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4 Commits
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4d2778a0f8
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@ -1513,8 +1513,8 @@ export class BattleScene extends SceneBase {
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return this.currentBattle;
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}
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newArena(biome: BiomeId, playerFaints?: number): Arena {
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this.arena = new Arena(biome, BiomeId[biome].toLowerCase(), playerFaints);
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newArena(biome: BiomeId, playerFaints = 0): Arena {
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this.arena = new Arena(biome, playerFaints);
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this.eventTarget.dispatchEvent(new NewArenaEvent());
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this.arenaBg.pipelineData = {
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@ -1865,27 +1865,43 @@ export const trainerConfigs: TrainerConfigs = {
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.setPartyMemberFunc(
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0,
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getRandomPartyMemberFunc([
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SpeciesId.METAPOD,
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SpeciesId.LEDYBA,
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SpeciesId.CLEFFA,
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SpeciesId.WOOPER,
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SpeciesId.TEDDIURSA,
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SpeciesId.REMORAID,
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SpeciesId.HOUNDOUR,
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SpeciesId.SILCOON,
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SpeciesId.PLUSLE,
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SpeciesId.VOLBEAT,
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SpeciesId.PACHIRISU,
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SpeciesId.SILCOON,
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SpeciesId.METAPOD,
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SpeciesId.IGGLYBUFF,
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SpeciesId.SPINDA,
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SpeciesId.BONSLY,
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SpeciesId.PETILIL,
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SpeciesId.EEVEE,
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SpeciesId.SPRITZEE,
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SpeciesId.MILCERY,
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SpeciesId.PICHU,
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]),
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)
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.setPartyMemberFunc(
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1,
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getRandomPartyMemberFunc(
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[
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SpeciesId.KAKUNA,
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SpeciesId.SPINARAK,
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SpeciesId.IGGLYBUFF,
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SpeciesId.PALDEA_WOOPER,
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SpeciesId.PHANPY,
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SpeciesId.MANTYKE,
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SpeciesId.ELECTRIKE,
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SpeciesId.CASCOON,
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SpeciesId.MINUN,
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SpeciesId.ILLUMISE,
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SpeciesId.EMOLGA,
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SpeciesId.CASCOON,
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SpeciesId.KAKUNA,
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SpeciesId.CLEFFA,
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SpeciesId.SPINDA,
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SpeciesId.MIME_JR,
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SpeciesId.COTTONEE,
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SpeciesId.SWIRLIX,
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SpeciesId.FIDOUGH,
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SpeciesId.EEVEE,
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],
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TrainerSlot.TRAINER_PARTNER,
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@ -54,7 +54,7 @@ export class Arena {
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public bgm: string;
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public ignoreAbilities: boolean;
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public ignoringEffectSource: BattlerIndex | null;
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public playerTerasUsed: number;
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public playerTerasUsed = 0;
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/**
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* Saves the number of times a party pokemon faints during a arena encounter.
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* {@linkcode globalScene.currentBattle.enemyFaints} is the corresponding faint counter for the enemy (this resets every wave).
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@ -68,12 +68,11 @@ export class Arena {
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public readonly eventTarget: EventTarget = new EventTarget();
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constructor(biome: BiomeId, bgm: string, playerFaints = 0) {
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constructor(biome: BiomeId, playerFaints = 0) {
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this.biomeType = biome;
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this.bgm = bgm;
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this.bgm = BiomeId[biome].toLowerCase();
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this.trainerPool = biomeTrainerPools[biome];
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this.updatePoolsForTimeOfDay();
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this.playerTerasUsed = 0;
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this.playerFaints = playerFaints;
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}
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