);
});
it("Flying Press should be 0.25x effective against Grass + Dark Type - Flying Press against Meowscarada", async () => {
game.override.moveset([MoveId.FLYING_PRESS]).enemySpecies(SpeciesId.MEOWSCARADA);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FLYING_PRESS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
});
it("Scrappy ability has no effect - Tackle against Ghost Type still 2x effective with Scrappy", async () => {
game.override.moveset([MoveId.TACKLE]).ability(AbilityId.SCRAPPY).enemySpecies(SpeciesId.GASTLY);

View File

@ -0,0 +1,131 @@
import { allAbilities, allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Challenges } from "#enums/challenges";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import type { EnemyPokemon, PlayerPokemon } from "#field/pokemon";
import { GameManager } from "#test/test-utils/game-manager";
import { getEnumValues } from "#utils/enums";
import { toTitleCase } from "#utils/strings";
import Phaser from "phaser";
import { afterAll, afterEach, beforeAll, describe, expect, it } from "vitest";
describe.sequential("Move - Flying Press", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let hawlucha: PlayerPokemon;
let enemy: EnemyPokemon;
beforeAll(async () => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.HAWLUCHA]);
hawlucha = game.field.getPlayerPokemon();
enemy = game.field.getEnemyPokemon();
});
afterAll(() => {
game.phaseInterceptor.restoreOg();
});
// Reset temp data after each test
afterEach(() => {
hawlucha.resetSummonData();
enemy.resetSummonData();
});
const pokemonTypes = getEnumValues(PokemonType);
function checkEffForAllTypes(primaryType: PokemonType) {
for (const type of pokemonTypes) {
enemy.summonData.types = [type];
const primaryEff = enemy.getAttackTypeEffectiveness(primaryType, { source: hawlucha });
const flyingEff = enemy.getAttackTypeEffectiveness(PokemonType.FLYING, { source: hawlucha });
const flyingPressEff = enemy.getAttackTypeEffectiveness(hawlucha.getMoveType(allMoves[MoveId.FLYING_PRESS]), {
source: hawlucha,
move: allMoves[MoveId.FLYING_PRESS],
});
expect
.soft(
flyingPressEff,
`Flying Press effectiveness against ${toTitleCase(PokemonType[type])} was incorrect!` +
`\nExpected: ${flyingPressEff},` +
`\nActual: ${primaryEff * flyingEff} (=${primaryEff} * ${flyingEff})`,
)
.toBe(primaryEff * flyingEff);
}
}
describe("Normal -", () => {
it("should deal damage as a Fighting/Flying type move by default", async () => {
checkEffForAllTypes(PokemonType.FIGHTING);
});
it("should deal damage as an Electric/Flying type move when Electrify is active", async () => {
hawlucha.addTag(BattlerTagType.ELECTRIFIED);
checkEffForAllTypes(PokemonType.ELECTRIC);
});
it("should deal damage as a Normal/Flying type move when Normalize is active", async () => {
hawlucha.setTempAbility(allAbilities[AbilityId.NORMALIZE]);
checkEffForAllTypes(PokemonType.NORMAL);
});
it("should deal 8x damage against a Normal/Ice type with Grass added", () => {
enemy.summonData.types = [PokemonType.NORMAL, PokemonType.ICE];
enemy.summonData.addedType = PokemonType.GRASS;
const moveType = hawlucha.getMoveType(allMoves[MoveId.FLYING_PRESS]);
const flyingPressEff = enemy.getAttackTypeEffectiveness(moveType, {
source: hawlucha,
move: allMoves[MoveId.FLYING_PRESS],
});
expect(flyingPressEff).toBe(8);
});
});
describe("Inverse Battle -", () => {
beforeAll(() => {
game.challengeMode.overrideGameWithChallenges(Challenges.INVERSE_BATTLE, 1, 1);
});
it("should deal damage as a Fighting/Flying type move by default", async () => {
checkEffForAllTypes(PokemonType.FIGHTING);
});
it("should deal damage as an Electric/Flying type move when Electrify is active", async () => {
hawlucha.addTag(BattlerTagType.ELECTRIFIED);
checkEffForAllTypes(PokemonType.ELECTRIC);
});
it("should deal damage as a Normal/Flying type move when Normalize is active", async () => {
hawlucha.setTempAbility(allAbilities[AbilityId.NORMALIZE]);
checkEffForAllTypes(PokemonType.NORMAL);
});
it("should deal 0.125x damage against a Normal/Ice type with Grass added", () => {
enemy.summonData.types = [PokemonType.NORMAL, PokemonType.ICE];
enemy.summonData.addedType = PokemonType.GRASS;
const moveType = hawlucha.getMoveType(allMoves[MoveId.FLYING_PRESS]);
const flyingPressEff = enemy.getAttackTypeEffectiveness(moveType, {
source: hawlucha,
move: allMoves[MoveId.FLYING_PRESS],
});
expect(flyingPressEff).toBe(0.125);
});
});
});

