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28 Commits

Author SHA1 Message Date
Bertie690
a3bb3d8650
Merge d6c9209c42 into 1ff2701964 2025-06-19 21:39:23 -04:00
lnuvy
1ff2701964
[Bug] Fix when using arrow keys in Pokédex after catching a Pokémon from mystery event (#6000)
fix: wrap setOverlayMode args in array to mystery-encounter

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-06-19 20:45:54 -04:00
Bertie690
1e306e25b5
[Move] Fixed Chilly Reception displaying message when used virtually
https://github.com/pagefaultgames/pokerogue/pull/5843

* Fixed Chilly Reception displaying message when used virtually

* Fixed lack of message causing Chilly Reception to fail

* Fixed tests

* Reverted bool change + fixed test

* Fixed test
2025-06-19 17:14:05 -07:00
Madmadness65
43aa772603
[UI/UX] Add Pokémon category flavor text to Pokédex (#5957)
* Add Pokémon category flavor text to Pokédex

* Append `_category` to locale entry
2025-06-20 00:04:57 +00:00
Bertie690
d6c9209c42 Fixed accidental unusde class 2025-06-17 16:30:07 -04:00
Bertie690
9bb67df9e7 Added Payback tests 2025-06-17 09:07:53 -04:00
Bertie690
312884a131 Renamed test file 2025-06-17 08:16:53 -04:00
Bertie690
bb136fea81 Fixed tests 2025-06-16 17:06:12 -04:00
Bertie690
e02d07484f Added guard dog tests 2025-06-16 16:58:52 -04:00
Bertie690
42235e29d2 Merge remote-tracking branch 'upstream/beta' into intim-tests 2025-06-16 16:55:25 -04:00
Bertie690
879a99852f
Fix test imprts 2025-06-13 18:02:03 -04:00
Bertie690
5b19cbfaa0 Merge remote-tracking branch 'upstream/beta' into intim-tests 2025-06-13 15:32:47 -04:00
Bertie690
929175f41e Merge remote-tracking branch 'upstream/beta' into intim-tests 2025-06-09 22:13:27 -04:00
Bertie690
44d0e1d15a
Update intimidate.test.ts 2025-06-03 07:54:24 -04:00
Bertie690
3b45544ebf
Merge branch 'beta' into intim-tests 2025-06-03 07:52:57 -04:00
Bertie690
e975d78e1b
Merge branch 'beta' into intim-tests 2025-06-01 18:49:27 -04:00
Bertie690
3de7b87fc4
Actually fixed import 2025-05-29 15:31:12 -04:00
Bertie690
00c93ef8ab
Fix first-attack-double-power.test.ts 2025-05-29 15:28:35 -04:00
Bertie690
bcfff1d368 Merge remote-tracking branch 'upstream/beta' into intim-tests 2025-05-29 12:19:38 -04:00
Bertie690
fe11f28978
Merge branch 'beta' into intim-tests 2025-05-21 15:44:41 -04:00
Bertie690
36135ea298
Update ignore-abilities.test.ts suite name 2025-05-21 15:44:30 -04:00
Bertie690
a1890d78e0
Fixed incorrect ignore-abilities.test.ts test suite description 2025-05-20 23:39:23 -04:00
Bertie690
3f5d78266a
Update first-attack-double-power.test.ts 2025-05-20 23:38:15 -04:00
Bertie690
0fa44d13a5 Fixe test and added commetn 2025-05-20 23:27:32 -04:00
Bertie690
6bf8f55a7d Merge remote-tracking branch 'upstream/beta' into intim-tests 2025-05-20 23:23:05 -04:00
Bertie690
0d4086d7c2 Fixed comment 2025-05-20 23:22:57 -04:00
Bertie690
69fbe2026e Added a few basic tests for Fishious Rend and Bolt Beak 2025-05-20 23:15:03 -04:00
Bertie690
6ba75e1415 Added additional tests for intimidate & ability-ignoring moves 2025-05-20 13:04:43 -04:00
13 changed files with 515 additions and 233 deletions

