Added overrideGameWithChallenges

This commit is contained in:
Bertie690 2025-08-09 13:44:28 -04:00
parent 216018b409
commit 13a4b99072
8 changed files with 198 additions and 351 deletions

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@ -61,15 +61,24 @@ export class GameMode implements GameModeConfig {
/**
* Enables challenges if they are disabled and sets the specified challenge's value
* @param challenge The challenge to set
* @param value The value to give the challenge. Impact depends on the specific challenge
* @param challenge - The challenge to set
* @param value - The value to give the challenge. Impact depends on the specific challenge
* @param severity - If provided, will override the given severity amount. Unused if `challenge` does not use severity
* @todo Add severity support to daily mode challenge setting
*/
setChallengeValue(challenge: Challenges, value: number) {
setChallengeValue(challenge: Challenges, value: number, severity?: number) {
if (!this.isChallenge) {
this.isChallenge = true;
this.challenges = allChallenges.map(c => copyChallenge(c));
}
this.challenges.filter((chal: Challenge) => chal.id === challenge).map((chal: Challenge) => (chal.value = value));
this.challenges
.filter((chal: Challenge) => chal.id === challenge)
.forEach(chal => {
chal.value = value;
if (chal.hasSeverity()) {
chal.severity = severity ?? chal.severity;
}
});
}
/**

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@ -1,6 +1,7 @@
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
@ -113,4 +114,18 @@ describe("Abilities - Tera Shell", () => {
}
expect(spy).toHaveReturnedTimes(2);
});
it("should overwrite Freeze-Dry", async () => {
await game.classicMode.startBattle([SpeciesId.TERAPAGOS]);
const terapagos = game.field.getPlayerPokemon();
terapagos.summonData.types = [PokemonType.WATER];
const spy = vi.spyOn(terapagos, "getMoveEffectiveness");
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.FREEZE_DRY);
await game.toEndOfTurn();
expect(spy).toHaveLastReturnedWith(0.5);
});
});

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@ -106,21 +106,6 @@ describe("Inverse Battle", () => {
expect(currentHp).toBeGreaterThan((maxHp * 31) / 32 - 1);
});
it("Freeze Dry is 2x effective against Water Type like other Ice type Move - Freeze Dry against Squirtle", async () => {
game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.SQUIRTLE);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("Water Absorb should heal against water moves - Water Absorb against Water gun", async () => {
game.override.moveset([MoveId.WATER_GUN]).enemyAbility(AbilityId.WATER_ABSORB);
@ -164,6 +149,7 @@ describe("Inverse Battle", () => {
expect(enemy.status?.effect).not.toBe(StatusEffect.PARALYSIS);
});
// TODO: These should belong to their respective moves' test files, not the inverse battle mechanic itself
it("Ground type is not immune to Thunder Wave - Thunder Wave against Sandshrew", async () => {
game.override.moveset([MoveId.THUNDER_WAVE]).enemySpecies(SpeciesId.SANDSHREW);
@ -202,21 +188,6 @@ describe("Inverse Battle", () => {
expect(player.getTypes()[0]).toBe(PokemonType.DRAGON);
});
it("Flying Press should be 0.25x effective against Grass + Dark Type - Flying Press against Meowscarada", async () => {
game.override.moveset([MoveId.FLYING_PRESS]).enemySpecies(SpeciesId.MEOWSCARADA);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FLYING_PRESS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
});
it("Scrappy ability has no effect - Tackle against Ghost Type still 2x effective with Scrappy", async () => {
game.override.moveset([MoveId.TACKLE]).ability(AbilityId.SCRAPPY).enemySpecies(SpeciesId.GASTLY);

