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@ -1,13 +1,24 @@
|
||||
import type { Pokemon } from "#field/pokemon";
|
||||
import type {
|
||||
AttackMove,
|
||||
ChargingAttackMove,
|
||||
ChargingSelfStatusMove,
|
||||
Move,
|
||||
MoveAttr,
|
||||
MoveAttrConstructorMap,
|
||||
SelfStatusMove,
|
||||
StatusMove,
|
||||
} from "#moves/move";
|
||||
|
||||
/**
|
||||
* A generic function producing a message during a Move's execution.
|
||||
* @param user - The {@linkcode Pokemon} using the move
|
||||
* @param target - The {@linkcode Pokemon} targeted by the move
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @returns a string
|
||||
*/
|
||||
export type MoveMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => string;
|
||||
|
||||
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
||||
|
||||
export type * from "#moves/move";
|
||||
|
@ -1670,6 +1670,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
|
||||
constructor(
|
||||
private newType: PokemonType,
|
||||
private powerMultiplier: number,
|
||||
// TODO: all moves with this attr solely check the move being used...
|
||||
private condition?: PokemonAttackCondition,
|
||||
) {
|
||||
super(false);
|
||||
|
@ -86,7 +86,7 @@ import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
|
||||
import { SwitchSummonPhase } from "#phases/switch-summon-phase";
|
||||
import type { AttackMoveResult } from "#types/attack-move-result";
|
||||
import type { Localizable } from "#types/locales";
|
||||
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString } from "#types/move-types";
|
||||
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
|
||||
import type { TurnMove } from "#types/turn-move";
|
||||
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
|
||||
import { getEnumValues } from "#utils/enums";
|
||||
@ -1357,20 +1357,20 @@ export class MoveHeaderAttr extends MoveAttr {
|
||||
|
||||
/**
|
||||
* Header attribute to queue a message at the beginning of a turn.
|
||||
* @see {@link MoveHeaderAttr}
|
||||
*/
|
||||
export class MessageHeaderAttr extends MoveHeaderAttr {
|
||||
private message: string | ((user: Pokemon, move: Move) => string);
|
||||
/** The message to display, or a function producing one. */
|
||||
private message: string | MoveMessageFunc;
|
||||
|
||||
constructor(message: string | ((user: Pokemon, move: Move) => string)) {
|
||||
constructor(message: string | MoveMessageFunc) {
|
||||
super();
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
const message = typeof this.message === "string"
|
||||
? this.message
|
||||
: this.message(user, move);
|
||||
: this.message(user, target, move);
|
||||
|
||||
if (message) {
|
||||
globalScene.phaseManager.queueMessage(message);
|
||||
@ -1418,21 +1418,21 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
|
||||
*/
|
||||
export class PreMoveMessageAttr extends MoveAttr {
|
||||
/** The message to display or a function returning one */
|
||||
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
|
||||
private message: string | MoveMessageFunc;
|
||||
|
||||
/**
|
||||
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
|
||||
* @param message - The message to display before move use, either as a string or a function producing one.
|
||||
* @param message - The message to display before move use, either` a literal string or a function producing one.
|
||||
* @remarks
|
||||
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
|
||||
* If {@linkcode message} evaluates to an empty string (`""`), no message will be displayed
|
||||
* (though the move will still succeed).
|
||||
*/
|
||||
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
|
||||
constructor(message: string | MoveMessageFunc) {
|
||||
super();
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
const message = typeof this.message === "function"
|
||||
? this.message(user, target, move)
|
||||
: this.message;
|
||||
@ -1453,18 +1453,17 @@ export class PreMoveMessageAttr extends MoveAttr {
|
||||
* @extends MoveAttr
|
||||
*/
|
||||
export class PreUseInterruptAttr extends MoveAttr {
|
||||
protected message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
|
||||
protected overridesFailedMessage: boolean;
|
||||
protected message: string | MoveMessageFunc;
|
||||
protected conditionFunc: MoveConditionFunc;
|
||||
|
||||
/**
|
||||
* Create a new MoveInterruptedMessageAttr.
|
||||
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
|
||||
*/
|
||||
constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) {
|
||||
constructor(message: string | MoveMessageFunc, conditionFunc: MoveConditionFunc) {
|
||||
super();
|
||||
this.message = message;
|
||||
this.conditionFunc = conditionFunc ?? (() => true);
|
||||
this.conditionFunc = conditionFunc;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1485,11 +1484,9 @@ export class PreUseInterruptAttr extends MoveAttr {
|
||||
*/
|
||||
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
|
||||
if (this.message && this.conditionFunc(user, target, move)) {
|
||||
const message =
|
||||
typeof this.message === "string"
|
||||
? (this.message as string)
|
||||
return typeof this.message === "string"
|
||||
? this.message
|
||||
: this.message(user, target, move);
|
||||
return message;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1694,17 +1691,30 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class SplashAttr extends MoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:splash"));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Move attribute to display arbitrary text during a move's execution.
