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Merge d6c9209c42
into 1ff2701964
This commit is contained in:
commit
a3bb3d8650
@ -4090,30 +4090,6 @@ export class OpponentHighHpPowerAttr extends VariablePowerAttr {
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}
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}
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/**
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* Attribute to double this move's power if the target hasn't acted yet in the current turn.
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* Used by {@linkcode Moves.BOLT_BEAK} and {@linkcode Moves.FISHIOUS_REND}
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*/
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export class FirstAttackDoublePowerAttr extends VariablePowerAttr {
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/**
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* Double this move's power if the user is acting before the target.
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* @param user - Unused
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* @param target - The {@linkcode Pokemon} being targeted by this move
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* @param move - Unused
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* @param args `[0]` - A {@linkcode NumberHolder} containing move base power
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* @returns Whether the attribute was successfully applied
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*/
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apply(_user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean {
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if (target.turnData.acted) {
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return false;
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}
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args[0].value *= 2;
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return true;
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}
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}
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export class TurnDamagedDoublePowerAttr extends VariablePowerAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.turnData.attacksReceived.find(r => r.damage && r.sourceId === target.id)) {
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@ -8293,7 +8269,6 @@ const MoveAttrs = Object.freeze({
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CompareWeightPowerAttr,
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HpPowerAttr,
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OpponentHighHpPowerAttr,
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FirstAttackDoublePowerAttr,
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TurnDamagedDoublePowerAttr,
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MagnitudePowerAttr,
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AntiSunlightPowerDecreaseAttr,
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@ -9596,7 +9571,8 @@ export function initMoves() {
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new AttackMove(MoveId.CLOSE_COMBAT, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
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.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true),
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new AttackMove(MoveId.PAYBACK, PokemonType.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 4)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getLastXMoves(1).find(m => m.turn === globalScene.currentBattle.turn) || globalScene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.BALL ? 2 : 1),
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// Payback boosts power on enemy item use
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.attr(MovePowerMultiplierAttr, (_user, target) => target.turnData.acted || globalScene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.BALL ? 2 : 1),
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new AttackMove(MoveId.ASSURANCE, PokemonType.DARK, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 4)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.turnData.damageTaken > 0 ? 2 : 1),
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new StatusMove(MoveId.EMBARGO, PokemonType.DARK, 100, 15, -1, 0, 4)
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@ -10808,9 +10784,9 @@ export function initMoves() {
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.condition(failIfGhostTypeCondition)
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.attr(AddBattlerTagAttr, BattlerTagType.OCTOLOCK, false, true, 1),
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new AttackMove(MoveId.BOLT_BEAK, PokemonType.ELECTRIC, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 8)
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.attr(FirstAttackDoublePowerAttr),
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.attr(MovePowerMultiplierAttr, (_user, target) => target.turnData.acted ? 1 : 2),
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new AttackMove(MoveId.FISHIOUS_REND, PokemonType.WATER, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 8)
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.attr(FirstAttackDoublePowerAttr)
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.attr(MovePowerMultiplierAttr, (_user, target) => target.turnData.acted ? 1 : 2)
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.bitingMove(),
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new StatusMove(MoveId.COURT_CHANGE, PokemonType.NORMAL, 100, 10, -1, 0, 8)
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.attr(SwapArenaTagsAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.MIST, ArenaTagType.REFLECT, ArenaTagType.SPIKES, ArenaTagType.STEALTH_ROCK, ArenaTagType.STICKY_WEB, ArenaTagType.TAILWIND, ArenaTagType.TOXIC_SPIKES ]),
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|
39
test/abilities/guard-dog.test.ts
Normal file
39
test/abilities/guard-dog.test.ts
Normal file
@ -0,0 +1,39 @@
