mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-06 15:39:27 +02:00
Compare commits
6 Commits
b63d735841
...
c27a7a750f
Author | SHA1 | Date | |
---|---|---|---|
|
c27a7a750f | ||
|
3b36ab17e4 | ||
|
ca7947c770 | ||
|
6a284b7ab3 | ||
|
c2db0ed397 | ||
|
5f29e4acf2 |
@ -1,13 +1,24 @@
|
||||
import type { Pokemon } from "#field/pokemon";
|
||||
import type {
|
||||
AttackMove,
|
||||
ChargingAttackMove,
|
||||
ChargingSelfStatusMove,
|
||||
Move,
|
||||
MoveAttr,
|
||||
MoveAttrConstructorMap,
|
||||
SelfStatusMove,
|
||||
StatusMove,
|
||||
} from "#moves/move";
|
||||
|
||||
/**
|
||||
* A generic function producing a message during a Move's execution.
|
||||
* @param user - The {@linkcode Pokemon} using the move
|
||||
* @param target - The {@linkcode Pokemon} targeted by the move
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @returns a string
|
||||
*/
|
||||
export type MoveMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => string;
|
||||
|
||||
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
||||
|
||||
export type * from "#moves/move";
|
||||
|
@ -1670,6 +1670,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
|
||||
constructor(
|
||||
private newType: PokemonType,
|
||||
private powerMultiplier: number,
|
||||
// TODO: all moves with this attr solely check the move being used...
|
||||
private condition?: PokemonAttackCondition,
|
||||
) {
|
||||
super(false);
|
||||
|
@ -87,7 +87,7 @@ import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
|
||||
import { SwitchSummonPhase } from "#phases/switch-summon-phase";
|
||||
import type { AttackMoveResult } from "#types/attack-move-result";
|
||||
import type { Localizable } from "#types/locales";
|
||||
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString } from "#types/move-types";
|
||||
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
|
||||
import type { TurnMove } from "#types/turn-move";
|
||||
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
|
||||
import { getEnumValues } from "#utils/enums";
|
||||
@ -1357,20 +1357,20 @@ export class MoveHeaderAttr extends MoveAttr {
|
||||
|
||||
/**
|
||||
* Header attribute to queue a message at the beginning of a turn.
|
||||
* @see {@link MoveHeaderAttr}
|
||||
*/
|
||||
export class MessageHeaderAttr extends MoveHeaderAttr {
|
||||
private message: string | ((user: Pokemon, move: Move) => string);
|
||||
/** The message to display, or a function producing one. */
|
||||
private message: string | MoveMessageFunc;
|
||||
|
||||
constructor(message: string | ((user: Pokemon, move: Move) => string)) {
|
||||
constructor(message: string | MoveMessageFunc) {
|
||||
super();
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
const message = typeof this.message === "string"
|
||||
? this.message
|
||||
: this.message(user, move);
|
||||
: this.message(user, target, move);
|
||||
|
||||
if (message) {
|
||||
globalScene.phaseManager.queueMessage(message);
|
||||
@ -1418,21 +1418,21 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
|
||||
*/
|
||||
export class PreMoveMessageAttr extends MoveAttr {
|
||||
/** The message to display or a function returning one */
|
||||
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
|
||||
private message: string | MoveMessageFunc;
|
||||
|
||||
/**
|
||||
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
|
||||
* @param message - The message to display before move use, either as a string or a function producing one.
|
||||
* @param message - The message to display before move use, either` a literal string or a function producing one.
|
||||
* @remarks
|
||||
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
|
||||
* If {@linkcode message} evaluates to an empty string (`""`), no message will be displayed
|
||||
* (though the move will still succeed).
