Commit Graph

942 Commits

Author SHA1 Message Date
Wlowscha
db4cbe02ff
Merge branch 'beta' into held-item-refactor 2025-06-01 20:25:10 +02:00
Wlowscha
096c3e018e
Created items folder 2025-05-31 22:57:26 +02:00
SmhMyHead
831381e4ce
[UI/UIX] Default cursor to new move when learning a move (#5908) 2025-05-31 11:54:02 -04:00
Lugiad
ccd9480240
[Localization] Secondary pending languages inclusion (#5903)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update mysterious-chest-dialogue.json

* Update mysterious-chest-dialogue.json

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update i18n.ts

* Update settings.ts

* Update settings-display-ui-handler.ts

* Update starter-select-ui-handler.ts

* Update i18n.ts

* Update i18n.ts

* Update settings.ts

* Update settings-display-ui-handler.ts

* Update i18n.ts

* Update starter-select-ui-handler.ts

* Update utils.ts

* Update utils.ts

* Add files via upload

* Rename statuses_dk.json to statuses_da.json

* Update statuses_da.json

* Update and rename types_dk.json to types_da.json

* Rename statuses_dk.png to statuses_da.png

* Rename types_dk.png to types_da.png

* Delete src/locales/dk directory

* Add files via upload

* Apply suggestions from code review

* Delete src/locales/da directory

* Delete src/locales/tr directory

* Update i18n.ts

* Update i18n.ts

* Update utils.ts

* Main -> Beta (1.1.6) (#4751)

* Comment out startGame call on manifest fetch failure

* [Hotfix] Fix status damage triggering before berry usage (#4732)

* [Hotfix] Fix Eternatus egg tier (#4734)

* [Hotfix] Fix manifest getting loaded before the game is initialized (#4739)

* fix locales path for offline builds (#4739)

* [Sprite] Hotfix cut off Binacle sprite (#4741)

* [Sprite][hotfix] Fixed cropping on 658 static greninja and ash greninja (#4743)

* [Sprite][hotfix] Fixed cropping on static greninja and ash greninja

* [Hotfix] Fix crash when Mist would block a stat drop (#4746)

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
Co-authored-by: pom-eranian <lrlrliwoo@gmail.com>

* Update settings-display-ui-handler.ts

* Delete src/utils.ts

* Update common.ts

* Delete src/utils.ts

* Update common.ts

* Romanian workspace (#25)

* Russian workspace (#26)

* Update settings-display-ui-handler.ts

* Update settings-display-ui-handler.ts

* Update settings.ts

* Update settings-display-ui-handler.ts

* Update i18n.ts

* Update settings.ts

* Update settings-display-ui-handler.ts

* Update common.ts

* Update and rename statuses_ca-ES.json to statuses_ca.json

* Update and rename types_ca-ES.json to types_ca.json

* Add files via upload

* Delete public/images/statuses_ca-ES.png

* Delete public/images/types_ca-ES.png

* Update locales submodule

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
Co-authored-by: pom-eranian <lrlrliwoo@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-30 23:54:17 +00:00
Wlowscha
1bd47cbde3
Merge branch 'beta' into held-item-refactor 2025-05-31 01:33:49 +02:00
damocleas
0988cacc48
Merge branch 'beta' into cleanup-evolution-scene-handler 2025-05-30 19:29:00 -04:00
Wlowscha
28c04877db
Held items now show up in summary 2025-05-31 01:16:15 +02:00
Sirz Benjie
9a60cc9c71
[Refactor] Cleanup filter bar (#5896)
* Cleanup filter bar

* Move DropDownColumn to its own file

---------

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
2025-05-30 23:12:35 +00:00
Sirz Benjie
ed0251ea90
[Refactor] Cleanup egg-counter-container (#5892) 2025-05-30 23:08:52 +00:00
Wlowscha
d728052c28
Moved modifier-bar to its own file 2025-05-31 00:30:36 +02:00
Sirz Benjie
901ed73247
Cleanup evolution scene handler 2025-05-29 22:51:36 -05:00
Sirz Benjie
8fcb33d11a
[Bug] Fix improperly named sprite key for enemy boss' battle UI (#5888) 2025-05-30 02:11:53 +02:00
Wlowscha
3f045ec7a6
Working leftovers in new style 2025-05-30 01:50:15 +02:00
Sirz Benjie
d5789105f3
[Refactor][UI/UX] Cleanup battle-info ui code (#5696)
* Create battle-info directory and move battle-info.ts to it

