mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-20 16:42:45 +02:00
Compare commits
12 Commits
197a423e29
...
cd79d1119a
Author | SHA1 | Date | |
---|---|---|---|
|
cd79d1119a | ||
|
4b70fab608 | ||
|
1ff2701964 | ||
|
1e306e25b5 | ||
|
43aa772603 | ||
|
5781eb2715 | ||
|
bc337f022d | ||
|
93740ae3a2 | ||
|
4ab2a33578 | ||
|
7cf396f296 | ||
|
81d3fb1eea | ||
|
688bd5366d |
@ -306,13 +306,6 @@ export class BlockRecoilDamageAttr extends AbAttr {
|
||||
): void {
|
||||
cancelled.value = true;
|
||||
}
|
||||
|
||||
getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]) {
|
||||
return i18next.t("abilityTriggers:blockRecoilDamage", {
|
||||
pokemonName: getPokemonNameWithAffix(pokemon),
|
||||
abilityName: abilityName,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -93,6 +93,10 @@ import { ChargingMove, MoveAttrMap, MoveAttrString, MoveKindString, MoveClassMap
|
||||
import { applyMoveAttrs } from "./apply-attrs";
|
||||
import { frenzyMissFunc, getMoveTargets } from "./move-utils";
|
||||
|
||||
/**
|
||||
* A function used to conditionally determine execution of a given {@linkcode MoveAttr}.
|
||||
* Conventionally returns `true` for success and `false` for failure.
|
||||
*/
|
||||
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
|
||||
export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
|
||||
|
||||
@ -1390,18 +1394,31 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to display a message before a move is executed.
|
||||
*/
|
||||
export class PreMoveMessageAttr extends MoveAttr {
|
||||
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
|
||||
/** The message to display or a function returning one */
|
||||
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
|
||||
|
||||
/**
|
||||
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
|
||||
* @param message - The message to display before move use, either as a string or a function producing one.
|
||||
* @remarks
|
||||
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
|
||||
* (though the move will still succeed).
|
||||
*/
|
||||
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
|
||||
super();
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const message = typeof this.message === "string"
|
||||
? this.message as string
|
||||
: this.message(user, target, move);
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
|
||||
const message = typeof this.message === "function"
|
||||
? this.message(user, target, move)
|
||||
: this.message;
|
||||
|
||||
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
|
||||
if (message) {
|
||||
globalScene.phaseManager.queueMessage(message, 500);
|
||||
return true;
|
||||
@ -11299,7 +11316,11 @@ export function initMoves() {
|
||||
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
|
||||
.condition(failIfLastInPartyCondition),
|
||||
new SelfStatusMove(MoveId.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
|
||||
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(PreMoveMessageAttr, (user, _target, _move) =>
|
||||
// Don't display text if current move phase is follow up (ie move called indirectly)
|
||||
isVirtual((globalScene.phaseManager.getCurrentPhase() as MovePhase).useMode)
|
||||
? ""
|
||||
: i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(ChillyReceptionAttr, true),
|
||||
new SelfStatusMove(MoveId.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
|
||||
|
@ -751,7 +751,7 @@ export async function catchPokemon(
|
||||
UiMode.POKEDEX_PAGE,
|
||||
pokemon.species,
|
||||
pokemon.formIndex,
|
||||
attributes,
|
||||
[attributes],
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
|
||||
|
@ -764,7 +764,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
readonly subLegendary: boolean;
|
||||
readonly legendary: boolean;
|
||||
readonly mythical: boolean;
|
||||
readonly species: string;
|
||||
public category: string;
|
||||
readonly growthRate: GrowthRate;
|
||||
/** The chance (as a decimal) for this Species to be male, or `null` for genderless species */
|
||||
readonly malePercent: number | null;
|
||||
@ -778,7 +778,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
subLegendary: boolean,
|
||||
legendary: boolean,
|
||||
mythical: boolean,
|
||||
species: string,
|
||||
category: string,
|
||||
type1: PokemonType,
|
||||
type2: PokemonType | null,
|
||||
height: number,
|
||||
@ -829,7 +829,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
this.subLegendary = subLegendary;
|
||||
this.legendary = legendary;
|
||||
this.mythical = mythical;
|
||||
this.species = species;
|
||||
this.category = category;
|
||||
this.growthRate = growthRate;
|
||||
this.malePercent = malePercent;
|
||||
this.genderDiffs = genderDiffs;
|
||||
@ -968,6 +968,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
|
||||
localize(): void {
|
||||
this.name = i18next.t(`pokemon:${SpeciesId[this.speciesId].toLowerCase()}`);
|
||||
this.category = i18next.t(`pokemonCategory:${SpeciesId[this.speciesId].toLowerCase()}_category`);
|
||||
}
|
||||
|
||||
getWildSpeciesForLevel(level: number, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): SpeciesId {
|
||||
|
@ -668,6 +668,9 @@ export class MovePhase extends BattlePhase {
|
||||
}),
|
||||
500,
|
||||
);
|
||||
|
||||
// Moves with pre-use messages (Magnitude, Chilly Reception, Fickle Beam, etc.) always display their messages even on failure
|
||||
// TODO: This assumes single target for message funcs - is this sustainable?
