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200db0c435 |
@ -306,13 +306,6 @@ export class BlockRecoilDamageAttr extends AbAttr {
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): void {
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cancelled.value = true;
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}
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||||
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||||
getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]) {
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return i18next.t("abilityTriggers:blockRecoilDamage", {
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pokemonName: getPokemonNameWithAffix(pokemon),
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abilityName: abilityName,
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});
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}
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}
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/**
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|
@ -1,7 +1,6 @@
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import { globalScene } from "#app/global-scene";
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import type { TurnCommand } from "#app/battle";
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import { BattleType } from "#enums/battle-type";
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import type { EncoreTag } from "#app/data/battler-tags";
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import { TrappedTag } from "#app/data/battler-tags";
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import type { MoveTargetSet } from "#app/data/moves/move";
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import { getMoveTargets } from "#app/data/moves/move-utils";
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@ -19,7 +18,6 @@ import { UiMode } from "#enums/ui-mode";
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import i18next from "i18next";
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import { FieldPhase } from "./field-phase";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { isNullOrUndefined } from "#app/utils/common";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
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@ -28,17 +26,24 @@ export class CommandPhase extends FieldPhase {
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public readonly phaseName = "CommandPhase";
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protected fieldIndex: number;
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/**
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* Whether the command phase is handling a switch command
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*/
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private isSwitch = false;
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constructor(fieldIndex: number) {
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super();
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this.fieldIndex = fieldIndex;
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}
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start() {
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super.start();
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globalScene.updateGameInfo();
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/**
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* Resets the cursor to the position of {@linkcode Command.FIGHT} if any of the following are true
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* - The setting to remember the last action is not enabled
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* - This is the first turn of a mystery encounter, trainer battle, or the END biome
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* - The cursor is currently on the POKEMON command
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*/
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private resetCursorIfNeeded() {
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const commandUiHandler = globalScene.ui.handlers[UiMode.COMMAND];
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// If one of these conditions is true, we always reset the cursor to Command.FIGHT
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@ -47,33 +52,42 @@ export class CommandPhase extends FieldPhase {
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globalScene.currentBattle.battleType === BattleType.TRAINER ||
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globalScene.arena.biomeType === BiomeId.END;
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if (commandUiHandler) {
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if (
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(globalScene.currentBattle.turn === 1 && (!globalScene.commandCursorMemory || cursorResetEvent)) ||
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commandUiHandler.getCursor() === Command.POKEMON
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) {
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commandUiHandler.setCursor(Command.FIGHT);
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} else {
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commandUiHandler.setCursor(commandUiHandler.getCursor());
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}
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if (
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(commandUiHandler &&
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globalScene.currentBattle.turn === 1 &&
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(!globalScene.commandCursorMemory || cursorResetEvent)) ||
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commandUiHandler.getCursor() === Command.POKEMON
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) {
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commandUiHandler.setCursor(Command.FIGHT);
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}
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}
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/**
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* Submethod of {@linkcode start} that validates field index logic for nonzero field indices.
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* Must only be called if the field index is nonzero.
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*/
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private handleFieldIndexLogic() {
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// If we somehow are attempting to check the right pokemon but there's only one pokemon out
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// Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching
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// TODO: Prevent this from happening in the first place
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if (globalScene.getPlayerField().filter(p => p.isActive()).length === 1) {
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this.fieldIndex = FieldPosition.CENTER;
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return;
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||||
}
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if (this.fieldIndex) {
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// If we somehow are attempting to check the right pokemon but there's only one pokemon out
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// Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching
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if (globalScene.getPlayerField().filter(p => p.isActive()).length === 1) {
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this.fieldIndex = FieldPosition.CENTER;
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} else {
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const allyCommand = globalScene.currentBattle.turnCommands[this.fieldIndex - 1];
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if (allyCommand?.command === Command.BALL || allyCommand?.command === Command.RUN) {
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globalScene.currentBattle.turnCommands[this.fieldIndex] = {
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||||
command: allyCommand?.command,
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skip: true,
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||||
};
|
||||
}
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||||
}
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const allyCommand = globalScene.currentBattle.turnCommands[this.fieldIndex - 1];
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||||
if (allyCommand?.command === Command.BALL || allyCommand?.command === Command.RUN) {
|
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globalScene.currentBattle.turnCommands[this.fieldIndex] = {
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command: allyCommand?.command,
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skip: true,
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||||
};
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}
|
||||
}
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||||
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/** Submethod of {@linkcode start} that sets the turn command to skip if this pokemon is commanding its ally
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* via {@linkcode Abilities.COMMANDER}.