View File

@ -1,330 +1,140 @@
import { allMoves } from "#data/data-lists";
import type { TypeDamageMultiplier } from "#data/type";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Challenges } from "#enums/challenges";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import type { EnemyPokemon, PlayerPokemon } from "#field/pokemon";
import { GameManager } from "#test/test-utils/game-manager";
import { stringifyEnumArray } from "#test/test-utils/string-utils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterAll, afterEach, beforeAll, describe, expect, it } from "vitest";
describe("Moves - Freeze-Dry", () => {
type typesArray = [PokemonType] | [PokemonType, PokemonType] | [PokemonType, PokemonType, PokemonType];
describe.sequential("Move - Freeze-Dry", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
let feebas: PlayerPokemon;
let enemy: EnemyPokemon;
beforeAll(async () => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.starterSpecies(SpeciesId.FEEBAS)
.ability(AbilityId.BALL_FETCH)
.moveset([MoveId.FREEZE_DRY, MoveId.FORESTS_CURSE, MoveId.SOAK]);
.ability(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
feebas = game.field.getPlayerPokemon();
enemy = game.field.getEnemyPokemon();
});
it("should deal 2x damage to pure water types", async () => {
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
// Reset temp data after each test
afterEach(() => {
feebas.resetSummonData();
enemy.resetSummonData();
enemy.isTerastallized = false;
});
it("should deal 4x damage to water/flying types", async () => {
game.override.enemySpecies(SpeciesId.WINGULL);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
it("should deal 1x damage to water/fire types", async () => {
game.override.enemySpecies(SpeciesId.VOLCANION);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
afterAll(() => {
game.phaseInterceptor.restoreOg();
});
/**
* Freeze drys forced super effectiveness should overwrite wonder guard
* Check that Freeze-Dry is the given effectiveness against the given type.
* @param types - The base {@linkcode PokemonType}s to set; will populate `addedType` if above 3
* @param multi - The expected {@linkcode TypeDamageMultiplier}
*/
function expectEffectiveness(types: typesArray, multi: TypeDamageMultiplier): void {
enemy.summonData.types = types.slice(0, 2);
if (types[2] !== undefined) {
enemy.summonData.addedType = types[2];
}
const moveType = feebas.getMoveType(allMoves[MoveId.FREEZE_DRY]);
const eff = enemy.getAttackTypeEffectiveness(moveType, { source: feebas, move: allMoves[MoveId.FREEZE_DRY] });
expect(
eff,
`Freeze-dry effectiveness against ${stringifyEnumArray(PokemonType, types)} was ${eff} instead of ${multi}!`,
).toBe(multi);
}
describe("Normal -", () => {
it.each<{ name: string; types: typesArray; eff: TypeDamageMultiplier }>([
{ name: "Pure Water", types: [PokemonType.WATER], eff: 2 },
{ name: "Water/Ground", types: [PokemonType.WATER, PokemonType.GROUND], eff: 4 },
{ name: "Water/Flying/Grass", types: [PokemonType.WATER, PokemonType.FLYING, PokemonType.GRASS], eff: 8 },
{ name: "Water/Fire", types: [PokemonType.WATER, PokemonType.FIRE], eff: 1 },
])("should be $effx effective against a $name-type opponent", ({ types, eff }) => {
expectEffectiveness(types, eff);
});
it("should deal 2x dmg against soaked wonder guard target", async () => {
game.override
.enemySpecies(SpeciesId.SHEDINJA)
.enemyMoveset(MoveId.SPLASH)
.starterSpecies(SpeciesId.MAGIKARP)
.moveset([MoveId.SOAK, MoveId.FREEZE_DRY]);
await game.classicMode.startBattle();
game.field.mockAbility(enemy, AbilityId.WONDER_GUARD);
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.SOAK);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
game.move.select(MoveId.FREEZE_DRY);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expectEffectiveness([PokemonType.WATER], 2);
});
it("should deal 8x damage to water/ground/grass type under Forest's Curse", async () => {
game.override.enemySpecies(SpeciesId.QUAGSIRE);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FORESTS_CURSE);
await game.toNextTurn();
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(8);
});
it("should deal 2x damage to steel type terastallized into water", async () => {
game.override.enemySpecies(SpeciesId.SKARMORY);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
it("should consider the target's Tera Type", async () => {
// Steel type terastallized into Water; 2x