|
||||
*/
|
||||
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
|
||||
constructor(message: string | MoveMessageFunc) {
|
||||
super();
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
const message = typeof this.message === "function"
|
||||
? this.message(user, target, move)
|
||||
: this.message;
|
||||
@ -1453,18 +1453,17 @@ export class PreMoveMessageAttr extends MoveAttr {
|
||||
* @extends MoveAttr
|
||||
*/
|
||||
export class PreUseInterruptAttr extends MoveAttr {
|
||||
protected message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
|
||||
protected overridesFailedMessage: boolean;
|
||||
protected message: string | MoveMessageFunc;
|
||||
protected conditionFunc: MoveConditionFunc;
|
||||
|
||||
/**
|
||||
* Create a new MoveInterruptedMessageAttr.
|
||||
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
|
||||
*/
|
||||
constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) {
|
||||
constructor(message: string | MoveMessageFunc, conditionFunc: MoveConditionFunc) {
|
||||
super();
|
||||
this.message = message;
|
||||
this.conditionFunc = conditionFunc ?? (() => true);
|
||||
this.conditionFunc = conditionFunc;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1485,11 +1484,9 @@ export class PreUseInterruptAttr extends MoveAttr {
|
||||
*/
|
||||
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
|
||||
if (this.message && this.conditionFunc(user, target, move)) {
|
||||
const message =
|
||||
typeof this.message === "string"
|
||||
? (this.message as string)
|
||||
return typeof this.message === "string"
|
||||
? this.message
|
||||
: this.message(user, target, move);
|
||||
return message;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1694,19 +1691,33 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class SplashAttr extends MoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:splash"));
|
||||
return true;
|
||||
/**
|
||||
* Move attribute to display arbitrary text during a move's execution.
|
||||
*/
|
||||
export class MessageAttr extends MoveEffectAttr {
|
||||
/** The message to display, either as a string or a function returning one. */
|
||||
private message: string | MoveMessageFunc;
|
||||
|
||||
constructor(message: string | MoveMessageFunc, options?: MoveEffectAttrOptions) {
|
||||
// TODO: Do we need to respect `selfTarget` if we're just displaying text?
|
||||
super(false, options)
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
const message = typeof this.message === "function"
|
||||
? this.message(user, target, move)
|
||||
: this.message;
|
||||
|
||||
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
|
||||
if (message) {
|
||||
globalScene.phaseManager.queueMessage(message, 500);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export class CelebrateAttr extends MoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class RecoilAttr extends MoveEffectAttr {
|
||||
private useHp: boolean;
|
||||
@ -5912,56 +5923,25 @@ export class ProtectAttr extends AddBattlerTagAttr {
|
||||
getCondition(): MoveConditionFunc {
|
||||
return ((user, target, move): boolean => {
|
||||
let timesUsed = 0;
|
||||
const moveHistory = user.getLastXMoves();
|
||||
let turnMove: TurnMove | undefined;
|
||||
|
||||
while (moveHistory.length) {
|
||||
turnMove = moveHistory.shift();
|
||||
if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) {
|
||||
for (const turnMove of user.getLastXMoves(-1).slice()) {
|
||||
if (
|
||||
// Quick & Wide guard increment the Protect counter without using it for fail chance
|
||||
!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
|
||||
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
|
||||
turnMove.result !== MoveResult.SUCCESS
|
||||
) {
|
||||
break;
|
||||
}
|
||||
timesUsed++;
|
||||
|
||||
timesUsed++
|
||||
}
|
||||
if (timesUsed) {
|
||||
return !user.randBattleSeedInt(Math.pow(3, timesUsed));
|
||||
}
|
||||
return true;
|
||||
|
||||
return timesUsed === 0 || user.randBattleSeedInt(Math.pow(3, timesUsed)) === 0;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
|
||||
constructor() {
|
||||
super(BattlerTagType.IGNORE_ACCURACY, true, false, 2);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class FaintCountdownAttr extends AddBattlerTagAttr {
|
||||
constructor() {
|
||||
super(BattlerTagType.PERISH_SONG, false, true, 4);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 }));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to remove all Substitutes from the field.
