mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-06 23:49:26 +02:00
Added MessageAttr
; cleaned up a lot of other jank move attrs
This commit is contained in:
parent
c2db0ed397
commit
6a284b7ab3
@ -1,13 +1,24 @@
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import type { Pokemon } from "#field/pokemon";
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import type {
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AttackMove,
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ChargingAttackMove,
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ChargingSelfStatusMove,
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Move,
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MoveAttr,
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MoveAttrConstructorMap,
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SelfStatusMove,
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StatusMove,
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} from "#moves/move";
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/**
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* A generic function producing a message during a Move's execution.
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* @param user - The {@linkcode Pokemon} using the move
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* @param target - The {@linkcode Pokemon} targeted by the move
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* @param move - The {@linkcode Move} being used
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* @returns a string
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*/
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export type MoveMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => string;
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export type MoveAttrFilter = (attr: MoveAttr) => boolean;
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export type * from "#moves/move";
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@ -1670,6 +1670,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
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constructor(
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private newType: PokemonType,
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private powerMultiplier: number,
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// TODO: all moves with this attr solely check the move being used...
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private condition?: PokemonAttackCondition,
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) {
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super(false);
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@ -911,29 +911,6 @@ export class DestinyBondTag extends SerializableBattlerTag {
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}
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}
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/**
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* Tag added by {@linkcode MoveId.LASER_FOCUS} to cause the user's attacks to always critically strike
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* until the end of the next turn.
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*/
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export class LaserFocusTag extends SerializableBattlerTag {
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public override readonly tagType = BattlerTagType.ALWAYS_CRIT;
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constructor() {
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// TODO: Is this per attack or per turn?
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super(BattlerTagType.ALWAYS_CRIT, BattlerTagLapseType.TURN_END, 2, MoveId.LASER_FOCUS);
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}
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override onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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globalScene.phaseManager.queueMessage(
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i18next.t("battlerTags:laserFocusOnAdd", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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}),
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);
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}
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}
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// Technically serializable as in a double battle, a pokemon could be infatuated by its ally
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export class InfatuatedTag extends SerializableBattlerTag {
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public override readonly tagType = BattlerTagType.INFATUATED;
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@ -3583,6 +3560,7 @@ export class GrudgeTag extends SerializableBattlerTag {
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* @param sourcePokemon - The source of the move that fainted the tag's bearer
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* @returns `false` if Grudge activates its effect or lapses
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*/
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// TODO: Confirm whether this should interact with copying moves
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override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
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if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
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if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) {
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@ -3770,7 +3748,6 @@ export function getBattlerTag(
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case BattlerTagType.DRAGON_CHEER:
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return new CritBoostTag(tagType, sourceMove);
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case BattlerTagType.ALWAYS_CRIT:
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return new LaserFocusTag();
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case BattlerTagType.IGNORE_ACCURACY:
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return new SerializableBattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove);
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case BattlerTagType.ALWAYS_GET_HIT:
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@ -3943,7 +3920,7 @@ export type BattlerTagTypeMap = {
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[BattlerTagType.FIRE_BOOST]: TypeBoostTag;
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[BattlerTagType.CRIT_BOOST]: CritBoostTag;
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[BattlerTagType.DRAGON_CHEER]: CritBoostTag;
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[BattlerTagType.ALWAYS_CRIT]: LaserFocusTag;
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[BattlerTagType.ALWAYS_CRIT]: GenericSerializableBattlerTag<BattlerTagType.ALWAYS_CRIT>;
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[BattlerTagType.IGNORE_ACCURACY]: GenericSerializableBattlerTag<BattlerTagType.IGNORE_ACCURACY>;
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[BattlerTagType.ALWAYS_GET_HIT]: GenericSerializableBattlerTag<BattlerTagType.ALWAYS_GET_HIT>;
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[BattlerTagType.RECEIVE_DOUBLE_DAMAGE]: GenericSerializableBattlerTag<BattlerTagType.RECEIVE_DOUBLE_DAMAGE>;
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@ -87,7 +87,7 @@ import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
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import { SwitchSummonPhase } from "#phases/switch-summon-phase";
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import type { AttackMoveResult } from "#types/attack-move-result";
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import type { Localizable } from "#types/locales";
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import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString } from "#types/move-types";
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import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
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import type { TurnMove } from "#types/turn-move";
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import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
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import { getEnumValues } from "#utils/enums";
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@ -1357,20 +1357,20 @@ export class MoveHeaderAttr extends MoveAttr {
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/**
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* Header attribute to queue a message at the beginning of a turn.
