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12 Commits

Author SHA1 Message Date
Bertie690
cd79d1119a
Merge 5781eb2715 into 4b70fab608 2025-06-19 23:52:17 -05:00
NightKev
4b70fab608
[Bug] Remove message for Rock Head activation (#6014) 2025-06-19 20:59:55 -07:00
lnuvy
1ff2701964
[Bug] Fix when using arrow keys in Pokédex after catching a Pokémon from mystery event (#6000)
fix: wrap setOverlayMode args in array to mystery-encounter

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-06-19 20:45:54 -04:00
Bertie690
1e306e25b5
[Move] Fixed Chilly Reception displaying message when used virtually
https://github.com/pagefaultgames/pokerogue/pull/5843

* Fixed Chilly Reception displaying message when used virtually

* Fixed lack of message causing Chilly Reception to fail

* Fixed tests

* Reverted bool change + fixed test

* Fixed test
2025-06-19 17:14:05 -07:00
Madmadness65
43aa772603
[UI/UX] Add Pokémon category flavor text to Pokédex (#5957)
* Add Pokémon category flavor text to Pokédex

* Append `_category` to locale entry
2025-06-20 00:04:57 +00:00
Bertie690
5781eb2715 Merge remote-tracking branch 'upstream/beta' into turn-start-phase 2025-06-16 12:07:51 -04:00
Bertie690
bc337f022d Ran biome 2025-06-16 12:07:46 -04:00
Bertie690
93740ae3a2
Update turn-start-phase.ts 2025-06-16 08:23:44 -04:00
Bertie690
4ab2a33578
Merge branch 'beta' into turn-start-phase 2025-06-16 08:16:33 -04:00
Bertie690
7cf396f296
Update turn-start-phase.ts 2025-06-14 20:02:12 -04:00
Bertie690
81d3fb1eea Fixed sutff 2025-06-13 07:30:42 -04:00
Bertie690
688bd5366d Reworked Turn Start Phase to be less jank 2025-06-13 07:23:45 -04:00
9 changed files with 216 additions and 157 deletions

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@ -306,13 +306,6 @@ export class BlockRecoilDamageAttr extends AbAttr {
): void {
cancelled.value = true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]) {
return i18next.t("abilityTriggers:blockRecoilDamage", {
pokemonName: getPokemonNameWithAffix(pokemon),
abilityName: abilityName,
});
}
}
/**

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@ -93,6 +93,10 @@ import { ChargingMove, MoveAttrMap, MoveAttrString, MoveKindString, MoveClassMap
import { applyMoveAttrs } from "./apply-attrs";
import { frenzyMissFunc, getMoveTargets } from "./move-utils";
/**
* A function used to conditionally determine execution of a given {@linkcode MoveAttr}.
* Conventionally returns `true` for success and `false` for failure.
*/
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
@ -1390,18 +1394,31 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
}
}
/**
* Attribute to display a message before a move is executed.
*/
export class PreMoveMessageAttr extends MoveAttr {
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
/** The message to display or a function returning one */
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
/**
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
* @param message - The message to display before move use, either as a string or a function producing one.
* @remarks
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
* (though the move will still succeed).
*/
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
super();
this.message = message;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const message = typeof this.message === "string"
? this.message as string
: this.message(user, target, move);
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
const message = typeof this.message === "function"
? this.message(user, target, move)
: this.message;
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
if (message) {
globalScene.phaseManager.queueMessage(message, 500);
return true;
@ -11299,7 +11316,11 @@ export function initMoves() {
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
.condition(failIfLastInPartyCondition),
new SelfStatusMove(MoveId.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(PreMoveMessageAttr, (user, _target, _move) =>
// Don't display text if current move phase is follow up (ie move called indirectly)
isVirtual((globalScene.phaseManager.getCurrentPhase() as MovePhase).useMode)
? ""
: i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(ChillyReceptionAttr, true),
new SelfStatusMove(MoveId.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)

View File

@ -751,7 +751,7 @@ export async function catchPokemon(
UiMode.POKEDEX_PAGE,
pokemon.species,
pokemon.formIndex,
attributes,
[attributes],
null,
() => {
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {

View File

@ -764,7 +764,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
readonly subLegendary: boolean;
readonly legendary: boolean;
readonly mythical: boolean;
readonly species: string;
public category: string;
readonly growthRate: GrowthRate;
/** The chance (as a decimal) for this Species to be male, or `null` for genderless species */
readonly malePercent: number | null;
@ -778,7 +778,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
subLegendary: boolean,
legendary: boolean,
mythical: boolean,
species: string,
category: string,
type1: PokemonType,
type2: PokemonType | null,
height: number,
@ -829,7 +829,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
this.subLegendary = subLegendary;
this.legendary = legendary;
this.mythical = mythical;
this.species = species;
this.category = category;
this.growthRate = growthRate;
this.malePercent = malePercent;
this.genderDiffs = genderDiffs;
@ -968,6 +968,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
localize(): void {
this.name = i18next.t(`pokemon:${SpeciesId[this.speciesId].toLowerCase()}`);
this.category = i18next.t(`pokemonCategory:${SpeciesId[this.speciesId].toLowerCase()}_category`);
}
getWildSpeciesForLevel(level: number, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): SpeciesId {

View File

@ -668,6 +668,9 @@ export class MovePhase extends BattlePhase {
}),
500,
);
// Moves with pre-use messages (Magnitude, Chilly Reception, Fickle Beam, etc.) always display their messages even on failure
// TODO: This assumes single target for message funcs - is this sustainable?
applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
}

View File

@ -12,9 +12,11 @@ import { BattlerIndex } from "#enums/battler-index";
import { TrickRoomTag } from "#app/data/arena-tag";
import { SwitchType } from "#enums/switch-type";
import { globalScene } from "#app/global-scene";
import type { TurnCommand } from "#app/battle";
export class TurnStartPhase extends FieldPhase {
public readonly phaseName = "TurnStartPhase";
/**
* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
* It also checks for Trick Room and reverses the array if it is present.
@ -132,8 +134,6 @@ export class TurnStartPhase extends FieldPhase {
const field = globalScene.getField();
const moveOrder = this.getCommandOrder();
let orderIndex = 0;
for (const o of this.getSpeedOrder()) {
const pokemon = field[o];
const preTurnCommand = globalScene.currentBattle.preTurnCommands[o];
@ -150,90 +150,22 @@ export class TurnStartPhase extends FieldPhase {
const phaseManager = globalScene.phaseManager;
for (const o of moveOrder) {
moveOrder.forEach((o, index) => {
const pokemon = field[o];
const turnCommand = globalScene.currentBattle.turnCommands[o];
if (turnCommand?.skip) {
continue;
if (!turnCommand || turnCommand.skip) {
return;
}
switch (turnCommand?.command) {
case Command.FIGHT: {
const queuedMove = turnCommand.move;
pokemon.turnData.order = orderIndex++;
if (!queuedMove) {
continue;
}
const move =
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
new PokemonMove(queuedMove.move);
if (move.getMove().hasAttr("MoveHeaderAttr")) {
phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
}
if (pokemon.isPlayer() && turnCommand.cursor === -1) {
phaseManager.pushNew(
"MovePhase",
pokemon,
turnCommand.targets || turnCommand.move!.targets,
move,
turnCommand.move!.useMode,
); //TODO: is the bang correct here?
} else {
phaseManager.pushNew(
"MovePhase",
pokemon,
turnCommand.targets || turnCommand.move!.targets,
move,
queuedMove.useMode,
); // TODO: is the bang correct here?
}
break;
}
case Command.BALL:
phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
break;
case Command.POKEMON:
{
const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH;
phaseManager.unshiftNew(
"SwitchSummonPhase",
switchType,
pokemon.getFieldIndex(),
turnCommand.cursor!,
true,
pokemon.isPlayer(),
);
}
break;
case Command.RUN:
{
let runningPokemon = pokemon;
if (globalScene.currentBattle.double) {
const playerActivePokemon = field.filter(pokemon => {
if (pokemon) {
return pokemon.isPlayer() && pokemon.isActive();
}
return;
});
// if only one pokemon is alive, use that one
if (playerActivePokemon.length > 1) {
// find which active pokemon has faster speed
const fasterPokemon =
playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD)
? playerActivePokemon[0]
: playerActivePokemon[1];
// check if either active pokemon has the ability "Run Away"
const hasRunAway = playerActivePokemon.find(p => p.hasAbility(AbilityId.RUN_AWAY));
runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon;
}
}
phaseManager.unshiftNew("AttemptRunPhase", runningPokemon.getFieldIndex());
}
break;
// TODO: Remove `turnData.order` -
// it is used exclusively for Fusion Flare/Bolt
// and uses a really jank implementation
if (turnCommand.command === Command.FIGHT) {
pokemon.turnData.order = index;
}
}
this.handleTurnCommand(turnCommand, pokemon);
});
phaseManager.pushNew("WeatherEffectPhase");
phaseManager.pushNew("BerryPhase");
@ -250,4 +182,67 @@ export class TurnStartPhase extends FieldPhase {
*/
this.end();
}
private handleTurnCommand(turnCommand: TurnCommand, pokemon: Pokemon) {
switch (turnCommand?.command) {
case Command.FIGHT:
this.handleFightCommand(turnCommand, pokemon);
break;
case Command.BALL:
globalScene.phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
break;
case Command.POKEMON:
globalScene.phaseManager.unshiftNew(
"SwitchSummonPhase",
turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH,
pokemon.getFieldIndex(),
turnCommand.cursor!, // TODO: Is this bang correct?
true,
pokemon.isPlayer(),
);
break;
case Command.RUN:
{
const playerActivePokemon = globalScene.getPokemonAllowedInBattle();
if (!globalScene.currentBattle.double || playerActivePokemon.length === 1) {
// If not in doubles, attempt to run with the currently active Pokemon.
globalScene.phaseManager.unshiftNew("AttemptRunPhase", pokemon.getFieldIndex());
return;
}
// Use the fastest first pokemon we find with Run Away, or else the faster of the 2 player pokemon.
// This intentionally does not check for Trick Room.
// TODO: This phase should not take a pokemon at all
const sortedPkmn = playerActivePokemon.sort((p1, p2) => p1.getStat(Stat.SPD) - p2.getStat(Stat.SPD));
const runningPokemon = sortedPkmn.find(p => p.hasAbility(AbilityId.RUN_AWAY)) ?? sortedPkmn[0];
globalScene.phaseManager.unshiftNew("AttemptRunPhase", runningPokemon.getFieldIndex());
}
break;
}
}
private handleFightCommand(turnCommand: TurnCommand, pokemon: Pokemon) {
const queuedMove = turnCommand.move;
if (!queuedMove) {
return;
}
// TODO: This seems somewhat dubious
const move =
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
new PokemonMove(queuedMove.move);
if (move.getMove().hasAttr("MoveHeaderAttr")) {
globalScene.phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
}
globalScene.phaseManager.pushNew(
"MovePhase",
pokemon,
turnCommand.targets ?? queuedMove.targets,
move,
queuedMove.useMode,
);
}
}