View File

@ -93,6 +93,10 @@ import { ChargingMove, MoveAttrMap, MoveAttrString, MoveKindString, MoveClassMap
import { applyMoveAttrs } from "./apply-attrs";
import { frenzyMissFunc, getMoveTargets } from "./move-utils";
/**
* A function used to conditionally determine execution of a given {@linkcode MoveAttr}.
* Conventionally returns `true` for success and `false` for failure.
*/
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
@ -1390,18 +1394,31 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
}
}
/**
* Attribute to display a message before a move is executed.
*/
export class PreMoveMessageAttr extends MoveAttr {
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
/** The message to display or a function returning one */
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
/**
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
* @param message - The message to display before move use, either as a string or a function producing one.
* @remarks
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
* (though the move will still succeed).
*/
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
super();
this.message = message;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const message = typeof this.message === "string"
? this.message as string
: this.message(user, target, move);
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
const message = typeof this.message === "function"
? this.message(user, target, move)
: this.message;
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
if (message) {
globalScene.phaseManager.queueMessage(message, 500);
return true;
@ -4073,30 +4090,6 @@ export class OpponentHighHpPowerAttr extends VariablePowerAttr {
}
}
/**
* Attribute to double this move's power if the target hasn't acted yet in the current turn.
* Used by {@linkcode Moves.BOLT_BEAK} and {@linkcode Moves.FISHIOUS_REND}
*/
export class FirstAttackDoublePowerAttr extends VariablePowerAttr {
/**
* Double this move's power if the user is acting before the target.
* @param user - Unused
* @param target - The {@linkcode Pokemon} being targeted by this move
* @param move - Unused
* @param args `[0]` - A {@linkcode NumberHolder} containing move base power
* @returns Whether the attribute was successfully applied
*/
apply(_user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean {
if (target.turnData.acted) {
return false;
}
args[0].value *= 2;
return true;
}
}
export class TurnDamagedDoublePowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.turnData.attacksReceived.find(r => r.damage && r.sourceId === target.id)) {
@ -8276,7 +8269,6 @@ const MoveAttrs = Object.freeze({
CompareWeightPowerAttr,
HpPowerAttr,
OpponentHighHpPowerAttr,
FirstAttackDoublePowerAttr,
TurnDamagedDoublePowerAttr,
MagnitudePowerAttr,
AntiSunlightPowerDecreaseAttr,
@ -9579,7 +9571,8 @@ export function initMoves() {
new AttackMove(MoveId.CLOSE_COMBAT, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true),
new AttackMove(MoveId.PAYBACK, PokemonType.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 4)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getLastXMoves(1).find(m => m.turn === globalScene.currentBattle.turn) || globalScene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.BALL ? 2 : 1),
// Payback boosts power on enemy item use
.attr(MovePowerMultiplierAttr, (_user, target) => target.turnData.acted || globalScene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.BALL ? 2 : 1),
new AttackMove(MoveId.ASSURANCE, PokemonType.DARK, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 4)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.turnData.damageTaken > 0 ? 2 : 1),
new StatusMove(MoveId.EMBARGO, PokemonType.DARK, 100, 15, -1, 0, 4)
@ -10791,9 +10784,9 @@ export function initMoves() {
.condition(failIfGhostTypeCondition)
.attr(AddBattlerTagAttr, BattlerTagType.OCTOLOCK, false, true, 1),
new AttackMove(MoveId.BOLT_BEAK, PokemonType.ELECTRIC, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 8)
.attr(FirstAttackDoublePowerAttr),
.attr(MovePowerMultiplierAttr, (_user, target) => target.turnData.acted ? 1 : 2),
new AttackMove(MoveId.FISHIOUS_REND, PokemonType.WATER, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 8)
.attr(FirstAttackDoublePowerAttr)
.attr(MovePowerMultiplierAttr, (_user, target) => target.turnData.acted ? 1 : 2)
.bitingMove(),
new StatusMove(MoveId.COURT_CHANGE, PokemonType.NORMAL, 100, 10, -1, 0, 8)
.attr(SwapArenaTagsAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.MIST, ArenaTagType.REFLECT, ArenaTagType.SPIKES, ArenaTagType.STEALTH_ROCK, ArenaTagType.STICKY_WEB, ArenaTagType.TAILWIND, ArenaTagType.TOXIC_SPIKES ]),
@ -11299,7 +11292,11 @@ export function initMoves() {
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
.condition(failIfLastInPartyCondition),
new SelfStatusMove(MoveId.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(PreMoveMessageAttr, (user, _target, _move) =>
// Don't display text if current move phase is follow up (ie move called indirectly)
isVirtual((globalScene.phaseManager.getCurrentPhase() as MovePhase).useMode)
? ""
: i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(ChillyReceptionAttr, true),
new SelfStatusMove(MoveId.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)