* Move player and enemy battle info to their own files

* Move subclass specific parts of constructor to subclass constructor

* Fixup mock gameobject methods to match phaser gameobject returns

* Make statOrder specific to subclass

* Create getShinyDescriptor function in utils

* Move icon construction to its own function

* Cleanup enemybattleinfo constructor to use chaining

* Make flyout exclusive to EnemyBattleInfo

* Move EnemyPokemon specific init Logic to its class

* Break up initInfo into different methods

* Remove hp bar segment dividers from base battle info

* Move setMini to pokemoninfo

* Breakup updateInfo into smaller parts

* Remove hp info handling from base updateInfo

* Use phaser object chaining methods

* Add some docs

* Add missing chain usage

* Use getShinyDescriptor in pokemon-info-container

* Minor cleanup of updatePokemonExp

* Fixup setSizeToFrame mock

* Ensure pokemon hp numbers are not visible during stat display

* Update src/utils/common.ts

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* Make summary-ui-handler use new shinyDescriptor method

* Remove `undefined` parameter pass

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Address kev's review comments

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure hp number display fades in/out

* Ensure ribbon and caught indicator fade with stat display

* Update src/ui/battle-info/battle-info.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Move construction of stats and type icons to their own methods

* Make setPositionRelative return this

* Improve doc comment on paddingX param

* Fix mock sprite's setPositionRelative

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-28 17:29:03 +00:00
Lugiad
c236996a02
[UI/UX] [Localization] starterInfoText adjustments and clean up (#5859)
* starterInfoText adjustments and clean up

* starterInfoText adjustments and clean up

* Update starter-select-ui-handler.ts

* Update starter-select-ui-handler.ts

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-05-27 22:08:49 +00:00
NightKev
68dddbc424
[Dev] Enable Biome checking of pokemon.ts (#5720)
* [Dev] Enable biome parsing of `pokemon.ts`

* Apply unsafe fixes

* Add + apply rule disallowing the use of the `integer` type alias

* Fix typo in comment; remove unnecessary `!!`

* Re-apply Biome after merge

* Re-apply Biome "unsafe" fixes after merge

* Fix import

* Add comment to `getFusionIconAtlasKey` too
2025-05-27 07:50:54 -07:00
Wlowscha
65a90a3a8d
[UI/UX] Party UI handler refactor (part I) (#5821)
* Splitting process input for menu into its own function

* Making logic for return button more expressive

* Breaking up processOptionMenuInput

* Extracting filterResult logic from processInput

* Inverting order of several conditional checks (if the function always returns after seeing the summary option, may as well check for it straight away...)

* Moving edge case for release option into processReleaseOption

* Splitting up options for when selectCallback is present

* Added some TODOs for later

* Extracted setOptionsCursor function

* Extracted updateOptionsWindow()

* Changing options so that each case is completely separate (almost)

* Added some TODOs

* Reorganizing option processing

* Fixed Baton Pass; logging for testing

* Fixed case of switching out by selecting the Pokemon command

* Clearing options when switching out

* Changed condition on switch for clarity

* Updating TODO

* Fixed options not clearing after item transfer

* Splitting up processing of transfer and move recall mode; ensuring that the cancel option works properly

* Breaking up processInput()

* Removed some redundant playSelect

* Cleaned up some TODOs

* Added private to all new methods

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-27 04:12:29 -07:00
Lugiad
3b2753f27c
[i18n] Moved Ball "Cancel" label to a different locale file (#5866) 2025-05-22 20:14:52 -07:00
Sirz Benjie
f0e806c508
[Misc] Move allMoves to data-lists.ts (#5860) 2025-05-21 20:18:24 -07:00
damocleas
4a39adacf8
[UI/UX] Remove Redundant Unlock Passive text (#5845)
* Update starter-select-ui-handler.ts