enemy.teraType = PokemonType.WATER;
enemy.isTerastallized = true;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expectEffectiveness([PokemonType.STEEL], 2);
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
// Water type terastallized into steel; 0.5x
enemy.teraType = PokemonType.STEEL;
expectEffectiveness([PokemonType.WATER], 2);
});
it("should deal 0.5x damage to water type terastallized into fire", async () => {
game.override.enemySpecies(SpeciesId.PELIPPER);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
enemy.teraType = PokemonType.FIRE;
enemy.isTerastallized = true;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
it.each<{ name: string; types: typesArray; eff: TypeDamageMultiplier }>([
{ name: "Pure Water", types: [PokemonType.WATER], eff: 2 },
{ name: "Water/Ghost", types: [PokemonType.WATER, PokemonType.GHOST], eff: 0 },
])("should be $effx effective against a $name-type opponent with Normalize", ({ types, eff }) => {
game.field.mockAbility(feebas, AbilityId.NORMALIZE);
expectEffectiveness(types, eff);
});
it("should deal 0.5x damage to water type Terapagos with Tera Shell", async () => {
game.override.enemySpecies(SpeciesId.TERAPAGOS).enemyAbility(AbilityId.TERA_SHELL);
await game.classicMode.startBattle();
it("should not stack with Electrify", async () => {
feebas.addTag(BattlerTagType.ELECTRIFIED);
expect(feebas.getMoveType(allMoves[MoveId.FREEZE_DRY])).toBe(PokemonType.ELECTRIC);
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.SOAK);
await game.toNextTurn();
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
});
it("should deal 2x damage to water type under Normalize", async () => {
game.override.ability(AbilityId.NORMALIZE);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
});
it("should deal 0.25x damage to rock/steel type under Normalize", async () => {
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.SHIELDON);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
});
it("should deal 0x damage to water/ghost type under Normalize", async () => {
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.JELLICENT);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
});
it("should deal 2x damage to water type under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
});
it("should deal 4x damage to water/flying type under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
it("should deal 0x damage to water/ground type under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.BARBOACH);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
});
it("should deal 0.25x damage to Grass/Dragon type under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.FLAPPLE);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
});
it("should deal 2x damage to Water type during inverse battle", async () => {
game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP);
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("should deal 2x damage to Water type during inverse battle under Normalize", async () => {
game.override.moveset([MoveId.FREEZE_DRY]).ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.MAGIKARP);
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("should deal 2x damage to Water type during inverse battle under Electrify", async () => {
game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.ELECTRIFY]);
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("should deal 1x damage to water/flying type during inverse battle under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS);
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
expectEffectiveness([PokemonType.WATER], 2);
});
});
describe("Inverse Battle -", () => {
beforeAll(() => {
game.challengeMode.overrideGameWithChallenges(Challenges.INVERSE_BATTLE, 1, 1);
});
it("should deal 2x damage to Water type", async () => {
expectEffectiveness([PokemonType.WATER], 2);
});
it("should deal 2x damage to Water type under Normalize", async () => {
game.field.mockAbility(feebas, AbilityId.NORMALIZE);
expectEffectiveness([PokemonType.WATER], 2);
});
it("should still deal 2x damage to Water type under Electrify", async () => {
feebas.addTag(BattlerTagType.ELECTRIFIED);
expectEffectiveness([PokemonType.WATER], 2);
});
it("should deal 1x damage to Water/Flying type under Electrify", async () => {
feebas.addTag(BattlerTagType.ELECTRIFIED);
expectEffectiveness([PokemonType.WATER, PokemonType.FLYING], 1);
});
});
});