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@ -5,7 +5,7 @@ import { Challenges } from "#enums/challenges";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import type { PlayerPokemon } from "#field/pokemon";
import type { EnemyPokemon, PlayerPokemon } from "#field/pokemon";
import { GameManager } from "#test/test-utils/game-manager";
import { getEnumValues } from "#utils/enums";
import { toTitleCase } from "#utils/strings";
@ -16,6 +16,7 @@ describe.sequential("Move - Flying Press", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let hawlucha: PlayerPokemon;
let enemy: EnemyPokemon;
beforeAll(async () => {
phaserGame = new Phaser.Game({
@ -26,32 +27,29 @@ describe.sequential("Move - Flying Press", () => {
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.HAWLUCHA]);
hawlucha = game.field.getPlayerPokemon();
enemy = game.field.getEnemyPokemon();
});
afterAll(() => {
game.phaseInterceptor.restoreOg();
});
// Reset temporary summon data overrides to reset effects
// Reset temp data after each test
afterEach(() => {
hawlucha.resetSummonData();
expect(hawlucha).not.toHaveBattlerTag(BattlerTagType.ELECTRIFIED);
expect(hawlucha.hasAbility(AbilityId.NORMALIZE)).toBe(false);
enemy.resetSummonData();
});
const pokemonTypes = getEnumValues(PokemonType);
function checkEffForAllTypes(primaryType: PokemonType) {
const enemy = game.field.getEnemyPokemon();
for (const type of pokemonTypes) {
enemy.summonData.types = [type];
const primaryEff = enemy.getAttackTypeEffectiveness(primaryType, { source: hawlucha });
@ -71,7 +69,7 @@ describe.sequential("Move - Flying Press", () => {
}
}
describe("Normal", () => {
describe("Normal -", () => {
it("should deal damage as a Fighting/Flying type move by default", async () => {
checkEffForAllTypes(PokemonType.FIGHTING);
});
@ -85,12 +83,25 @@ describe.sequential("Move - Flying Press", () => {
hawlucha.setTempAbility(allAbilities[AbilityId.NORMALIZE]);
checkEffForAllTypes(PokemonType.NORMAL);
});
it("should deal 8x damage against a Normal/Ice type with Grass added", () => {
enemy.summonData.types = [PokemonType.NORMAL, PokemonType.ICE];
enemy.summonData.addedType = PokemonType.GRASS;
const moveType = hawlucha.getMoveType(allMoves[MoveId.FLYING_PRESS]);
const flyingPressEff = enemy.getAttackTypeEffectiveness(moveType, {
source: hawlucha,
move: allMoves[MoveId.FLYING_PRESS],
});
expect(flyingPressEff).toBe(8);
});
});
describe("Inverse", () => {
describe("Inverse Battle -", () => {
beforeAll(() => {
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
game.challengeMode.overrideGameWithChallenges(Challenges.INVERSE_BATTLE, 1, 1);
});
it("should deal damage as a Fighting/Flying type move by default", async () => {
checkEffForAllTypes(PokemonType.FIGHTING);
});
@ -107,10 +118,7 @@ describe.sequential("Move - Flying Press", () => {
});
it("should deal 2x to Wonder Guard Shedinja under Electrify", () => {
const enemy = game.field.getEnemyPokemon();
game.field.mockAbility(enemy, AbilityId.WONDER_GUARD);
enemy.resetSummonData();
hawlucha.addTag(BattlerTagType.ELECTRIFIED);
const flyingPressEff = enemy.getAttackTypeEffectiveness(hawlucha.getMoveType(allMoves[MoveId.FLYING_PRESS]), {