|
||||
applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
|
||||
}
|
||||
|
||||
|
@ -12,9 +12,11 @@ import { BattlerIndex } from "#enums/battler-index";
|
||||
import { TrickRoomTag } from "#app/data/arena-tag";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type { TurnCommand } from "#app/battle";
|
||||
|
||||
export class TurnStartPhase extends FieldPhase {
|
||||
public readonly phaseName = "TurnStartPhase";
|
||||
|
||||
/**
|
||||
* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
|
||||
* It also checks for Trick Room and reverses the array if it is present.
|
||||
@ -132,8 +134,6 @@ export class TurnStartPhase extends FieldPhase {
|
||||
const field = globalScene.getField();
|
||||
const moveOrder = this.getCommandOrder();
|
||||
|
||||
let orderIndex = 0;
|
||||
|
||||
for (const o of this.getSpeedOrder()) {
|
||||
const pokemon = field[o];
|
||||
const preTurnCommand = globalScene.currentBattle.preTurnCommands[o];
|
||||
@ -150,90 +150,22 @@ export class TurnStartPhase extends FieldPhase {
|
||||
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
|
||||
for (const o of moveOrder) {
|
||||
moveOrder.forEach((o, index) => {
|
||||
const pokemon = field[o];
|
||||
const turnCommand = globalScene.currentBattle.turnCommands[o];
|
||||
|
||||
if (turnCommand?.skip) {
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (turnCommand?.command) {
|
||||
case Command.FIGHT: {
|
||||
const queuedMove = turnCommand.move;
|
||||
pokemon.turnData.order = orderIndex++;
|
||||
if (!queuedMove) {
|
||||
continue;
|
||||
}
|
||||
const move =
|
||||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
|
||||
new PokemonMove(queuedMove.move);
|
||||
if (move.getMove().hasAttr("MoveHeaderAttr")) {
|
||||
phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
|
||||
}
|
||||
|
||||
if (pokemon.isPlayer() && turnCommand.cursor === -1) {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets,
|
||||
move,
|
||||
turnCommand.move!.useMode,
|
||||
); //TODO: is the bang correct here?
|
||||
} else {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets,
|
||||
move,
|
||||
queuedMove.useMode,
|
||||
); // TODO: is the bang correct here?