|
||||
* @extends MoveEffectAttr
|
||||
@ -6602,8 +6582,10 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
||||
return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
|
||||
}
|
||||
}
|
||||
|
||||
export class RemoveTypeAttr extends MoveEffectAttr {
|
||||
|
||||
// TODO: Remove the message callback
|
||||
private removedType: PokemonType;
|
||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||
|
||||
@ -8292,8 +8274,6 @@ const MoveAttrs = Object.freeze({
|
||||
RandomLevelDamageAttr,
|
||||
ModifiedDamageAttr,
|
||||
SurviveDamageAttr,
|
||||
SplashAttr,
|
||||
CelebrateAttr,
|
||||
RecoilAttr,
|
||||
SacrificialAttr,
|
||||
SacrificialAttrOnHit,
|
||||
@ -8436,8 +8416,7 @@ const MoveAttrs = Object.freeze({
|
||||
RechargeAttr,
|
||||
TrapAttr,
|
||||
ProtectAttr,
|
||||
IgnoreAccuracyAttr,
|
||||
FaintCountdownAttr,
|
||||
MessageAttr,
|
||||
RemoveAllSubstitutesAttr,
|
||||
HitsTagAttr,
|
||||
HitsTagForDoubleDamageAttr,
|
||||
@ -8931,7 +8910,7 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
|
||||
.attr(RandomLevelDamageAttr),
|
||||
new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1)
|
||||
.attr(SplashAttr)
|
||||
.attr(MessageAttr, i18next.t("moveTriggers:splash"))
|
||||
.condition(failOnGravityCondition),
|
||||
new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
|
||||
@ -8993,7 +8972,10 @@ export function initMoves() {
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
|
||||
.reflectable(),
|
||||
new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(IgnoreAccuracyAttr),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
|
||||
.attr(MessageAttr, (user, target) =>
|
||||
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
|
||||
),
|
||||
new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
|
||||
.condition(targetSleptOrComatoseCondition),
|
||||
@ -9081,7 +9063,9 @@ export function initMoves() {
|
||||
return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
|
||||
}),
|
||||
new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(FaintCountdownAttr)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.PERISH_SONG, false, true, 4)
|
||||
.attr(MessageAttr, (_user, target) =>
|
||||
i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: 3 }))
|
||||
.ignoresProtect()
|
||||
.soundBased()
|
||||
.condition(failOnBossCondition)
|
||||
@ -9097,7 +9081,10 @@ export function initMoves() {
|
||||
.attr(MultiHitAttr)
|
||||
.makesContact(false),
|
||||
new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(IgnoreAccuracyAttr),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
|
||||
.attr(MessageAttr, (user, target) =>
|
||||
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
|
||||
),
|
||||
new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2)
|
||||
.attr(FrenzyAttr)
|
||||
.attr(MissEffectAttr, frenzyMissFunc)
|
||||
@ -9324,8 +9311,8 @@ export function initMoves() {
|
||||
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
|
||||
.attr(BypassBurnDamageReductionAttr),
|
||||
new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
|
||||
.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(PreUseInterruptAttr, (user, target, move) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => !!user.turnData.attacksReceived.find(r => r.damage))
|
||||
.attr(MessageHeaderAttr, (user) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(PreUseInterruptAttr, (user) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => user.turnData.attacksReceived.some(r => r.damage > 0))
|
||||
.punchingMove(),
|
||||
new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
|
||||
@ -10426,7 +10413,8 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
||||
.attr(CelebrateAttr),
|
||||
// NB: This needs a lambda function as the user will not be logged in by the time the moves are initialized
|
||||
.attr(MessageAttr, () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })),
|
||||
new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
||||
.ignoresSubstitute()
|
||||
.target(MoveTarget.NEAR_ALLY),
|
||||
@ -10601,7 +10589,12 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
|
||||
.reflectable(),
|
||||
new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false)
|
||||
.attr(MessageAttr, (user) =>
|
||||
i18next.t("battlerTags:laserFocusOnAdd", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(user),
|
||||
}),
|
||||
),
|
||||
new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.ignoresSubstitute()
|
||||
|
@ -253,7 +253,6 @@ export class PokemonTempSummonData {
|
||||
* Only currently used for positioning the battle cursor.
