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8 Commits

Author SHA1 Message Date
Bertie690
cb24d21070
Merge ca7947c770 into 79576ad117 2025-08-09 00:51:36 -05:00
NightKev
79576ad117
[GitHub] Update .github/CODEOWNERS file (#6240)
* [GitHub] Update `.github/CODEOWNERS` file

`@pagefaultgames/senior-dev-team` added to
`package.json` and `pnpm-lock.yaml`

`@pagefaultgames/balance-team` added to `/src/data/trainers`

* Move senior dev team entries to the bottom of the file
2025-08-09 03:18:40 +00:00
Madmadness65
f0a56a3049
[Sprite] Add unique trainer sprite for Rocket Boss Giovanni (#6235) 2025-08-09 02:15:33 +00:00
Madmadness65
7316628448 [Misc] Fix comment formatting nitpick in ability-id
Adds a space between every `/**` and `{@link`.
2025-08-08 20:31:51 -05:00
Bertie690
ca7947c770 fixed stupid whirlwind tests 2025-08-03 19:13:48 -04:00
Bertie690
6a284b7ab3 Added MessageAttr; cleaned up a lot of other jank move attrs 2025-08-03 18:31:08 -04:00
Bertie690
c2db0ed397 Fixed key for locales text 2025-08-02 17:09:35 -04:00
Bertie690
5f29e4acf2 Added Laser Focus locales 2025-08-02 16:58:23 -04:00
9 changed files with 441 additions and 399 deletions

10
.github/CODEOWNERS vendored
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@ -3,9 +3,6 @@
# everything (whole code-base) - Junior Devs # everything (whole code-base) - Junior Devs
* @pagefaultgames/junior-dev-team * @pagefaultgames/junior-dev-team
# github actions/templates etc. - Dev Leads
/.github @pagefaultgames/senior-dev-team
# Art Team # Art Team
/public/**/*.png @pagefaultgames/art-team /public/**/*.png @pagefaultgames/art-team
/public/**/*.json @pagefaultgames/art-team /public/**/*.json @pagefaultgames/art-team
@ -20,3 +17,10 @@
# Balance Files; contain actual code logic and must also be owned by dev team # Balance Files; contain actual code logic and must also be owned by dev team
/src/data/balance @pagefaultgames/balance-team @pagefaultgames/junior-dev-team /src/data/balance @pagefaultgames/balance-team @pagefaultgames/junior-dev-team
/src/data/trainers @pagefaultgames/balance-team @pagefaultgames/junior-dev-team
# GitHub actions/templates etc. - Senior Devs
# Should be defined last in the file to make sure these always override all other definitions
/.github @pagefaultgames/senior-dev-team
package.json @pagefaultgames/senior-dev-team
pnpm-lock.yaml @pagefaultgames/senior-dev-team

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@ -0,0 +1,41 @@
{
"textures": [
{
"image": "rocket_boss_giovanni_1.png",
"format": "RGBA8888",
"size": {
"w": 79,
"h": 79
},
"scale": 1,
"frames": [
{
"filename": "0001.png",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 39,
"h": 79
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 39,
"h": 79
},
"frame": {
"x": 0,
"y": 0,
"w": 39,
"h": 79
}
}
]
}
],
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:d6c5e1804414106d43a7c46f83468d39:1f3f7898a58950988acac6ee7167e012:5f742cbdaafcd5ae864f18ec2af7512a$"
}
}

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@ -1,13 +1,24 @@
import type { Pokemon } from "#field/pokemon";
import type { import type {
AttackMove, AttackMove,
ChargingAttackMove, ChargingAttackMove,
ChargingSelfStatusMove, ChargingSelfStatusMove,
Move,
MoveAttr, MoveAttr,
MoveAttrConstructorMap, MoveAttrConstructorMap,
SelfStatusMove, SelfStatusMove,
StatusMove, StatusMove,
} from "#moves/move"; } from "#moves/move";
/**
* A generic function producing a message during a Move's execution.
* @param user - The {@linkcode Pokemon} using the move
* @param target - The {@linkcode Pokemon} targeted by the move
* @param move - The {@linkcode Move} being used
* @returns a string
*/
export type MoveMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => string;
export type MoveAttrFilter = (attr: MoveAttr) => boolean; export type MoveAttrFilter = (attr: MoveAttr) => boolean;
export type * from "#moves/move"; export type * from "#moves/move";

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@ -1670,6 +1670,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
constructor( constructor(
private newType: PokemonType, private newType: PokemonType,
private powerMultiplier: number, private powerMultiplier: number,
// TODO: all moves with this attr solely check the move being used...
private condition?: PokemonAttackCondition, private condition?: PokemonAttackCondition,
) { ) {
super(false); super(false);

