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7 changed files with 374 additions and 163 deletions

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@ -4090,30 +4090,6 @@ export class OpponentHighHpPowerAttr extends VariablePowerAttr {
}
}
/**
* Attribute to double this move's power if the target hasn't acted yet in the current turn.
* Used by {@linkcode Moves.BOLT_BEAK} and {@linkcode Moves.FISHIOUS_REND}
*/
export class FirstAttackDoublePowerAttr extends VariablePowerAttr {
/**
* Double this move's power if the user is acting before the target.
* @param user - Unused
* @param target - The {@linkcode Pokemon} being targeted by this move
* @param move - Unused
* @param args `[0]` - A {@linkcode NumberHolder} containing move base power
* @returns Whether the attribute was successfully applied
*/
apply(_user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean {
if (target.turnData.acted) {
return false;
}
args[0].value *= 2;
return true;
}
}
export class TurnDamagedDoublePowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.turnData.attacksReceived.find(r => r.damage && r.sourceId === target.id)) {
@ -8293,7 +8269,6 @@ const MoveAttrs = Object.freeze({
CompareWeightPowerAttr,
HpPowerAttr,
OpponentHighHpPowerAttr,
FirstAttackDoublePowerAttr,
TurnDamagedDoublePowerAttr,
MagnitudePowerAttr,
AntiSunlightPowerDecreaseAttr,
@ -9596,7 +9571,8 @@ export function initMoves() {
new AttackMove(MoveId.CLOSE_COMBAT, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true),
new AttackMove(MoveId.PAYBACK, PokemonType.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 4)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getLastXMoves(1).find(m => m.turn === globalScene.currentBattle.turn) || globalScene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.BALL ? 2 : 1),
// Payback boosts power on enemy item use
.attr(MovePowerMultiplierAttr, (_user, target) => target.turnData.acted || globalScene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.BALL ? 2 : 1),
new AttackMove(MoveId.ASSURANCE, PokemonType.DARK, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 4)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.turnData.damageTaken > 0 ? 2 : 1),
new StatusMove(MoveId.EMBARGO, PokemonType.DARK, 100, 15, -1, 0, 4)
@ -10808,9 +10784,9 @@ export function initMoves() {
.condition(failIfGhostTypeCondition)
.attr(AddBattlerTagAttr, BattlerTagType.OCTOLOCK, false, true, 1),
new AttackMove(MoveId.BOLT_BEAK, PokemonType.ELECTRIC, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 8)
.attr(FirstAttackDoublePowerAttr),
.attr(MovePowerMultiplierAttr, (_user, target) => target.turnData.acted ? 1 : 2),
new AttackMove(MoveId.FISHIOUS_REND, PokemonType.WATER, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 8)
.attr(FirstAttackDoublePowerAttr)
.attr(MovePowerMultiplierAttr, (_user, target) => target.turnData.acted ? 1 : 2)
.bitingMove(),
new StatusMove(MoveId.COURT_CHANGE, PokemonType.NORMAL, 100, 10, -1, 0, 8)
.attr(SwapArenaTagsAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.MIST, ArenaTagType.REFLECT, ArenaTagType.SPIKES, ArenaTagType.STEALTH_ROCK, ArenaTagType.STICKY_WEB, ArenaTagType.TAILWIND, ArenaTagType.TOXIC_SPIKES ]),

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@ -0,0 +1,39 @@
import { AbilityId } from "#enums/ability-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Ability - Guard Dog", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.GUARD_DOG)
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.INTIMIDATE);
});
it("should raise attack by 1 stage when Intimidated instead of being lowered", async () => {
await game.classicMode.startBattle([SpeciesId.MABOSSTIFF]);
const mabostiff = game.field.getPlayerPokemon();
expect(mabostiff.getStatStage(Stat.ATK)).toBe(1);
expect(mabostiff.waveData.abilitiesApplied.has(AbilityId.GUARD_DOG)).toBe(true);
expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(1);
});
});