|
||||
*/
|
||||
turnCount = 1;
|
||||
|
||||
/**
|
||||
* The number of turns this pokemon has spent in the active position since the start of the wave
|
||||
* without switching out.
|
||||
|
@ -5094,6 +5094,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
*/
|
||||
resetWaveData(): void {
|
||||
this.waveData = new PokemonWaveData();
|
||||
this.tempSummonData.waveTurnCount = 1;
|
||||
}
|
||||
|
||||
resetTera(): void {
|
||||
|
@ -58,12 +58,6 @@ export class BattleEndPhase extends BattlePhase {
|
||||
globalScene.phaseManager.unshiftNew("GameOverPhase", true);
|
||||
}
|
||||
|
||||
for (const pokemon of globalScene.getField()) {
|
||||
if (pokemon) {
|
||||
pokemon.tempSummonData.waveTurnCount = 1;
|
||||
}
|
||||
}
|
||||
|
||||
for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
|
||||
applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ import { SpeciesId } from "#enums/species-id";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Baneful Bunker", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -26,55 +26,51 @@ describe("Moves - Baneful Bunker", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset(MoveId.SLASH)
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.moveset([MoveId.SLASH, MoveId.FLASH_CANNON])
|
||||
.enemySpecies(SpeciesId.TOXAPEX)
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.enemyMoveset(MoveId.BANEFUL_BUNKER)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
test("should protect the user and poison attackers that make contact", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
function expectProtected() {
|
||||
expect(game.scene.getEnemyPokemon()?.hp).toBe(game.scene.getEnemyPokemon()?.getMaxHp());
|
||||
expect(game.scene.getPlayerPokemon()?.status?.effect).toBe(StatusEffect.POISON);
|
||||
}
|
||||
|
||||
it("should protect the user and poison attackers that make contact", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
game.move.select(MoveId.SLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
|
||||
|
||||
expectProtected();
|
||||
});
|
||||
test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
|
||||
|
||||
it("should ignore accuracy checks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.SLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
|
||||
await game.move.forceMiss();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
|
||||
|
||||
expectProtected();
|
||||
});
|
||||
|
||||
test("should not poison attackers that don't make contact", async () => {
|
||||
game.override.moveset(MoveId.FLASH_CANNON);
|
||||
it("should block non-contact moves without poisoning attackers", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
const toxapex = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.FLASH_CANNON);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
await game.move.forceMiss();
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy();
|
||||
|
||||
expect(toxapex.hp).toBe(toxapex.getMaxHp());
|
||||
expect(charizard.status?.effect).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
@ -1,12 +1,14 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BerryPhase } from "#phases/berry-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Crafty Shield", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,68 +29,100 @@ describe("Moves - Crafty Shield", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.CRAFTY_SHIELD, MoveId.SPLASH, MoveId.SWORDS_DANCE])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyMoveset([MoveId.GROWL])
|
||||
.enemySpecies(SpeciesId.DUSKNOIR)
|
||||
.enemyMoveset(MoveId.GROWL)
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from status moves", async () => {
|
||||
it("should protect the user and allies from status moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
test("should not protect the user and allies from attack moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.TACKLE]);
|
||||
|
||||
it("should not protect the user and allies from attack moves", async () => {
|
||||
game.override.enemyMoveset(MoveId.TACKLE);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
|
||||
expect(charizard.isFullHp()).toBe(false);
|
||||
expect(blastoise.isFullHp()).toBe(false);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from moves that ignore other protection", async () => {
|
||||
game.override.enemySpecies(SpeciesId.DUSCLOPS).enemyMoveset([MoveId.CURSE]);
|
||||
|
||||
it("should not block entry hazards and field-targeted moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.TOXIC_SPIKES]);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.PERISH_SONG);
|
||||
await game.move.forceEnemyMove(MoveId.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
|
||||
expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
|
||||
});
|
||||
|
||||
test("should not block allies' self-targeted moves", async () => {