* Update pokedex-page-ui-handler.ts
2025-05-21 03:05:39 +00:00
Lugiad
f01e7599ac
[UI/UX] [Localization] Update Japanese starterInfoText (#5852)
Update Japanese starterInfoText
2025-05-21 02:21:35 +00:00
Lugiad
9746f1a2a6
[UI/UX] [Localization] Update Korean starterInfoText 2025-05-19 17:39:17 -07:00
Lugiad
a9ec3b324c
[UI/UX] [i18n] Text ratio adjustment for es-MX Egg Gatcha (#5839) 2025-05-19 22:03:42 +00:00
Lugiad
bd14ed640c
[Localization] Localizable "Cancel" text in Ball selection menu (#5836)
"Cancel" text localizable
2025-05-19 17:00:51 -05:00
Lylian BALL
4f541a8dce
[Bug] Fix some moves using illusion type instead of real type (#5772)
* fix revelation dance using the type of the illusion instead of the actual type

* fix other move that might get the illusion type as well

* fix other move that might get the illusion type as well

* fix abilities that might get the illusion type as well

* fix illusion icon in party ui handler

* Fix TSDoc for `Pokemon#getTypes`

* Remove now-unnecessary changes to `.getTypes()` calls

Revert `overrides.ts` changes

* Replace `|| false` with `!!`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-05 18:31:11 -07:00
Sirz Benjie
3161461b6c
[Bug][UI/UX] Update battle-info inside pokemon#damageAndUpdate (#5778)
* Update battle-info inside pokemon#damageAndUpdate

* Ensure updatePokemonHp does not skip last hp number
2025-05-05 18:35:51 -04:00
Sirz Benjie
ae25a70b4d
[Bug][UI/UX] Ensure pokemon hop when animations are selected (#5781)
Ensure pokemon hop when animations are selected
2025-05-05 17:36:22 -04:00
Bertie690
6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff

* Added version migrator for rage fist data + deepMergeSpriteData tests

* fixed formattign

* Fied a few

* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file

`common.ts` is hella bloated so seems legit

* Moved empty moveset verification mapping thing to upgrade script bc i wanted to

* Fixed tests

* test added

* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`

like seriously how come no-one checked this

* Fixed test

I forgot that we outsped and oneshot

* Fixed test

* huhjjjjjb

* Hopefully fixed bug

my sanity and homework are paying the price for this lol

* added commented out console.log statement

uncomment to see new berry data

* Fixed migrate script, re-added deprecated attributes out of necessity

* Fixed failing test by not trying to mock rng

* Fixed test

* Fixed tests

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update overrides.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update berry-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update encounter-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-data.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added utility function `randSeedFloat`

basically just `Phaser.math.RND.realInRange(0, 1)`

* Applied review comments, cleaned up code a bit

* Removed unnecessary null checks for turnData and co.

I explicitly made them initialized by default for this very reason

* Added tests for Last Resort regarding moveHistory

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle-scene.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update the-winstrate-challenge-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts comments

* Fixed a few outstanding issues with documentation

* Updated switch summon phase comment

* Re-added BattleSummonData as TempSummonData

* Hppefully fixed -1 sprite scale glitch

* Fixed comment

* Reveted `pokemon-forms.ts`

* Fuxed constructor

* fixed -1 bug

* Revert "Added utility function `randSeedFloat`"

This reverts commit 4c3447c851.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00
Xavion3
8eeec9511b
[Bug] Correctly get cursor position in command UI (#5740)
Correctly get cursor position in command UI

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 01:18:38 +00:00
Wlowscha
cdcc338afd
[UI/UX] Caught battle forms are displayed correctly in Pokédex (#5697)
* isCaught function in Dex now returns the correct result