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@ -1,12 +1,11 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { UiMode } from "#enums/ui-mode";
import { Stat } from "#enums/stat";
import { getMovePosition } from "#test/testUtils/gameManagerUtils";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { BattleType } from "#enums/battle-type";
describe("Abilities - Intimidate", () => {
let phaserGame: Phaser.Game;
@ -28,106 +27,65 @@ describe("Abilities - Intimidate", () => {
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyAbility(AbilityId.INTIMIDATE)
.enemyPassiveAbility(AbilityId.HYDRATION)
.ability(AbilityId.INTIMIDATE)
.startingWave(3)
.moveset(MoveId.SPLASH)
.enemyMoveset(MoveId.SPLASH);
});
it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.onNextPrompt(
"CheckSwitchPhase",
UiMode.CONFIRM,
() => {
game.setMode(UiMode.MESSAGE);
game.endPhase();
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
);
await game.phaseInterceptor.to("CommandPhase", false);
it("should lower all opponents' ATK by 1 stage on entry and switch", async () => {
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
let playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.species.speciesId).toBe(SpeciesId.MIGHTYENA);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
const enemy = game.field.getEnemyPokemon();
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
game.doSwitchPokemon(1);
await game.phaseInterceptor.run("CommandPhase");
await game.phaseInterceptor.to("CommandPhase");
await game.toNextTurn();
playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.species.speciesId).toBe(SpeciesId.POOCHYENA);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
});
it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
game.override.battleStyle("double").startingWave(3);
await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.onNextPrompt(
"CheckSwitchPhase",
UiMode.CONFIRM,
() => {
game.setMode(UiMode.MESSAGE);
game.endPhase();
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
);
await game.phaseInterceptor.to("CommandPhase", false);
it("should lower ATK of all opponents in a double battle", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
const playerField = game.scene.getPlayerField()!;
const enemyField = game.scene.getEnemyField()!;
const [enemy1, enemy2] = game.scene.getEnemyField();
expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2);
expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
expect(enemy1.getStatStage(Stat.ATK)).toBe(-1);
expect(enemy2.getStatStage(Stat.ATK)).toBe(-1);
});
it("should not activate again if there is no switch or new entry", async () => {
game.override.startingWave(2).moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
it("should not trigger on switching moves used by wild Pokemon", async () => {
game.override.enemyMoveset(MoveId.VOLT_SWITCH).battleType(BattleType.WILD);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
const player = game.field.getPlayerPokemon();
expect(player.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
// doesn't lower attack due to not actually switching out
expect(player.getStatStage(Stat.ATK)).toBe(-1);
});
it("should lower ATK stat stage by 1 for every switch", async () => {
game.override.moveset([MoveId.SPLASH]).enemyMoveset([MoveId.VOLT_SWITCH]).startingWave(5);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
it("should trigger on moves that switch user/target out during trainer battles", async () => {
game.override.battleType(BattleType.TRAINER).passiveAbility(AbilityId.NO_GUARD);
const playerPokemon = game.scene.getPlayerPokemon()!;
let enemyPokemon = game.scene.getEnemyPokemon()!;
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
const player = game.field.getPlayerPokemon();
expect(player.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(getMovePosition(game.scene, 0, MoveId.SPLASH));
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.TELEPORT);
await game.toNextTurn();
enemyPokemon = game.scene.getEnemyPokemon()!;
expect(player.getStatStage(Stat.ATK)).toBe(-2);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
game.move.select(MoveId.SPLASH);
game.move.use(MoveId.DRAGON_TAIL);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(player.getStatStage(Stat.ATK)).toBe(-3);
});
});

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@ -0,0 +1,109 @@
import { BattlerIndex } from "#enums/battler-index";
import { RandomMoveAttr } from "#app/data/moves/move";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Ability-Ignoring Moves", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.MOONGEIST_BEAM, MoveId.SUNSTEEL_STRIKE, MoveId.PHOTON_GEYSER, MoveId.METRONOME])
.ability(AbilityId.BALL_FETCH)
.startingLevel(200)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH);
});
it.each<{ name: string; move: MoveId }>([
{ name: "Sunsteel Strike", move: MoveId.SUNSTEEL_STRIKE },
{ name: "Moongeist Beam", move: MoveId.MOONGEIST_BEAM },
{ name: "Photon Geyser", move: MoveId.PHOTON_GEYSER },
])("$name should ignore enemy abilities during move use", async ({ move }) => {
await game.classicMode.startBattle([SpeciesId.NECROZMA]);
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
game.move.select(move);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(game.scene.arena.ignoreAbilities).toBe(true);
expect(game.scene.arena.ignoringEffectSource).toBe(player.getBattlerIndex());
await game.toEndOfTurn();
expect(game.scene.arena.ignoreAbilities).toBe(false);
expect(enemy.isFainted()).toBe(true);
});
it("should not ignore enemy abilities when called by metronome", async () => {
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.PHOTON_GEYSER);
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.METRONOME);
await game.toEndOfTurn();
expect(enemy.isFainted()).toBe(false);
expect(game.field.getPlayerPokemon().getLastXMoves()[0].move).toBe(MoveId.PHOTON_GEYSER);
});
it("should not ignore enemy abilities when called by Mirror Move", async () => {
game.override.moveset(MoveId.MIRROR_MOVE).enemyMoveset(MoveId.SUNSTEEL_STRIKE);
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.MIRROR_MOVE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(enemy.isFainted()).toBe(false);
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].move).toBe(MoveId.SUNSTEEL_STRIKE);
});
// TODO: Verify this behavior on cart
it("should ignore enemy abilities when called by Instruct", async () => {
game.override.moveset([MoveId.SUNSTEEL_STRIKE, MoveId.INSTRUCT]).battleStyle("double");
await game.classicMode.startBattle([SpeciesId.SOLGALEO, SpeciesId.LUNALA]);
const solgaleo = game.field.getPlayerPokemon();
game.move.select(MoveId.SUNSTEEL_STRIKE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEffectPhase"); // initial attack
await game.phaseInterceptor.to("MoveEffectPhase"); // instruct
await game.phaseInterceptor.to("MoveEffectPhase"); // instructed move use
expect(game.scene.arena.ignoreAbilities).toBe(true);
expect(game.scene.arena.ignoringEffectSource).toBe(solgaleo.getBattlerIndex());
await game.toEndOfTurn();
// Both the initial and redirected instruct use ignored sturdy
const [enemy1, enemy2] = game.scene.getEnemyField();
expect(enemy1.isFainted()).toBe(true);
expect(enemy2.isFainted()).toBe(true);
});
});