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*/
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private checkCommander() {
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// If the Pokemon has applied Commander's effects to its ally, skip this command
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if (
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globalScene.currentBattle?.double &&
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@ -85,377 +99,488 @@ export class CommandPhase extends FieldPhase {
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skip: true,
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||||
};
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||||
}
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||||
}
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||||
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// Checks if the Pokemon is under the effects of Encore. If so, Encore can end early if the encored move has no more PP.
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const encoreTag = this.getPokemon().getTag(BattlerTagType.ENCORE) as EncoreTag;
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if (encoreTag) {
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this.getPokemon().lapseTag(BattlerTagType.ENCORE);
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/**
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* Clear out all unusable moves in front of the currently acting pokemon's move queue.
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* TODO: Refactor move queue handling to ensure that this method is not necessary.
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*/
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private clearUnusuableMoves() {
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const playerPokemon = this.getPokemon();
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const moveQueue = playerPokemon.getMoveQueue();
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if (moveQueue.length === 0) {
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||||
return;
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||||
}
|
||||
|
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let entriesToDelete = 0;
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const moveset = playerPokemon.getMoveset();
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for (const queuedMove of moveQueue) {
|
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const movesetQueuedMove = moveset.find(m => m.moveId === queuedMove.move);
|
||||
if (
|
||||
queuedMove.move !== MoveId.NONE &&
|
||||
!isVirtual(queuedMove.useMode) &&
|
||||
!movesetQueuedMove?.isUsable(playerPokemon, isIgnorePP(queuedMove.useMode))
|
||||
) {
|
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entriesToDelete++;
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||||
} else {
|
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break;
|
||||
}
|
||||
}
|
||||
if (entriesToDelete) {
|
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moveQueue.splice(0, entriesToDelete);
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||||
}
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||||
}
|
||||
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||||
/**
|
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* Attempt to execute the first usable move in this Pokemon's move queue
|
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* @returns Whether a queued move was successfully set to be executed.
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*/
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private tryExecuteQueuedMove(): boolean {
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this.clearUnusuableMoves();
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const playerPokemon = globalScene.getPlayerField()[this.fieldIndex];
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const moveQueue = playerPokemon.getMoveQueue();
|
||||
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||||
if (moveQueue.length === 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const queuedMove = moveQueue[0];
|
||||
if (queuedMove.move === MoveId.NONE) {
|
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this.handleCommand(Command.FIGHT, -1);
|
||||
return true;
|
||||
}
|
||||
const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move);
|
||||
if (!isVirtual(queuedMove.useMode) && moveIndex === -1) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
} else {
|
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this.handleCommand(Command.FIGHT, moveIndex, queuedMove.useMode, queuedMove);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
globalScene.updateGameInfo();
|
||||
this.resetCursorIfNeeded();
|
||||
|
||||
if (this.fieldIndex) {
|
||||
this.handleFieldIndexLogic();
|
||||
}
|
||||
|
||||
this.checkCommander();
|
||||
|
||||
const playerPokemon = this.getPokemon();
|
||||
|
||||
// Note: It is OK to call this if the target is not under the effect of encore; it will simply do nothing.