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@ -86,7 +86,7 @@ import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
import { SwitchSummonPhase } from "#phases/switch-summon-phase"; import { SwitchSummonPhase } from "#phases/switch-summon-phase";
import type { AttackMoveResult } from "#types/attack-move-result"; import type { AttackMoveResult } from "#types/attack-move-result";
import type { Localizable } from "#types/locales"; import type { Localizable } from "#types/locales";
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString } from "#types/move-types"; import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
import type { TurnMove } from "#types/turn-move"; import type { TurnMove } from "#types/turn-move";
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common"; import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
import { getEnumValues } from "#utils/enums"; import { getEnumValues } from "#utils/enums";
@ -1357,20 +1357,20 @@ export class MoveHeaderAttr extends MoveAttr {
/** /**
* Header attribute to queue a message at the beginning of a turn. * Header attribute to queue a message at the beginning of a turn.
* @see {@link MoveHeaderAttr}
*/ */
export class MessageHeaderAttr extends MoveHeaderAttr { export class MessageHeaderAttr extends MoveHeaderAttr {
private message: string | ((user: Pokemon, move: Move) => string); /** The message to display, or a function producing one. */
private message: string | MoveMessageFunc;
constructor(message: string | ((user: Pokemon, move: Move) => string)) { constructor(message: string | MoveMessageFunc) {
super(); super();
this.message = message; this.message = message;
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move): boolean {
const message = typeof this.message === "string" const message = typeof this.message === "string"
? this.message ? this.message
: this.message(user, move); : this.message(user, target, move);
if (message) { if (message) {
globalScene.phaseManager.queueMessage(message); globalScene.phaseManager.queueMessage(message);
@ -1418,21 +1418,21 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
*/ */
export class PreMoveMessageAttr extends MoveAttr { export class PreMoveMessageAttr extends MoveAttr {
/** The message to display or a function returning one */ /** The message to display or a function returning one */
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined); private message: string | MoveMessageFunc;
/** /**
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution. * Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
* @param message - The message to display before move use, either as a string or a function producing one. * @param message - The message to display before move use, either` a literal string or a function producing one.
* @remarks * @remarks
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed * If {@linkcode message} evaluates to an empty string (`""`), no message will be displayed
* (though the move will still succeed). * (though the move will still succeed).
*/ */
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) { constructor(message: string | MoveMessageFunc) {
super(); super();
this.message = message; this.message = message;
} }
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move): boolean {
const message = typeof this.message === "function" const message = typeof this.message === "function"
? this.message(user, target, move) ? this.message(user, target, move)
: this.message; : this.message;
@ -1453,18 +1453,17 @@ export class PreMoveMessageAttr extends MoveAttr {
* @extends MoveAttr * @extends MoveAttr
*/ */
export class PreUseInterruptAttr extends MoveAttr { export class PreUseInterruptAttr extends MoveAttr {
protected message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string); protected message: string | MoveMessageFunc;
protected overridesFailedMessage: boolean;
protected conditionFunc: MoveConditionFunc; protected conditionFunc: MoveConditionFunc;
/** /**
* Create a new MoveInterruptedMessageAttr. * Create a new MoveInterruptedMessageAttr.
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move. * @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
*/ */
constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) { constructor(message: string | MoveMessageFunc, conditionFunc: MoveConditionFunc) {
super(); super();
this.message = message; this.message = message;
this.conditionFunc = conditionFunc ?? (() => true); this.conditionFunc = conditionFunc;
} }
/** /**
@ -1485,11 +1484,9 @@ export class PreUseInterruptAttr extends MoveAttr {
*/ */
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined { override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
if (this.message && this.conditionFunc(user, target, move)) { if (this.message && this.conditionFunc(user, target, move)) {
const message = return typeof this.message === "string"
typeof this.message === "string" ? this.message
? (this.message as string)
: this.message(user, target, move); : this.message(user, target, move);
return message;
} }
} }
} }
@ -1694,19 +1691,33 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
} }
} }
export class SplashAttr extends MoveEffectAttr { /**
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { * Move attribute to display arbitrary text during a move's execution.
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:splash")); */
export class MessageAttr extends MoveEffectAttr {
/** The message to display, either as a string or a function returning one. */
private message: string | MoveMessageFunc;
constructor(message: string | MoveMessageFunc, options?: MoveEffectAttrOptions) {
// TODO: Do we need to respect `selfTarget` if we're just displaying text?
super(false, options)
this.message = message;
}
override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
const message = typeof this.message === "function"
? this.message(user, target, move)
: this.message;
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
if (message) {
globalScene.phaseManager.queueMessage(message, 500);
return true; return true;
} }
return false;
}
} }
export class CelebrateAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }));
return true;
}
}
export class RecoilAttr extends MoveEffectAttr { export class RecoilAttr extends MoveEffectAttr {
private useHp: boolean; private useHp: boolean;
@ -5931,38 +5942,6 @@ export class ProtectAttr extends AddBattlerTagAttr {
} }
} }
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.IGNORE_ACCURACY, true, false, 2);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
return true;
}
}
export class FaintCountdownAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.PERISH_SONG, false, true, 4);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 }));
return true;
}
}
/** /**
* Attribute to remove all Substitutes from the field. * Attribute to remove all Substitutes from the field.
* @extends MoveEffectAttr * @extends MoveEffectAttr
@ -6603,8 +6582,10 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move); return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
} }
} }
export class RemoveTypeAttr extends MoveEffectAttr { export class RemoveTypeAttr extends MoveEffectAttr {
// TODO: Remove the message callback
private removedType: PokemonType; private removedType: PokemonType;
private messageCallback: ((user: Pokemon) => void) | undefined; private messageCallback: ((user: Pokemon) => void) | undefined;
@ -8299,8 +8280,6 @@ const MoveAttrs = Object.freeze({
RandomLevelDamageAttr, RandomLevelDamageAttr,
ModifiedDamageAttr, ModifiedDamageAttr,
SurviveDamageAttr, SurviveDamageAttr,
SplashAttr,
CelebrateAttr,
RecoilAttr, RecoilAttr,
SacrificialAttr, SacrificialAttr,
SacrificialAttrOnHit, SacrificialAttrOnHit,
@ -8443,8 +8422,7 @@ const MoveAttrs = Object.freeze({
RechargeAttr, RechargeAttr,
TrapAttr, TrapAttr,
ProtectAttr, ProtectAttr,
IgnoreAccuracyAttr, MessageAttr,
FaintCountdownAttr,
RemoveAllSubstitutesAttr, RemoveAllSubstitutesAttr,
HitsTagAttr, HitsTagAttr,
HitsTagForDoubleDamageAttr, HitsTagForDoubleDamageAttr,
@ -8938,7 +8916,7 @@ export function initMoves() {
new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1) new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
.attr(RandomLevelDamageAttr), .attr(RandomLevelDamageAttr),
new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1) new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1)
.attr(SplashAttr) .attr(MessageAttr, i18next.t("moveTriggers:splash"))
.condition(failOnGravityCondition), .condition(failOnGravityCondition),
new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1) new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1)
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true), .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
@ -9000,7 +8978,10 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1) .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
.reflectable(), .reflectable(),
new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2) new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(IgnoreAccuracyAttr), .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
.attr(MessageAttr, (user, target) =>
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
),
new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2) new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE) .attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
.condition(targetSleptOrComatoseCondition), .condition(targetSleptOrComatoseCondition),
@ -9088,7 +9069,9 @@ export function initMoves() {
return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS; return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
}), }),
new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2) new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(FaintCountdownAttr) .attr(AddBattlerTagAttr, BattlerTagType.PERISH_SONG, false, true, 4)
.attr(MessageAttr, (_user, target) =>
i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: 3 }))
.ignoresProtect() .ignoresProtect()
.soundBased() .soundBased()
.condition(failOnBossCondition) .condition(failOnBossCondition)
@ -9104,7 +9087,10 @@ export function initMoves() {
.attr(MultiHitAttr) .attr(MultiHitAttr)
.makesContact(false), .makesContact(false),
new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2) new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(IgnoreAccuracyAttr), .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
.attr(MessageAttr, (user, target) =>
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
),
new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2) new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2)
.attr(FrenzyAttr) .attr(FrenzyAttr)
.attr(MissEffectAttr, frenzyMissFunc) .attr(MissEffectAttr, frenzyMissFunc)
@ -9331,8 +9317,8 @@ export function initMoves() {
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1) && (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
.attr(BypassBurnDamageReductionAttr), .attr(BypassBurnDamageReductionAttr),
new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3) new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) })) .attr(MessageHeaderAttr, (user) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(PreUseInterruptAttr, (user, target, move) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => !!user.turnData.attacksReceived.find(r => r.damage)) .attr(PreUseInterruptAttr, (user) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => user.turnData.attacksReceived.some(r => r.damage > 0))
.punchingMove(), .punchingMove(),
new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3) new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
@ -10433,7 +10419,8 @@ export function initMoves() {
new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6) new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6) new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6)
.attr(CelebrateAttr), // NB: This needs a lambda function as the user will not be logged in by the time the moves are initialized
.attr(MessageAttr, () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })),
new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6) new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6)
.ignoresSubstitute() .ignoresSubstitute()
.target(MoveTarget.NEAR_ALLY), .target(MoveTarget.NEAR_ALLY),
@ -10608,7 +10595,12 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPD ], -1) .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.reflectable(), .reflectable(),
new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7) new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false), .attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false)
.attr(MessageAttr, (user) =>
i18next.t("battlerTags:laserFocusOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(user),
}),
),
new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7) new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) }) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) })
.ignoresSubstitute() .ignoresSubstitute()