|
||||
it("should protect the user and allies from moves that ignore other protection", async () => {
|
||||
game.override.moveset(MoveId.CURSE);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SWORDS_DANCE, 1);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER_2);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2);
|
||||
expect(charizard.getTag(BattlerTagType.CURSED)).toBeUndefined();
|
||||
expect(blastoise.getTag(BattlerTagType.CURSED)).toBeUndefined();
|
||||
|
||||
const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
|
||||
expect(dusknoir1).toHaveFullHp();
|
||||
expect(dusknoir2).toHaveFullHp();
|
||||
});
|
||||
|
||||
it("should not block allies' self or ally-targeted moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SWORDS_DANCE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
|
||||
|
||||
game.move.use(MoveId.HOWL, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(1);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
|
||||
});
|
||||
});
|
||||
|
@ -1,9 +1,10 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Endure", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -22,7 +23,7 @@ describe("Moves - Endure", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.TOXIC, MoveId.SHEER_COLD])
|
||||
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.SHEER_COLD])
|
||||
.ability(AbilityId.SKILL_LINK)
|
||||
.startingLevel(100)
|
||||
.battleStyle("single")
|
||||
@ -32,7 +33,7 @@ describe("Moves - Endure", () => {
|
||||
.enemyMoveset(MoveId.ENDURE);
|
||||
});
|
||||
|
||||
it("should let the pokemon survive with 1 HP", async () => {
|
||||
it("should let the pokemon survive with 1 HP from attacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
||||
|
||||
game.move.select(MoveId.THUNDER);
|
||||
@ -41,7 +42,7 @@ describe("Moves - Endure", () => {
|
||||
expect(game.field.getEnemyPokemon().hp).toBe(1);
|
||||
});
|
||||
|
||||
it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
|
||||
it("should let the pokemon survive with 1 HP from multi-strike moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
||||
|
||||
game.move.select(MoveId.BULLET_SEED);
|
||||
@ -57,30 +58,27 @@ describe("Moves - Endure", () => {
|
||||
game.move.select(MoveId.SHEER_COLD);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemy.isFainted()).toBeFalsy();
|
||||
expect(enemy.hp).toBe(1);
|
||||
});
|
||||
|
||||
// comprehensive indirect damage test copied from Reviver Seed test
|
||||
it.each([
|
||||
{ moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
|
||||
{ moveType: "Chip Damage", move: MoveId.LEECH_SEED },
|
||||
{ moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
|
||||
{ moveType: "Status Effect Damage", move: MoveId.TOXIC },
|
||||
{ moveType: "Damaging Move Chip", move: MoveId.SALT_CURE },
|
||||
{ moveType: "Status Move Chip", move: MoveId.LEECH_SEED },
|
||||
{ moveType: "Partial Trapping move", move: MoveId.WHIRLPOOL },
|
||||
{ moveType: "Status Effect", move: MoveId.TOXIC },
|
||||
{ moveType: "Weather", move: MoveId.SANDSTORM },
|
||||
])("should not prevent fainting from $moveType", async ({ move }) => {
|
||||
game.override
|
||||
.enemyLevel(1)
|
||||
.startingLevel(100)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.moveset(move)
|
||||
.enemyMoveset(MoveId.ENDURE);
|
||||
])("should not prevent fainting from $moveType Damage", async ({ move }) => {
|
||||
game.override.moveset(move).enemyLevel(100);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
enemy.damageAndUpdate(enemy.hp - 1);
|
||||
enemy.hp = 2;
|
||||
// force attack to do 1 dmg (for salt cure)
|
||||
vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
|
||||
|
||||
game.move.select(move);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemy.isFainted()).toBeTruthy();
|
||||
expect(enemy.isFainted()).toBe(true);
|
||||
});
|
||||
});
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { ArenaTrapTag } from "#data/arena-tag";
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Protect", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,90 +26,210 @@ describe("Moves - Protect", () => {
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset([MoveId.PROTECT])
|
||||
.moveset([MoveId.PROTECT, MoveId.SPIKY_SHIELD, MoveId.ENDURE, MoveId.SPLASH])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.enemyMoveset([MoveId.TACKLE])
|
||||
.enemyMoveset(MoveId.LUMINA_CRASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user from attacks", async () => {
|
||||
it("should protect the user from attacks and their secondary effects", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(charizard.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
expect(charizard);
|
||||
});
|
||||
|
||||
test("should prevent secondary effects from the opponent's attack", async () => {
|
||||