|
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playerPokemon.lapseTag(BattlerTagType.ENCORE);
|
||||
|
||||
if (globalScene.currentBattle.turnCommands[this.fieldIndex]?.skip) {
|
||||
return this.end();
|
||||
}
|
||||
|
||||
const playerPokemon = globalScene.getPlayerField()[this.fieldIndex];
|
||||
|
||||
const moveQueue = playerPokemon.getMoveQueue();
|
||||
|
||||
while (
|
||||
moveQueue.length &&
|
||||
moveQueue[0] &&
|
||||
moveQueue[0].move &&
|
||||
!isVirtual(moveQueue[0].useMode) &&
|
||||
(!playerPokemon.getMoveset().find(m => m.moveId === moveQueue[0].move) ||
|
||||
!playerPokemon
|
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.getMoveset()
|
||||
[playerPokemon.getMoveset().findIndex(m => m.moveId === moveQueue[0].move)].isUsable(
|
||||
playerPokemon,
|
||||
isIgnorePP(moveQueue[0].useMode),
|
||||
))
|
||||
) {
|
||||
moveQueue.shift();
|
||||
if (this.tryExecuteQueuedMove()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Refactor this. I did a few simple find/replace matches but this is just ABHORRENTLY structured
|
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if (moveQueue.length > 0) {
|
||||
const queuedMove = moveQueue[0];
|
||||
if (!queuedMove.move) {
|
||||
this.handleCommand(Command.FIGHT, -1, MoveUseMode.NORMAL);
|
||||
} else {
|
||||
const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move);
|
||||
if (
|
||||
(moveIndex > -1 &&
|
||||
playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, isIgnorePP(queuedMove.useMode))) ||
|
||||
isVirtual(queuedMove.useMode)
|
||||
) {
|
||||
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.useMode, queuedMove);
|
||||
} else {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
}
|
||||
}
|
||||
if (
|
||||
globalScene.currentBattle.isBattleMysteryEncounter() &&
|
||||
globalScene.currentBattle.mysteryEncounter?.skipToFightInput
|
||||
) {
|
||||
globalScene.ui.clearText();
|
||||
globalScene.ui.setMode(UiMode.FIGHT, this.fieldIndex);
|
||||
} else {
|
||||
if (
|
||||
globalScene.currentBattle.isBattleMysteryEncounter() &&
|
||||
globalScene.currentBattle.mysteryEncounter?.skipToFightInput
|
||||
) {
|
||||
globalScene.ui.clearText();
|
||||
globalScene.ui.setMode(UiMode.FIGHT, this.fieldIndex);
|
||||
} else {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
}
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO: Remove `args` and clean this thing up
|
||||
* Code will need to be copied over from pkty except replacing the `virtual` and `ignorePP` args with a corresponding `MoveUseMode`.
|
||||
*
|
||||
* @param user - The pokemon using the move
|
||||
* @param cursor - The index of the move in the moveset
|
||||
*/
|
||||
handleCommand(command: Command, cursor: number, ...args: any[]): boolean {
|
||||
const playerPokemon = globalScene.getPlayerField()[this.fieldIndex];
|
||||
private queueFightErrorMessage(user: PlayerPokemon, cursor: number) {
|
||||
const move = user.getMoveset()[cursor];
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
|
||||
// Decides between a Disabled, Not Implemented, or No PP translation message
|
||||
const errorMessage = user.isMoveRestricted(move.moveId, user)
|
||||
? user.getRestrictingTag(move.moveId, user)!.selectionDeniedText(user, move.moveId)
|
||||
: move.getName().endsWith(" (N)")
|
||||
? "battle:moveNotImplemented"
|
||||
: "battle:moveNoPP";
|
||||
const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
|
||||
|
||||
globalScene.ui.showText(
|
||||
i18next.t(errorMessage, { moveName: moveName }),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.clearText();
|
||||
globalScene.ui.setMode(UiMode.FIGHT, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for {@linkcode handleFightCommand} that returns the moveID for the phase
|
||||
* based on the move passed in or the cursor.
|
||||
*
|
||||
* Does not check if the move is usable or not, that should be handled by the caller.
|
||||
*/
|
||||
private computeMoveId(playerPokemon: PlayerPokemon, cursor: number, move?: TurnMove): MoveId {
|
||||
return move?.move ?? (cursor > -1 ? playerPokemon.getMoveset()[cursor]?.moveId : MoveId.NONE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the logic for executing a fight-related command
|
||||
*
|
||||
* @remarks
|
||||
* - Validates whether the move can be used, using struggle if not
|
||||
* - Constructs the turn command and inserts it into the battle's turn commands
|
||||
*
|
||||
* @param command - The command to handle (FIGHT or TERA)
|
||||
* @param cursor - The index that the cursor is placed on, or -1 if no move can be selected.
|
||||
* @param ignorePP - Whether to ignore PP when checking if the move can be used.