|
||||
*/
|
||||
export class MessageAttr extends MoveEffectAttr {
|
||||
/** The message to display, either as a string or a function returning one. */
|
||||
private message: string | MoveMessageFunc;
|
||||
|
||||
export class CelebrateAttr extends MoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }));
|
||||
return true;
|
||||
constructor(message: string | MoveMessageFunc, options?: MoveEffectAttrOptions) {
|
||||
// TODO: Do we need to respect `selfTarget` if we're just displaying text?
|
||||
super(false, options)
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
const message = typeof this.message === "function"
|
||||
? this.message(user, target, move)
|
||||
: this.message;
|
||||
|
||||
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
|
||||
if (message) {
|
||||
globalScene.phaseManager.queueMessage(message, 500);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5931,38 +5941,6 @@ export class ProtectAttr extends AddBattlerTagAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
|
||||
constructor() {
|
||||
super(BattlerTagType.IGNORE_ACCURACY, true, false, 2);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class FaintCountdownAttr extends AddBattlerTagAttr {
|
||||
constructor() {
|
||||
super(BattlerTagType.PERISH_SONG, false, true, 4);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 }));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to remove all Substitutes from the field.
|
||||
* @extends MoveEffectAttr
|
||||
@ -6603,8 +6581,10 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
||||
return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
|
||||
}
|
||||
}
|
||||
|
||||
export class RemoveTypeAttr extends MoveEffectAttr {
|
||||
|
||||
// TODO: Remove the message callback
|
||||
private removedType: PokemonType;
|
||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||
|
||||
@ -8299,8 +8279,6 @@ const MoveAttrs = Object.freeze({
|
||||
RandomLevelDamageAttr,
|
||||
ModifiedDamageAttr,
|
||||
SurviveDamageAttr,
|
||||
SplashAttr,
|
||||
CelebrateAttr,
|
||||
RecoilAttr,
|
||||
SacrificialAttr,
|
||||
SacrificialAttrOnHit,
|
||||
@ -8443,8 +8421,7 @@ const MoveAttrs = Object.freeze({
|
||||
RechargeAttr,
|
||||
TrapAttr,
|
||||
ProtectAttr,
|
||||
IgnoreAccuracyAttr,
|
||||
FaintCountdownAttr,
|
||||
MessageAttr,
|
||||
RemoveAllSubstitutesAttr,
|
||||
HitsTagAttr,
|
||||
HitsTagForDoubleDamageAttr,
|
||||
@ -8938,7 +8915,7 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
|
||||
.attr(RandomLevelDamageAttr),
|
||||
new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1)
|
||||
.attr(SplashAttr)
|
||||
.attr(MessageAttr, i18next.t("moveTriggers:splash"))
|
||||
.condition(failOnGravityCondition),
|
||||
new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
|
||||
@ -9000,7 +8977,10 @@ export function initMoves() {
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
|
||||
.reflectable(),
|
||||
new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(IgnoreAccuracyAttr),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
|
||||
.attr(MessageAttr, (user, target) =>
|
||||
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
|
||||
),
|
||||
new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
|
||||
.condition(targetSleptOrComatoseCondition),
|
||||
@ -9088,7 +9068,9 @@ export function initMoves() {
|
||||
return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
|
||||
}),
|
||||
new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(FaintCountdownAttr)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.PERISH_SONG, false, true, 4)
|
||||
.attr(MessageAttr, (_user, target) =>
|
||||
i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: 3 }))
|
||||
.ignoresProtect()
|
||||
.soundBased()
|
||||
.condition(failOnBossCondition)
|
||||
@ -9104,7 +9086,10 @@ export function initMoves() {
|
||||
.attr(MultiHitAttr)
|
||||
.makesContact(false),
|
||||
new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(IgnoreAccuracyAttr),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
|
||||
.attr(MessageAttr, (user, target) =>
|
||||
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
|
||||
),
|
||||
new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2)
|
||||
.attr(FrenzyAttr)
|
||||
.attr(MissEffectAttr, frenzyMissFunc)
|
||||
@ -9331,8 +9316,8 @@ export function initMoves() {
|
||||
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
|
||||
.attr(BypassBurnDamageReductionAttr),
|
||||
new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
|
||||
.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(PreUseInterruptAttr, (user, target, move) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => !!user.turnData.attacksReceived.find(r => r.damage))
|
||||
.attr(MessageHeaderAttr, (user) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(PreUseInterruptAttr, (user) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => user.turnData.attacksReceived.some(r => r.damage > 0))
|
||||
.punchingMove(),
|
||||
new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
|
||||
@ -10433,7 +10418,8 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
||||
.attr(CelebrateAttr),
|
||||
