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feafb52ab0
56 Commits
Author | SHA1 | Message | Date | |
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feafb52ab0
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Merge b9cc1843d9 into 4b70fab608
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e3108603e3
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[Refactor] Rework evolution conditions and descriptions (#5679)
* Refactor evo conditions and descriptions * Fix test * Fix Shedinja * Simplify Gimmighoul evolution * Primeape and Stantler evolve by using their move 10 times * Basculin white stripe evolves by taking 294 recoil damage * Primeape and Stantler use modifiers for tracking * Basculin uses modifier too * Remove evo count from pokemon data * No more evo counter data, Gallade/Froslass * Fix allmoves import * Clamperl * Struggle shouldn't count for Basc recoil * Change to nicer type * Apply Benjie's suggestions Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Address formatting * Undo new evolution changes * Remove unused imports * Fix speciesid * Fixed up descriptions a little * Change a key name * Fix Gimmighoul * Apply Biome * Apply Biome unsafe fixes * Review suggestions - Convert `EvoCondKey` enum to `const` object - Use early returns in `SpeciesEvolutionCondition#description` and `SpeciesFormEvolution#description` - Replace `!!x.find` with `x.some` and `y.indexOf() > -1` with `y.includes()` - Implement `coerceArray` - Fix Shelmet evolution condition checking for Shelmet and not Karrablast - Remove unnecessary type casting in `battle-scene.ts` * Remove leftover enforce func loop * Fix circular imports issue - `getPokemonSpecies` moved to `src/utils/pokemon-utils.ts` - `allSpecies` moved to `src/data/data-lists.ts` --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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14cdfaac09 |
Fixed conflicts on file imports.
Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt> Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt> |
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4afb9b695d |
Implement NuzLocke related challenges and AI changes
The Nuzlocke challenges that were implemented were the following: - "No Free Heal" which consists in disabling the auto heal that occurs every 10th wave, replacing it with a normal shop phase. Changes made: - Added a new challenge "NO_AUTO_HEAL" with a challenge type "NO_HEAL_PHASE" and created a new function "applyNoHealPhase" to determine whether the Pokémon can heal if the challenge is active ("challenge.ts"). - Added a confirmation on the healing phase to check if the challenge is active or not, and if it is, it should skip the phase ("party-heal-phase.ts"). - Changed the logistic of when the shop should be displayed, so when the challenge is active the shop appears every 10th wave ("modifier-type.ts") and actually push the shop phase ("victory-phase.ts"). - "Hardcore": Challenge divided into two modes, normal and hard, where fainted Pokémon can't be revived, in addition, the hard mode deletes the fainted Pokémon so the player can't switch it's items after death. Changes made: - Added a new challenge "HARDCORE" with several challenge types with the correspondent apply functions ("challenge.ts"), each one is used as follows: - RANDOM_ITEM_BLACKLIST: filter the reward items with only the valid one's ("modifier-type.ts"). - SHOP_ITEM_BLACKLIST: filter the shop items with only the valid one's ("modifier-select-ui-handler.ts"). - MOVE_BLACKLIST: checks if the move selected is allowed and if not sends a message of no apply ("pokemon.ts"). - DELETE_POKEMON: if hard mode was selected, automatically delete the fainted Pokémon from the party ("battle-end-pahse.ts"). - SHOULD_FUSE: changed the logic of should apply function to prohibit the fusion with dead Pokémon ("modifier.ts"). - PREVENT_REVIVE: prevent the gain of hp of fainted Pokémon ("party-heal-phase.ts"). - "Limited Catch": Only the first wild Pokémon encounter of every biome can be added to the player's current party. Changes made: - Added a new challenge LIMITED_CATCH with a challenge type ADD_POKEMON_TO_PARTY and created a new function "applyAddPokemonToParty" to determine whether the Pokémon can be added to the party, which should only occur every 11th wave if it isn't a catchable mystery encounter or every 12th wave if the 11th wave was a catchable mystery encounter ("challenge.ts"). - Changed the logistic of adding a Pokémon where it can be caught so that the "pokedex" is updated but the Pokémon isn't added to the party of the player affecting specifically mystery encounters ("encounter-pokemon-utils.ts") and added the same logic to normal encounters. ("attempt-capture-phase.ts") The changes in the game AI were as follows ("pokemon.ts"): - More accurately accounts for the Pokémon's actual moves and their effectiveness against the player instead of only the pokemon type - Introduced logic to decide when a Pokémon should be sacrificed or switched based on its HP and speed. Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt> Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt> |
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1029afcdbf
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[Refactor] Remove circular dependencies (part 4) (#5964)
* Add abilityAttr.is methods * [WIP] move modifier stuff around * Untangle circular deps from modifiers * Move unlockables to own file * Untangle all circular deps outside of MEs * Move constants in MEs to their own files * Re-add missing import to battle.ts * Add necessary overload for getTag * Add missing type import in weather.ts * Init modifier types and pools in loading-scene * Remove stray commented code * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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48e911e03c
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[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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9dcb904649