|
||||
* @param move - The move to force the command to use, if any.
|
||||
*/
|
||||
private handleFightCommand(
|
||||
command: Command.FIGHT | Command.TERA,
|
||||
cursor: number,
|
||||
useMode: MoveUseMode = MoveUseMode.NORMAL,
|
||||
move?: TurnMove,
|
||||
): boolean {
|
||||
const playerPokemon = this.getPokemon();
|
||||
const ignorePP = isIgnorePP(useMode);
|
||||
|
||||
let canUse = cursor === -1 || playerPokemon.trySelectMove(cursor, ignorePP);
|
||||
|
||||
// Ternary here ensures we don't compute struggle conditions unless necessary
|
||||
const useStruggle = canUse
|
||||
? false
|
||||
: cursor > -1 && !playerPokemon.getMoveset().some(m => m.isUsable(playerPokemon));
|
||||
|
||||
canUse ||= useStruggle;
|
||||
|
||||
if (!canUse) {
|
||||
this.queueFightErrorMessage(playerPokemon, cursor);
|
||||
return false;
|
||||
}
|
||||
|
||||
const moveId = useStruggle ? MoveId.STRUGGLE : this.computeMoveId(playerPokemon, cursor, move);
|
||||
|
||||
const turnCommand: TurnCommand = {
|
||||
command: Command.FIGHT,
|
||||
cursor: cursor,
|
||||
move: { move: moveId, targets: [], useMode },
|
||||
args: [useMode, move],
|
||||
};
|
||||
const preTurnCommand: TurnCommand = {
|
||||
command: command,
|
||||
targets: [this.fieldIndex],
|
||||
skip: command === Command.FIGHT,
|
||||
};
|
||||
|
||||
const moveTargets: MoveTargetSet =
|
||||
move === undefined
|
||||
? getMoveTargets(playerPokemon, moveId)
|
||||
: {
|
||||
targets: move.targets,
|
||||
multiple: move.targets.length > 1,
|
||||
};
|
||||
|
||||
if (moveId === MoveId.NONE) {
|
||||
turnCommand.targets = [this.fieldIndex];
|
||||
}
|
||||
|
||||
console.log(moveTargets, getPokemonNameWithAffix(playerPokemon));
|
||||
|
||||
if (moveTargets.targets.length > 1 && moveTargets.multiple) {
|
||||
globalScene.phaseManager.unshiftNew("SelectTargetPhase", this.fieldIndex);
|
||||
}
|
||||
|
||||
if (turnCommand.move && (moveTargets.targets.length <= 1 || moveTargets.multiple)) {
|
||||
turnCommand.move.targets = moveTargets.targets;
|
||||
} else if (
|
||||
turnCommand.move &&
|
||||
playerPokemon.getTag(BattlerTagType.CHARGING) &&
|
||||
playerPokemon.getMoveQueue().length >= 1
|
||||
) {
|
||||
turnCommand.move.targets = playerPokemon.getMoveQueue()[0].targets;
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftNew("SelectTargetPhase", this.fieldIndex);
|
||||
}
|
||||
|
||||
globalScene.currentBattle.preTurnCommands[this.fieldIndex] = preTurnCommand;
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the mode in preparation to show the text, and then show the text.
|
||||
* Only works for parameterless i18next keys.
|
||||
* @param key - The i18next key for the text to show
|
||||
*/
|
||||
private queueShowText(key: string) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
|
||||
globalScene.ui.showText(
|
||||
i18next.t(key),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for {@linkcode handleBallCommand} that checks if the pokeball can be thrown.
