Added MessageAttr; cleaned up a lot of other jank move attrs

This commit is contained in:
Bertie690 2025-08-03 18:30:41 -04:00
parent c2db0ed397
commit 6a284b7ab3
4 changed files with 79 additions and 98 deletions

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@ -1,13 +1,24 @@
import type { Pokemon } from "#field/pokemon";
import type {
AttackMove,
ChargingAttackMove,
ChargingSelfStatusMove,
Move,
MoveAttr,
MoveAttrConstructorMap,
SelfStatusMove,
StatusMove,
} from "#moves/move";
/**
* A generic function producing a message during a Move's execution.
* @param user - The {@linkcode Pokemon} using the move
* @param target - The {@linkcode Pokemon} targeted by the move
* @param move - The {@linkcode Move} being used
* @returns a string
*/
export type MoveMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => string;
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
export type * from "#moves/move";

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@ -1670,6 +1670,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
constructor(
private newType: PokemonType,
private powerMultiplier: number,
// TODO: all moves with this attr solely check the move being used...
private condition?: PokemonAttackCondition,
) {
super(false);

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@ -911,29 +911,6 @@ export class DestinyBondTag extends SerializableBattlerTag {
}
}
/**
* Tag added by {@linkcode MoveId.LASER_FOCUS} to cause the user's attacks to always critically strike
* until the end of the next turn.
*/
export class LaserFocusTag extends SerializableBattlerTag {
public override readonly tagType = BattlerTagType.ALWAYS_CRIT;
constructor() {
// TODO: Is this per attack or per turn?
super(BattlerTagType.ALWAYS_CRIT, BattlerTagLapseType.TURN_END, 2, MoveId.LASER_FOCUS);
}
override onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
globalScene.phaseManager.queueMessage(
i18next.t("battlerTags:laserFocusOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}),
);
}
}
// Technically serializable as in a double battle, a pokemon could be infatuated by its ally
export class InfatuatedTag extends SerializableBattlerTag {
public override readonly tagType = BattlerTagType.INFATUATED;
@ -3583,6 +3560,7 @@ export class GrudgeTag extends SerializableBattlerTag {
* @param sourcePokemon - The source of the move that fainted the tag's bearer
* @returns `false` if Grudge activates its effect or lapses
*/
// TODO: Confirm whether this should interact with copying moves
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) {
@ -3770,7 +3748,6 @@ export function getBattlerTag(
case BattlerTagType.DRAGON_CHEER:
return new CritBoostTag(tagType, sourceMove);
case BattlerTagType.ALWAYS_CRIT:
return new LaserFocusTag();
case BattlerTagType.IGNORE_ACCURACY:
return new SerializableBattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove);
case BattlerTagType.ALWAYS_GET_HIT:
@ -3943,7 +3920,7 @@ export type BattlerTagTypeMap = {
[BattlerTagType.FIRE_BOOST]: TypeBoostTag;
[BattlerTagType.CRIT_BOOST]: CritBoostTag;
[BattlerTagType.DRAGON_CHEER]: CritBoostTag;
[BattlerTagType.ALWAYS_CRIT]: LaserFocusTag;
[BattlerTagType.ALWAYS_CRIT]: GenericSerializableBattlerTag<BattlerTagType.ALWAYS_CRIT>;
[BattlerTagType.IGNORE_ACCURACY]: GenericSerializableBattlerTag<BattlerTagType.IGNORE_ACCURACY>;
[BattlerTagType.ALWAYS_GET_HIT]: GenericSerializableBattlerTag<BattlerTagType.ALWAYS_GET_HIT>;
[BattlerTagType.RECEIVE_DOUBLE_DAMAGE]: GenericSerializableBattlerTag<BattlerTagType.RECEIVE_DOUBLE_DAMAGE>;