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[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments |
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6d90649b92
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[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff
* Added version migrator for rage fist data + deepMergeSpriteData tests
* fixed formattign
* Fied a few
* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file
`common.ts` is hella bloated so seems legit
* Moved empty moveset verification mapping thing to upgrade script bc i wanted to
* Fixed tests
* test added
* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`
like seriously how come no-one checked this
* Fixed test
I forgot that we outsped and oneshot
* Fixed test
* huhjjjjjb
* Hopefully fixed bug
my sanity and homework are paying the price for this lol
* added commented out console.log statement
uncomment to see new berry data
* Fixed migrate script, re-added deprecated attributes out of necessity
* Fixed failing test by not trying to mock rng
* Fixed test
* Fixed tests
* Update ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update overrides.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update berry-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update encounter-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update game-data.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added utility function `randSeedFloat`
basically just `Phaser.math.RND.realInRange(0, 1)`
* Applied review comments, cleaned up code a bit
* Removed unnecessary null checks for turnData and co.
I explicitly made them initialized by default for this very reason
* Added tests for Last Resort regarding moveHistory
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update battle-scene.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update the-winstrate-challenge-encounter.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update battle-anims.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts comments
* Fixed a few outstanding issues with documentation
* Updated switch summon phase comment
* Re-added BattleSummonData as TempSummonData
* Hppefully fixed -1 sprite scale glitch
* Fixed comment
* Reveted `pokemon-forms.ts`
* Fuxed constructor
* fixed -1 bug
* Revert "Added utility function `randSeedFloat`"
This reverts commit
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b49c994d2d
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[Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates (#5689)
* Move fixed boss waves enum to file, adjust GL templates * Move post return to default case * Address comment --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> |
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5854b21da0
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[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts |
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54ce58411b
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[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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b41eee3c7f
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Revert "[Refactor] Move many interfaces and enums to their own file" (#5661)
Revert "[Refactor] Move many interfaces and enums to their own file (#5646)"
This reverts commit
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c82e01eed3
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[Refactor] Move many interfaces and enums to their own file (#5646)
* Move LearnMoveSituation to its own file * Remove unused selfStatLowerMoves array * Move all-moves to its own file * Move TurnMove interface to its own file * move AiType to its own file * Move PokemonMove to its own file * Move DamageCalculationResult interface to its own file * Move fieldPosition to its own file * Move hit-result to its own file * Move DamageResult to its own file * Move SpeciesWildEvolutionDelay to its own file * move EvolutionItem to its own file |
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6f56dce771
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[Biome] Add and apply lint/style/noNamespaceImport (#5650)
* Add `lint/style/noNamespaceImport` Biome rule * Apply Biome rule, add exception for `*.test.ts` files |
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db7ed43ad7
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[Bug][UI/UX] Make sure forms and evolutions are counted in challenges again (#5617)
Making sure to actually count forms... |
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d2ffc12d65
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[Refactor] Remove game mode param from applyChallenges (#5585) | ||
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db850c79cd
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[Refactor] Moveset arrays can no longer hold null values (#4919)
* Pokemon movesets no longer allow `null` values * Clean up all the bangs caused by movesets allowing `null` * Pokemon movesets no longer allow `null` values * Clean up all the bangs caused by movesets allowing `null` * Fix merge issues * Remove various unnecessary `?` * Apply biome * Fix `global-trade-system-encounter.ts` * Fix merge issue * Remove unnecessary parentheses * Remove missed `?` * Match formatting of `pokemon.ts` |
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37e51e9657
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[Bug][Challenge][UI/UX] Exclude invalid starters when combining challenges (#5509)
* Filtering correctly when combining gen and monotype challenges * Clean-up * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Always check requested form first * Fixing Basculin * Only check forms which are starter selectable * Exclude form changes that are not triggered by an item --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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408b66f913
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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60a4db7059
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[Refactor] Refactor moves.ts part 1 (#5420) | ||