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Command.BALL:
|
||||
phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
|
||||
break;
|
||||
case Command.POKEMON:
|
||||
{
|
||||
const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH;
|
||||
phaseManager.unshiftNew(
|
||||
"SwitchSummonPhase",
|
||||
switchType,
|
||||
pokemon.getFieldIndex(),
|
||||
turnCommand.cursor!,
|
||||
true,
|
||||
pokemon.isPlayer(),
|
||||
);
|
||||
}
|
||||
break;
|
||||
case Command.RUN:
|
||||
{
|
||||
let runningPokemon = pokemon;
|
||||
if (globalScene.currentBattle.double) {
|
||||
const playerActivePokemon = field.filter(pokemon => {
|
||||
if (pokemon) {
|
||||
return pokemon.isPlayer() && pokemon.isActive();
|
||||
}
|
||||
if (!turnCommand || turnCommand.skip) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Remove `turnData.order` -
|
||||
// it is used exclusively for Fusion Flare/Bolt
|
||||
// and uses a really jank implementation
|
||||
if (turnCommand.command === Command.FIGHT) {
|
||||
pokemon.turnData.order = index;
|
||||
}
|
||||
this.handleTurnCommand(turnCommand, pokemon);
|
||||
});
|
||||
// if only one pokemon is alive, use that one
|
||||
if (playerActivePokemon.length > 1) {
|
||||
// find which active pokemon has faster speed
|
||||
const fasterPokemon =
|
||||
playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD)
|
||||
? playerActivePokemon[0]
|
||||
: playerActivePokemon[1];
|
||||
// check if either active pokemon has the ability "Run Away"
|
||||
const hasRunAway = playerActivePokemon.find(p => p.hasAbility(AbilityId.RUN_AWAY));
|
||||
runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon;
|
||||
}
|
||||
}
|
||||
phaseManager.unshiftNew("AttemptRunPhase", runningPokemon.getFieldIndex());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
phaseManager.pushNew("WeatherEffectPhase");
|
||||
phaseManager.pushNew("BerryPhase");
|
||||
@ -250,4 +182,67 @@ export class TurnStartPhase extends FieldPhase {
|
||||
*/
|
||||
this.end();
|
||||
}
|
||||
|
||||
private handleTurnCommand(turnCommand: TurnCommand, pokemon: Pokemon) {
|
||||
switch (turnCommand?.command) {
|
||||
case Command.FIGHT:
|
||||
this.handleFightCommand(turnCommand, pokemon);
|
||||
break;
|
||||
case Command.BALL:
|
||||
globalScene.phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
|
||||
break;
|
||||
case Command.POKEMON:
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"SwitchSummonPhase",
|
||||
turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH,
|
||||
pokemon.getFieldIndex(),
|
||||
turnCommand.cursor!, // TODO: Is this bang correct?
|
||||
true,
|
||||
pokemon.isPlayer(),
|
||||
);
|
||||
break;
|
||||
case Command.RUN:
|
||||
{
|
||||
const playerActivePokemon = globalScene.getPokemonAllowedInBattle();
|
||||
if (!globalScene.currentBattle.double || playerActivePokemon.length === 1) {
|
||||
// If not in doubles, attempt to run with the currently active Pokemon.
|
||||
globalScene.phaseManager.unshiftNew("AttemptRunPhase", pokemon.getFieldIndex());
|
||||
return;
|
||||
}
|
||||
|
||||
// Use the fastest first pokemon we find with Run Away, or else the faster of the 2 player pokemon.
|
||||
// This intentionally does not check for Trick Room.
|
||||
// TODO: This phase should not take a pokemon at all
|
||||
const sortedPkmn = playerActivePokemon.sort((p1, p2) => p1.getStat(Stat.SPD) - p2.getStat(Stat.SPD));
|
||||
const runningPokemon = sortedPkmn.find(p => p.hasAbility(AbilityId.RUN_AWAY)) ?? sortedPkmn[0];
|
||||
|
||||
globalScene.phaseManager.unshiftNew("AttemptRunPhase", runningPokemon.getFieldIndex());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private handleFightCommand(turnCommand: TurnCommand, pokemon: Pokemon) {
|
||||
const queuedMove = turnCommand.move;
|
||||
if (!queuedMove) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: This seems somewhat dubious
|
||||
const move =
|
||||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
|
||||
new PokemonMove(queuedMove.move);
|
||||
|
||||
if (move.getMove().hasAttr("MoveHeaderAttr")) {
|
||||
globalScene.phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets ?? queuedMove.targets,
|
||||
move,
|
||||
queuedMove.useMode,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -245,6 +245,7 @@ export async function initI18n(): Promise<void> {
|
||||
"pokeball",
|
||||
"pokedexUiHandler",
|
||||
"pokemon",
|
||||
"pokemonCategory",
|
||||
"pokemonEvolutions",
|
||||
"pokemonForm",
|
||||
"pokemonInfo",
|
||||
|
@ -174,6 +174,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
private pokemonCaughtHatchedContainer: Phaser.GameObjects.Container;
|
||||
private pokemonCaughtCountText: Phaser.GameObjects.Text;
|
||||
private pokemonFormText: Phaser.GameObjects.Text;
|
||||
private pokemonCategoryText: Phaser.GameObjects.Text;
|
||||
private pokemonHatchedIcon: Phaser.GameObjects.Sprite;
|
||||
private pokemonHatchedCountText: Phaser.GameObjects.Text;
|
||||
private pokemonShinyIcons: Phaser.GameObjects.Sprite[];
|
||||
@ -409,6 +410,12 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonFormText.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.pokemonFormText);
|
||||
|
||||