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@ -0,0 +1,122 @@
import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
import { MoveUseMode } from "#enums/move-use-mode";
describe("Moves - Fishious Rend & Bolt Beak", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let powerSpy: MockInstance;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.battleType(BattleType.TRAINER)
.criticalHits(false)
.enemyLevel(100)
.enemySpecies(SpeciesId.DRACOVISH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
powerSpy = vi.spyOn(allMoves[MoveId.BOLT_BEAK], "calculateBattlePower");
});
it.each<{ name: string; move: MoveId }>([
{ name: "Bolt Beak", move: MoveId.BOLT_BEAK },
{ name: "Fishious Rend", move: MoveId.FISHIOUS_REND },
])("$name should double power if the user moves before the target", async ({ move }) => {
powerSpy = vi.spyOn(allMoves[move], "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
// turn 1: enemy, then player (no boost)
game.move.use(move);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power);
// turn 2: player, then enemy (boost)
game.move.use(move);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power * 2);
});
it("should only consider the selected target in Double Battles", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
// Use move after everyone but P1 and enemy 1 have already moved
game.move.use(MoveId.BOLT_BEAK, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.BOLT_BEAK].power * 2);
});
it("should double power on the turn the target switches in", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.BOLT_BEAK);
game.forceEnemyToSwitch();
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.BOLT_BEAK].power * 2);
});
it("should double power on forced switch-induced sendouts", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.BOLT_BEAK);
await game.move.forceEnemyMove(MoveId.U_TURN);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.BOLT_BEAK].power * 2);
});
it.each<{ type: string; allyMove: MoveId }>([
{ type: "a Dancer-induced", allyMove: MoveId.FIERY_DANCE },
{ type: "an Instructed", allyMove: MoveId.INSTRUCT },
])("should double power if $type move is used as the target's first action that turn", async ({ allyMove }) => {
game.override.battleStyle("double").enemyAbility(AbilityId.DANCER);
powerSpy = vi.spyOn(allMoves[MoveId.FISHIOUS_REND], "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.DRACOVISH, SpeciesId.ARCTOZOLT]);
// Simulate enemy having used splash last turn to allow Instruct to copy it
const enemy = game.field.getEnemyPokemon();
enemy.pushMoveHistory({
move: MoveId.SPLASH,
targets: [BattlerIndex.ENEMY],
turn: game.scene.currentBattle.turn - 1,
useMode: MoveUseMode.NORMAL,
});
game.move.use(MoveId.FISHIOUS_REND, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(allyMove, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.FISHIOUS_REND].power);
});
});

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@ -1,61 +0,0 @@
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Moongeist Beam", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.MOONGEIST_BEAM, MoveId.METRONOME])
.ability(AbilityId.BALL_FETCH)
.startingLevel(200)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH);
});
// Also covers Photon Geyser and Sunsteel Strike
it("should ignore enemy abilities", async () => {
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.MOONGEIST_BEAM);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.isFainted()).toBe(true);
});
// Also covers Photon Geyser and Sunsteel Strike
it("should not ignore enemy abilities when called by another move, such as metronome", async () => {
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride").mockReturnValue(
MoveId.MOONGEIST_BEAM,
);
game.move.select(MoveId.METRONOME);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.isFainted()).toBe(false);
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].move).toBe(MoveId.MOONGEIST_BEAM);
});
});

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@ -0,0 +1,68 @@
import { allMoves, allSpecies } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
describe("Move - Payback", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let powerSpy: MockInstance;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemyLevel(100)
.enemySpecies(SpeciesId.DRACOVISH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
powerSpy = vi.spyOn(allMoves[MoveId.PAYBACK], "calculateBattlePower");
});
it("should double power if the user moves after the target", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
// turn 1: enemy, then player (boost)
game.move.use(MoveId.PAYBACK);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power * 2);
// turn 2: player, then enemy (no boost)
game.move.use(MoveId.PAYBACK);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power);
});
it("should trigger for enemies on player failed ball catch", async () => {
// Make dracovish uncatchable so we don't flake out
vi.spyOn(allSpecies[SpeciesId.DRACOVISH], "catchRate", "get").mockReturnValue(0);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.doThrowPokeball(0);
await game.move.forceEnemyMove(MoveId.PAYBACK);
await game.toEndOfTurn();
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power * 2);
});
});