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2d067ec7ce
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[UI][Enhancement] Allow tera type choice on starter select (#5366)
* Allow tera type choice on starter select * Make tera type actually apply in run * Remove logging statement * Add support for alternate forms |
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4361aa089b
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[Refactor] Replace integer holder with number holder (#5350)
* Replace integer holder with number holder * Remove duplicate NumberHolder --------- Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> |
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ef11527b9a
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Remove outdated Victini check for monogen challenge (#5309) | ||
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8d043a9f55
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[Refactor] Replace all instances of integer with number (#5250)
* Replaced instances of "integer" with "number" |
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5c5622ed0e
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[Enhancement] Add Kukui and Mustard as Champions and Colress as an admin. (#5224)
* Add data for Colress / Kukui / Mustard * Add Colress / Kukui / Mustard names * Move Kukui above Hau * Replace Rood dialouge, Add Kukui / Mustard * Update trainer-config.ts * Update battle.ts * Update challenge.ts * Update battle.ts * Update challenge.ts * Add music & sprites for Colress, Kukui, & Mustard --------- Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> |
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271e51be58
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[Balance] [Feature] Match evil teams to monogen challenge (#4850)
* Match evil teams to monogen challenge * Remove outdated comment * Remove BBL adjustment --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> |
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ee6115f49d
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[Challenge] Flip Stats Challenge (#5087)
* Implement Flip Stat Challange * Add Achivement * Update challenge code to block other challenges. * Add Achievment Image * Add FLIP_STAT to enum ChallengeType * Fix comment for FlipStatChallenge * Add applyFlipStat override to Challenge Class, and add override inside of FlipStatsChallenge * Add ChallengeType.FLIP_STAT case to export function applyChallenges (Master Switch Function) * Properly block other challange achviements * Change the way achivements are blocked by challenge modes to a more flexible method * Adjust the image for Flip Stat, and add an additional achivement for completing both Flip and Inverse * Fix FLIP_INVERSE achivement to check ALL challanges are met, not SOME * Remove outdated image * Fix FlipStat applyChallenges inside calculateBaseStats * Update locales --------- Co-authored-by: Scooom <na@na.na> Co-authored-by: Scooom <jerry@hosterslice.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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0107b1d47e
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[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> |
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d0d9eb78da
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Set the IVs of default starters to 15. (#4861)
Co-authored-by: frutescens <info@laptop> |
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00f7fd47df
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[Refactor] Remove unnecessary re-exports (#4818)
* Remove unnecessary re-exports * Move `Type` enum to `src/enums/type.ts` * Remove import style change from `modifier-type.ts` |
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39abac65be
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Add eslint rule to enforce indenting of case statements (#4692)
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644c078a6c | add new lint rules....again | ||
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8a2900ad29
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[Refactor] Move some relevant files, tables etc to new balance folder (#4510)
* Move biomes.ts * Move starter costs, passives, friendship, starter-candy to starters.ts * Change relative imports to absolute imports * Add docstrings, passives.ts * Constants in rates.ts for egg pity, egg tier rates, hatch waves, variant chances --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> |
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933309cd00
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Fix Meloetta-related bugs in mono-type challenges (#4460)
Remove Meloetta from the `TYPE_OVERRIDES` array so wrong-form Meloetta can't be sent into battle. This was missed when Meloetta was changed in a previous PR Also disallow Meloetta from being added to the party in starter select if it's in the wrong form for the current mono-type challenge |
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eb264cffee
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[Beta] Revert "[Enhancement] Set Appropriate Evil Team on Monogen Challenges (#4355)" (#4395)
This reverts commit
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6626df27ba
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[QoL] Adding challenge arrows (#4048)
Arrows allow for dynamic placement based on language --------- Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> |
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35cd615363
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[Enhancement] Set Appropriate Evil Team on Monogen Challenges (#4355) | ||
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2bd07cb84e
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fix and optimize imports (#4061)
- remove any `.js` extension imports - remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static - increase vite chunk-size warning limit Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com> |