// NB: This needs a lambda function as the user will not be logged in by the time the moves are initialized
|
||||
.attr(MessageAttr, () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })),
|
||||
new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
||||
.ignoresSubstitute()
|
||||
.target(MoveTarget.NEAR_ALLY),
|
||||
@ -10608,7 +10594,12 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
|
||||
.reflectable(),
|
||||
new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false)
|
||||
.attr(MessageAttr, (user) =>
|
||||
i18next.t("battlerTags:laserFocusOnAdd", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(user),
|
||||
}),
|
||||
),
|
||||
new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.ignoresSubstitute()
|
||||
|
@ -122,6 +122,7 @@ export class LoadingScene extends SceneBase {
|
||||
this.loadImage("party_bg_double", "ui");
|
||||
this.loadImage("party_bg_double_manage", "ui");
|
||||
this.loadAtlas("party_slot_main", "ui");
|
||||
this.loadAtlas("party_slot_main_short", "ui");
|
||||
this.loadAtlas("party_slot", "ui");
|
||||
this.loadImage("party_slot_overlay_lv", "ui");
|
||||
this.loadImage("party_slot_hp_bar", "ui");
|
||||
|
@ -31,6 +31,11 @@ import { toTitleCase } from "#utils/strings";
|
||||
import i18next from "i18next";
|
||||
import type BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
|
||||
|
||||
const DISCARD_BUTTON_X = 60;
|
||||
const DISCARD_BUTTON_X_DOUBLES = 64;
|
||||
const DISCARD_BUTTON_Y = -73;
|
||||
const DISCARD_BUTTON_Y_DOUBLES = -58;
|
||||
|
||||
const defaultMessage = i18next.t("partyUiHandler:choosePokemon");
|
||||
|
||||
/**
|
||||
@ -301,7 +306,7 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
const partyMessageText = addTextObject(10, 8, defaultMessage, TextStyle.WINDOW, { maxLines: 2 });
|
||||
partyMessageText.setName("text-party-msg");
|
||||
|
||||
partyMessageText.setOrigin(0, 0);
|
||||
partyMessageText.setOrigin(0);
|
||||
partyMessageBoxContainer.add(partyMessageText);
|
||||
|
||||
this.message = partyMessageText;
|
||||
@ -317,10 +322,8 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
this.iconAnimHandler = new PokemonIconAnimHandler();
|
||||
this.iconAnimHandler.setup();
|
||||
|
||||
const partyDiscardModeButton = new PartyDiscardModeButton(60, -globalScene.game.canvas.height / 15 - 1, this);
|
||||
|
||||
const partyDiscardModeButton = new PartyDiscardModeButton(DISCARD_BUTTON_X, DISCARD_BUTTON_Y, this);
|
||||
partyContainer.add(partyDiscardModeButton);
|
||||
|
||||
this.partyDiscardModeButton = partyDiscardModeButton;
|
||||
|
||||
// prepare move overlay
|
||||
@ -1233,7 +1236,7 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
}
|
||||
if (!this.optionsCursorObj) {
|
||||
this.optionsCursorObj = globalScene.add.image(0, 0, "cursor");
|
||||
this.optionsCursorObj.setOrigin(0, 0);
|
||||
this.optionsCursorObj.setOrigin(0);
|
||||
this.optionsContainer.add(this.optionsCursorObj);
|
||||
}
|
||||
this.optionsCursorObj.setPosition(
|
||||
@ -1605,7 +1608,7 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
optionText.setColor("#40c8f8");
|
||||
optionText.setShadowColor("#006090");
|
||||
}
|
||||
optionText.setOrigin(0, 0);
|
||||
optionText.setOrigin(0);
|
||||
|
||||
/** For every item that has stack bigger than 1, display the current quantity selection */
|
||||
const itemModifiers = this.getItemModifiers(pokemon);
|
||||
@ -1802,6 +1805,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
private selected: boolean;
|
||||
private transfer: boolean;
|
||||
private slotIndex: number;
|
||||
private isBenched: boolean;
|
||||
private pokemon: PlayerPokemon;
|
||||
|
||||
private slotBg: Phaser.GameObjects.Image;
|
||||
@ -1812,6 +1816,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
public slotHpText: Phaser.GameObjects.Text;
|
||||
public slotDescriptionLabel: Phaser.GameObjects.Text; // this is used to show text instead of the HP bar i.e. for showing "Able"/"Not Able" for TMs when you try to learn them
|
||||
|
||||
private slotBgKey: string;
|
||||
private pokemonIcon: Phaser.GameObjects.Container;
|
||||
private iconAnimHandler: PokemonIconAnimHandler;
|
||||
|
||||
@ -1822,19 +1827,34 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
partyUiMode: PartyUiMode,
|
||||
tmMoveId: MoveId,
|
||||
) {
|
||||
super(
|
||||
globalScene,
|
||||
slotIndex >= globalScene.currentBattle.getBattlerCount() ? 230.5 : 64,
|
||||
slotIndex >= globalScene.currentBattle.getBattlerCount()
|
||||
? -184 +
|
||||
(globalScene.currentBattle.double ? -40 : 0) +
|
||||
(28 + (globalScene.currentBattle.double ? 8 : 0)) * slotIndex
|
||||
: partyUiMode === PartyUiMode.MODIFIER_TRANSFER
|
||||
? -124 + (globalScene.currentBattle.double ? -20 : 0) + slotIndex * 55
|
||||
: -124 + (globalScene.currentBattle.double ? -8 : 0) + slotIndex * 64,
|
||||
);
|
||||
const isBenched = slotIndex >= globalScene.currentBattle.getBattlerCount();
|
||||
const isDoubleBattle = globalScene.currentBattle.double;
|
||||
const isItemManageMode = partyUiMode === PartyUiMode.MODIFIER_TRANSFER || partyUiMode === PartyUiMode.DISCARD;
|
||||
|
||||
/*
|
||||
* Here we determine the position of the slot.
