mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-20 16:42:45 +02:00
Update with Bertie's comments
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
This commit is contained in:
parent
ecc175f176
commit
855c956aad
@ -224,7 +224,8 @@ export class CommandPhase extends FieldPhase {
|
||||
);
|
||||
}
|
||||
|
||||
/** Helper method for {@linkcode handleFightCommand} that returns the moveID for the phase
|
||||
/**
|
||||
* Helper method for {@linkcode handleFightCommand} that returns the moveID for the phase
|
||||
* based on the move passed in or the cursor.
|
||||
*
|
||||
* Does not check if the move is usable or not, that should be handled by the caller.
|
||||
@ -234,10 +235,16 @@ export class CommandPhase extends FieldPhase {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle fight logic
|
||||
* Process the logic for executing a fight-related command
|
||||
*
|
||||
* @remarks
|
||||
* - Validates whether the move can be used, using struggle if not
|
||||
* - Constructs the turn command and inserts it into the battle's turn commands
|
||||
*
|
||||
* @param command - The command to handle (FIGHT or TERA)
|
||||
* @param cursor - The index that the cursor is placed on, or -1 if no move can be selected.
|
||||
* @param args - Any additional arguments to pass to the command
|
||||
* @param ignorePP - Whether to ignore PP when checking if the move can be used.
|
||||
* @param move - The move to force the command to use, if any.
|
||||
*/
|
||||
private handleFightCommand(
|
||||
command: Command.FIGHT | Command.TERA,
|
||||
@ -248,7 +255,6 @@ export class CommandPhase extends FieldPhase {
|
||||
const playerPokemon = this.getPokemon();
|
||||
const ignorePP = isIgnorePP(useMode);
|
||||
|
||||
let canUse = cursor === -1 || playerPokemon.trySelectMove(cursor, ignorePP);
|
||||
let canUse = cursor === -1 || playerPokemon.trySelectMove(cursor, ignorePP);
|
||||
|
||||
// Ternary here ensures we don't compute struggle conditions unless necessary
|
||||
@ -256,7 +262,9 @@ export class CommandPhase extends FieldPhase {
|
||||
? false
|
||||
: cursor > -1 && !playerPokemon.getMoveset().some(m => m.isUsable(playerPokemon));
|
||||
|
||||
if (!canUse && !useStruggle) {
|
||||
canUse ||= useStruggle;
|
||||
|
||||
if (!canUse) {
|
||||
this.queueFightErrorMessage(playerPokemon, cursor);
|
||||
return false;
|
||||
}
|
||||
@ -283,7 +291,7 @@ export class CommandPhase extends FieldPhase {
|
||||
multiple: move.targets.length > 1,
|
||||
};
|
||||
|
||||
if (moveId === Moves.NONE) {
|
||||
if (moveId === MoveId.NONE) {
|
||||
turnCommand.targets = [this.fieldIndex];
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user