View File

@ -223,9 +223,8 @@ export class TrainerConfig {
case TrainerType.LARRY_ELITE: case TrainerType.LARRY_ELITE:
trainerType = TrainerType.LARRY; trainerType = TrainerType.LARRY;
break; break;
case TrainerType.ROCKET_BOSS_GIOVANNI_1:
case TrainerType.ROCKET_BOSS_GIOVANNI_2: case TrainerType.ROCKET_BOSS_GIOVANNI_2:
trainerType = TrainerType.GIOVANNI; trainerType = TrainerType.ROCKET_BOSS_GIOVANNI_1;
break; break;
case TrainerType.MAXIE_2: case TrainerType.MAXIE_2:
trainerType = TrainerType.MAXIE; trainerType = TrainerType.MAXIE;
@ -895,7 +894,7 @@ export class TrainerConfig {
/** /**
* Helper function to check if a specialty type is set * Helper function to check if a specialty type is set
* @returns true if specialtyType is defined and not Type.UNKNOWN * @returns `true` if `specialtyType` is defined and not {@link PokemonType.UNKNOWN}
*/ */
hasSpecialtyType(): boolean { hasSpecialtyType(): boolean {
return !isNullOrUndefined(this.specialtyType) && this.specialtyType !== PokemonType.UNKNOWN; return !isNullOrUndefined(this.specialtyType) && this.specialtyType !== PokemonType.UNKNOWN;