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@ -87,7 +87,7 @@ import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
import { SwitchSummonPhase } from "#phases/switch-summon-phase";
import type { AttackMoveResult } from "#types/attack-move-result";
import type { Localizable } from "#types/locales";
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString } from "#types/move-types";
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
import type { TurnMove } from "#types/turn-move";
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
import { getEnumValues } from "#utils/enums";
@ -1357,20 +1357,20 @@ export class MoveHeaderAttr extends MoveAttr {
/**
* Header attribute to queue a message at the beginning of a turn.
* @see {@link MoveHeaderAttr}
*/
export class MessageHeaderAttr extends MoveHeaderAttr {
private message: string | ((user: Pokemon, move: Move) => string);
/** The message to display, or a function producing one. */
private message: string | MoveMessageFunc;
constructor(message: string | ((user: Pokemon, move: Move) => string)) {
constructor(message: string | MoveMessageFunc) {
super();
this.message = message;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
const message = typeof this.message === "string"
? this.message
: this.message(user, move);
: this.message(user, target, move);
if (message) {
globalScene.phaseManager.queueMessage(message);
@ -1418,21 +1418,21 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
*/
export class PreMoveMessageAttr extends MoveAttr {
/** The message to display or a function returning one */
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
private message: string | MoveMessageFunc;
/**
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
* @param message - The message to display before move use, either as a string or a function producing one.
* @param message - The message to display before move use, either` a literal string or a function producing one.
* @remarks
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
* If {@linkcode message} evaluates to an empty string (`""`), no message will be displayed
* (though the move will still succeed).
*/
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
constructor(message: string | MoveMessageFunc) {
super();
this.message = message;
}
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
const message = typeof this.message === "function"
? this.message(user, target, move)
: this.message;
@ -1453,18 +1453,17 @@ export class PreMoveMessageAttr extends MoveAttr {
* @extends MoveAttr
*/
export class PreUseInterruptAttr extends MoveAttr {
protected message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
protected overridesFailedMessage: boolean;
protected message: string | MoveMessageFunc;
protected conditionFunc: MoveConditionFunc;
/**
* Create a new MoveInterruptedMessageAttr.
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
*/
constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) {
constructor(message: string | MoveMessageFunc, conditionFunc: MoveConditionFunc) {
super();
this.message = message;
this.conditionFunc = conditionFunc ?? (() => true);
this.conditionFunc = conditionFunc;
}
/**
@ -1485,11 +1484,9 @@ export class PreUseInterruptAttr extends MoveAttr {
*/
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
if (this.message && this.conditionFunc(user, target, move)) {
const message =
typeof this.message === "string"
? (this.message as string)
return typeof this.message === "string"
? this.message
: this.message(user, target, move);
return message;
}
}
}
@ -1694,19 +1691,33 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
}
}
export class SplashAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:splash"));
return true;
/**
* Move attribute to display arbitrary text during a move's execution.
*/
export class MessageAttr extends MoveEffectAttr {
/** The message to display, either as a string or a function returning one. */
private message: string | MoveMessageFunc;
constructor(message: string | MoveMessageFunc, options?: MoveEffectAttrOptions) {
// TODO: Do we need to respect `selfTarget` if we're just displaying text?
super(false, options)
this.message = message;
}
override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
const message = typeof this.message === "function"
? this.message(user, target, move)
: this.message;
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
if (message) {
globalScene.phaseManager.queueMessage(message, 500);
return true;
}
return false;
}
}
export class CelebrateAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }));
return true;
}
}
export class RecoilAttr extends MoveEffectAttr {
private useHp: boolean;
@ -5930,38 +5941,6 @@ export class ProtectAttr extends AddBattlerTagAttr {
}
}
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.IGNORE_ACCURACY, true, false, 2);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
return true;
}
}
export class FaintCountdownAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.PERISH_SONG, false, true, 4);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 }));
return true;
}
}
/**
* Attribute to remove all Substitutes from the field.
* @extends MoveEffectAttr
@ -6602,8 +6581,10 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
}
}
export class RemoveTypeAttr extends MoveEffectAttr {
// TODO: Remove the message callback
private removedType: PokemonType;
private messageCallback: ((user: Pokemon) => void) | undefined;
@ -8292,8 +8273,6 @@ const MoveAttrs = Object.freeze({
RandomLevelDamageAttr,
ModifiedDamageAttr,
SurviveDamageAttr,
SplashAttr,
CelebrateAttr,
RecoilAttr,
SacrificialAttr,
SacrificialAttrOnHit,
@ -8436,8 +8415,7 @@ const MoveAttrs = Object.freeze({
RechargeAttr,
TrapAttr,
ProtectAttr,
IgnoreAccuracyAttr,
FaintCountdownAttr,
MessageAttr,
RemoveAllSubstitutesAttr,
HitsTagAttr,
HitsTagForDoubleDamageAttr,
@ -8931,7 +8909,7 @@ export function initMoves() {
new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
.attr(RandomLevelDamageAttr),
new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1)
.attr(SplashAttr)
.attr(MessageAttr, i18next.t("moveTriggers:splash"))
.condition(failOnGravityCondition),
new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1)
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
@ -8993,7 +8971,10 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
.reflectable(),
new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(IgnoreAccuracyAttr),
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
.attr(MessageAttr, (user, target) =>
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
),
new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
.condition(targetSleptOrComatoseCondition),
@ -9081,7 +9062,9 @@ export function initMoves() {
return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
}),
new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(FaintCountdownAttr)
.attr(AddBattlerTagAttr, BattlerTagType.PERISH_SONG, false, true, 4)
.attr(MessageAttr, (_user, target) =>
i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: 3 }))
.ignoresProtect()
.soundBased()
.condition(failOnBossCondition)
@ -9097,7 +9080,10 @@ export function initMoves() {
.attr(MultiHitAttr)
.makesContact(false),
new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(IgnoreAccuracyAttr),
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
.attr(MessageAttr, (user, target) =>
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
),
new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2)
.attr(FrenzyAttr)
.attr(MissEffectAttr, frenzyMissFunc)
@ -9324,8 +9310,8 @@ export function initMoves() {
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
.attr(BypassBurnDamageReductionAttr),
new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(PreUseInterruptAttr, (user, target, move) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => !!user.turnData.attacksReceived.find(r => r.damage))
.attr(MessageHeaderAttr, (user) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(PreUseInterruptAttr, (user) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => user.turnData.attacksReceived.some(r => r.damage > 0))
.punchingMove(),
new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
@ -10426,7 +10412,8 @@ export function initMoves() {
new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6)
.attr(CelebrateAttr),
// NB: This needs a lambda function as the user will not be logged in by the time the moves are initialized
.attr(MessageAttr, () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })),
new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6)
.ignoresSubstitute()
.target(MoveTarget.NEAR_ALLY),
@ -10601,7 +10588,12 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.reflectable(),
new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false)
.attr(MessageAttr, (user) =>
i18next.t("battlerTags:laserFocusOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(user),
}),
),
new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) })
.ignoresSubstitute()