|
||||
* The x coordinate depends on whether the pokemon is on the field or in the bench.
|
||||
* The y coordinate depends on various factors, such as the number of pokémon on the field,
|
||||
* and whether the transfer/discard button is also on the screen.
|
||||
*/
|
||||
const slotPositionX = isBenched ? 143 : 9;
|
||||
|
||||
let slotPositionY: number;
|
||||
if (isBenched) {
|
||||
slotPositionY = -196 + (isDoubleBattle ? -40 : 0);
|
||||
slotPositionY += (28 + (isDoubleBattle ? 8 : 0)) * slotIndex;
|
||||
} else {
|
||||
slotPositionY = -148.5;
|
||||
if (isDoubleBattle) {
|
||||
slotPositionY += isItemManageMode ? -20 : -8;
|
||||
}
|
||||
slotPositionY += (isItemManageMode ? (isDoubleBattle ? 47 : 55) : 64) * slotIndex;
|
||||
}
|
||||
|
||||
super(globalScene, slotPositionX, slotPositionY);
|
||||
|
||||
this.slotIndex = slotIndex;
|
||||
this.isBenched = isBenched;
|
||||
this.pokemon = pokemon;
|
||||
this.iconAnimHandler = iconAnimHandler;
|
||||
|
||||
@ -1848,27 +1868,75 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
setup(partyUiMode: PartyUiMode, tmMoveId: MoveId) {
|
||||
const currentLanguage = i18next.resolvedLanguage ?? "en";
|
||||
const offsetJa = currentLanguage === "ja";
|
||||
const isItemManageMode = partyUiMode === PartyUiMode.MODIFIER_TRANSFER || partyUiMode === PartyUiMode.DISCARD;
|
||||
|
||||
const battlerCount = globalScene.currentBattle.getBattlerCount();
|
||||
this.slotBgKey = this.isBenched
|
||||
? "party_slot"
|
||||
: isItemManageMode && globalScene.currentBattle.double
|
||||
? "party_slot_main_short"
|
||||
: "party_slot_main";
|
||||
const fullSlotBgKey = this.pokemon.hp ? this.slotBgKey : `${this.slotBgKey}${"_fnt"}`;
|
||||
this.slotBg = globalScene.add.sprite(0, 0, this.slotBgKey, fullSlotBgKey);
|
||||
this.slotBg.setOrigin(0);
|
||||
this.add(this.slotBg);
|
||||
|
||||
const slotKey = `party_slot${this.slotIndex >= battlerCount ? "" : "_main"}`;
|
||||
const genderSymbol = getGenderSymbol(this.pokemon.getGender(true));
|
||||
const isFusion = this.pokemon.isFusion();
|
||||
|
||||
const slotBg = globalScene.add.sprite(0, 0, slotKey, `${slotKey}${this.pokemon.hp ? "" : "_fnt"}`);
|
||||
this.slotBg = slotBg;
|
||||
// Here we define positions and offsets
|
||||
// Base values are for the active pokemon; they are changed for benched pokemon,
|
||||
// or for active pokemon if in a double battle in item management mode.
|
||||
|
||||
this.add(slotBg);
|
||||
// icon position relative to slot background
|
||||
let slotPb = { x: 4, y: 4 };
|
||||
// name position relative to slot background
|
||||
let namePosition = { x: 24, y: 10 + (offsetJa ? 2 : 0) };
|
||||
// maximum allowed length of name; must accomodate fusion symbol
|
||||
let maxNameTextWidth = 76 - (isFusion ? 8 : 0);
|
||||
// "Lv." label position relative to slot background
|
||||
let levelLabelPosition = { x: 24 + 8, y: 10 + 12 };
|
||||
// offset from "Lv." to the level number; should not be changed.