View File

@ -1,624 +1,624 @@
export enum AbilityId { export enum AbilityId {
/**{@link https://bulbapedia.bulbagarden.net/wiki/None_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/None_(ability) | Source} */
NONE, NONE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stench_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stench_(ability) | Source} */
STENCH, STENCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Drizzle_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Drizzle_(ability) | Source} */
DRIZZLE, DRIZZLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Speed_Boost_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Speed_Boost_(ability) | Source} */
SPEED_BOOST, SPEED_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Battle_Armor_(ability) | Source} */
BATTLE_ARMOR, BATTLE_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sturdy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sturdy_(ability) | Source} */
STURDY, STURDY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Damp_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Damp_(ability) | Source} */
DAMP, DAMP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Limber_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Limber_(ability) | Source} */
LIMBER, LIMBER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Veil_(ability) | Source} */
SAND_VEIL, SAND_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Static_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Static_(ability) | Source} */
STATIC, STATIC,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Volt_Absorb_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Volt_Absorb_(ability) | Source} */
VOLT_ABSORB, VOLT_ABSORB,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Absorb_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Water_Absorb_(ability) | Source} */
WATER_ABSORB, WATER_ABSORB,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Oblivious_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Oblivious_(ability) | Source} */
OBLIVIOUS, OBLIVIOUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cloud_Nine_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cloud_Nine_(ability) | Source} */
CLOUD_NINE, CLOUD_NINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Compound_Eyes_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Compound_Eyes_(ability) | Source} */
COMPOUND_EYES, COMPOUND_EYES,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Insomnia_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Insomnia_(ability) | Source} */
INSOMNIA, INSOMNIA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Color_Change_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Color_Change_(ability) | Source} */
COLOR_CHANGE, COLOR_CHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Immunity_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Immunity_(ability) | Source} */
IMMUNITY, IMMUNITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flash_Fire_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flash_Fire_(ability) | Source} */
FLASH_FIRE, FLASH_FIRE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shield_Dust_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shield_Dust_(ability) | Source} */
SHIELD_DUST, SHIELD_DUST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Own_Tempo_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Own_Tempo_(ability) | Source} */
OWN_TEMPO, OWN_TEMPO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Suction_Cups_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Suction_Cups_(ability) | Source} */
SUCTION_CUPS, SUCTION_CUPS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Intimidate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Intimidate_(ability) | Source} */
INTIMIDATE, INTIMIDATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Tag_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Tag_(ability) | Source} */
SHADOW_TAG, SHADOW_TAG,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rough_Skin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rough_Skin_(ability) | Source} */
ROUGH_SKIN, ROUGH_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Guard_(ability) | Source} */
WONDER_GUARD, WONDER_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Levitate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Levitate_(ability) | Source} */
LEVITATE, LEVITATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Effect_Spore_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Effect_Spore_(ability) | Source} */
EFFECT_SPORE, EFFECT_SPORE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Synchronize_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Synchronize_(ability) | Source} */
SYNCHRONIZE, SYNCHRONIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Clear_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Clear_Body_(ability) | Source} */
CLEAR_BODY, CLEAR_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Natural_Cure_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Natural_Cure_(ability) | Source} */
NATURAL_CURE, NATURAL_CURE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Lightning_Rod_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Lightning_Rod_(ability) | Source} */
LIGHTNING_ROD, LIGHTNING_ROD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Serene_Grace_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Serene_Grace_(ability) | Source} */
SERENE_GRACE, SERENE_GRACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Swift_Swim_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Swift_Swim_(ability) | Source} */
SWIFT_SWIM, SWIFT_SWIM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Chlorophyll_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Chlorophyll_(ability) | Source} */
CHLOROPHYLL, CHLOROPHYLL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Illuminate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Illuminate_(ability) | Source} */
ILLUMINATE, ILLUMINATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Trace_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Trace_(ability) | Source} */
TRACE, TRACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Huge_Power_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Huge_Power_(ability) | Source} */
HUGE_POWER, HUGE_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Point_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Poison_Point_(ability) | Source} */
POISON_POINT, POISON_POINT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Inner_Focus_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Inner_Focus_(ability) | Source} */
INNER_FOCUS, INNER_FOCUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magma_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magma_Armor_(ability) | Source} */
MAGMA_ARMOR, MAGMA_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Water_Veil_(ability) | Source} */
WATER_VEIL, WATER_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magnet_Pull_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magnet_Pull_(ability) | Source} */
MAGNET_PULL, MAGNET_PULL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Soundproof_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Soundproof_(ability) | Source} */
SOUNDPROOF, SOUNDPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rain_Dish_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rain_Dish_(ability) | Source} */
RAIN_DISH, RAIN_DISH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Stream_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Stream_(ability) | Source} */
SAND_STREAM, SAND_STREAM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pressure_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pressure_(ability) | Source} */
PRESSURE, PRESSURE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Thick_Fat_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Thick_Fat_(ability) | Source} */
THICK_FAT, THICK_FAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Early_Bird_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Early_Bird_(ability) | Source} */
EARLY_BIRD, EARLY_BIRD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flame_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flame_Body_(ability) | Source} */
FLAME_BODY, FLAME_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Run_Away_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Run_Away_(ability) | Source} */
RUN_AWAY, RUN_AWAY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Keen_Eye_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Keen_Eye_(ability) | Source} */
KEEN_EYE, KEEN_EYE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(ability) | Source} */
HYPER_CUTTER, HYPER_CUTTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pickup_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pickup_(ability) | Source} */
PICKUP, PICKUP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Truant_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Truant_(ability) | Source} */
TRUANT, TRUANT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hustle_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hustle_(ability) | Source} */
HUSTLE, HUSTLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cute_Charm_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cute_Charm_(ability) | Source} */
CUTE_CHARM, CUTE_CHARM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Plus_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Plus_(ability) | Source} */
PLUS, PLUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Minus_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Minus_(ability) | Source} */
MINUS, MINUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Forecast_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Forecast_(ability) | Source} */
FORECAST, FORECAST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Hold_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Hold_(ability) | Source} */
STICKY_HOLD, STICKY_HOLD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shed_Skin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shed_Skin_(ability) | Source} */
SHED_SKIN, SHED_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Guts_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Guts_(ability) | Source} */
GUTS, GUTS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Marvel_Scale_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Marvel_Scale_(ability) | Source} */
MARVEL_SCALE, MARVEL_SCALE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Ooze_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Ooze_(ability) | Source} */
LIQUID_OOZE, LIQUID_OOZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Overgrow_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Overgrow_(ability) | Source} */
OVERGROW, OVERGROW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Blaze_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Blaze_(ability) | Source} */
BLAZE, BLAZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Torrent_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Torrent_(ability) | Source} */
TORRENT, TORRENT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Swarm_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Swarm_(ability) | Source} */
SWARM, SWARM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Head_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rock_Head_(ability) | Source} */
ROCK_HEAD, ROCK_HEAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Drought_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Drought_(ability) | Source} */
DROUGHT, DROUGHT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Arena_Trap_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Arena_Trap_(ability) | Source} */
ARENA_TRAP, ARENA_TRAP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Vital_Spirit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Vital_Spirit_(ability) | Source} */
VITAL_SPIRIT, VITAL_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/White_Smoke_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/White_Smoke_(ability) | Source} */
WHITE_SMOKE, WHITE_SMOKE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pure_Power_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pure_Power_(ability) | Source} */
PURE_POWER, PURE_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shell_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shell_Armor_(ability) | Source} */
SHELL_ARMOR, SHELL_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Air_Lock_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Air_Lock_(ability) | Source} */
AIR_LOCK, AIR_LOCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tangled_Feet_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tangled_Feet_(ability) | Source} */
TANGLED_FEET, TANGLED_FEET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Motor_Drive_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Motor_Drive_(ability) | Source} */