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@ -1,330 +1,140 @@
import { allMoves } from "#data/data-lists";
import type { TypeDamageMultiplier } from "#data/type";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Challenges } from "#enums/challenges";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import type { EnemyPokemon, PlayerPokemon } from "#field/pokemon";
import { GameManager } from "#test/test-utils/game-manager";
import { stringifyEnumArray } from "#test/test-utils/string-utils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterAll, afterEach, beforeAll, describe, expect, it } from "vitest";
describe("Moves - Freeze-Dry", () => {
type typesArray = [PokemonType] | [PokemonType, PokemonType] | [PokemonType, PokemonType, PokemonType];
describe.sequential("Move - Freeze-Dry", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
let feebas: PlayerPokemon;
let enemy: EnemyPokemon;
beforeAll(async () => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.starterSpecies(SpeciesId.FEEBAS)
.ability(AbilityId.BALL_FETCH)
.moveset([MoveId.FREEZE_DRY, MoveId.FORESTS_CURSE, MoveId.SOAK]);
.ability(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
feebas = game.field.getPlayerPokemon();
enemy = game.field.getEnemyPokemon();
});
it("should deal 2x damage to pure water types", async () => {
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
// Reset temp data after each test
afterEach(() => {
feebas.resetSummonData();
enemy.resetSummonData();
enemy.isTerastallized = false;
});
it("should deal 4x damage to water/flying types", async () => {
game.override.enemySpecies(SpeciesId.WINGULL);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
it("should deal 1x damage to water/fire types", async () => {
game.override.enemySpecies(SpeciesId.VOLCANION);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
afterAll(() => {
game.phaseInterceptor.restoreOg();
});
/**
* Freeze drys forced super effectiveness should overwrite wonder guard
* Check that Freeze-Dry is the given effectiveness against the given type.
* @param types - The base {@linkcode PokemonType}s to set; will populate `addedType` if above 3
* @param multi - The expected {@linkcode TypeDamageMultiplier}
*/
it("should deal 2x dmg against soaked wonder guard target", async () => {
game.override
.enemySpecies(SpeciesId.SHEDINJA)
.enemyMoveset(MoveId.SPLASH)
.starterSpecies(SpeciesId.MAGIKARP)
.moveset([MoveId.SOAK, MoveId.FREEZE_DRY]);
await game.classicMode.startBattle();
function expectEffectiveness(types: typesArray, multi: TypeDamageMultiplier): void {
enemy.summonData.types = types.slice(0, 2);
if (types[2] !== undefined) {
enemy.summonData.addedType = types[2];
}
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
const moveType = feebas.getMoveType(allMoves[MoveId.FREEZE_DRY]);
const eff = enemy.getAttackTypeEffectiveness(moveType, { source: feebas, move: allMoves[MoveId.FREEZE_DRY] });
expect(
eff,
`Freeze-dry effectiveness against ${stringifyEnumArray(PokemonType, types)} was ${eff} instead of ${multi}!`,
).toBe(multi);
}
game.move.select(MoveId.SOAK);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
describe("Normal -", () => {
it.each<{ name: string; types: typesArray; eff: TypeDamageMultiplier }>([
{ name: "Pure Water", types: [PokemonType.WATER], eff: 2 },
{ name: "Water/Ground", types: [PokemonType.WATER, PokemonType.GROUND], eff: 4 },
{ name: "Water/Flying/Grass", types: [PokemonType.WATER, PokemonType.FLYING, PokemonType.GRASS], eff: 8 },
{ name: "Water/Fire", types: [PokemonType.WATER, PokemonType.FIRE], eff: 1 },
])("should be $effx effective against a $name-type opponent", ({ types, eff }) => {
expectEffectiveness(types, eff);
});
game.move.select(MoveId.FREEZE_DRY);
await game.phaseInterceptor.to("MoveEffectPhase");
it("should deal 2x dmg against soaked wonder guard target", async () => {
game.field.mockAbility(enemy, AbilityId.WONDER_GUARD);
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expectEffectiveness([PokemonType.WATER], 2);
});
it("should consider the target's Tera Type", async () => {
// Steel type terastallized into Water; 2x
enemy.teraType = PokemonType.WATER;
enemy.isTerastallized = true;
expectEffectiveness([PokemonType.STEEL], 2);
// Water type terastallized into steel; 0.5x
enemy.teraType = PokemonType.STEEL;
expectEffectiveness([PokemonType.WATER], 2);
});
it.each<{ name: string; types: typesArray; eff: TypeDamageMultiplier }>([
{ name: "Pure Water", types: [PokemonType.WATER], eff: 2 },
{ name: "Water/Ghost", types: [PokemonType.WATER, PokemonType.GHOST], eff: 0 },
])("should be $effx effective against a $name-type opponent with Normalize", ({ types, eff }) => {
game.field.mockAbility(feebas, AbilityId.NORMALIZE);
expectEffectiveness(types, eff);
});
it("should not stack with Electrify", async () => {
feebas.addTag(BattlerTagType.ELECTRIFIED);
expect(feebas.getMoveType(allMoves[MoveId.FREEZE_DRY])).toBe(PokemonType.ELECTRIC);
expectEffectiveness([PokemonType.WATER], 2);
});
});
it("should deal 8x damage to water/ground/grass type under Forest's Curse", async () => {
game.override.enemySpecies(SpeciesId.QUAGSIRE);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FORESTS_CURSE);
await game.toNextTurn();
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(8);
});
it("should deal 2x damage to steel type terastallized into water", async () => {
game.override.enemySpecies(SpeciesId.SKARMORY);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
enemy.teraType = PokemonType.WATER;
enemy.isTerastallized = true;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
});
it("should deal 0.5x damage to water type terastallized into fire", async () => {
game.override.enemySpecies(SpeciesId.PELIPPER);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
enemy.teraType = PokemonType.FIRE;
enemy.isTerastallized = true;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
});
it("should deal 0.5x damage to water type Terapagos with Tera Shell", async () => {
game.override.enemySpecies(SpeciesId.TERAPAGOS).enemyAbility(AbilityId.TERA_SHELL);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.SOAK);
await game.toNextTurn();
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
});
it("should deal 2x damage to water type under Normalize", async () => {
game.override.ability(AbilityId.NORMALIZE);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
});
it("should deal 0.25x damage to rock/steel type under Normalize", async () => {
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.SHIELDON);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
});
it("should deal 0x damage to water/ghost type under Normalize", async () => {
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.JELLICENT);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
});
it("should deal 2x damage to water type under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
});
it("should deal 4x damage to water/flying type under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
it("should deal 0x damage to water/ground type under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.BARBOACH);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
});
it("should deal 0.25x damage to Grass/Dragon type under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.FLAPPLE);
await game.classicMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
});
it("should deal 2x damage to Water type during inverse battle", async () => {
game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP);
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("should deal 2x damage to Water type during inverse battle under Normalize", async () => {
game.override.moveset([MoveId.FREEZE_DRY]).ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.MAGIKARP);
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("should deal 2x damage to Water type during inverse battle under Electrify", async () => {
game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.ELECTRIFY]);
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("should deal 1x damage to water/flying type during inverse battle under Electrify", async () => {
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS);
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
await game.challengeMode.startBattle();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(MoveId.FREEZE_DRY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
describe("Inverse Battle -", () => {
beforeAll(() => {
game.challengeMode.overrideGameWithChallenges(Challenges.INVERSE_BATTLE, 1, 1);
});
it("should deal 2x damage to Water type", async () => {
expectEffectiveness([PokemonType.WATER], 2);
});
it("should deal 2x damage to Water type under Normalize", async () => {
game.field.mockAbility(feebas, AbilityId.NORMALIZE);
expectEffectiveness([PokemonType.WATER], 2);
});
it("should still deal 2x damage to Water type under Electrify", async () => {
feebas.addTag(BattlerTagType.ELECTRIFIED);
expectEffectiveness([PokemonType.WATER], 2);
});
it("should deal 1x damage to Water/Flying type under Electrify", async () => {
feebas.addTag(BattlerTagType.ELECTRIFIED);
expectEffectiveness([PokemonType.WATER, PokemonType.FLYING], 1);
});
});
});