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aae4d6933c
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[QoL] Enable female gender for all default starters and all existing s… (#2194)
* fix: Enable female gender for all default starters and all existing saves * Fixed Fresh Start so it doesn't restrict gender --------- Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com> Co-authored-by: frutescens <info@laptop> |
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c112abbcd2
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[Challenge] Inverse battle challenge (#3525)
* add inverse battle challenge. refactoring type.ts for inverse battle challenge * update type integer -> number * add inverse battle condition to thunder wave, conversion 2. * add inverse_battle test code, add checking gameMode in runToSummon not to overwrite gameMode to CLASSIC always * update startBattle with isClassicMode default = true * add inverse achievement * fix achv validation condition * remove unnecessary new line * update defaultWidth 160 -> 200 * update locales * fix korean translation * fix korean translation2 * Update src/locales/de/achv.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/challenges.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/challenges.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * resize challenge description 96 -> 84 * update challenge select UI size. * revert font size to 84. update de translation * Update src/locales/fr/challenges.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/achv.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/es/challenges.ts Co-authored-by: Asdar <asdargmng@gmail.com> * Update src/locales/fr/challenges.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/achv.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/es/achv.ts Co-authored-by: Asdar <asdargmng@gmail.com> * Update src/locales/fr/achv.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * shrink de font size on achivement * set middle align to achv title * Update src/locales/zh_CN/achv.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/zh_TW/achv.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/zh_CN/challenges.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/zh_TW/challenges.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * fix zh_TW ahiv.ts * fix import code on inverse battle test for updated phase * Update src/data/type.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * update requested changes * Update src/locales/pt_BR/achv.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/pt_BR/achv.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/pt_BR/challenges.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * [draft] update inverse battle apply function * change the way how to use applyChallenge for inverse type * resolve confilct * fix test codes * remove unnecessary multiplier variable and break codes * update getTypeDamageMultiplier argument type from `number` to `Type` * Fix inverse types tests (#1) * Fix Inverse Battle tests * Add timeout parameter to tests * update requested changes * update requested changes * update requested changes2 * update comments * Update src/test/utils/helpers/challengeModeHelper.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/utils/helpers/challengeModeHelper.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * fix mis pasted code * revert loadChallenge code for FreshStartChallenge * code refactoring * restore challenge.json lost translations * revert UI changes * revert unreverted newlines * Run History inclusion * requested changes from torranx * update WaterSuperEffectTypeMultiplierAttr for inverse battle matchup. * fix test code. adding flying press test code * update requested change from xavion3 * updated requested change from xavion 2 * update requested changes from xavion 3 * remove exception code which is not valid * attach partial mark to Freeze dry. requested by xavion * add missing game over phase code when we delete old phases.ts * fix test codes * merge conflict * fix achv condition * updated achv block condition. we don't want to change desc now * resolve conflict * Eternatus Moveset Tinkering * Cleaning it up --------- Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Asdar <asdargmng@gmail.com> Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: frutescens <info@laptop> |
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f417a262de
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[Misc] Update eslint.config.js for space after commas (#3649)
* Update eslint.config.js for space after commas * run eslint * run eslint, again |
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63b5195b14
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[Bug] Some fresh start fixes (#3420)
* Fix some fresh start bugs * Forgot a ! * Add fresh start check on eviolite too * Remove part about cost being 3 * Update src/game-mode.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Rename isFreshStart helper function --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> |
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49bb681554
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[Bug] Starter UI challenge form fix (#3373)
* First issue with soft attribute on challenges as well as incorrect sprites appearing on the starter select ui * Updated logic to fix starter party icons, forms and shinies in starter selection area * Fixed issue where some pokemon were being shown in challenges originally if the default form didn't meet the criteria * Updated docs and tests to account for new behaviour * Removed some debugging comments * Fixed rotom form not counting as valid party * Fixed a bug where the cursor's last known position would be used when pokemon forms were being changed when other forms were available when updated from your party directly * Fixed issue with starter party icons' forms updating incorrectly when removing pokemon from party * Fixed docs * Updated code to allow for starter icons to remember their previous state after a reload |