|
||||
const levelTextToLevelLabelOffset = { x: 9, y: offsetJa ? 1.5 : 0 };
|
||||
// offests from "Lv." to gender, spliced and status icons, these depend on the type of slot.
|
||||
let genderTextToLevelLabelOffset = { x: 68 - (isFusion ? 8 : 0), y: -9 };
|
||||
let splicedIconToLevelLabelOffset = { x: 68, y: 3.5 - 12 };
|
||||
let statusIconToLevelLabelOffset = { x: 55, y: 0 };
|
||||
// offset from the name to the shiny icon (on the left); should not be changed.
|
||||
const shinyIconToNameOffset = { x: -9, y: 3 };
|
||||
// hp bar position relative to slot background
|
||||
let hpBarPosition = { x: 8, y: 31 };
|
||||
// offsets of hp bar overlay (showing the remaining hp) and number; should not be changed.
|
||||
const hpOverlayToBarOffset = { x: 16, y: 2 };
|
||||
const hpTextToBarOffset = { x: -3, y: -2 + (offsetJa ? 2 : 0) };
|
||||
// description position relative to slot background
|
||||
let descriptionLabelPosition = { x: 32, y: 46 };
|
||||
|
||||
const slotPb = globalScene.add.sprite(
|
||||
this.slotIndex >= battlerCount ? -85.5 : -51,
|
||||
this.slotIndex >= battlerCount ? 0 : -20.5,
|
||||
"party_pb",
|
||||
);
|
||||
this.slotPb = slotPb;
|
||||
// If in item management mode, the active slots are shorter
|
||||
if (isItemManageMode && globalScene.currentBattle.double && !this.isBenched) {
|
||||
namePosition.y -= 8;
|
||||
levelLabelPosition.y -= 8;
|
||||
hpBarPosition.y -= 8;
|
||||
descriptionLabelPosition.y -= 8;
|
||||
}
|
||||
|
||||
this.add(slotPb);
|
||||
// Benched slots have significantly different parameters
|
||||
if (this.isBenched) {
|
||||
slotPb = { x: 2, y: 12 };
|
||||
namePosition = { x: 21, y: 2 + (offsetJa ? 2 : 0) };
|
||||
maxNameTextWidth = 52;
|
||||
levelLabelPosition = { x: 21 + 8, y: 2 + 12 };
|
||||
genderTextToLevelLabelOffset = { x: 36, y: 0 };
|
||||
splicedIconToLevelLabelOffset = { x: 36 + (genderSymbol ? 8 : 0), y: 0.5 };
|
||||
statusIconToLevelLabelOffset = { x: 43, y: 0 };
|
||||
hpBarPosition = { x: 72, y: 6 };
|
||||
descriptionLabelPosition = { x: 94, y: 16 };
|
||||
}
|
||||
|
||||
this.pokemonIcon = globalScene.addPokemonIcon(this.pokemon, slotPb.x, slotPb.y, 0.5, 0.5, true);
|
||||
this.slotPb = globalScene.add.sprite(0, 0, "party_pb");
|
||||
this.slotPb.setPosition(slotPb.x, slotPb.y);
|
||||
this.add(this.slotPb);
|
||||
|
||||
this.pokemonIcon = globalScene.addPokemonIcon(this.pokemon, this.slotPb.x, this.slotPb.y, 0.5, 0.5, true);
|
||||
this.add(this.pokemonIcon);
|
||||
|
||||
this.iconAnimHandler.addOrUpdate(this.pokemonIcon, PokemonIconAnimMode.PASSIVE);
|
||||
@ -1882,7 +1950,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
const nameSizeTest = addTextObject(0, 0, displayName, TextStyle.PARTY);
|
||||
nameTextWidth = nameSizeTest.displayWidth;
|
||||
|
||||
while (nameTextWidth > (this.slotIndex >= battlerCount ? 52 : 76 - (this.pokemon.fusionSpecies ? 8 : 0))) {
|
||||
while (nameTextWidth > maxNameTextWidth) {
|
||||
displayName = `${displayName.slice(0, displayName.endsWith(".") ? -2 : -1).trimEnd()}.`;
|
||||
nameSizeTest.setText(displayName);
|
||||
nameTextWidth = nameSizeTest.displayWidth;
|
||||
@ -1891,78 +1959,59 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
nameSizeTest.destroy();
|
||||
|
||||
this.slotName = addTextObject(0, 0, displayName, TextStyle.PARTY);
|
||||
this.slotName.setPositionRelative(
|
||||
slotBg,
|
||||
this.slotIndex >= battlerCount ? 21 : 24,
|
||||
(this.slotIndex >= battlerCount ? 2 : 10) + (offsetJa ? 2 : 0),
|
||||
);
|
||||
this.slotName.setOrigin(0, 0);