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import { AbilityId } from "#enums/ability-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Ability - Guard Dog", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.GUARD_DOG)
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.INTIMIDATE);
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});
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it("should raise attack by 1 stage when Intimidated instead of being lowered", async () => {
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await game.classicMode.startBattle([SpeciesId.MABOSSTIFF]);
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const mabostiff = game.field.getPlayerPokemon();
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expect(mabostiff.getStatStage(Stat.ATK)).toBe(1);
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expect(mabostiff.waveData.abilitiesApplied.has(AbilityId.GUARD_DOG)).toBe(true);
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expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(1);
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});
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});
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@ -1,12 +1,11 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { UiMode } from "#enums/ui-mode";
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import { Stat } from "#enums/stat";
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import { getMovePosition } from "#test/testUtils/gameManagerUtils";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { BattleType } from "#enums/battle-type";
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describe("Abilities - Intimidate", () => {
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let phaserGame: Phaser.Game;
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@ -28,106 +27,65 @@ describe("Abilities - Intimidate", () => {
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyAbility(AbilityId.INTIMIDATE)
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.enemyPassiveAbility(AbilityId.HYDRATION)
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.ability(AbilityId.INTIMIDATE)
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.startingWave(3)
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.moveset(MoveId.SPLASH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
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await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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UiMode.CONFIRM,
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() => {
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game.setMode(UiMode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
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);
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await game.phaseInterceptor.to("CommandPhase", false);
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it("should lower all opponents' ATK by 1 stage on entry and switch", async () => {
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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let playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.species.speciesId).toBe(SpeciesId.MIGHTYENA);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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const enemy = game.field.getEnemyPokemon();
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expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.run("CommandPhase");
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await game.phaseInterceptor.to("CommandPhase");
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await game.toNextTurn();
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playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.species.speciesId).toBe(SpeciesId.POOCHYENA);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
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});
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it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
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game.override.battleStyle("double").startingWave(3);
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await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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UiMode.CONFIRM,
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() => {
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game.setMode(UiMode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
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);
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await game.phaseInterceptor.to("CommandPhase", false);
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it("should lower ATK of all opponents in a double battle", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
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const playerField = game.scene.getPlayerField()!;
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const enemyField = game.scene.getEnemyField()!;
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const [enemy1, enemy2] = game.scene.getEnemyField();
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expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2);
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expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
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expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
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expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
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expect(enemy1.getStatStage(Stat.ATK)).toBe(-1);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not activate again if there is no switch or new entry", async () => {
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game.override.startingWave(2).moveset([MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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it("should not trigger on switching moves used by wild Pokemon", async () => {