MOTOR_DRIVE, MOTOR_DRIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rivalry_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rivalry_(ability) | Source} */
RIVALRY, RIVALRY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steadfast_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Steadfast_(ability) | Source} */
STEADFAST, STEADFAST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Cloak_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Snow_Cloak_(ability) | Source} */
SNOW_CLOAK, SNOW_CLOAK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gluttony_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gluttony_(ability) | Source} */
GLUTTONY, GLUTTONY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Point_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Anger_Point_(ability) | Source} */
ANGER_POINT, ANGER_POINT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unburden_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Unburden_(ability) | Source} */
UNBURDEN, UNBURDEN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Heatproof_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Heatproof_(ability) | Source} */
HEATPROOF, HEATPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Simple_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Simple_(ability) | Source} */
SIMPLE, SIMPLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dry_Skin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dry_Skin_(ability) | Source} */
DRY_SKIN, DRY_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Download_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Download_(ability) | Source} */
DOWNLOAD, DOWNLOAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Fist_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Iron_Fist_(ability) | Source} */
IRON_FIST, IRON_FIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Heal_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Poison_Heal_(ability) | Source} */
POISON_HEAL, POISON_HEAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Adaptability_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Adaptability_(ability) | Source} */
ADAPTABILITY, ADAPTABILITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Skill_Link_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Skill_Link_(ability) | Source} */
SKILL_LINK, SKILL_LINK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hydration_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hydration_(ability) | Source} */
HYDRATION, HYDRATION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Solar_Power_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Solar_Power_(ability) | Source} */
SOLAR_POWER, SOLAR_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Feet_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Feet_(ability) | Source} */
QUICK_FEET, QUICK_FEET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Normalize_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Normalize_(ability) | Source} */
NORMALIZE, NORMALIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sniper_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sniper_(ability) | Source} */
SNIPER, SNIPER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(ability) | Source} */
MAGIC_GUARD, MAGIC_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/No_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/No_Guard_(ability) | Source} */
NO_GUARD, NO_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stall_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stall_(ability) | Source} */
STALL, STALL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Technician_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Technician_(ability) | Source} */
TECHNICIAN, TECHNICIAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Guard_(ability) | Source} */
LEAF_GUARD, LEAF_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Klutz_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Klutz_(ability) | Source} */
KLUTZ, KLUTZ,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(ability) | Source} */
MOLD_BREAKER, MOLD_BREAKER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Super_Luck_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Super_Luck_(ability) | Source} */
SUPER_LUCK, SUPER_LUCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aftermath_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Aftermath_(ability) | Source} */
AFTERMATH, AFTERMATH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anticipation_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Anticipation_(ability) | Source} */
ANTICIPATION, ANTICIPATION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Forewarn_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Forewarn_(ability) | Source} */
FOREWARN, FOREWARN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unaware_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Unaware_(ability) | Source} */
UNAWARE, UNAWARE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tinted_Lens_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tinted_Lens_(ability) | Source} */
TINTED_LENS, TINTED_LENS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Filter_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Filter_(ability) | Source} */
FILTER, FILTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Slow_Start_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Slow_Start_(ability) | Source} */
SLOW_START, SLOW_START,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Scrappy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Scrappy_(ability) | Source} */
SCRAPPY, SCRAPPY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Storm_Drain_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Storm_Drain_(ability) | Source} */
STORM_DRAIN, STORM_DRAIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ice_Body_(ability) | Source} */
ICE_BODY, ICE_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Solid_Rock_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Solid_Rock_(ability) | Source} */
SOLID_ROCK, SOLID_ROCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Warning_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Snow_Warning_(ability) | Source} */
SNOW_WARNING, SNOW_WARNING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Honey_Gather_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Honey_Gather_(ability) | Source} */
HONEY_GATHER, HONEY_GATHER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Frisk_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Frisk_(ability) | Source} */
FRISK, FRISK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Reckless_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Reckless_(ability) | Source} */
RECKLESS, RECKLESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Multitype_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Multitype_(ability) | Source} */
MULTITYPE, MULTITYPE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Gift_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flower_Gift_(ability) | Source} */
FLOWER_GIFT, FLOWER_GIFT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Bad_Dreams_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Bad_Dreams_(ability) | Source} */
BAD_DREAMS, BAD_DREAMS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pickpocket_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pickpocket_(ability) | Source} */
PICKPOCKET, PICKPOCKET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(ability) | Source} */
SHEER_FORCE, SHEER_FORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Contrary_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Contrary_(ability) | Source} */
CONTRARY, CONTRARY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unnerve_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Unnerve_(ability) | Source} */
UNNERVE, UNNERVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Defiant_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Defiant_(ability) | Source} */
DEFIANT, DEFIANT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Defeatist_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Defeatist_(ability) | Source} */
DEFEATIST, DEFEATIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cursed_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cursed_Body_(ability) | Source} */
CURSED_BODY, CURSED_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Healer_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Healer_(ability) | Source} */
HEALER, HEALER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Friend_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Friend_Guard_(ability) | Source} */
FRIEND_GUARD, FRIEND_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Weak_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Weak_Armor_(ability) | Source} */
WEAK_ARMOR, WEAK_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Heavy_Metal_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Heavy_Metal_(ability) | Source} */
HEAVY_METAL, HEAVY_METAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Light_Metal_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Light_Metal_(ability) | Source} */
LIGHT_METAL, LIGHT_METAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Multiscale_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Multiscale_(ability) | Source} */
MULTISCALE, MULTISCALE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Boost_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Boost_(ability) | Source} */
TOXIC_BOOST, TOXIC_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flare_Boost_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flare_Boost_(ability) | Source} */
FLARE_BOOST, FLARE_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Harvest_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Harvest_(ability) | Source} */
HARVEST, HARVEST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Telepathy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Telepathy_(ability) | Source} */
TELEPATHY, TELEPATHY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Moody_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Moody_(ability) | Source} */
MOODY, MOODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Overcoat_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Overcoat_(ability) | Source} */
OVERCOAT, OVERCOAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Touch_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Poison_Touch_(ability) | Source} */
POISON_TOUCH, POISON_TOUCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Regenerator_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Regenerator_(ability) | Source} */
REGENERATOR, REGENERATOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Big_Pecks_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Big_Pecks_(ability) | Source} */
BIG_PECKS, BIG_PECKS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Rush_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Rush_(ability) | Source} */
SAND_RUSH, SAND_RUSH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Skin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Skin_(ability) | Source} */
WONDER_SKIN, WONDER_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Analytic_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Analytic_(ability) | Source} */
ANALYTIC, ANALYTIC,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Illusion_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Illusion_(ability) | Source} */
ILLUSION, ILLUSION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Imposter_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Imposter_(ability) | Source} */
IMPOSTER, IMPOSTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(ability) | Source} */
INFILTRATOR, INFILTRATOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mummy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mummy_(ability) | Source} */
MUMMY, MUMMY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Moxie_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Moxie_(ability) | Source} */
MOXIE, MOXIE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Justified_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Justified_(ability) | Source} */
JUSTIFIED, JUSTIFIED,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rattled_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rattled_(ability) | Source} */
RATTLED, RATTLED,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Bounce_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magic_Bounce_(ability) | Source} */
MAGIC_BOUNCE, MAGIC_BOUNCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sap_Sipper_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sap_Sipper_(ability) | Source} */
SAP_SIPPER, SAP_SIPPER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Prankster_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Prankster_(ability) | Source} */
PRANKSTER, PRANKSTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Force_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Force_(ability) | Source} */