View File

@ -751,7 +751,7 @@ export async function catchPokemon(
UiMode.POKEDEX_PAGE,
pokemon.species,
pokemon.formIndex,
attributes,
[attributes],
null,
() => {
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {

View File

@ -764,7 +764,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
readonly subLegendary: boolean;
readonly legendary: boolean;
readonly mythical: boolean;
readonly species: string;
public category: string;
readonly growthRate: GrowthRate;
/** The chance (as a decimal) for this Species to be male, or `null` for genderless species */
readonly malePercent: number | null;
@ -778,7 +778,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
subLegendary: boolean,
legendary: boolean,
mythical: boolean,
species: string,
category: string,
type1: PokemonType,
type2: PokemonType | null,
height: number,
@ -829,7 +829,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
this.subLegendary = subLegendary;
this.legendary = legendary;
this.mythical = mythical;
this.species = species;
this.category = category;
this.growthRate = growthRate;
this.malePercent = malePercent;
this.genderDiffs = genderDiffs;
@ -968,6 +968,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
localize(): void {
this.name = i18next.t(`pokemon:${SpeciesId[this.speciesId].toLowerCase()}`);
this.category = i18next.t(`pokemonCategory:${SpeciesId[this.speciesId].toLowerCase()}_category`);
}
getWildSpeciesForLevel(level: number, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): SpeciesId {

View File

@ -668,6 +668,9 @@ export class MovePhase extends BattlePhase {
}),
500,
);
// Moves with pre-use messages (Magnitude, Chilly Reception, Fickle Beam, etc.) always display their messages even on failure
// TODO: This assumes single target for message funcs - is this sustainable?
applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
}

View File

@ -245,6 +245,7 @@ export async function initI18n(): Promise<void> {
"pokeball",
"pokedexUiHandler",
"pokemon",
"pokemonCategory",
"pokemonEvolutions",
"pokemonForm",
"pokemonInfo",

View File

@ -174,6 +174,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
private pokemonCaughtHatchedContainer: Phaser.GameObjects.Container;
private pokemonCaughtCountText: Phaser.GameObjects.Text;
private pokemonFormText: Phaser.GameObjects.Text;
private pokemonCategoryText: Phaser.GameObjects.Text;
private pokemonHatchedIcon: Phaser.GameObjects.Sprite;
private pokemonHatchedCountText: Phaser.GameObjects.Text;
private pokemonShinyIcons: Phaser.GameObjects.Sprite[];
@ -409,6 +410,12 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
this.pokemonFormText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonFormText);
this.pokemonCategoryText = addTextObject(100, 18, "Category", TextStyle.WINDOW_ALT, {
fontSize: "42px",
});
this.pokemonCategoryText.setOrigin(1, 0);
this.starterSelectContainer.add(this.pokemonCategoryText);
this.pokemonCaughtHatchedContainer = globalScene.add.container(2, 25);
this.pokemonCaughtHatchedContainer.setScale(0.5);
this.starterSelectContainer.add(this.pokemonCaughtHatchedContainer);
@ -2354,6 +2361,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
this.pokemonCaughtHatchedContainer.setVisible(true);
this.pokemonCandyContainer.setVisible(false);
this.pokemonFormText.setVisible(false);
this.pokemonCategoryText.setVisible(false);
const defaultDexAttr = globalScene.gameData.getSpeciesDefaultDexAttr(species, true, true);
const props = globalScene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
@ -2382,6 +2390,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
this.pokemonCaughtHatchedContainer.setVisible(false);
this.pokemonCandyContainer.setVisible(false);
this.pokemonFormText.setVisible(false);
this.pokemonCategoryText.setVisible(false);
this.setSpeciesDetails(species!, {
// TODO: is this bang correct?
@ -2534,6 +2543,13 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
this.pokemonNameText.setText(species ? "???" : "");
}
// Setting the category
if (isFormCaught) {
this.pokemonCategoryText.setText(species.category);
} else {
this.pokemonCategoryText.setText("");
}
// Setting tint of the sprite
if (isFormCaught) {
this.species.loadAssets(female!, formIndex, shiny, variant as Variant, true).then(() => {