View File

@ -32,16 +32,25 @@ describe("Moves - Synchronoise", () => {
.enemyMoveset(MoveId.SPLASH);
});
it("should consider the user's tera type if it is terastallized", async () => {
// TODO: Write test
it.todo("should affect all opponents that share a type with the user");
it("should consider the user's Tera Type if it is Terastallized", async () => {
await game.classicMode.startBattle([SpeciesId.BIDOOF]);
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
// force the player to be terastallized
playerPokemon.teraType = PokemonType.WATER;
playerPokemon.isTerastallized = true;
game.move.select(MoveId.SYNCHRONOISE);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
game.move.selectWithTera(MoveId.SYNCHRONOISE);
await game.toEndOfTurn();
expect(enemyPokemon).not.toHaveFullHp();
});
// TODO: Write test
it.todo("should fail if no opponents share a type with the user");
// TODO: Write test
it.todo("should fail if the user is typeless");
});

View File

@ -112,7 +112,7 @@ describe("Weird Dream - Mystery Encounter", () => {
it("should transform the new party into new species, 2 at +90/+110, the rest at +40/50 BST", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.WEIRD_DREAM, defaultParty);
const pokemonPrior = scene.getPlayerParty().map(pokemon => pokemon);
const pokemonPrior = scene.getPlayerParty().slice();
const bstsPrior = pokemonPrior.map(species => species.getSpeciesForm().getBaseStatTotal());
await runMysteryEncounterToEnd(game, 1);

View File

@ -0,0 +1,82 @@
import * as account from "#app/account";
import * as bypassLoginModule from "#app/global-vars/bypass-login";
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import type { SessionSaveData } from "#app/system/game-data";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("System - Rename Run", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
describe("renameSession", () => {
beforeEach(() => {
vi.spyOn(bypassLoginModule, "bypassLogin", "get").mockReturnValue(false);
vi.spyOn(account, "updateUserInfo").mockImplementation(async () => [true, 1]);
});
it("should return false if slotId < 0", async () => {
const result = await game.scene.gameData.renameSession(-1, "Named Run");
expect(result).toEqual(false);
});
it("should return false if getSession returns null", async () => {
vi.spyOn(game.scene.gameData, "getSession").mockResolvedValue(null as unknown as SessionSaveData);
const result = await game.scene.gameData.renameSession(-1, "Named Run");
expect(result).toEqual(false);
});
it("should return true if bypassLogin is true", async () => {
vi.spyOn(bypassLoginModule, "bypassLogin", "get").mockReturnValue(true);
vi.spyOn(game.scene.gameData, "getSession").mockResolvedValue({} as SessionSaveData);
const result = await game.scene.gameData.renameSession(0, "Named Run");
expect(result).toEqual(true);
});
it("should return false if api returns error", async () => {
vi.spyOn(game.scene.gameData, "getSession").mockResolvedValue({} as SessionSaveData);
vi.spyOn(pokerogueApi.savedata.session, "update").mockResolvedValue("Unknown Error!");
const result = await game.scene.gameData.renameSession(0, "Named Run");
expect(result).toEqual(false);
});
it("should return true if api is succesfull", async () => {
vi.spyOn(game.scene.gameData, "getSession").mockResolvedValue({} as SessionSaveData);
vi.spyOn(pokerogueApi.savedata.session, "update").mockResolvedValue("");
const result = await game.scene.gameData.renameSession(0, "Named Run");
expect(result).toEqual(true);
expect(account.updateUserInfo).toHaveBeenCalled();
});
});
});

View File

@ -12,6 +12,8 @@ import { generateStarter } from "#test/test-utils/game-manager-utils";
import { GameManagerHelper } from "#test/test-utils/helpers/game-manager-helper";
import { copyChallenge } from "data/challenge";
type challengeStub = { id: Challenges; value: number; severity: number };
/**
* Helper to handle Challenge mode specifics
*/
@ -33,8 +35,9 @@ export class ChallengeModeHelper extends GameManagerHelper {
* Runs the Challenge game to the summon phase.
* @param gameMode - Optional game mode to set.
* @returns A promise that resolves when the summon phase is reached.
* @todo this duplicates nearly all its code with the classic mode variant...
*/
async runToSummon(species?: SpeciesId[]) {
private async runToSummon(species?: SpeciesId[]) {
await this.game.runToTitle();
if (this.game.override.disableShinies) {
@ -88,4 +91,26 @@ export class ChallengeModeHelper extends GameManagerHelper {
await this.game.phaseInterceptor.to(CommandPhase);
console.log("==================[New Turn]==================");
}
/**
* Override an already-started game with the given challenges.
* @param id - The challenge id
* @param value - The challenge value
* @param severity - The challenge severity
* @todo Make severity optional for challenges that do not require it
*/
public overrideGameWithChallenges(id: Challenges, value: number, severity: number): void;
/**
* Override an already-started game with the given challenges.
* @param challenges - One or more challenges to set.
*/
public overrideGameWithChallenges(challenges: challengeStub[]): void;
public overrideGameWithChallenges(challenges: challengeStub[] | Challenges, value?: number, severity?: number): void {
if (typeof challenges !== "object") {
challenges = [{ id: challenges, value: value!, severity: severity! }];
}
for (const challenge of challenges) {
this.game.scene.gameMode.setChallengeValue(challenge.id, challenge.value, challenge.severity);
}
}
}

View File

@ -18,7 +18,7 @@ export class DailyModeHelper extends GameManagerHelper {
* @returns A promise that resolves when the summon phase is reached.
* @remarks Please do not use for starting normal battles - use {@linkcode startBattle} instead
*/
async runToSummon(): Promise<void> {
private async runToSummon(): Promise<void> {
await this.game.runToTitle();
if (this.game.override.disableShinies) {