View File

@ -245,6 +245,7 @@ export async function initI18n(): Promise<void> {
"pokeball",
"pokedexUiHandler",
"pokemon",
"pokemonCategory",
"pokemonEvolutions",
"pokemonForm",
"pokemonInfo",

View File

@ -174,6 +174,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
private pokemonCaughtHatchedContainer: Phaser.GameObjects.Container;
private pokemonCaughtCountText: Phaser.GameObjects.Text;
private pokemonFormText: Phaser.GameObjects.Text;
private pokemonCategoryText: Phaser.GameObjects.Text;
private pokemonHatchedIcon: Phaser.GameObjects.Sprite;
private pokemonHatchedCountText: Phaser.GameObjects.Text;
private pokemonShinyIcons: Phaser.GameObjects.Sprite[];
@ -409,6 +410,12 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
this.pokemonFormText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonFormText);
this.pokemonCategoryText = addTextObject(100, 18, "Category", TextStyle.WINDOW_ALT, {
fontSize: "42px",
});
this.pokemonCategoryText.setOrigin(1, 0);
this.starterSelectContainer.add(this.pokemonCategoryText);
this.pokemonCaughtHatchedContainer = globalScene.add.container(2, 25);
this.pokemonCaughtHatchedContainer.setScale(0.5);
this.starterSelectContainer.add(this.pokemonCaughtHatchedContainer);
@ -2354,6 +2361,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
this.pokemonCaughtHatchedContainer.setVisible(true);
this.pokemonCandyContainer.setVisible(false);
this.pokemonFormText.setVisible(false);
this.pokemonCategoryText.setVisible(false);
const defaultDexAttr = globalScene.gameData.getSpeciesDefaultDexAttr(species, true, true);
const props = globalScene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
@ -2382,6 +2390,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
this.pokemonCaughtHatchedContainer.setVisible(false);
this.pokemonCandyContainer.setVisible(false);
this.pokemonFormText.setVisible(false);
this.pokemonCategoryText.setVisible(false);
this.setSpeciesDetails(species!, {
// TODO: is this bang correct?
@ -2534,6 +2543,13 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
this.pokemonNameText.setText(species ? "???" : "");
}
// Setting the category
if (isFormCaught) {
this.pokemonCategoryText.setText(species.category);
} else {
this.pokemonCategoryText.setText("");
}
// Setting tint of the sprite
if (isFormCaught) {
this.species.loadAssets(female!, formIndex, shiny, variant as Variant, true).then(() => {