View File

@ -0,0 +1,39 @@
import { AbilityId } from "#enums/ability-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Ability - Guard Dog", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.GUARD_DOG)
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.INTIMIDATE);
});
it("should raise attack by 1 stage when Intimidated instead of being lowered", async () => {
await game.classicMode.startBattle([SpeciesId.MABOSSTIFF]);
const mabostiff = game.field.getPlayerPokemon();
expect(mabostiff.getStatStage(Stat.ATK)).toBe(1);
expect(mabostiff.waveData.abilitiesApplied.has(AbilityId.GUARD_DOG)).toBe(true);
expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(1);
});
});

View File

@ -1,12 +1,11 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { UiMode } from "#enums/ui-mode";
import { Stat } from "#enums/stat";
import { getMovePosition } from "#test/testUtils/gameManagerUtils";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { BattleType } from "#enums/battle-type";
describe("Abilities - Intimidate", () => {
let phaserGame: Phaser.Game;
@ -28,106 +27,65 @@ describe("Abilities - Intimidate", () => {
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyAbility(AbilityId.INTIMIDATE)
.enemyPassiveAbility(AbilityId.HYDRATION)
.ability(AbilityId.INTIMIDATE)
.startingWave(3)
.moveset(MoveId.SPLASH)
.enemyMoveset(MoveId.SPLASH);
});
it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.onNextPrompt(
"CheckSwitchPhase",
UiMode.CONFIRM,
() => {
game.setMode(UiMode.MESSAGE);
game.endPhase();
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
);
await game.phaseInterceptor.to("CommandPhase", false);
it("should lower all opponents' ATK by 1 stage on entry and switch", async () => {
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
let playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.species.speciesId).toBe(SpeciesId.MIGHTYENA);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
const enemy = game.field.getEnemyPokemon();
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
game.doSwitchPokemon(1);
await game.phaseInterceptor.run("CommandPhase");
await game.phaseInterceptor.to("CommandPhase");
await game.toNextTurn();
playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.species.speciesId).toBe(SpeciesId.POOCHYENA);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
});
it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
game.override.battleStyle("double").startingWave(3);
await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.onNextPrompt(
"CheckSwitchPhase",
UiMode.CONFIRM,
() => {
game.setMode(UiMode.MESSAGE);
game.endPhase();
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
);
await game.phaseInterceptor.to("CommandPhase", false);
it("should lower ATK of all opponents in a double battle", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
const playerField = game.scene.getPlayerField()!;
const enemyField = game.scene.getEnemyField()!;
const [enemy1, enemy2] = game.scene.getEnemyField();
expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2);
expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
expect(enemy1.getStatStage(Stat.ATK)).toBe(-1);
expect(enemy2.getStatStage(Stat.ATK)).toBe(-1);
});
it("should not activate again if there is no switch or new entry", async () => {
game.override.startingWave(2).moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
it("should not trigger on switching moves used by wild Pokemon", async () => {
game.override.enemyMoveset(MoveId.VOLT_SWITCH).battleType(BattleType.WILD);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
const player = game.field.getPlayerPokemon();
expect(player.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
// doesn't lower attack due to not actually switching out
expect(player.getStatStage(Stat.ATK)).toBe(-1);
});
it("should lower ATK stat stage by 1 for every switch", async () => {
game.override.moveset([MoveId.SPLASH]).enemyMoveset([MoveId.VOLT_SWITCH]).startingWave(5);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
it("should trigger on moves that switch user/target out during trainer battles", async () => {
game.override.battleType(BattleType.TRAINER).passiveAbility(AbilityId.NO_GUARD);
const playerPokemon = game.scene.getPlayerPokemon()!;
let enemyPokemon = game.scene.getEnemyPokemon()!;
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
const player = game.field.getPlayerPokemon();
expect(player.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(getMovePosition(game.scene, 0, MoveId.SPLASH));
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.TELEPORT);
await game.toNextTurn();
enemyPokemon = game.scene.getEnemyPokemon()!;
expect(player.getStatStage(Stat.ATK)).toBe(-2);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
game.move.select(MoveId.SPLASH);
game.move.use(MoveId.DRAGON_TAIL);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(player.getStatStage(Stat.ATK)).toBe(-3);
});
});