|
||||
*
|
||||
* The pokeball may not be thrown if:
|
||||
* - It is a trainer battle
|
||||
* - The biome is {@linkcode Biome.END} and it is not classic mode
|
||||
* - The biome is {@linkcode Biome.END} and the fresh start challenge is active
|
||||
* - The biome is {@linkcode Biome.END} and the player has not either caught the target before or caught all but one starter
|
||||
* - The player is in a mystery encounter that disallows catching the pokemon
|
||||
* @returns Whether a pokeball can be thrown
|
||||
*
|
||||
*/
|
||||
private checkCanUseBall(): boolean {
|
||||
if (
|
||||
globalScene.arena.biomeType === BiomeId.END &&
|
||||
(!globalScene.gameMode.isClassic ||
|
||||
globalScene.gameMode.isFreshStartChallenge() ||
|
||||
(globalScene
|
||||
.getEnemyField()
|
||||
.some(p => p.isActive() && !globalScene.gameData.dexData[p.species.speciesId].caughtAttr) &&
|
||||
globalScene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarterCosts).length - 1))
|
||||
) {
|
||||
this.queueShowText("battle:noPokeballForce");
|
||||
} else if (globalScene.currentBattle.battleType === BattleType.TRAINER) {
|
||||
this.queueShowText("battle:noPokeballTrainer");
|
||||
} else if (
|
||||
globalScene.currentBattle.isBattleMysteryEncounter() &&
|
||||
!globalScene.currentBattle.mysteryEncounter!.catchAllowed
|
||||
) {
|
||||
this.queueShowText("battle:noPokeballMysteryEncounter");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for {@linkcode handleCommand} that handles the logic when the selected command is to use a pokeball.
|
||||
*
|
||||
* @param cursor - The index of the pokeball to use
|
||||
* @returns Whether the command was successfully initiated
|
||||
*/
|
||||
private handleBallCommand(cursor: number): boolean {
|
||||
const targets = globalScene
|
||||
.getEnemyField()
|
||||
.filter(p => p.isActive(true))
|
||||
.map(p => p.getBattlerIndex());
|
||||
if (targets.length > 1) {
|
||||
this.queueShowText("battle:noPokeballMulti");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this.checkCanUseBall()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cursor < 5) {
|
||||
const targetPokemon = globalScene.getEnemyPokemon();
|
||||
if (
|
||||
targetPokemon?.isBoss() &&
|
||||
targetPokemon?.bossSegmentIndex >= 1 &&
|
||||
// TODO: Decouple this hardcoded exception for wonder guard and just check the target...
|
||||
!targetPokemon?.hasAbility(AbilityId.WONDER_GUARD, false, true) &&
|
||||
cursor < PokeballType.MASTER_BALL
|
||||
) {
|
||||
this.queueShowText("battle:noPokeballStrong");
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex] = {
|
||||
command: Command.BALL,
|
||||
cursor: cursor,
|
||||
};
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex]!.targets = targets;
|
||||
if (this.fieldIndex) {
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to handle the logic for effects that prevent the pokemon from leaving the field
|
||||
* due to trapping abilities or effects.
|
||||
*
|
||||
* This method queues the proper messages in the case of trapping abilities or effects
|
||||
*
|
||||
* @returns Whether the pokemon is currently trapped
|
||||
*/
|
||||
private handleTrap(): boolean {
|
||||
const playerPokemon = this.getPokemon();
|
||||
const trappedAbMessages: string[] = [];
|
||||
const isSwitch = this.isSwitch;
|
||||
if (!playerPokemon.isTrapped(trappedAbMessages)) {
|
||||
return false;
|
||||
}
|
||||
if (trappedAbMessages.length > 0) {
|
||||
if (isSwitch) {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
}
|
||||
globalScene.ui.showText(
|
||||
trappedAbMessages[0],
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
if (isSwitch) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
}
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
} else {
|
||||
const trapTag = playerPokemon.getTag(TrappedTag);
|
||||
const fairyLockTag = globalScene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER);
|
||||
|
||||
if (!isSwitch) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
}
|
||||
if (trapTag) {
|
||||
this.showNoEscapeText(trapTag, false);
|
||||
} else if (fairyLockTag) {
|
||||
this.showNoEscapeText(fairyLockTag, false);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Common helper method that attempts to have the pokemon leave the field.
|
||||
* Checks for trapping abilities and effects.