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* @see {@link MoveHeaderAttr}
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*/
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export class MessageHeaderAttr extends MoveHeaderAttr {
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private message: string | ((user: Pokemon, move: Move) => string);
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/** The message to display, or a function producing one. */
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private message: string | MoveMessageFunc;
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constructor(message: string | ((user: Pokemon, move: Move) => string)) {
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constructor(message: string | MoveMessageFunc) {
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super();
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this.message = message;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move): boolean {
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const message = typeof this.message === "string"
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? this.message
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: this.message(user, move);
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: this.message(user, target, move);
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if (message) {
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globalScene.phaseManager.queueMessage(message);
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@ -1418,21 +1418,21 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
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*/
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export class PreMoveMessageAttr extends MoveAttr {
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/** The message to display or a function returning one */
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private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
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private message: string | MoveMessageFunc;
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/**
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* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
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* @param message - The message to display before move use, either as a string or a function producing one.
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* @param message - The message to display before move use, either` a literal string or a function producing one.
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* @remarks
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* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
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* If {@linkcode message} evaluates to an empty string (`""`), no message will be displayed
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* (though the move will still succeed).
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*/
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constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
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constructor(message: string | MoveMessageFunc) {
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super();
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this.message = message;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move): boolean {
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const message = typeof this.message === "function"
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? this.message(user, target, move)
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: this.message;
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@ -1453,18 +1453,17 @@ export class PreMoveMessageAttr extends MoveAttr {
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* @extends MoveAttr
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*/
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export class PreUseInterruptAttr extends MoveAttr {
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protected message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
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protected overridesFailedMessage: boolean;
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protected message: string | MoveMessageFunc;
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protected conditionFunc: MoveConditionFunc;
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/**
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* Create a new MoveInterruptedMessageAttr.
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* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
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*/
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constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) {
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constructor(message: string | MoveMessageFunc, conditionFunc: MoveConditionFunc) {
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super();
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this.message = message;
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this.conditionFunc = conditionFunc ?? (() => true);
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this.conditionFunc = conditionFunc;
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}
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/**
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@ -1485,11 +1484,9 @@ export class PreUseInterruptAttr extends MoveAttr {
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*/
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override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
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if (this.message && this.conditionFunc(user, target, move)) {
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const message =
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typeof this.message === "string"
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? (this.message as string)
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return typeof this.message === "string"
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? this.message
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: this.message(user, target, move);
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return message;
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}
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}
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}
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@ -1694,19 +1691,33 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
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}
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}
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export class SplashAttr extends MoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:splash"));
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return true;
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/**
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* Move attribute to display arbitrary text during a move's execution.
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*/
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export class MessageAttr extends MoveEffectAttr {
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/** The message to display, either as a string or a function returning one. */
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private message: string | MoveMessageFunc;
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constructor(message: string | MoveMessageFunc, options?: MoveEffectAttrOptions) {
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// TODO: Do we need to respect `selfTarget` if we're just displaying text?
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super(false, options)
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this.message = message;
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}
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override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
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const message = typeof this.message === "function"
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? this.message(user, target, move)
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: this.message;
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// TODO: Consider changing if/when MoveAttr `apply` return values become significant
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if (message) {
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globalScene.phaseManager.queueMessage(message, 500);
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return true;
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}
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return false;
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}
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}
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export class CelebrateAttr extends MoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }));
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return true;
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}
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}
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export class RecoilAttr extends MoveEffectAttr {
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private useHp: boolean;
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@ -5930,38 +5941,6 @@ export class ProtectAttr extends AddBattlerTagAttr {
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}
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}
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export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
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constructor() {
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super(BattlerTagType.IGNORE_ACCURACY, true, false, 2);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args)) {
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return false;
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}
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globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
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return true;
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}
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}
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export class FaintCountdownAttr extends AddBattlerTagAttr {
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constructor() {
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super(BattlerTagType.PERISH_SONG, false, true, 4);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args)) {
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return false;
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}
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globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 }));
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return true;
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}
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}
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/**
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* Attribute to remove all Substitutes from the field.