View File

@ -0,0 +1,109 @@
import { BattlerIndex } from "#enums/battler-index";
import { RandomMoveAttr } from "#app/data/moves/move";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Ability-Ignoring Moves", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.MOONGEIST_BEAM, MoveId.SUNSTEEL_STRIKE, MoveId.PHOTON_GEYSER, MoveId.METRONOME])
.ability(AbilityId.BALL_FETCH)
.startingLevel(200)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH);
});
it.each<{ name: string; move: MoveId }>([
{ name: "Sunsteel Strike", move: MoveId.SUNSTEEL_STRIKE },
{ name: "Moongeist Beam", move: MoveId.MOONGEIST_BEAM },
{ name: "Photon Geyser", move: MoveId.PHOTON_GEYSER },
])("$name should ignore enemy abilities during move use", async ({ move }) => {
await game.classicMode.startBattle([SpeciesId.NECROZMA]);
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
game.move.select(move);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(game.scene.arena.ignoreAbilities).toBe(true);
expect(game.scene.arena.ignoringEffectSource).toBe(player.getBattlerIndex());
await game.toEndOfTurn();
expect(game.scene.arena.ignoreAbilities).toBe(false);
expect(enemy.isFainted()).toBe(true);
});
it("should not ignore enemy abilities when called by metronome", async () => {
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.PHOTON_GEYSER);
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.METRONOME);
await game.toEndOfTurn();
expect(enemy.isFainted()).toBe(false);
expect(game.field.getPlayerPokemon().getLastXMoves()[0].move).toBe(MoveId.PHOTON_GEYSER);
});
it("should not ignore enemy abilities when called by Mirror Move", async () => {
game.override.moveset(MoveId.MIRROR_MOVE).enemyMoveset(MoveId.SUNSTEEL_STRIKE);
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.MIRROR_MOVE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(enemy.isFainted()).toBe(false);
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].move).toBe(MoveId.SUNSTEEL_STRIKE);
});
// TODO: Verify this behavior on cart
it("should ignore enemy abilities when called by Instruct", async () => {
game.override.moveset([MoveId.SUNSTEEL_STRIKE, MoveId.INSTRUCT]).battleStyle("double");
await game.classicMode.startBattle([SpeciesId.SOLGALEO, SpeciesId.LUNALA]);
const solgaleo = game.field.getPlayerPokemon();
game.move.select(MoveId.SUNSTEEL_STRIKE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEffectPhase"); // initial attack
await game.phaseInterceptor.to("MoveEffectPhase"); // instruct
await game.phaseInterceptor.to("MoveEffectPhase"); // instructed move use
expect(game.scene.arena.ignoreAbilities).toBe(true);
expect(game.scene.arena.ignoringEffectSource).toBe(solgaleo.getBattlerIndex());
await game.toEndOfTurn();
// Both the initial and redirected instruct use ignored sturdy
const [enemy1, enemy2] = game.scene.getEnemyField();
expect(enemy1.isFainted()).toBe(true);
expect(enemy2.isFainted()).toBe(true);
});
});