this.pokemonCategoryText = addTextObject(100, 18, "Category", TextStyle.WINDOW_ALT, {
|
||||
fontSize: "42px",
|
||||
});
|
||||
this.pokemonCategoryText.setOrigin(1, 0);
|
||||
this.starterSelectContainer.add(this.pokemonCategoryText);
|
||||
|
||||
this.pokemonCaughtHatchedContainer = globalScene.add.container(2, 25);
|
||||
this.pokemonCaughtHatchedContainer.setScale(0.5);
|
||||
this.starterSelectContainer.add(this.pokemonCaughtHatchedContainer);
|
||||
@ -2354,6 +2361,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonCaughtHatchedContainer.setVisible(true);
|
||||
this.pokemonCandyContainer.setVisible(false);
|
||||
this.pokemonFormText.setVisible(false);
|
||||
this.pokemonCategoryText.setVisible(false);
|
||||
|
||||
const defaultDexAttr = globalScene.gameData.getSpeciesDefaultDexAttr(species, true, true);
|
||||
const props = globalScene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
|
||||
@ -2382,6 +2390,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonCaughtHatchedContainer.setVisible(false);
|
||||
this.pokemonCandyContainer.setVisible(false);
|
||||
this.pokemonFormText.setVisible(false);
|
||||
this.pokemonCategoryText.setVisible(false);
|
||||
|
||||
this.setSpeciesDetails(species!, {
|
||||
// TODO: is this bang correct?
|
||||
@ -2534,6 +2543,13 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonNameText.setText(species ? "???" : "");
|
||||
}
|
||||
|
||||
// Setting the category
|
||||
if (isFormCaught) {
|
||||
this.pokemonCategoryText.setText(species.category);
|
||||
} else {
|
||||
this.pokemonCategoryText.setText("");
|
||||
}
|
||||
|
||||
// Setting tint of the sprite
|
||||
if (isFormCaught) {
|
||||
this.species.loadAssets(female!, formIndex, shiny, variant as Variant, true).then(() => {
|
||||
|
@ -1,11 +1,14 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { RandomMoveAttr } from "#app/data/moves/move";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { AbilityId } from "#app/enums/ability-id";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Chilly Reception", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -25,95 +28,121 @@ describe("Moves - Chilly Reception", () => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE])
|
||||
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE, MoveId.SPLASH, MoveId.METRONOME])
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.ability(AbilityId.BALL_FETCH);
|
||||
});
|
||||
|
||||
it("should still change the weather if user can't switch out", async () => {
|
||||
it("should display message before use, switch the user out and change the weather to snow", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
it("should still change weather if user can't switch out", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should switch out even if it's snowing", async () => {
|
||||
it("should still switch out even if weather cannot be changed", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
// first turn set up snow with snowscape, try chilly reception on second turn
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.SNOWSCAPE);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
// TODO: Uncomment lines once wimp out PR fixes force switches to not reset summon data immediately
|
||||
// await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
||||
// expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
});
|
||||
|
||||
it("happy case - switch out and weather changes", async () => {
|
||||
// Source: https://replay.pokemonshowdown.com/gen9ou-2367532550
|
||||
it("should fail (while still displaying message) if neither weather change nor switch out succeeds", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||
|
||||
const slowking = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(MoveId.SNOWSCAPE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(slowking);
|
||||
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
it("should succeed without message if called indirectly", async () => {
|
||||
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.METRONOME);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
// enemy uses another move and weather doesn't change
|
||||
// Bugcheck test for enemy AI bug
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather", async () => {
|
||||
game.override.battleStyle("single").enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]).moveset(MoveId.SPLASH);
|
||||
|
||||
game.override.enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
|
||||
});
|
||||
|
||||
it("enemy trainer - expected behavior ", async () => {
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.startingWave(8)
|
||||
.enemyMoveset(MoveId.CHILLY_RECEPTION)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.moveset([MoveId.SPLASH, MoveId.THUNDERBOLT]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.JOLTEON]);
|
||||
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
|
||||
// second chilly reception should still switch out
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
|
||||
game.move.select(MoveId.THUNDERBOLT);
|
||||
|
||||
// enemy chilly recep move should fail: it's snowing and no option to switch out
|
||||
// no crashing
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user