SAND_FORCE, SAND_FORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Barbs_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Iron_Barbs_(ability) | Source} */
IRON_BARBS, IRON_BARBS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Zen_Mode_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Zen_Mode_(ability) | Source} */
ZEN_MODE, ZEN_MODE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Victory_Star_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Victory_Star_(ability) | Source} */
VICTORY_STAR, VICTORY_STAR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Turboblaze_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Turboblaze_(ability) | Source} */
TURBOBLAZE, TURBOBLAZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Teravolt_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Teravolt_(ability) | Source} */
TERAVOLT, TERAVOLT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aroma_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Aroma_Veil_(ability) | Source} */
AROMA_VEIL, AROMA_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flower_Veil_(ability) | Source} */
FLOWER_VEIL, FLOWER_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cheek_Pouch_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cheek_Pouch_(ability) | Source} */
CHEEK_POUCH, CHEEK_POUCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Protean_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Protean_(ability) | Source} */
PROTEAN, PROTEAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fur_Coat_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Fur_Coat_(ability) | Source} */
FUR_COAT, FUR_COAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magician_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magician_(ability) | Source} */
MAGICIAN, MAGICIAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Bulletproof_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Bulletproof_(ability) | Source} */
BULLETPROOF, BULLETPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Competitive_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Competitive_(ability) | Source} */
COMPETITIVE, COMPETITIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Strong_Jaw_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Strong_Jaw_(ability) | Source} */
STRONG_JAW, STRONG_JAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Refrigerate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Refrigerate_(ability) | Source} */
REFRIGERATE, REFRIGERATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sweet_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sweet_Veil_(ability) | Source} */
SWEET_VEIL, SWEET_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stance_Change_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stance_Change_(ability) | Source} */
STANCE_CHANGE, STANCE_CHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gale_Wings_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gale_Wings_(ability) | Source} */
GALE_WINGS, GALE_WINGS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mega_Launcher_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mega_Launcher_(ability) | Source} */
MEGA_LAUNCHER, MEGA_LAUNCHER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pelt_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pelt_(ability) | Source} */
GRASS_PELT, GRASS_PELT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Symbiosis_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Symbiosis_(ability) | Source} */
SYMBIOSIS, SYMBIOSIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tough_Claws_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tough_Claws_(ability) | Source} */
TOUGH_CLAWS, TOUGH_CLAWS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pixilate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pixilate_(ability) | Source} */
PIXILATE, PIXILATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gooey_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gooey_(ability) | Source} */
GOOEY, GOOEY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aerilate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Aerilate_(ability) | Source} */
AERILATE, AERILATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(ability) | Source} */
PARENTAL_BOND, PARENTAL_BOND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dark_Aura_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dark_Aura_(ability) | Source} */
DARK_AURA, DARK_AURA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Aura_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Aura_(ability) | Source} */
FAIRY_AURA, FAIRY_AURA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aura_Break_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Aura_Break_(ability) | Source} */
AURA_BREAK, AURA_BREAK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Primordial_Sea_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Primordial_Sea_(ability) | Source} */
PRIMORDIAL_SEA, PRIMORDIAL_SEA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Desolate_Land_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Desolate_Land_(ability) | Source} */
DESOLATE_LAND, DESOLATE_LAND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Delta_Stream_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Delta_Stream_(ability) | Source} */
DELTA_STREAM, DELTA_STREAM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stamina_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stamina_(ability) | Source} */
STAMINA, STAMINA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wimp_Out_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wimp_Out_(ability) | Source} */
WIMP_OUT, WIMP_OUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Emergency_Exit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Emergency_Exit_(ability) | Source} */
EMERGENCY_EXIT, EMERGENCY_EXIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Compaction_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Water_Compaction_(ability) | Source} */
WATER_COMPACTION, WATER_COMPACTION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Merciless_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Merciless_(ability) | Source} */
MERCILESS, MERCILESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shields_Down_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shields_Down_(ability) | Source} */
SHIELDS_DOWN, SHIELDS_DOWN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stakeout_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stakeout_(ability) | Source} */
STAKEOUT, STAKEOUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(ability) | Source} */
WATER_BUBBLE, WATER_BUBBLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steelworker_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Steelworker_(ability) | Source} */
STEELWORKER, STEELWORKER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Berserk_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Berserk_(ability) | Source} */
BERSERK, BERSERK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Slush_Rush_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Slush_Rush_(ability) | Source} */
SLUSH_RUSH, SLUSH_RUSH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Long_Reach_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Long_Reach_(ability) | Source} */
LONG_REACH, LONG_REACH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Voice_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Voice_(ability) | Source} */
LIQUID_VOICE, LIQUID_VOICE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Triage_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Triage_(ability) | Source} */
TRIAGE, TRIAGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Galvanize_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Galvanize_(ability) | Source} */
GALVANIZE, GALVANIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Surge_Surfer_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Surge_Surfer_(ability) | Source} */
SURGE_SURFER, SURGE_SURFER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Schooling_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Schooling_(ability) | Source} */
SCHOOLING, SCHOOLING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Disguise_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Disguise_(ability) | Source} */
DISGUISE, DISGUISE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Bond_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Battle_Bond_(ability) | Source} */
BATTLE_BOND, BATTLE_BOND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Construct_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Power_Construct_(ability) | Source} */
POWER_CONSTRUCT, POWER_CONSTRUCT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Corrosion_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Corrosion_(ability) | Source} */
CORROSION, CORROSION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Comatose_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Comatose_(ability) | Source} */
COMATOSE, COMATOSE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Queenly_Majesty_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Queenly_Majesty_(ability) | Source} */
QUEENLY_MAJESTY, QUEENLY_MAJESTY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Innards_Out_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Innards_Out_(ability) | Source} */
INNARDS_OUT, INNARDS_OUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dancer_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dancer_(ability) | Source} */
DANCER, DANCER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battery_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Battery_(ability) | Source} */
BATTERY, BATTERY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fluffy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Fluffy_(ability) | Source} */
FLUFFY, FLUFFY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dazzling_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dazzling_(ability) | Source} */
DAZZLING, DAZZLING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Soul_Heart_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Soul_Heart_(ability) | Source} */
SOUL_HEART, SOUL_HEART,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tangling_Hair_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tangling_Hair_(ability) | Source} */
TANGLING_HAIR, TANGLING_HAIR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Receiver_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Receiver_(ability) | Source} */
RECEIVER, RECEIVER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Of_Alchemy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Power_Of_Alchemy_(ability) | Source} */
POWER_OF_ALCHEMY, POWER_OF_ALCHEMY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Beast_Boost_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Beast_Boost_(ability) | Source} */
BEAST_BOOST, BEAST_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rks_System_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rks_System_(ability) | Source} */
RKS_SYSTEM, RKS_SYSTEM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Electric_Surge_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Electric_Surge_(ability) | Source} */
ELECTRIC_SURGE, ELECTRIC_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Surge_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Surge_(ability) | Source} */
PSYCHIC_SURGE, PSYCHIC_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Misty_Surge_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Misty_Surge_(ability) | Source} */
MISTY_SURGE, MISTY_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grassy_Surge_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Grassy_Surge_(ability) | Source} */
GRASSY_SURGE, GRASSY_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Full_Metal_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Full_Metal_Body_(ability) | Source} */
FULL_METAL_BODY, FULL_METAL_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Shield_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Shield_(ability) | Source} */
SHADOW_SHIELD, SHADOW_SHIELD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Prism_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Prism_Armor_(ability) | Source} */
PRISM_ARMOR, PRISM_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Neuroforce_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Neuroforce_(ability) | Source} */
NEUROFORCE, NEUROFORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Intrepid_Sword_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Intrepid_Sword_(ability) | Source} */
INTREPID_SWORD, INTREPID_SWORD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dauntless_Shield_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dauntless_Shield_(ability) | Source} */
DAUNTLESS_SHIELD, DAUNTLESS_SHIELD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Libero_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Libero_(ability) | Source} */