game.override.enemyMoveset([MoveId.CEASELESS_EDGE]);
|
||||
vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
|
||||
|
||||
it.each<{ numTurns: number; chance: number }>([
|
||||
{ numTurns: 1, chance: 3 },
|
||||
{ numTurns: 2, chance: 9 },
|
||||
{ numTurns: 3, chance: 27 },
|
||||
{ numTurns: 4, chance: 81 },
|
||||
])("should have a 1/$chance success rate after $numTurns successful uses", async ({ numTurns, chance }) => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// mock RNG roll to suceed unless exactly the desired chance is hit
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range !== chance ? 0 : 1));
|
||||
const conditionSpy = vi.spyOn(allMoves[MoveId.PROTECT]["conditions"][0], "apply");
|
||||
|
||||
// click protect many times
|
||||
for (let x = 0; x < numTurns; x++) {
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(conditionSpy).toHaveLastReturnedWith(true);
|
||||
}
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
|
||||
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(conditionSpy).toHaveLastReturnedWith(false);
|
||||
});
|
||||
|
||||
test("should protect the user from status moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.CHARM]);
|
||||
|
||||
it("should share fail chance with all move variants", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
charizard.summonData.moveHistory = [
|
||||
{ move: MoveId.ENDURE, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL },
|
||||
{
|
||||
move: MoveId.SPIKY_SHIELD,
|
||||
result: MoveResult.SUCCESS,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
},
|
||||
];
|
||||
// force protect to fail on anything >=2 uses (1/9 chance)
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range >= 9 ? 1 : 0));
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
test("should stop subsequent hits of a multi-hit move", async () => {
|
||||
it("should reset fail chance on move failure", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should reset fail chance on using another move", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should reset fail chance on starting a new wave", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
// Wait until move end phase to kill opponent to ensure protect doesn't fail due to going last
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should not be blocked by Psychic Terrain", async () => {
|
||||
game.override.ability(AbilityId.PSYCHIC_SURGE);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should stop subsequent hits of multi-hit moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(1);
|
||||
});
|
||||
|
||||
test("should fail if the user is the last to move in the turn", async () => {
|
||||
game.override.enemyMoveset([MoveId.PROTECT]);
|
||||
|
||||
it("should fail if the user moves last in the turn", async () => {
|
||||
game.override.enemyMoveset(MoveId.PROTECT);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should not block Protection-bypassing moves or Future Sight", async () => {
|
||||
game.override.enemyMoveset([MoveId.FUTURE_SIGHT, MoveId.MIGHTY_CLEAVE, MoveId.SPORE]);
|
||||
await game.classicMode.startBattle([SpeciesId.AGGRON]);
|
||||
|
||||
const aggron = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(aggron, "randBattleSeedInt").mockReturnValue(0);
|
||||
|
||||
// Turn 1: setup future sight
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Turn 2: mighty cleave
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.move.forceEnemyMove(MoveId.MIGHTY_CLEAVE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||
|
||||
aggron.hp = aggron.getMaxHp();
|
||||
|
||||
// turn 3: Future Sight hits
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.move.forceEnemyMove(MoveId.SPORE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||
expect(aggron.status?.effect).toBeUndefined(); // check that protect actually worked
|
||||
});
|
||||
|
||||
// TODO: Add test
|
||||
it.todo("should not reset counter when throwing balls");
|
||||
});
|
||||
|
@ -3,10 +3,9 @@ import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Quick Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,74 +26,72 @@ describe("Moves - Quick Guard", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME])
|
||||
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.SPIKY_SHIELD])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyMoveset([MoveId.QUICK_ATTACK])
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.enemyMoveset(MoveId.QUICK_ATTACK)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from priority moves", async () => {
|
||||
it("should protect the user and allies from priority moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
});
|
||||
|
||||
test("should protect the user and allies from Prankster-boosted moves", async () => {
|
||||
game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]);