|
||||
*
|
||||
* @param cursor - The index of the option that the cursor is on
|
||||
* @param isBatonSwitch - Whether the switch command is switching via the Baton item
|
||||
* @returns whether the pokemon is able to leave the field, indicating the command phase should end
|
||||
*/
|
||||
private tryLeaveField(cursor?: number, isBatonSwitch = false): boolean {
|
||||
const currentBattle = globalScene.currentBattle;
|
||||
|
||||
if (isBatonSwitch || !this.handleTrap()) {
|
||||
currentBattle.turnCommands[this.fieldIndex] = this.isSwitch
|
||||
? {
|
||||
command: Command.POKEMON,
|
||||
cursor: cursor,
|
||||
args: [isBatonSwitch],
|
||||
}
|
||||
: {
|
||||
command: Command.RUN,
|
||||
};
|
||||
if (!this.isSwitch && this.fieldIndex) {
|
||||
currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private handleRunCommand(): boolean {
|
||||
const { currentBattle, arena } = globalScene;
|
||||
const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed ?? true;
|
||||
if (arena.biomeType === BiomeId.END || !mysteryEncounterFleeAllowed) {
|
||||
this.queueShowText("battle:noEscapeForce");
|
||||
return false;
|
||||
}
|
||||
if (
|
||||
currentBattle.battleType === BattleType.TRAINER ||
|
||||
currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE
|
||||
) {
|
||||
this.queueShowText("battle:noEscapeTrainer");
|
||||
return false;
|
||||
}
|
||||
|
||||
const success = this.tryLeaveField();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/**
|
||||
* Show a message indicating that the pokemon cannot escape, and then return to the command phase.
|
||||
*/
|
||||
private showNoEscapeText(tag: any, isSwitch: boolean): void {
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:noEscapePokemon", {
|
||||
pokemonName:
|
||||
tag.sourceId && globalScene.getPokemonById(tag.sourceId)
|
||||
? getPokemonNameWithAffix(globalScene.getPokemonById(tag.sourceId)!)
|
||||
: "",
|
||||
moveName: tag.getMoveName(),
|
||||
escapeVerb: i18next.t(isSwitch ? "battle:escapeVerbSwitch" : "battle:escapeVerbFlee"),
|
||||
}),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
if (!isSwitch) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
}
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
// Overloads for handleCommand to provide a more specific signature for the different options
|
||||
handleCommand(command: Command.FIGHT | Command.TERA, cursor: number, useMode?: MoveUseMode, move?: TurnMove): boolean;
|
||||
handleCommand(command: Command.BALL, cursor: number): boolean;
|
||||
handleCommand(command: Command.POKEMON, cursor: number, useBaton: boolean): boolean;
|
||||
handleCommand(command: Command.RUN, cursor: number): boolean;
|
||||
handleCommand(command: Command, cursor: number, useMode?: boolean | MoveUseMode, move?: TurnMove): boolean;
|
||||
|
||||
/**
|
||||
* Process the command phase logic based on the selected command
|
||||
*
|
||||
* @param command - The kind of command to handle
|
||||
* @param cursor - The index of option that the cursor is on, or -1 if no option is selected
|
||||
* @param useMode - The mode to use for the move, if applicable. For switches, a boolean that specifies whether the switch is a Baton switch.
|
||||
* @param move - For {@linkcode Command.FIGHT}, the move to use
|
||||
*/
|
||||
handleCommand(command: Command, cursor: number, useMode: boolean | MoveUseMode = false, move?: TurnMove): boolean {
|
||||
let success = false;
|
||||
|
||||
switch (command) {
|
||||
// TODO: We don't need 2 args for this - moveUseMode is carried over from queuedMove
|
||||
case Command.TERA:
|
||||
case Command.FIGHT: {
|
||||
let useStruggle = false;
|
||||
const turnMove: TurnMove | undefined = args.length === 2 ? (args[1] as TurnMove) : undefined;
|
||||
if (
|
||||
cursor === -1 ||
|
||||
playerPokemon.trySelectMove(cursor, isIgnorePP(args[0] as MoveUseMode)) ||
|
||||
(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)
|
||||
) {
|
||||
let moveId: MoveId;
|
||||
if (useStruggle) {
|
||||
moveId = MoveId.STRUGGLE;
|
||||
} else if (turnMove !== undefined) {
|
||||
moveId = turnMove.move;
|
||||
} else if (cursor > -1) {