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@ -1,11 +1,14 @@
import { AbilityId } from "#enums/ability-id";
import { RandomMoveAttr } from "#app/data/moves/move";
import { MoveResult } from "#enums/move-result";
import { getPokemonNameWithAffix } from "#app/messages";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#app/enums/ability-id";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import i18next from "i18next";
import Phaser from "phaser";
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Chilly Reception", () => {
let phaserGame: Phaser.Game;
@ -25,95 +28,121 @@ describe("Moves - Chilly Reception", () => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE])
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE, MoveId.SPLASH, MoveId.METRONOME])
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.ability(AbilityId.BALL_FETCH);
});
it("should still change the weather if user can't switch out", async () => {
it("should display message before use, switch the user out and change the weather to snow", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
const [slowking, meowth] = game.scene.getPlayerParty();
game.move.select(MoveId.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
await game.toEndOfTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
it("should still change weather if user can't switch out", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
game.move.select(MoveId.CHILLY_RECEPTION);
await game.toEndOfTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should switch out even if it's snowing", async () => {
it("should still switch out even if weather cannot be changed", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
// first turn set up snow with snowscape, try chilly reception on second turn
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
const [slowking, meowth] = game.scene.getPlayerParty();
game.move.select(MoveId.SNOWSCAPE);
await game.phaseInterceptor.to("BerryPhase", false);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
game.move.select(MoveId.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
// TODO: Uncomment lines once wimp out PR fixes force switches to not reset summon data immediately
// await game.phaseInterceptor.to("SwitchSummonPhase", false);
// expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
await game.toEndOfTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
});
it("happy case - switch out and weather changes", async () => {
// Source: https://replay.pokemonshowdown.com/gen9ou-2367532550
it("should fail (while still displaying message) if neither weather change nor switch out succeeds", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
const slowking = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.SNOWSCAPE);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
game.move.select(MoveId.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
await game.toEndOfTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()).toBe(slowking);
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
it("should succeed without message if called indirectly", async () => {
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
game.move.select(MoveId.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
const [slowking, meowth] = game.scene.getPlayerParty();
game.move.select(MoveId.METRONOME);
game.doSelectPartyPokemon(1);
await game.toEndOfTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
expect(game.scene.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.textInterceptor.logs).not.toContain(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
// enemy uses another move and weather doesn't change
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
game.override.battleStyle("single").enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]).moveset(MoveId.SPLASH);
// Bugcheck test for enemy AI bug
it("check case - enemy not selecting chilly reception doesn't change weather", async () => {
game.override.enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.TACKLE);
await game.toEndOfTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
});
it("enemy trainer - expected behavior ", async () => {
game.override
.battleStyle("single")
.startingWave(8)
.enemyMoveset(MoveId.CHILLY_RECEPTION)
.enemySpecies(SpeciesId.MAGIKARP)
.moveset([MoveId.SPLASH, MoveId.THUNDERBOLT]);
await game.classicMode.startBattle([SpeciesId.JOLTEON]);
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
await game.phaseInterceptor.to("TurnInitPhase", false);
game.move.select(MoveId.SPLASH);
// second chilly reception should still switch out
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
game.move.select(MoveId.THUNDERBOLT);
// enemy chilly recep move should fail: it's snowing and no option to switch out
// no crashing
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
});
});