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@ -32,16 +32,25 @@ describe("Moves - Synchronoise", () => {
.enemyMoveset(MoveId.SPLASH);
});
it("should consider the user's tera type if it is terastallized", async () => {
// TODO: Write test
it.todo("should affect all opponents that share a type with the user");
it("should consider the user's Tera Type if it is Terastallized", async () => {
await game.classicMode.startBattle([SpeciesId.BIDOOF]);
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
// force the player to be terastallized
playerPokemon.teraType = PokemonType.WATER;
playerPokemon.isTerastallized = true;
game.move.select(MoveId.SYNCHRONOISE);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
game.move.selectWithTera(MoveId.SYNCHRONOISE);
await game.toEndOfTurn();
expect(enemyPokemon).not.toHaveFullHp();
});
// TODO: Write test
it.todo("should fail if no opponents share a type with the user");
// TODO: Write test
it.todo("should fail if the user is typeless");
});

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@ -12,6 +12,8 @@ import { generateStarter } from "#test/test-utils/game-manager-utils";
import { GameManagerHelper } from "#test/test-utils/helpers/game-manager-helper";
import { copyChallenge } from "data/challenge";
type challengeStub = { id: Challenges; value: number; severity: number };
/**
* Helper to handle Challenge mode specifics
*/
@ -33,8 +35,9 @@ export class ChallengeModeHelper extends GameManagerHelper {
* Runs the Challenge game to the summon phase.
* @param gameMode - Optional game mode to set.
* @returns A promise that resolves when the summon phase is reached.
* @todo this duplicates nearly all its code with the classic mode variant...
*/
async runToSummon(species?: SpeciesId[]) {
private async runToSummon(species?: SpeciesId[]) {
await this.game.runToTitle();
if (this.game.override.disableShinies) {
@ -88,4 +91,26 @@ export class ChallengeModeHelper extends GameManagerHelper {
await this.game.phaseInterceptor.to(CommandPhase);
console.log("==================[New Turn]==================");
}
/**
* Override an already-started game with the given challenges.
* @param id - The challenge id
* @param value - The challenge value
* @param severity - The challenge severity
* @todo Make severity optional for challenges that do not require it
*/
public overrideGameWithChallenges(id: Challenges, value: number, severity: number): void;
/**
* Override an already-started game with the given challenges.
* @param challenges - One or more challenges to set.
*/
public overrideGameWithChallenges(challenges: challengeStub[]): void;
public overrideGameWithChallenges(challenges: challengeStub[] | Challenges, value?: number, severity?: number): void {
if (typeof challenges !== "object") {
challenges = [{ id: challenges, value: value!, severity: severity! }];
}
for (const challenge of challenges) {
this.game.scene.gameMode.setChallengeValue(challenge.id, challenge.value, challenge.severity);
}
}
}

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@ -18,7 +18,7 @@ export class DailyModeHelper extends GameManagerHelper {
* @returns A promise that resolves when the summon phase is reached.
* @remarks Please do not use for starting normal battles - use {@linkcode startBattle} instead
*/
async runToSummon(): Promise<void> {
private async runToSummon(): Promise<void> {
await this.game.runToTitle();
if (this.game.override.disableShinies) {