|
||||
this.slotName.setPositionRelative(this.slotBg, namePosition.x, namePosition.y);
|
||||
this.slotName.setOrigin(0);
|
||||
|
||||
const slotLevelLabel = globalScene.add.image(0, 0, "party_slot_overlay_lv");
|
||||
slotLevelLabel.setPositionRelative(
|
||||
slotBg,
|
||||
(this.slotIndex >= battlerCount ? 21 : 24) + 8,
|
||||
(this.slotIndex >= battlerCount ? 2 : 10) + 12,
|
||||
);
|
||||
slotLevelLabel.setOrigin(0, 0);
|
||||
const slotLevelLabel = globalScene.add
|
||||
.image(0, 0, "party_slot_overlay_lv")
|
||||
.setPositionRelative(this.slotBg, levelLabelPosition.x, levelLabelPosition.y)
|
||||
.setOrigin(0);
|
||||
|
||||
const slotLevelText = addTextObject(
|
||||
0,
|
||||
0,
|
||||
this.pokemon.level.toString(),
|
||||
this.pokemon.level < globalScene.getMaxExpLevel() ? TextStyle.PARTY : TextStyle.PARTY_RED,
|
||||
);
|
||||
slotLevelText.setPositionRelative(slotLevelLabel, 9, offsetJa ? 1.5 : 0);
|
||||
slotLevelText.setOrigin(0, 0.25);
|
||||
|
||||
)
|
||||
.setPositionRelative(slotLevelLabel, levelTextToLevelLabelOffset.x, levelTextToLevelLabelOffset.y)
|
||||
.setOrigin(0, 0.25);
|
||||
slotInfoContainer.add([this.slotName, slotLevelLabel, slotLevelText]);
|
||||
|
||||
const genderSymbol = getGenderSymbol(this.pokemon.getGender(true));
|
||||
|
||||
if (genderSymbol) {
|
||||
const slotGenderText = addTextObject(0, 0, genderSymbol, TextStyle.PARTY);
|
||||
slotGenderText.setColor(getGenderColor(this.pokemon.getGender(true)));
|
||||
slotGenderText.setShadowColor(getGenderColor(this.pokemon.getGender(true), true));
|
||||
if (this.slotIndex >= battlerCount) {
|
||||
slotGenderText.setPositionRelative(slotLevelLabel, 36, 0);
|
||||
} else {
|
||||
slotGenderText.setPositionRelative(this.slotName, 76 - (this.pokemon.fusionSpecies ? 8 : 0), 3);
|
||||
}
|
||||
slotGenderText.setOrigin(0, 0.25);
|
||||
|
||||
const slotGenderText = addTextObject(0, 0, genderSymbol, TextStyle.PARTY)
|
||||
.setColor(getGenderColor(this.pokemon.getGender(true)))
|
||||
.setShadowColor(getGenderColor(this.pokemon.getGender(true), true))
|
||||
.setPositionRelative(slotLevelLabel, genderTextToLevelLabelOffset.x, genderTextToLevelLabelOffset.y)
|
||||
.setOrigin(0, 0.25);
|
||||
slotInfoContainer.add(slotGenderText);
|
||||
}
|
||||
|
||||
if (this.pokemon.fusionSpecies) {
|
||||
const splicedIcon = globalScene.add.image(0, 0, "icon_spliced");
|
||||
splicedIcon.setScale(0.5);
|
||||
splicedIcon.setOrigin(0, 0);
|
||||
if (this.slotIndex >= battlerCount) {
|
||||
splicedIcon.setPositionRelative(slotLevelLabel, 36 + (genderSymbol ? 8 : 0), 0.5);
|
||||
} else {
|
||||
splicedIcon.setPositionRelative(this.slotName, 76, 3.5);
|
||||
}
|
||||
|
||||
if (isFusion) {
|
||||
const splicedIcon = globalScene.add
|
||||
.image(0, 0, "icon_spliced")
|
||||
.setScale(0.5)
|
||||
.setOrigin(0)
|
||||
.setPositionRelative(slotLevelLabel, splicedIconToLevelLabelOffset.x, splicedIconToLevelLabelOffset.y);
|
||||
slotInfoContainer.add(splicedIcon);
|
||||
}
|
||||
|
||||
if (this.pokemon.status) {
|
||||
const statusIndicator = globalScene.add.sprite(0, 0, getLocalizedSpriteKey("statuses"));
|
||||
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
|
||||
statusIndicator.setOrigin(0, 0);
|
||||
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);
|
||||
|
||||
const statusIndicator = globalScene.add
|
||||
.sprite(0, 0, getLocalizedSpriteKey("statuses"))
|
||||
.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase())
|
||||
.setOrigin(0)
|
||||