* Removed log messages

* Added tests to check caught status of battle forms

* Update src/ui/pokedex-page-ui-handler.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-01 02:17:21 +00:00
Wlowscha
423bab1057
[UI/UX] Move Pokémon sprite below name and other text in starter select (#5714)
Moving the sprite down
2025-04-26 13:17:54 -04:00
Wlowscha
0a48726e70
[UI/UX] Move Pokémon sprite below name and other text in dex pages (#5698)
Moved sprite below name
2025-04-26 01:24:11 -04:00
zaccie
30e74eaaa8
[Bug] Fix boss level location (#5688) 2025-04-25 20:33:59 +00:00
Sirz Benjie
389ad6ceb6
[Tests][UI/UX] Add automated tests for the pokedex (#5637)
* Remove unneeded fields from src/ui/filter-text.ts

* Add setOverlayMode to phaseInterceptor

* initialize pokemon starters before running tests

* Add getWrappedText to mockText

* Add initial pokedex test

* Add test for wrapping cursor in pokedex view

* Make pokedex use getPassiveAbility instead of checking passive map

Allows for tests to mock passives

* Add test for filtering double ability combinations

* Add test for filtering by types

* Mark failing test as TODO

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>

* Use ts-expect-error instead of ts-ignore in comments

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add save for pokedex tests

* Add test for filtering by cost reduction

* Add test for filtering by shiny

* Add tests for filtering by cost reductions

* Fix typo in test name

* Update test/ui/pokedex.test.ts

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* Update Mode import in pokedex test

* Replace reference to Mode with UiMode

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-04-23 18:10:01 +00:00
Chris
bda286cebb
[Bug] Fix Login Screen Buttons can be Pressed While Animating (#5170)
* destroy containers when processing external containers

* make form buttons uninteractible until tweens finished instead

* fix holding enter spam

* fix conflicts
2025-04-19 14:00:12 -07:00
Sirz Benjie
5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00
Sirz Benjie
54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00
Sirz Benjie
ff44cbfa97
[Refactor] Refactor ability file part 1 (#5589)
* Move ability.ts to subfolder

* Extract types out of ability.ts

* Update imports in ability.ts and friends

* Cleanup imports in ability.ts

* Re-add imports lost during sort

* Update imports forgotten during rebase

* Re-import proper type from enums

* Update biome.jsonc

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add commit to force tests to rerun

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-15 14:08:35 +00:00
damocleas
b41eee3c7f
Revert "[Refactor] Move many interfaces and enums to their own file" (#5661)
Revert "[Refactor] Move many interfaces and enums to their own file (#5646)"

This reverts commit c82e01eed3.
2025-04-14 12:28:36 -04:00
Sirz Benjie
c82e01eed3
[Refactor] Move many interfaces and enums to their own file (#5646)
* Move LearnMoveSituation to its own file

* Remove unused selfStatLowerMoves array

* Move all-moves to its own file

* Move TurnMove interface to its own file

* move AiType to its own file

* Move PokemonMove to its own file

* Move DamageCalculationResult interface to its own file

* Move fieldPosition to its own file

* Move hit-result to its own file

* Move DamageResult to its own file

* Move SpeciesWildEvolutionDelay to its own file

* move EvolutionItem to its own file
2025-04-14 08:31:26 -07:00
Lylian BALL
15e535a1a0
[Ability] Implement Illusion (#3273)
* implement illusion ability with unit test and localizations

* try removing whitespace change on unnecessary files

* nit corrections

* nit update src/field/pokemon.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* nit update src/phases.ts

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* illusion test correction

* unexpected error correction

* refactor property pokemon.illusion to pokemon.battleData.illusion

* nit

* nit

* update unit test up-to-date

* add docs

* merge up to date

* bugfix

* bugfix

* merge up to date

* refactor field illusion out of battleData

* fix nit

* fix nit

* Zoroark change illusion after lastPokemon update

* Zoroark change illusion after lastPokemon update

* refactor bug fix

* bugfix

* bug fix on tests

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* use GetFailedText

* remove useless import

* add condition 'no illusion' into transform move

* wild Zoroark creates an illusion according to the current biome

* wild Zoroark creates an illusion according to the current biome

* delete console.log()