|
||||
|
||||
it.each<{ name: string; move: MoveId; ability: AbilityId }>([
|
||||
{ name: "Prankster", move: MoveId.SPORE, ability: AbilityId.PRANKSTER },
|
||||
{ name: "Gale Wings", move: MoveId.BRAVE_BIRD, ability: AbilityId.GALE_WINGS },
|
||||
])("should protect the user and allies from $name-boosted moves", async ({ move, ability }) => {
|
||||
game.override.enemyMoveset(move).enemyAbility(ability);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
expect(charizard.status?.effect).toBeUndefined();
|
||||
expect(blastoise.status?.effect).toBeUndefined();
|
||||
});
|
||||
|
||||
test("should stop subsequent hits of a multi-hit priority move", async () => {
|
||||
game.override.enemyMoveset([MoveId.WATER_SHURIKEN]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
game.move.select(MoveId.FOLLOW_ME, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
|
||||
});
|
||||
|
||||
test("should fail if the user is the last to move in the turn", async () => {
|
||||
game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]);
|
||||
|
||||
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||
game.override.battleStyle("single");
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to fail on anything >0 uses
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
// ignored fail chance
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { Status } from "#data/status-effect";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
@ -179,18 +178,13 @@ describe("Moves - Whirlwind", () => {
|
||||
const eligibleEnemy = enemyParty.filter(p => p.hp > 0 && p.isAllowedInBattle());
|
||||
expect(eligibleEnemy.length).toBe(1);
|
||||
|
||||
// Spy on the queueMessage function
|
||||
const queueSpy = vi.spyOn(globalScene.phaseManager, "queueMessage");
|
||||
|
||||
// Player uses Whirlwind; opponent uses Splash
|
||||
game.move.select(MoveId.WHIRLWIND);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Verify that the failure message is displayed for Whirlwind
|
||||
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But it failed"));
|
||||
// Verify the opponent's Splash message
|
||||
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But nothing happened!"));
|
||||
const player = game.field.getPlayerPokemon();
|
||||
expect(player).toHaveUsedMove({ move: MoveId.WHIRLWIND, result: MoveResult.FAIL });
|
||||
});
|
||||
|
||||
it("should not pull in the other trainer's pokemon in a partner trainer battle", async () => {
|
||||
|
@ -1,11 +1,12 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BerryPhase } from "#phases/berry-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Wide Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -26,71 +27,84 @@ describe("Moves - Wide Guard", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF])
|
||||
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF, MoveId.SPIKY_SHIELD])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyMoveset(MoveId.SWIFT)
|
||||
.enemyMoveset([MoveId.SWIFT, MoveId.GROWL, MoveId.TACKLE])
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from multi-target attack moves", async () => {
|
||||
it("should protect the user and allies from multi-target attack and status moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.SWIFT);
|
||||
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from multi-target status moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.GROWL]);
|
||||
|
||||
it("should not protect the user and allies from single-target moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp());
|
||||
});
|
||||
|
||||
test("should not protect the user and allies from single-target moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.TACKLE]);
|
||||
it("should protect the user from its ally's multi-target move", async () => {
|
||||
game.override.enemyMoveset(MoveId.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
const [snorlax1, snorlax2] = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SURF, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp());
|
||||
expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp());
|
||||
});
|
||||
|
||||
test("should protect the user from its ally's multi-target move", async () => {
|
||||
game.override.enemyMoveset([MoveId.SPLASH]);
|
||||
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||
game.override.battleStyle("single");
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to fail on anything other than a guaranteed success
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SURF, 1);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
|
||||
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
|
||||
// ignored fail chance
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
|
||||
// ignored fail chance
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user