View File

@ -1,11 +1,14 @@
import { AbilityId } from "#enums/ability-id";
import { RandomMoveAttr } from "#app/data/moves/move";
import { MoveResult } from "#enums/move-result";
import { getPokemonNameWithAffix } from "#app/messages";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#app/enums/ability-id";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import i18next from "i18next";
import Phaser from "phaser";
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Chilly Reception", () => {
let phaserGame: Phaser.Game;
@ -25,95 +28,121 @@ describe("Moves - Chilly Reception", () => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE])
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE, MoveId.SPLASH, MoveId.METRONOME])
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.ability(AbilityId.BALL_FETCH);
});
it("should still change the weather if user can't switch out", async () => {
it("should display message before use, switch the user out and change the weather to snow", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
const [slowking, meowth] = game.scene.getPlayerParty();
game.move.select(MoveId.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
await game.toEndOfTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
it("should still change weather if user can't switch out", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
game.move.select(MoveId.CHILLY_RECEPTION);
await game.toEndOfTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should switch out even if it's snowing", async () => {
it("should still switch out even if weather cannot be changed", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
// first turn set up snow with snowscape, try chilly reception on second turn
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
const [slowking, meowth] = game.scene.getPlayerParty();
game.move.select(MoveId.SNOWSCAPE);
await game.phaseInterceptor.to("BerryPhase", false);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
game.move.select(MoveId.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
// TODO: Uncomment lines once wimp out PR fixes force switches to not reset summon data immediately
// await game.phaseInterceptor.to("SwitchSummonPhase", false);
// expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
await game.toEndOfTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
});
it("happy case - switch out and weather changes", async () => {
// Source: https://replay.pokemonshowdown.com/gen9ou-2367532550
it("should fail (while still displaying message) if neither weather change nor switch out succeeds", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
const slowking = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.SNOWSCAPE);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
game.move.select(MoveId.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
await game.toEndOfTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()).toBe(slowking);
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
it("should succeed without message if called indirectly", async () => {
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
game.move.select(MoveId.CHILLY_RECEPTION);
game.doSelectPartyPokemon(1);
const [slowking, meowth] = game.scene.getPlayerParty();
game.move.select(MoveId.METRONOME);
game.doSelectPartyPokemon(1);
await game.toEndOfTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
expect(game.scene.getPlayerPokemon()).toBe(meowth);
expect(slowking.isOnField()).toBe(false);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.textInterceptor.logs).not.toContain(
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
);
});
// enemy uses another move and weather doesn't change
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
game.override.battleStyle("single").enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]).moveset(MoveId.SPLASH);
// Bugcheck test for enemy AI bug
it("check case - enemy not selecting chilly reception doesn't change weather", async () => {
game.override.enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.TACKLE);
await game.toEndOfTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
});
it("enemy trainer - expected behavior ", async () => {
game.override
.battleStyle("single")
.startingWave(8)
.enemyMoveset(MoveId.CHILLY_RECEPTION)
.enemySpecies(SpeciesId.MAGIKARP)
.moveset([MoveId.SPLASH, MoveId.THUNDERBOLT]);
await game.classicMode.startBattle([SpeciesId.JOLTEON]);
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
await game.phaseInterceptor.to("TurnInitPhase", false);
game.move.select(MoveId.SPLASH);
// second chilly reception should still switch out
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
game.move.select(MoveId.THUNDERBOLT);
// enemy chilly recep move should fail: it's snowing and no option to switch out
// no crashing
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
});
});