.setPositionRelative(slotLevelLabel, statusIconToLevelLabelOffset.x, statusIconToLevelLabelOffset.y);
|
||||
slotInfoContainer.add(statusIndicator);
|
||||
}
|
||||
|
||||
if (this.pokemon.isShiny()) {
|
||||
const doubleShiny = this.pokemon.isDoubleShiny(false);
|
||||
|
||||
const shinyStar = globalScene.add.image(0, 0, `shiny_star_small${doubleShiny ? "_1" : ""}`);
|
||||
shinyStar.setOrigin(0, 0);
|
||||
shinyStar.setPositionRelative(this.slotName, -9, 3);
|
||||
shinyStar.setTint(getVariantTint(this.pokemon.getBaseVariant()));
|
||||
|
||||
const shinyStar = globalScene.add
|
||||
.image(0, 0, `shiny_star_small${doubleShiny ? "_1" : ""}`)
|
||||
.setOrigin(0)
|
||||
.setPositionRelative(this.slotName, shinyIconToNameOffset.x, shinyIconToNameOffset.y)
|
||||
.setTint(getVariantTint(this.pokemon.getBaseVariant()));
|
||||
slotInfoContainer.add(shinyStar);
|
||||
|
||||
if (doubleShiny) {
|
||||
@ -1971,50 +2020,38 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
.setOrigin(0)
|
||||
.setPosition(shinyStar.x, shinyStar.y)
|
||||
.setTint(getVariantTint(this.pokemon.fusionVariant));
|
||||
|
||||
slotInfoContainer.add(fusionShinyStar);
|
||||
}
|
||||
}
|
||||
|
||||
this.slotHpBar = globalScene.add.image(0, 0, "party_slot_hp_bar");
|
||||
this.slotHpBar.setPositionRelative(
|
||||
slotBg,
|
||||
this.slotIndex >= battlerCount ? 72 : 8,
|
||||
this.slotIndex >= battlerCount ? 6 : 31,
|
||||
);
|
||||
this.slotHpBar.setOrigin(0, 0);
|
||||
this.slotHpBar.setVisible(false);
|
||||
this.slotHpBar = globalScene.add
|
||||
.image(0, 0, "party_slot_hp_bar")
|
||||
.setOrigin(0)
|
||||
.setVisible(false)
|
||||
.setPositionRelative(this.slotBg, hpBarPosition.x, hpBarPosition.y);
|
||||
|
||||
const hpRatio = this.pokemon.getHpRatio();
|
||||
|
||||
this.slotHpOverlay = globalScene.add.sprite(
|
||||
0,
|
||||
0,
|
||||
"party_slot_hp_overlay",
|
||||
hpRatio > 0.5 ? "high" : hpRatio > 0.25 ? "medium" : "low",
|
||||
);
|
||||
this.slotHpOverlay.setPositionRelative(this.slotHpBar, 16, 2);
|
||||
this.slotHpOverlay.setOrigin(0, 0);
|
||||
this.slotHpOverlay.setScale(hpRatio, 1);
|
||||
this.slotHpOverlay.setVisible(false);
|
||||
this.slotHpOverlay = globalScene.add
|
||||
.sprite(0, 0, "party_slot_hp_overlay", hpRatio > 0.5 ? "high" : hpRatio > 0.25 ? "medium" : "low")
|
||||
.setOrigin(0)
|
||||
.setPositionRelative(this.slotHpBar, hpOverlayToBarOffset.x, hpOverlayToBarOffset.y)
|
||||
.setScale(hpRatio, 1)
|
||||
.setVisible(false);
|
||||
|
||||
this.slotHpText = addTextObject(0, 0, `${this.pokemon.hp}/${this.pokemon.getMaxHp()}`, TextStyle.PARTY);
|
||||
this.slotHpText.setPositionRelative(
|
||||
this.slotHpBar,
|
||||
this.slotHpBar.width - 3,
|
||||
this.slotHpBar.height - 2 + (offsetJa ? 2 : 0),
|
||||
);
|
||||
this.slotHpText.setOrigin(1, 0);
|
||||
this.slotHpText.setVisible(false);
|
||||
this.slotHpText = addTextObject(0, 0, `${this.pokemon.hp}/${this.pokemon.getMaxHp()}`, TextStyle.PARTY)
|
||||
.setOrigin(1, 0)
|
||||
.setPositionRelative(
|
||||
this.slotHpBar,
|
||||
this.slotHpBar.width + hpTextToBarOffset.x,
|
||||
this.slotHpBar.height + hpTextToBarOffset.y,
|
||||
) // TODO: annoying because it contains the width
|
||||
.setVisible(false);
|
||||
|
||||
this.slotDescriptionLabel = addTextObject(0, 0, "", TextStyle.MESSAGE);
|
||||
this.slotDescriptionLabel.setPositionRelative(
|
||||
slotBg,
|
||||
this.slotIndex >= battlerCount ? 94 : 32,
|
||||
this.slotIndex >= battlerCount ? 16 : 46,
|
||||
);
|
||||
this.slotDescriptionLabel.setOrigin(0, 1);
|
||||