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a07d2c57a4
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[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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32496fa585
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[Misc] Move victini from gen 4 to gen 5 (#3306) | ||
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9ce5453054
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[Refactor/Documentation] Beta Merge 27/07 Cleanup (#3163)
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: torranx <68144167+torranx@users.noreply.github.com> Co-authored-by: DustinLin <39450497+DustinLin@users.noreply.github.com> |
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806f0f4e83
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[Hotfix] Fix IVs not being all 10 for fresh start challenge (#3175) | ||
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e98ef1c757
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Beta Merge 27/07 (#3141)
* feat: Add Google and Discord login functionality feat: Add link to Discord in menu UI feat: Add Discord and Google login functionality Add container around discord and google icons refactor: Update environment variable names for Discord and Google client IDs feat: Add "Or use" translation for login options in multiple languages feat: Update menu UI translations for multiple languages Code review fixes refactor: Update Discord and Google client IDs in environment variables * refactor: Add missing properties to initLoggedInUser function * Update src/locales/de/menu-ui-handler.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * make i18n debugging an optional env setting this also reduces output noise in tests * set development default also to "0" * fix inaccurate docs for TypeImmunityAbAttr (#2957) * chore: Add beta branch to GitHub Actions tests workflow * chore: Add beta branch to GitHub Actions linter and gh-pages workflow * Update src/locales/ko/menu-ui-handler.ts Co-authored-by: lnuvy <lnuvy.code@gmail.com> * Update src/locales/ko/menu.ts Co-authored-by: lnuvy <lnuvy.code@gmail.com> * Localization(pt): translated bgm-name.ts (#2955) * Localization(pt): translated bgm-name.ts * fix * update VITE_I18N_DEBUG in .env files * chore: Update environment variables for beta and production environments * chore: Add beta branch to GitHub Actions deploy workflow * Hardcoded Pokemon should have proper names (#2941) * Refactor challenges and add fresh start (#2963) * [Balance] Update many TM learnsets (#2879) * Update TMs for more Indigo Disk changes * Fix typo, more Stored Power * Refactor challenges and add fresh start (#2964) * Refactor challenges and add fresh start * Add achievement for fresh start challenge * [Bug] Fix off-by-one error in damage calc (#2970) * Fix random damage roll to be 85-100% instead of 85-99% * Update battle.test.ts to reflect the fix * [Bug] Grounded on Terrain fixes (#2969) * [Help] [Move/Bug] Patches Psychic Terrain applicability edge cases Was cancelling moves even if targeted mons weren't on the terrain. * [Bug `]Pokemon.isGrounded` does not exist Replaced with `Pokemon.isGrounded()`, which does. * [Bug] Psychic Terrain priority move cancel ignoring ungrounded * [Bug] Semi-invulnerable should not be grounded * Update game-stats-ui-handler.ts (italian) (#2965) * [Bugfix] Fix a bug during bgm-bar initialization (#2822) * Prevent sizing error * Make reboot not necessary for show BGM * Makes the BGM Bar active by default + It had originally been decided that this would not be active by default because it was to be displayed outside the pause menu, but since its behavior has changed between this decision and its integration, the default deactivation is no longer necessary * [Mirror][Localization] Translate game victory sentences #2254 (#2906) * Translate forgotten sentences on phases * Translate to de forgotten sentences on phases * Translate to es forgotten sentences on phases * Translate to fr forgotten sentences on phases * Translate to it forgotten sentences on phases * Translate to ko forgotten sentences on phases * Translate to pt br forgotten sentences on phases * Translate to zh cn forgotten sentences on phases * Translate to zh tw forgotten sentences on phases * remove duplicate message * remove duplicate message * Update src/locales/pt_BR/battle.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/de/battle.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/battle.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update battle.ts [Localization(it)] * Update src/locales/zh_CN/battle.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> --------- Co-authored-by: Alexis <alexis.faizeau@animedigitalnetwork.fr> Co-authored-by: 송지원 <jiwsong@gmarket.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * [Mirror][Localization] Translate summary #2336 (#2907) * Translate pokemon summary * Translate pokemon summary to fr * Translate pokemon summary to de * Translate pokemon summary to es * Translate pokemon summary to it * Translate pokemon summary to ko * Translate pokemon summary to pt br * Translate pokemon summary to zh cn * Translate pokemon summary to zh tw * Fix import * Update partially for en and ko * Update interface name for en * Merge trainerLabel&Text and calculate typeLabel width * Update src/locales/es/pokemon-summary.ts Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> * Apply translations key to all languages with interface TranslationEtries * Update ko/translationKey of status * Update ko/translationKey of pokemonInfo * Update de/translationKeys of memostring and metFragment * Update de/translationKeys of memostring and metFragment 2 * Update src/locales/ko/pokemon-summary.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/pokemon-summary.ts Co-authored-by: returntoice <dieandbecome@gmail.com> * Update src/locales/pt_BR/pokemon-summary.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/ko/pokemon-summary.ts * Update src/locales/pt_BR/pokemon-summary.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update pokemon-summary.ts [Localization(it)] * remove unused code * Update src/locales/zh_CN/pokemon-summary.