|
||||
moveId = playerPokemon.getMoveset()[cursor].moveId;
|
||||
} else {
|
||||
moveId = MoveId.NONE;
|
||||
}
|
||||
|
||||
const turnCommand: TurnCommand = {
|
||||
command: Command.FIGHT,
|
||||
cursor: cursor,
|
||||
move: { move: moveId, targets: [], useMode: args[0] },
|
||||
args: args,
|
||||
};
|
||||
const preTurnCommand: TurnCommand = {
|
||||
command: command,
|
||||
targets: [this.fieldIndex],
|
||||
skip: command === Command.FIGHT,
|
||||
};
|
||||
const moveTargets: MoveTargetSet =
|
||||
turnMove === undefined
|
||||
? getMoveTargets(playerPokemon, moveId)
|
||||
: {
|
||||
targets: turnMove.targets,
|
||||
multiple: turnMove.targets.length > 1,
|
||||
};
|
||||
if (!moveId) {
|
||||
turnCommand.targets = [this.fieldIndex];
|
||||
}
|
||||
console.log(moveTargets, getPokemonNameWithAffix(playerPokemon));
|
||||
if (moveTargets.targets.length > 1 && moveTargets.multiple) {
|
||||
globalScene.phaseManager.unshiftNew("SelectTargetPhase", this.fieldIndex);
|
||||
}
|
||||
if (turnCommand.move && (moveTargets.targets.length <= 1 || moveTargets.multiple)) {
|
||||
turnCommand.move.targets = moveTargets.targets;
|
||||
} else if (
|
||||
turnCommand.move &&
|
||||
playerPokemon.getTag(BattlerTagType.CHARGING) &&
|
||||
playerPokemon.getMoveQueue().length >= 1
|
||||
) {
|
||||
turnCommand.move.targets = playerPokemon.getMoveQueue()[0].targets;
|
||||
} else {
|
||||
globalScene.phaseManager.unshiftNew("SelectTargetPhase", this.fieldIndex);
|
||||
}
|
||||
globalScene.currentBattle.preTurnCommands[this.fieldIndex] = preTurnCommand;
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
|
||||
success = true;
|
||||
} else if (cursor < playerPokemon.getMoveset().length) {
|
||||
const move = playerPokemon.getMoveset()[cursor];
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
|
||||
// Decides between a Disabled, Not Implemented, or No PP translation message
|
||||
const errorMessage = playerPokemon.isMoveRestricted(move.moveId, playerPokemon)
|
||||
? playerPokemon
|
||||
.getRestrictingTag(move.moveId, playerPokemon)!
|
||||
.selectionDeniedText(playerPokemon, move.moveId)
|
||||
: move.getName().endsWith(" (N)")
|
||||
? "battle:moveNotImplemented"
|
||||
: "battle:moveNoPP";
|
||||
const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
|
||||
|
||||
globalScene.ui.showText(
|
||||
i18next.t(errorMessage, { moveName: moveName }),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.clearText();
|
||||
globalScene.ui.setMode(UiMode.FIGHT, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
}
|
||||
case Command.FIGHT:
|
||||
success = this.handleFightCommand(command, cursor, typeof useMode === "boolean" ? undefined : useMode, move);
|
||||
break;
|
||||
}
|
||||
case Command.BALL: {
|
||||
const notInDex =
|
||||
globalScene
|
||||
.getEnemyField()
|
||||
.filter(p => p.isActive(true))
|
||||
.some(p => !globalScene.gameData.dexData[p.species.speciesId].caughtAttr) &&
|
||||
globalScene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarterCosts).length - 1;
|
||||
if (
|
||||
globalScene.arena.biomeType === BiomeId.END &&
|
||||
(!globalScene.gameMode.isClassic || globalScene.gameMode.isFreshStartChallenge() || notInDex)
|
||||
) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:noPokeballForce"),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
} else if (globalScene.currentBattle.battleType === BattleType.TRAINER) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:noPokeballTrainer"),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
} else if (
|
||||
globalScene.currentBattle.isBattleMysteryEncounter() &&
|
||||
!globalScene.currentBattle.mysteryEncounter!.catchAllowed
|
||||
) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:noPokeballMysteryEncounter"),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
} else {
|
||||
const targets = globalScene
|
||||
.getEnemyField()
|
||||
.filter(p => p.isActive(true))
|
||||
.map(p => p.getBattlerIndex());
|
||||
if (targets.length > 1) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:noPokeballMulti"),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