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@ -0,0 +1,122 @@
import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
import { MoveUseMode } from "#enums/move-use-mode";
describe("Moves - Fishious Rend & Bolt Beak", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let powerSpy: MockInstance;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.battleType(BattleType.TRAINER)
.criticalHits(false)
.enemyLevel(100)
.enemySpecies(SpeciesId.DRACOVISH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
powerSpy = vi.spyOn(allMoves[MoveId.BOLT_BEAK], "calculateBattlePower");
});
it.each<{ name: string; move: MoveId }>([
{ name: "Bolt Beak", move: MoveId.BOLT_BEAK },
{ name: "Fishious Rend", move: MoveId.FISHIOUS_REND },
])("$name should double power if the user moves before the target", async ({ move }) => {
powerSpy = vi.spyOn(allMoves[move], "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
// turn 1: enemy, then player (no boost)
game.move.use(move);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power);
// turn 2: player, then enemy (boost)
game.move.use(move);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power * 2);
});
it("should only consider the selected target in Double Battles", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
// Use move after everyone but P1 and enemy 1 have already moved
game.move.use(MoveId.BOLT_BEAK, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.BOLT_BEAK].power * 2);
});
it("should double power on the turn the target switches in", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.BOLT_BEAK);
game.forceEnemyToSwitch();
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.BOLT_BEAK].power * 2);
});
it("should double power on forced switch-induced sendouts", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.BOLT_BEAK);
await game.move.forceEnemyMove(MoveId.U_TURN);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.BOLT_BEAK].power * 2);
});
it.each<{ type: string; allyMove: MoveId }>([
{ type: "a Dancer-induced", allyMove: MoveId.FIERY_DANCE },
{ type: "an Instructed", allyMove: MoveId.INSTRUCT },
])("should double power if $type move is used as the target's first action that turn", async ({ allyMove }) => {
game.override.battleStyle("double").enemyAbility(AbilityId.DANCER);
powerSpy = vi.spyOn(allMoves[MoveId.FISHIOUS_REND], "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.DRACOVISH, SpeciesId.ARCTOZOLT]);
// Simulate enemy having used splash last turn to allow Instruct to copy it
const enemy = game.field.getEnemyPokemon();
enemy.pushMoveHistory({
move: MoveId.SPLASH,
targets: [BattlerIndex.ENEMY],
turn: game.scene.currentBattle.turn - 1,
useMode: MoveUseMode.NORMAL,
});
game.move.use(MoveId.FISHIOUS_REND, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(allyMove, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.FISHIOUS_REND].power);
});
});

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@ -1,61 +0,0 @@
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Moongeist Beam", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.MOONGEIST_BEAM, MoveId.METRONOME])
.ability(AbilityId.BALL_FETCH)
.startingLevel(200)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH);
});
// Also covers Photon Geyser and Sunsteel Strike
it("should ignore enemy abilities", async () => {
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.MOONGEIST_BEAM);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.isFainted()).toBe(true);
});
// Also covers Photon Geyser and Sunsteel Strike
it("should not ignore enemy abilities when called by another move, such as metronome", async () => {
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride").mockReturnValue(
MoveId.MOONGEIST_BEAM,
);
game.move.select(MoveId.METRONOME);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.isFainted()).toBe(false);
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].move).toBe(MoveId.MOONGEIST_BEAM);
});
});

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@ -0,0 +1,68 @@
import { allMoves, allSpecies } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
describe("Move - Payback", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let powerSpy: MockInstance;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemyLevel(100)
.enemySpecies(SpeciesId.DRACOVISH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
powerSpy = vi.spyOn(allMoves[MoveId.PAYBACK], "calculateBattlePower");
});
it("should double power if the user moves after the target", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
// turn 1: enemy, then player (boost)
game.move.use(MoveId.PAYBACK);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power * 2);
// turn 2: player, then enemy (no boost)
game.move.use(MoveId.PAYBACK);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power);
});
it("should trigger for enemies on player failed ball catch", async () => {
// Make dracovish uncatchable so we don't flake out
vi.spyOn(allSpecies[SpeciesId.DRACOVISH], "catchRate", "get").mockReturnValue(0);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.doThrowPokeball(0);
await game.move.forceEnemyMove(MoveId.PAYBACK);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power * 2);
});
});