LIBERO, LIBERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ball_Fetch_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ball_Fetch_(ability) | Source} */
BALL_FETCH, BALL_FETCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cotton_Down_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cotton_Down_(ability) | Source} */
COTTON_DOWN, COTTON_DOWN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Propeller_Tail_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Propeller_Tail_(ability) | Source} */
PROPELLER_TAIL, PROPELLER_TAIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Armor_(ability) | Source} */
MIRROR_ARMOR, MIRROR_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gulp_Missile_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gulp_Missile_(ability) | Source} */
GULP_MISSILE, GULP_MISSILE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stalwart_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stalwart_(ability) | Source} */
STALWART, STALWART,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steam_Engine_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Steam_Engine_(ability) | Source} */
STEAM_ENGINE, STEAM_ENGINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Punk_Rock_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Punk_Rock_(ability) | Source} */
PUNK_ROCK, PUNK_ROCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Spit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Spit_(ability) | Source} */
SAND_SPIT, SAND_SPIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Scales_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ice_Scales_(ability) | Source} */
ICE_SCALES, ICE_SCALES,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ripen_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ripen_(ability) | Source} */
RIPEN, RIPEN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Face_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ice_Face_(ability) | Source} */
ICE_FACE, ICE_FACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Spot_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Power_Spot_(ability) | Source} */
POWER_SPOT, POWER_SPOT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mimicry_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mimicry_(ability) | Source} */
MIMICRY, MIMICRY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Screen_Cleaner_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Screen_Cleaner_(ability) | Source} */
SCREEN_CLEANER, SCREEN_CLEANER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steely_Spirit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Steely_Spirit_(ability) | Source} */
STEELY_SPIRIT, STEELY_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Perish_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Perish_Body_(ability) | Source} */
PERISH_BODY, PERISH_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wandering_Spirit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wandering_Spirit_(ability) | Source} */
WANDERING_SPIRIT, WANDERING_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gorilla_Tactics_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gorilla_Tactics_(ability) | Source} */
GORILLA_TACTICS, GORILLA_TACTICS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Neutralizing_Gas_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Neutralizing_Gas_(ability) | Source} */
NEUTRALIZING_GAS, NEUTRALIZING_GAS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pastel_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pastel_Veil_(ability) | Source} */
PASTEL_VEIL, PASTEL_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hunger_Switch_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hunger_Switch_(ability) | Source} */
HUNGER_SWITCH, HUNGER_SWITCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Draw_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Draw_(ability) | Source} */
QUICK_DRAW, QUICK_DRAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unseen_Fist_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Unseen_Fist_(ability) | Source} */
UNSEEN_FIST, UNSEEN_FIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Curious_Medicine_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Curious_Medicine_(ability) | Source} */
CURIOUS_MEDICINE, CURIOUS_MEDICINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Transistor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Transistor_(ability) | Source} */
TRANSISTOR, TRANSISTOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dragons_Maw_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dragons_Maw_(ability) | Source} */
DRAGONS_MAW, DRAGONS_MAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Chilling_Neigh_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Chilling_Neigh_(ability) | Source} */
CHILLING_NEIGH, CHILLING_NEIGH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grim_Neigh_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Grim_Neigh_(ability) | Source} */
GRIM_NEIGH, GRIM_NEIGH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Glastrier_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/As_One_Glastrier_(ability) | Source} */
AS_ONE_GLASTRIER, AS_ONE_GLASTRIER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Spectrier_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/As_One_Spectrier_(ability) | Source} */
AS_ONE_SPECTRIER, AS_ONE_SPECTRIER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Lingering_Aroma_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Lingering_Aroma_(ability) | Source} */
LINGERING_AROMA, LINGERING_AROMA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Seed_Sower_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Seed_Sower_(ability) | Source} */
SEED_SOWER, SEED_SOWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Thermal_Exchange_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Thermal_Exchange_(ability) | Source} */
THERMAL_EXCHANGE, THERMAL_EXCHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Shell_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Anger_Shell_(ability) | Source} */
ANGER_SHELL, ANGER_SHELL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Purifying_Salt_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Purifying_Salt_(ability) | Source} */
PURIFYING_SALT, PURIFYING_SALT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Well_Baked_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Well_Baked_Body_(ability) | Source} */
WELL_BAKED_BODY, WELL_BAKED_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Rider_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wind_Rider_(ability) | Source} */
WIND_RIDER, WIND_RIDER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Guard_Dog_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Guard_Dog_(ability) | Source} */
GUARD_DOG, GUARD_DOG,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rocky_Payload_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rocky_Payload_(ability) | Source} */
ROCKY_PAYLOAD, ROCKY_PAYLOAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Power_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wind_Power_(ability) | Source} */
WIND_POWER, WIND_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Zero_To_Hero_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Zero_To_Hero_(ability) | Source} */
ZERO_TO_HERO, ZERO_TO_HERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Commander_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(ability) | Source} */
COMMANDER, COMMANDER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Electromorphosis_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Electromorphosis_(ability) | Source} */
ELECTROMORPHOSIS, ELECTROMORPHOSIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Protosynthesis_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Protosynthesis_(ability) | Source} */
PROTOSYNTHESIS, PROTOSYNTHESIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quark_Drive_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Quark_Drive_(ability) | Source} */
QUARK_DRIVE, QUARK_DRIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Good_As_Gold_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Good_As_Gold_(ability) | Source} */
GOOD_AS_GOLD, GOOD_AS_GOLD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Vessel_Of_Ruin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Vessel_Of_Ruin_(ability) | Source} */
VESSEL_OF_RUIN, VESSEL_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sword_Of_Ruin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sword_Of_Ruin_(ability) | Source} */
SWORD_OF_RUIN, SWORD_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tablets_Of_Ruin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tablets_Of_Ruin_(ability) | Source} */
TABLETS_OF_RUIN, TABLETS_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Beads_Of_Ruin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Beads_Of_Ruin_(ability) | Source} */
BEADS_OF_RUIN, BEADS_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Orichalcum_Pulse_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Orichalcum_Pulse_(ability) | Source} */
ORICHALCUM_PULSE, ORICHALCUM_PULSE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hadron_Engine_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hadron_Engine_(ability) | Source} */
HADRON_ENGINE, HADRON_ENGINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Opportunist_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Opportunist_(ability) | Source} */
OPPORTUNIST, OPPORTUNIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cud_Chew_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cud_Chew_(ability) | Source} */
CUD_CHEW, CUD_CHEW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sharpness_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sharpness_(ability) | Source} */
SHARPNESS, SHARPNESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Supreme_Overlord_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Supreme_Overlord_(ability) | Source} */
SUPREME_OVERLORD, SUPREME_OVERLORD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Costar_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Costar_(ability) | Source} */
COSTAR, COSTAR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Debris_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Debris_(ability) | Source} */
TOXIC_DEBRIS, TOXIC_DEBRIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Armor_Tail_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Armor_Tail_(ability) | Source} */
ARMOR_TAIL, ARMOR_TAIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Earth_Eater_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Earth_Eater_(ability) | Source} */
EARTH_EATER, EARTH_EATER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(ability) | Source} */
MYCELIUM_MIGHT, MYCELIUM_MIGHT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Minds_Eye_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Minds_Eye_(ability) | Source} */
MINDS_EYE, MINDS_EYE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Supersweet_Syrup_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Supersweet_Syrup_(ability) | Source} */
SUPERSWEET_SYRUP, SUPERSWEET_SYRUP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hospitality_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hospitality_(ability) | Source} */
HOSPITALITY, HOSPITALITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Chain_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Chain_(ability) | Source} */
TOXIC_CHAIN, TOXIC_CHAIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Teal_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Teal_(ability) | Source} */
EMBODY_ASPECT_TEAL, EMBODY_ASPECT_TEAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Wellspring_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Wellspring_(ability) | Source} */
EMBODY_ASPECT_WELLSPRING, EMBODY_ASPECT_WELLSPRING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Hearthflame_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Hearthflame_(ability) | Source} */
EMBODY_ASPECT_HEARTHFLAME, EMBODY_ASPECT_HEARTHFLAME,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Cornerstone_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Cornerstone_(ability) | Source} */
EMBODY_ASPECT_CORNERSTONE, EMBODY_ASPECT_CORNERSTONE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shift_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shift_(ability) | Source} */
TERA_SHIFT, TERA_SHIFT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(ability) | Source} */
TERA_SHELL, TERA_SHELL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Teraform_Zero_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Teraform_Zero_(ability) | Source} */
TERAFORM_ZERO, TERAFORM_ZERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Puppeteer_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Poison_Puppeteer_(ability) | Source} */
POISON_PUPPETEER, POISON_PUPPETEER,
} }