} else if (cursor < 5) {
|
||||
const targetPokemon = globalScene.getEnemyField().find(p => p.isActive(true));
|
||||
if (
|
||||
targetPokemon?.isBoss() &&
|
||||
targetPokemon?.bossSegmentIndex >= 1 &&
|
||||
!targetPokemon?.hasAbility(AbilityId.WONDER_GUARD, false, true) &&
|
||||
cursor < PokeballType.MASTER_BALL
|
||||
) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:noPokeballStrong"),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
} else {
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex] = {
|
||||
command: Command.BALL,
|
||||
cursor: cursor,
|
||||
};
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex]!.targets = targets;
|
||||
if (this.fieldIndex) {
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
|
||||
}
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
case Command.BALL:
|
||||
success = this.handleBallCommand(cursor);
|
||||
break;
|
||||
}
|
||||
case Command.POKEMON:
|
||||
case Command.RUN: {
|
||||
const isSwitch = command === Command.POKEMON;
|
||||
const { currentBattle, arena } = globalScene;
|
||||
const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed;
|
||||
if (
|
||||
!isSwitch &&
|
||||
(arena.biomeType === BiomeId.END ||
|
||||
(!isNullOrUndefined(mysteryEncounterFleeAllowed) && !mysteryEncounterFleeAllowed))
|
||||
) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:noEscapeForce"),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
} else if (
|
||||
!isSwitch &&
|
||||
(currentBattle.battleType === BattleType.TRAINER ||
|
||||
currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE)
|
||||
) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:noEscapeTrainer"),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
} else {
|
||||
const batonPass = isSwitch && (args[0] as boolean);
|
||||
const trappedAbMessages: string[] = [];
|
||||
if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) {
|
||||
currentBattle.turnCommands[this.fieldIndex] = isSwitch
|
||||
? { command: Command.POKEMON, cursor: cursor, args: args }
|
||||
: { command: Command.RUN };
|
||||
success = true;
|
||||
if (!isSwitch && this.fieldIndex) {
|
||||
currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
|
||||
}
|
||||
} else if (trappedAbMessages.length > 0) {
|
||||
if (!isSwitch) {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
}
|
||||
globalScene.ui.showText(
|
||||
trappedAbMessages[0],
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
if (!isSwitch) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
}
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
} else {
|
||||
const trapTag = playerPokemon.getTag(TrappedTag);
|
||||
const fairyLockTag = globalScene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER);
|
||||
|
||||
if (!trapTag && !fairyLockTag) {
|
||||
i18next.t(`battle:noEscape${isSwitch ? "Switch" : "Flee"}`);
|
||||
break;
|
||||
}
|
||||
if (!isSwitch) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
}
|
||||
const showNoEscapeText = (tag: any) => {
|
||||
globalScene.ui.showText(
|
||||
i18next.t("battle:noEscapePokemon", {
|
||||
pokemonName:
|
||||
tag.sourceId && globalScene.getPokemonById(tag.sourceId)
|
||||
? getPokemonNameWithAffix(globalScene.getPokemonById(tag.sourceId)!)
|
||||
: "",
|
||||
moveName: tag.getMoveName(),
|
||||
escapeVerb: isSwitch ? i18next.t("battle:escapeVerbSwitch") : i18next.t("battle:escapeVerbFlee"),
|
||||
}),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.showText("", 0);
|
||||
if (!isSwitch) {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
}
|
||||
},
|
||||
null,
|
||||
true,
|
||||
);
|
||||
};
|
||||
|
||||
if (trapTag) {
|
||||
showNoEscapeText(trapTag);
|
||||
} else if (fairyLockTag) {
|
||||
showNoEscapeText(fairyLockTag);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.isSwitch = true;
|
||||
success = this.tryLeaveField(cursor, typeof useMode === "boolean" ? useMode : undefined);
|
||||
this.isSwitch = false;
|
||||
break;
|
||||
}
|
||||
case Command.RUN:
|
||||
success = this.handleRunCommand();
|
||||
}
|
||||
|
||||
if (success) {
|
||||
|
Loading…
Reference in New Issue
Block a user