* Refactor evo conditions and descriptions
* Fix test
* Fix Shedinja
* Simplify Gimmighoul evolution
* Primeape and Stantler evolve by using their move 10 times
* Basculin white stripe evolves by taking 294 recoil damage
* Primeape and Stantler use modifiers for tracking
* Basculin uses modifier too
* Remove evo count from pokemon data
* No more evo counter data, Gallade/Froslass
* Fix allmoves import
* Clamperl
* Struggle shouldn't count for Basc recoil
* Change to nicer type
* Apply Benjie's suggestions
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Address formatting
* Undo new evolution changes
* Remove unused imports
* Fix speciesid
* Fixed up descriptions a little
* Change a key name
* Fix Gimmighoul
* Apply Biome
* Apply Biome unsafe fixes
* Review suggestions
- Convert `EvoCondKey` enum to `const` object
- Use early returns in `SpeciesEvolutionCondition#description`
and `SpeciesFormEvolution#description`
- Replace `!!x.find` with `x.some`
and `y.indexOf() > -1` with `y.includes()`
- Implement `coerceArray`
- Fix Shelmet evolution condition
checking for Shelmet and not Karrablast
- Remove unnecessary type casting in `battle-scene.ts`
* Remove leftover enforce func loop
* Fix circular imports issue
- `getPokemonSpecies` moved to `src/utils/pokemon-utils.ts`
- `allSpecies` moved to `src/data/data-lists.ts`
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add abilityAttr.is methods
* [WIP] move modifier stuff around
* Untangle circular deps from modifiers
* Move unlockables to own file
* Untangle all circular deps outside of MEs
* Move constants in MEs to their own files
* Re-add missing import to battle.ts
* Add necessary overload for getTag
* Add missing type import in weather.ts
* Init modifier types and pools in loading-scene
* Remove stray commented code
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move game-mode to its own file
Reduces circular imports to 325
* Move battler-index to own file
Reduces circular deps to 314
* Move trainer-variant to own file
Reduces circ deps to 313
* Move enums in pokemon to their own file
* Move arena-tag-type to its own file
* Move pokemon-moves to its own file
* Move command to own file
* Move learnMoveType to own file
* Move form change item to own file
* Move battlerTagLapseType to own file
* Move anim enums to own shared file
* Move enums out of challenges
* Move species form change triggers to own file
Reduces circ imports to 291
* Update test importing pokemon move
* Replace move attribute imports with string names
* Untangle circular deps from game data
* Fix missing string call in switch summon phase
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Ensure ChargeMove's is method calls super
* Use InstanceType for proper narrowing
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move phase types out of phase interceptor
* Create isXPhase method and add properties to each phase
* Replace instanceof phase with isXPhase
* Fix missing union types for phaseName
* Update doc comment in phase.ts
* Fix incomplete comment in encounter-phase
* Make phaseName as public and fix more uses
* Move phaseName property declaration before constructor in move anim phase
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename isXPhase to is
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename `Abilities` to `AbilityId`
* Rename `abilities.ts` to `ability-id.ts`
* Rename `Moves` to `MoveId`
* Rename `moves.ts` to `move-id.ts`
* Rename `Species` to `SpeciesId`
* Rename `species.ts` to `species-id.ts`
* Rename `Biome` to `BiomeId`
* Rename `biome.ts` to `biome-id.ts`
* Replace `Abilities` with `AbilityId` in comments
* Replace `Biome` with `BiomeId` in comments
* Replace `Moves` with `MoveId` in comments
* Replace `Species` with `SpeciesId` in comments
* fix revelation dance using the type of the illusion instead of the actual type
* fix other move that might get the illusion type as well
* fix other move that might get the illusion type as well
* fix abilities that might get the illusion type as well
* fix illusion icon in party ui handler
* Fix TSDoc for `Pokemon#getTypes`
* Remove now-unnecessary changes to `.getTypes()` calls
Revert `overrides.ts` changes
* Replace `|| false` with `!!`
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Moved SelectBiomePhase in front of NewBattlePhase
* disguise test now has to go to QuietFormChangePhase
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Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
* Extract Mode enum out of UI and into its own file
Reduces circular imports from 909 to 773
* Move around utility files
Reduces cyclical dependencies from 773 to 765
* Remove starterColors and bypassLogin from battle-scene
Reduces cyclical dependencies from 765 to 623
* Fix test runner error
* Update import for bypassLogin in test
* Update mocks for utils in tests
* Fix broken tests
* Update selectWithTera override
* Update path for utils in ab-attr.ts
* Update path for utils in ability-class.ts
* Fix utils import path in healer.test.ts
* Add isPartner method to trainer class
* Ensure force switches cannot pull pokemon from the wrong trainer
* Add override for battle type
* Fixup tests and broken assumptions
* Make move fail override semi-invuln check
Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail
* Restore overrides
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix illusion test battle type invocation
* Update struggle and healer tests to use battleStyle
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move ability.ts to subfolder
* Extract types out of ability.ts
* Update imports in ability.ts and friends
* Cleanup imports in ability.ts
* Re-add imports lost during sort
* Update imports forgotten during rebase
* Re-import proper type from enums
* Update biome.jsonc
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add commit to force tests to rerun
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move LearnMoveSituation to its own file
* Remove unused selfStatLowerMoves array
* Move all-moves to its own file
* Move TurnMove interface to its own file
* move AiType to its own file
* Move PokemonMove to its own file
* Move DamageCalculationResult interface to its own file
* Move fieldPosition to its own file
* Move hit-result to its own file
* Move DamageResult to its own file
* Move SpeciesWildEvolutionDelay to its own file
* move EvolutionItem to its own file
* Move exp to its own masterlist, simplify initVariantData
* Update test/sprites/pokemonSprite.test.ts
* Extract loadPokemonVariantAssets out of BattleScene
* move variant.ts and update pokemon.loadAssets
* Add fuzzy matching for applying variant recolors
* Move glsl shaders to their own files
* Remove extra variants from shader masterlist
Their exp sprites have since been removed.
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Make exp sprite keys a set instead of an array
* Remove outdated exp sprite jsons
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
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Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Clean up various phases
Remove redundant code, utilize default parameters,
clean up some leftover `strict-null` `TODO`s,
replace `integer` with `number`
* Replace `* as Utils` imports with named imports
* Apply Biome