* add doc

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* fix tests

* update locales submodule

* update Illusion interface

* bug fix

* bug fix

* bugfix

* rename some params for future implementations

* Zoroark keep illusion between battles

* Zoroark keep illusion between battles

* delete draft

* merge up-to-date

* bugfix

* merge

* merge

* implement canApplyPresummon method

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* nit

* review corrections

* nit

* type hints affected by enemy illusion

* type hints affected by enemy illusionin fight-ui-handler

* nit

* rename some parameters back in useIllusion

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* refactor battleData.illusion as summonData.illusion and delete oncePerBattleClause

* add comments

* illusion will break before evolution

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* bug fix

* g

* get submodule back

* get submodule back

* bug fix to save illusion status

* add pokemon.getPokeball()

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-12 21:22:04 -04:00
NightKev
6f56dce771
[Biome] Add and apply lint/style/noNamespaceImport (#5650)
* Add `lint/style/noNamespaceImport` Biome rule

* Apply Biome rule, add exception for `*.test.ts` files
2025-04-12 01:31:56 -04:00
Sirz Benjie
787feceb14
[Refactor] Refactor variant sprite code part 1 (#5592)
* Move exp to its own masterlist, simplify initVariantData

* Update test/sprites/pokemonSprite.test.ts

* Extract loadPokemonVariantAssets out of BattleScene

* move variant.ts and update pokemon.loadAssets

* Add fuzzy matching for applying variant recolors

* Move glsl shaders to their own files

* Remove extra variants from shader masterlist

Their exp sprites have since been removed.

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

* Make exp sprite keys a set instead of an array

* Remove outdated exp sprite jsons

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

---------

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
2025-04-09 10:43:05 -05:00
NightKev
efa3662099
[Misc] AFD Event (#5596)
* global timed event manager

* more

* Music change

* Add AFD track loop points

* Add AFD music tracks

* changed music for afd

* Enable Seasonal Splash Text, adjust event values

* Add daily run challenge support

* update event date, change trainer shiny chance to 20%

* add banners lol

* fix activeeventhasbanner function

* Fix banner

* Update locales submodule

---------

Co-authored-by: AJ Fontaine <fontbane@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Dean <me@deann.dev>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
2025-03-31 15:11:01 -07:00
Lugiad
111390631d
[Localization] LATAM Spanish inclusion (#5582)
* Update i18n.ts

* Update settings.ts

* Update settings-display-ui-handler.ts

* Update starter-select-ui-handler.ts

* Update utils.ts

* Add files via upload

* Update i18n.ts

* Add files via upload

* Update loading-scene.ts

---------

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
2025-03-30 19:29:28 +00:00
AJ Fontaine
d2ffc12d65
[Refactor] Remove game mode param from applyChallenges (#5585) 2025-03-30 06:18:18 +00:00
Wlowscha
05691970e2
[Bug] Fix pokedex option after catching (#5574)
* Fix pokedex entry after catching

* Allow turning pages

* Using isSeen in more places

* Evolutions show up as seen after catching

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Showing battle forms correctly for seen mons

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-30 06:14:19 +00:00
NightKev
25b9fa7933
[Biome] Add "no unused imports" rule (#5580)
* Apply Biome to files

* Add `lint/correctness/noUnusedImports` rule

* Apply rule

* Remove obsolete eslint directives

* Fix variable naming in `game-speed.ts`
2025-03-29 10:24:23 +00:00
Sirz Benjie
35e733e87a
[Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566)
* Reuse global scene between tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Add missing each method to mockContainer

* Fix select-modifier-phase test

* Sanitize overrides before tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Sanitize overrides before tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* [WIP] fix things

* Fix tests not working with --no-isolate

* Update npm tests to use no isolate

* Update test-shard-template

* Update package.json

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-28 17:30:38 -04:00
Wlowscha
188647d2e5
[Bug][UI/UX] Pokédex filters properly track TMs for evolutions (#5568)
Looking at speciesId for TMs
2025-03-28 16:02:42 +00:00