View File

@ -1,4 +1,3 @@
import { globalScene } from "#app/global-scene";
import { Status } from "#data/status-effect"; import { Status } from "#data/status-effect";
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type"; import { BattleType } from "#enums/battle-type";
@ -179,18 +178,13 @@ describe("Moves - Whirlwind", () => {
const eligibleEnemy = enemyParty.filter(p => p.hp > 0 && p.isAllowedInBattle()); const eligibleEnemy = enemyParty.filter(p => p.hp > 0 && p.isAllowedInBattle());
expect(eligibleEnemy.length).toBe(1); expect(eligibleEnemy.length).toBe(1);
// Spy on the queueMessage function
const queueSpy = vi.spyOn(globalScene.phaseManager, "queueMessage");
// Player uses Whirlwind; opponent uses Splash // Player uses Whirlwind; opponent uses Splash
game.move.select(MoveId.WHIRLWIND); game.move.select(MoveId.WHIRLWIND);
await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
// Verify that the failure message is displayed for Whirlwind const player = game.field.getPlayerPokemon();
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But it failed")); expect(player).toHaveUsedMove({ move: MoveId.WHIRLWIND, result: MoveResult.FAIL });
// Verify the opponent's Splash message
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But nothing happened!"));
}); });
it("should not pull in the other trainer's pokemon in a partner trainer battle", async () => { it("should not pull in the other trainer's pokemon in a partner trainer battle", async () => {