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/pokemon-summary.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/pokemon-summary.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/es/pokemon-summary.ts Co-authored-by: Arxxer <javiptn7@gmail.com> * Update src/locales/es/pokemon-summary.ts Co-authored-by: Arxxer <javiptn7@gmail.com> --------- Co-authored-by: Alexis <alexis.faizeau@animedigitalnetwork.fr> Co-authored-by: Mr.WaterT <water.t.works@gmail.com> Co-authored-by: Alexis Faizeau <faizeau.alexis@gmail.com> Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> Co-authored-by: returntoice <dieandbecome@gmail.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: 송지원 <jiwsong@gmarket.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Arxxer <javiptn7@gmail.com> * [Localization] Localization arena flyout (Active Battle Effects) (#2932) * localizing Active Battle Effects (working) * Localize Active Battle Effects * Change return value * Modify arena terrain desc * Update src/locales/zh_CN/arena-flyout.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/de/arena-flyout.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/fr/arena-flyout.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update arena-flyout.ts (IT) * Update src/locales/pt_BR/arena-flyout.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/es/arena-flyout.ts Co-authored-by: Arxxer <javiptn7@gmail.com> * Change util function name --------- Co-authored-by: 송지원 <jiwsong@gmarket.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Arxxer <javiptn7@gmail.com> * This should prevent gym leaders appear as doubles (marnie & piers) when they arent fixed battles (#2904) * The stat messages can now be plural (#2600) * The stat messages are now plural * "And" can now be localized * Revert Override * Update src/locales/fr/battle.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/battle.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/battle.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/zh_CN/battle.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/ko/battle.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/battle.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/es/battle.ts Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> * Update src/locales/es/battle.ts Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> * Update src/locales/de/battle.ts * Update src/locales/pt_BR/battle.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/pt_BR/battle.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/data/battle-stat.ts * Update src/locales/zh_CN/battle.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Changed the way the multiple is handeled to use the i18n way * Missed one file * Apply suggestions from code review * Apply suggestions from code review * Changed the tests so they work now with the i18n hting * Fixed some other tests (chinese still makes problems... * Fix tests for chinese * Tests * Update src/test/battle-stat.spec.ts * Update src/locales/zh_CN/battle.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Apply suggestions from code review --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * [Enhancement][QoL] Add option to adjust shop overlay opacity (#2622) * add option to adjust shop overlay opacity * add localization * fix bug * Update src/locales/fr/settings.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/zh_CN/settings.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/fr/settings.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * update default value * update setting values * re-add value 10 * Update src/locales/pt_BR/settings.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/ko/settings.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/es/settings.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * Update settings.ts --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * [Bug] Fix battler tags lapsing at incorrect times (#2944) * Fix battler tags lapsing at incorrect times * Document FlinchedTag * Update French pokemon-summary.ts (#2976) * [Test] Prevent tests from running if overrides are different from the default values (#2110) * mock default overrides in test setup * change beforeEach to beforeALl * move some more enums into the enums directory * replace modules that import i18n into overrides with modules that don't * add pre tests and update vitest configs, scripts * replace tabs with spaces * fix vitest server port overlap warning * add missing overrides and clean up workspace config * change test name * include spec files in main test suite * [QoL] Highlight targets of multitarget moves instead of immediate execution (#2863) * show targets for move targeting multiple pokemon * dont allow selecting target if multiple * fix targeting * cleanup * more cleanup * only highlight targets is move is not status * fix tests failing * fix tests * change "immediately" to "auto" * nevermind just remove auto * remove status move condition * [Refactor] rewrite applyAbAttrsInternal to use an iterator. (#1832) * initial rewrite of applyAbAttrsInternal * clean up applyAbAttrsInternal * remove the await because it wraps non Promises in a promise * add TODO comment about promises * fix broken costar test, hopefully * Update typescript and typedoc (#2988) * update typescript and typedoc to latest versions * forgot to add the package-lock * add fixes for breaking type gen * update workflow (#2989) * [Qol/Balance] Dynamax cannon tweak (#2540) * Dynamax Cannon fix * Update src/locales/fr/move.ts Added fr translation. Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/move.ts Adding an important missing precision in French description Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/de/move.ts German locale commit. Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/zh_CN/move.ts Chinese locale commit, checked by a native speaker Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/ko/move.ts Korean locale added Co-authored-by: returntoice <dieandbecome@gmail.com> * fixed trailing space in Chinese locale * added es locale * Different Dynamax Cannon fix. This one is the one * Dynamax Cannon fix localisations * Update src/locales/fr/move.ts Added fr locale Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/de/move.ts German translation ^^ Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/pt_BR/move.ts pt-BR translation Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/de/move.ts Eslint fix, good catch @Enoch Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/move.ts Korean locale ^^ Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update src/locales/zh_CN/move.ts zh_CN locale Co-authored-by: RimKnight <rimknight852@gmail.com> * Update src/locales/zh_TW/move.ts zh_TW locale Co-authored-by: RimKnight <rimknight852@gmail.com> * Update move.ts linting mistake due to how my comment was written * Update move.ts linting mistake due to how my comment was written * Update move.ts [Localization(it)] * WIP test * WIP test part 2 * [Test] Add Unit Tests for Dynamax Cannon * removed some unnecessary cases in the test to reduce testing overhead * Update src/locales/ko/move.ts Updated kr locale Co-authored-by: Enoch <enoch.jwsong@gmail.com> * [Test] Adjust Unit Tests for Dynamax Cannon --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: returntoice <dieandbecome@gmail.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: RimKnight <rimknight852@gmail.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: xsn34kzx <xsn34kzx@gmail.com> * [Test] Fix/Extend Unit Test for Hard Press (#2992) * [Test] Update tests to enable no-crits override (#2971) * Update tests to enable no-crits override * Rename variable maxHP to initialHP * [Localization]Localized move-trigger text (#2913) * [Localization]Localized move-trigger text * [Localization]Localized zh-cn move-trigger text * [Localization]fix typo * [Localization]fix typo * Update src/locales/pt_BR/move-trigger.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * [Localization]add pokemonName to move-trigger.ts * [Localization]add pokemonName to move-trigger.ts * Update zh_TW move-trigger.ts * Update zh_CN move-trigger.ts * Update move.ts * Update src/locales/ko/move-trigger.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/move-trigger.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update move-trigger.ts * Update src/locales/de/move-trigger.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * [Localization]add affix to target pokemon names * Update src/locales/fr/move-trigger.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * localized type --------- Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * [Bug] Fix description of rare candy to have proper amount of level (#2903) * [Bug] Fix description of rare candy to have proper amount of level * Update en locales * Add locales * Add locales * Update src/locales/de/modifier-type.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/modifier-type.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/fr/modifier-type.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/modifier-type.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/ko/modifier-type.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/modifier-type.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/zh_CN/modifier-type.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/modifier-type.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/pt_BR/modifier-type.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/pt_BR/modifier-type.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update modifier-type.ts (IT) * Update src/locales/es/modifier-type.ts Co-authored-by: Arxxer <javiptn7@gmail.com> * Update src/locales/es/modifier-type.ts Co-authored-by: Arxxer <javiptn7@gmail.com> --------- Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: Arxxer <javiptn7@gmail.com> * move status effect enum into separate file (#2998) * add .env.test (#2997) block i18n debug output by default * [QoL] Create default overrides class and export that with custom overrides (#2999) * Create default overrides class and export that with custom overrides * add comment to mock import and replace typecast with type narrowing * change modifier override type to pick keys from modifierTypes * [Feature][FUN] add breedersInSpace splash message (#2631) * add spaceBreeder splash message * fix typo (whops) * Add pt_BR translation Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * replace text & key with breedersInSpace * add french tanslation Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * remove obsolete array split in splash-messages.ts * Update src/locales/pt_BR/splash-messages.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/es/splash-messages.ts Co-authored-by: Asdar <asdargmng@gmail.com> * Update splash-messages.ts (Italian) * Update src/locales/zh_CN/splash-messages.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/ko/splash-messages.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> --------- Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Asdar <asdargmng@gmail.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * [Enhancement] Pokemon generation number tooltip (#2642) * Create tooltip to show Pokemon generation * Add option to toggle generation tooltip * Use roman numeral for generation tooltip * Revert "Add option to toggle generation tooltip" This reverts commit |
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3d9b134332
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[UI] Update Challenge UI (#2393)
* Update Challenge UI * Update interpolation and localization * Update src/locales/de/challenges.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/challenges.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> --------- Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> |
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38b1a7fc61
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Make starter selection account for evolutions and forms (#2077)
Only the second and on can be selected with future valid criteria |