this.slotDescriptionLabel.setVisible(false);
|
||||
this.slotDescriptionLabel = addTextObject(0, 0, "", TextStyle.MESSAGE)
|
||||
.setOrigin(0, 1)
|
||||
.setVisible(false)
|
||||
.setPositionRelative(this.slotBg, descriptionLabelPosition.x, descriptionLabelPosition.y);
|
||||
|
||||
slotInfoContainer.add([this.slotHpBar, this.slotHpOverlay, this.slotHpText, this.slotDescriptionLabel]);
|
||||
|
||||
@ -2076,10 +2113,9 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
private updateSlotTexture(): void {
|
||||
const battlerCount = globalScene.currentBattle.getBattlerCount();
|
||||
this.slotBg.setTexture(
|
||||
`party_slot${this.slotIndex >= battlerCount ? "" : "_main"}`,
|
||||
`party_slot${this.slotIndex >= battlerCount ? "" : "_main"}${this.transfer ? "_swap" : this.pokemon.hp ? "" : "_fnt"}${this.selected ? "_sel" : ""}`,
|
||||
this.slotBgKey,
|
||||
`${this.slotBgKey}${this.transfer ? "_swap" : this.pokemon.hp ? "" : "_fnt"}${this.selected ? "_sel" : ""}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -2198,10 +2234,6 @@ class PartyDiscardModeButton extends Phaser.GameObjects.Container {
|
||||
this.discardIcon.setVisible(false);
|
||||
this.textBox.setVisible(true);
|
||||
this.textBox.setText(i18next.t("partyUiHandler:TRANSFER"));
|
||||
this.setPosition(
|
||||
globalScene.currentBattle.double ? 64 : 60,
|
||||
globalScene.currentBattle.double ? -48 : -globalScene.game.canvas.height / 15 - 1,
|
||||
);
|
||||
this.transferIcon.displayWidth = this.textBox.text.length * 9 + 3;
|
||||
break;
|
||||
case PartyUiMode.DISCARD:
|
||||
@ -2209,13 +2241,13 @@ class PartyDiscardModeButton extends Phaser.GameObjects.Container {
|
||||
this.discardIcon.setVisible(true);
|
||||
this.textBox.setVisible(true);
|
||||
this.textBox.setText(i18next.t("partyUiHandler:DISCARD"));
|
||||
this.setPosition(
|
||||
globalScene.currentBattle.double ? 64 : 60,
|
||||
globalScene.currentBattle.double ? -48 : -globalScene.game.canvas.height / 15 - 1,
|
||||
);
|
||||
this.discardIcon.displayWidth = this.textBox.text.length * 9 + 3;
|
||||
break;
|
||||
}
|
||||
this.setPosition(
|
||||
globalScene.currentBattle.double ? DISCARD_BUTTON_X_DOUBLES : DISCARD_BUTTON_X,
|
||||
globalScene.currentBattle.double ? DISCARD_BUTTON_Y_DOUBLES : DISCARD_BUTTON_Y,
|
||||
);
|
||||
}
|
||||
|
||||
clear() {
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { Status } from "#data/status-effect";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
@ -179,18 +178,13 @@ describe("Moves - Whirlwind", () => {
|
||||
const eligibleEnemy = enemyParty.filter(p => p.hp > 0 && p.isAllowedInBattle());
|
||||
expect(eligibleEnemy.length).toBe(1);
|
||||
|
||||
// Spy on the queueMessage function
|
||||
const queueSpy = vi.spyOn(globalScene.phaseManager, "queueMessage");
|
||||
|
||||
// Player uses Whirlwind; opponent uses Splash
|
||||
game.move.select(MoveId.WHIRLWIND);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Verify that the failure message is displayed for Whirlwind
|
||||
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But it failed"));
|
||||
// Verify the opponent's Splash message
|
||||
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But nothing happened!"));
|
||||
const player = game.field.getPlayerPokemon();
|
||||
expect(player).toHaveUsedMove({ move: MoveId.WHIRLWIND, result: MoveResult.FAIL });
|
||||
});
|
||||
|
||||
it("should not pull in the other trainer's pokemon in a partner trainer battle", async () => {
|
||||
|
Loading…
Reference in New Issue
Block a user