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game.override.enemyMoveset(MoveId.VOLT_SWITCH).battleType(BattleType.WILD);
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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const player = game.field.getPlayerPokemon();
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expect(player.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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// doesn't lower attack due to not actually switching out
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expect(player.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should lower ATK stat stage by 1 for every switch", async () => {
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game.override.moveset([MoveId.SPLASH]).enemyMoveset([MoveId.VOLT_SWITCH]).startingWave(5);
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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it("should trigger on moves that switch user/target out during trainer battles", async () => {
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game.override.battleType(BattleType.TRAINER).passiveAbility(AbilityId.NO_GUARD);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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let enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
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||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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const player = game.field.getPlayerPokemon();
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expect(player.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(getMovePosition(game.scene, 0, MoveId.SPLASH));
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game.move.use(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.TELEPORT);
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await game.toNextTurn();
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enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(player.getStatStage(Stat.ATK)).toBe(-2);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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game.move.select(MoveId.SPLASH);
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game.move.use(MoveId.DRAGON_TAIL);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.toNextTurn();
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enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(player.getStatStage(Stat.ATK)).toBe(-3);
|
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});
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});
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|
109
test/moves/ability-ignore-moves.test.ts
Normal file
109
test/moves/ability-ignore-moves.test.ts
Normal file
@ -0,0 +1,109 @@
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import { BattlerIndex } from "#enums/battler-index";
|
||||
import { RandomMoveAttr } from "#app/data/moves/move";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Ability-Ignoring Moves", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
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||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([MoveId.MOONGEIST_BEAM, MoveId.SUNSTEEL_STRIKE, MoveId.PHOTON_GEYSER, MoveId.METRONOME])
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.startingLevel(200)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.STURDY)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
});
|
||||
|
||||
it.each<{ name: string; move: MoveId }>([
|
||||
{ name: "Sunsteel Strike", move: MoveId.SUNSTEEL_STRIKE },
|
||||
{ name: "Moongeist Beam", move: MoveId.MOONGEIST_BEAM },
|
||||
{ name: "Photon Geyser", move: MoveId.PHOTON_GEYSER },
|
||||
])("$name should ignore enemy abilities during move use", async ({ move }) => {
|
||||
await game.classicMode.startBattle([SpeciesId.NECROZMA]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(move);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(game.scene.arena.ignoreAbilities).toBe(true);
|
||||
expect(game.scene.arena.ignoringEffectSource).toBe(player.getBattlerIndex());
|
||||
|
||||
await game.toEndOfTurn();
|
||||
expect(game.scene.arena.ignoreAbilities).toBe(false);
|
||||
expect(enemy.isFainted()).toBe(true);
|
||||
});
|
||||
|
||||
it("should not ignore enemy abilities when called by metronome", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
|
||||
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.PHOTON_GEYSER);
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
game.move.select(MoveId.METRONOME);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemy.isFainted()).toBe(false);
|
||||
expect(game.field.getPlayerPokemon().getLastXMoves()[0].move).toBe(MoveId.PHOTON_GEYSER);
|
||||
});
|
||||
|
||||
it("should not ignore enemy abilities when called by Mirror Move", async () => {
|
||||
game.override.moveset(MoveId.MIRROR_MOVE).enemyMoveset(MoveId.SUNSTEEL_STRIKE);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
game.move.select(MoveId.MIRROR_MOVE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemy.isFainted()).toBe(false);
|
||||
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].move).toBe(MoveId.SUNSTEEL_STRIKE);
|
||||
});
|
||||
|
||||
// TODO: Verify this behavior on cart
|
||||
it("should ignore enemy abilities when called by Instruct", async () => {
|
||||
game.override.moveset([MoveId.SUNSTEEL_STRIKE, MoveId.INSTRUCT]).battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.SOLGALEO, SpeciesId.LUNALA]);
|
||||
|
||||
const solgaleo = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.select(MoveId.SUNSTEEL_STRIKE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEffectPhase"); // initial attack
|
||||
await game.phaseInterceptor.to("MoveEffectPhase"); // instruct
|
||||
await game.phaseInterceptor.to("MoveEffectPhase"); // instructed move use
|
||||
|
||||
expect(game.scene.arena.ignoreAbilities).toBe(true);
|
||||
expect(game.scene.arena.ignoringEffectSource).toBe(solgaleo.getBattlerIndex());
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// Both the initial and redirected instruct use ignored sturdy
|
||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||