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* @extends MoveEffectAttr
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@ -6602,8 +6581,10 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
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return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
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}
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}
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export class RemoveTypeAttr extends MoveEffectAttr {
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// TODO: Remove the message callback
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private removedType: PokemonType;
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private messageCallback: ((user: Pokemon) => void) | undefined;
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@ -8292,8 +8273,6 @@ const MoveAttrs = Object.freeze({
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RandomLevelDamageAttr,
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ModifiedDamageAttr,
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SurviveDamageAttr,
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SplashAttr,
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CelebrateAttr,
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RecoilAttr,
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SacrificialAttr,
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SacrificialAttrOnHit,
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@ -8436,8 +8415,7 @@ const MoveAttrs = Object.freeze({
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RechargeAttr,
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TrapAttr,
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ProtectAttr,
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IgnoreAccuracyAttr,
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FaintCountdownAttr,
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MessageAttr,
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RemoveAllSubstitutesAttr,
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HitsTagAttr,
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HitsTagForDoubleDamageAttr,
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@ -8931,7 +8909,7 @@ export function initMoves() {
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new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
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.attr(RandomLevelDamageAttr),
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new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1)
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.attr(SplashAttr)
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.attr(MessageAttr, i18next.t("moveTriggers:splash"))
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.condition(failOnGravityCondition),
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new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1)
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.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
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@ -8993,7 +8971,10 @@ export function initMoves() {
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
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.reflectable(),
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new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2)
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.attr(IgnoreAccuracyAttr),
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
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.attr(MessageAttr, (user, target) =>
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i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
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),
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new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2)
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.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
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.condition(targetSleptOrComatoseCondition),
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@ -9081,7 +9062,9 @@ export function initMoves() {
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return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
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}),
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new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2)
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.attr(FaintCountdownAttr)
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.attr(AddBattlerTagAttr, BattlerTagType.PERISH_SONG, false, true, 4)
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.attr(MessageAttr, (_user, target) =>
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i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: 3 }))
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.ignoresProtect()
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.soundBased()
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.condition(failOnBossCondition)
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@ -9097,7 +9080,10 @@ export function initMoves() {
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.attr(MultiHitAttr)
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.makesContact(false),
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new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2)
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.attr(IgnoreAccuracyAttr),
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
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.attr(MessageAttr, (user, target) =>
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i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
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),
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new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2)
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.attr(FrenzyAttr)
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.attr(MissEffectAttr, frenzyMissFunc)
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@ -9324,8 +9310,8 @@ export function initMoves() {
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&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
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.attr(BypassBurnDamageReductionAttr),
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new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
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.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
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.attr(PreUseInterruptAttr, (user, target, move) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => !!user.turnData.attacksReceived.find(r => r.damage))
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.attr(MessageHeaderAttr, (user) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
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.attr(PreUseInterruptAttr, (user) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => user.turnData.attacksReceived.some(r => r.damage > 0))
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.punchingMove(),
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new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
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@ -10426,7 +10412,8 @@ export function initMoves() {
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new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6)
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.attr(CelebrateAttr),
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// NB: This needs a lambda function as the user will not be logged in by the time the moves are initialized
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.attr(MessageAttr, () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })),
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new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6)
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.ignoresSubstitute()
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.target(MoveTarget.NEAR_ALLY),
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@ -10601,7 +10588,12 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
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.reflectable(),
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new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7)
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.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
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.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false)
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.attr(MessageAttr, (user) =>
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i18next.t("battlerTags:laserFocusOnAdd", {
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pokemonNameWithAffix: getPokemonNameWithAffix(user),
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}),
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),
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new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.ignoresSubstitute()
|
||||
|
Loading…
Reference in New Issue
Block a user