expect(enemy1.isFainted()).toBe(true);
|
||||
expect(enemy2.isFainted()).toBe(true);
|
||||
});
|
||||
});
|
122
test/moves/first-attack-double-power.test.ts
Normal file
122
test/moves/first-attack-double-power.test.ts
Normal file
@ -0,0 +1,122 @@
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
describe("Moves - Fishious Rend & Bolt Beak", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
let powerSpy: MockInstance;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.battleType(BattleType.TRAINER)
|
||||
.criticalHits(false)
|
||||
.enemyLevel(100)
|
||||
.enemySpecies(SpeciesId.DRACOVISH)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
||||
powerSpy = vi.spyOn(allMoves[MoveId.BOLT_BEAK], "calculateBattlePower");
|
||||
});
|
||||
|
||||
it.each<{ name: string; move: MoveId }>([
|
||||
{ name: "Bolt Beak", move: MoveId.BOLT_BEAK },
|
||||
{ name: "Fishious Rend", move: MoveId.FISHIOUS_REND },
|
||||
])("$name should double power if the user moves before the target", async ({ move }) => {
|
||||
powerSpy = vi.spyOn(allMoves[move], "calculateBattlePower");
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
// turn 1: enemy, then player (no boost)
|
||||
game.move.use(move);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power);
|
||||
|
||||
// turn 2: player, then enemy (boost)
|
||||
game.move.use(move);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power * 2);
|
||||
});
|
||||
|
||||
it("should only consider the selected target in Double Battles", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
|
||||
|
||||
// Use move after everyone but P1 and enemy 1 have already moved
|
||||
game.move.use(MoveId.BOLT_BEAK, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.BOLT_BEAK].power * 2);
|
||||
});
|
||||
|
||||
it("should double power on the turn the target switches in", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
game.move.select(MoveId.BOLT_BEAK);
|
||||
game.forceEnemyToSwitch();
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.BOLT_BEAK].power * 2);
|
||||
});
|
||||
|
||||
it("should double power on forced switch-induced sendouts", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
game.move.select(MoveId.BOLT_BEAK);
|
||||
await game.move.forceEnemyMove(MoveId.U_TURN);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.BOLT_BEAK].power * 2);
|
||||
});
|
||||
|
||||
it.each<{ type: string; allyMove: MoveId }>([
|
||||
{ type: "a Dancer-induced", allyMove: MoveId.FIERY_DANCE },
|
||||
{ type: "an Instructed", allyMove: MoveId.INSTRUCT },
|
||||
])("should double power if $type move is used as the target's first action that turn", async ({ allyMove }) => {
|
||||
game.override.battleStyle("double").enemyAbility(AbilityId.DANCER);
|
||||
powerSpy = vi.spyOn(allMoves[MoveId.FISHIOUS_REND], "calculateBattlePower");
|
||||
await game.classicMode.startBattle([SpeciesId.DRACOVISH, SpeciesId.ARCTOZOLT]);
|
||||
|
||||
// Simulate enemy having used splash last turn to allow Instruct to copy it
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
enemy.pushMoveHistory({
|
||||
move: MoveId.SPLASH,
|
||||
targets: [BattlerIndex.ENEMY],
|
||||
turn: game.scene.currentBattle.turn - 1,
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
});
|
||||
|
||||
game.move.use(MoveId.FISHIOUS_REND, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.use(allyMove, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.FISHIOUS_REND].power);
|
||||
});
|
||||
});
|
@ -1,61 +0,0 @@
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Moongeist Beam", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([MoveId.MOONGEIST_BEAM, MoveId.METRONOME])
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.startingLevel(200)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.STURDY)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
});
|
||||
|
||||
// Also covers Photon Geyser and Sunsteel Strike
|
||||
it("should ignore enemy abilities", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(MoveId.MOONGEIST_BEAM);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy.isFainted()).toBe(true);
|
||||
});
|
||||
|
||||
// Also covers Photon Geyser and Sunsteel Strike
|
||||
it("should not ignore enemy abilities when called by another move, such as metronome", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
|
||||
vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride").mockReturnValue(
|
||||
MoveId.MOONGEIST_BEAM,
|
||||
);
|
||||
|
||||
game.move.select(MoveId.METRONOME);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.getEnemyPokemon()!.isFainted()).toBe(false);
|
||||
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].move).toBe(MoveId.MOONGEIST_BEAM);
|
||||
});
|
||||
});
|
68
test/moves/payback.test.ts
Normal file
68
test/moves/payback.test.ts
Normal file
@ -0,0 +1,68 @@
|
||||
import { allMoves, allSpecies } from "#app/data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
|
||||
|
||||
describe("Move - Payback", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
let powerSpy: MockInstance;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemyLevel(100)
|
||||
.enemySpecies(SpeciesId.DRACOVISH)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
||||
powerSpy = vi.spyOn(allMoves[MoveId.PAYBACK], "calculateBattlePower");
|
||||
});
|
||||
|
||||
it("should double power if the user moves after the target", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
// turn 1: enemy, then player (boost)
|
||||
game.move.use(MoveId.PAYBACK);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power * 2);
|
||||
|
||||
// turn 2: player, then enemy (no boost)
|
||||
game.move.use(MoveId.PAYBACK);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power);
|
||||
});
|
||||
|
||||
it("should trigger for enemies on player failed ball catch", async () => {
|
||||
// Make dracovish uncatchable so we don't flake out
|
||||
vi.spyOn(allSpecies[SpeciesId.DRACOVISH], "catchRate", "get").mockReturnValue(0);
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
game.doThrowPokeball(0);
|
||||
await game.move.forceEnemyMove(MoveId.PAYBACK);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power * 2);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user