This Mystery Encounter is a random event that can
occur from wave 50 and above that causes a fog
to appear covering the screen and a wild pokemon
to be hidden underneath it. The player when
facing this encounter may choose one of four
options which includes fighting, using a light
based move or ability to light the way, using a
defog move or ability to clear the fog, or
waiting for the fog to thin out. Depending on
your choice the player might be granted more
experience and better rewards.
The pokemon encountered changes dynamically with
the biome and stage level that the Mystery
Encounter occurs. Changes made:
- Implemented new mystery encounter called
"Creeping Fog" ("creeping-fog-encounter.ts")
and added a new corresponding weather type
called "Heavy Fog" ("weather.ts").
- Updated corresponding weather functions
and fog affected pokemon functions.
("move.ts", "pokemon-forms.ts", "ability.ts",
"pokemon-evolutions.ts").
- Created new Fog Overlay for the mystery
encounter ("fog-overlay.ts").
- Created new item called "Micle Berry" to
grant perfect accuracy ("modifier-type.ts").
- Created Mystery Encounter Creeping Fog unit
test ("creeping-fog-encounter.test.ts").
- Created new Mystery Encounter Light and Defog
moves and abilities requirements
("requirements-groups.ts").
Signed-off-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
Co-authored-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
* Updated both Spanish type icons
* Update Brazilian Portuguese type icons
* Update Catalan type icons
* Update Traditional Chinese type icons
* Update Turkish type icons
* Update Russian type icons
* Update Catalan type icons
* Delete error
* Update Russian type icon
* Update Russian type icons
* [UI/UIX] Legendary UP Gacha timer
* Update egg-gacha-ui-handler.ts
Seems "fixedInt" was needed on the delay of the playTimeTimer so the game speed doesn't affect it.
* New timer container by damocleas.
* gacha_legendary.png second version from @damocleas
* Use phaser object chaining methods
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Fix Wishiwashi's shadow appearing broken
Cropped all of Wishiwashi-solo's frames from 96x96 to 50x50, then re-exported the atlases. This fixed the shadows appearing broken in the animation.
* 566 567 variant icons and palettes @ bytezor
* Add Archen & Archeops to variant icon atlas
* [554 - 555 + zen ] Variant Implementation
* [626 ] Variant Implementation
* Removal of The base-replacement Genies
* [ 746 ]-[ 746-school ] Implementation
* Variant Palette for 2037-2038
* Variant palette 32-33-34
Plus base fix for front and back 34.
* 645 both forms variant palette
Icons gets pushed at a later date.
* 299 - 476 variant palette
* 299 - 476 _masterlist
somehow mangage to miss this
* Removing 905 who wasnt working correctly
* 422- 421 both forms variant palettes
* 143+ form - 446 variant Palette
* 417 Variant palette
* 498-499-500 variant palette
* 88-89 variant palette
plus the variant json for 500 I missed
* 572 - 573 variant palette.
found another lose one that should be pushed lmao
* 187-188-189 Variant palette
* 871 variant palette
* 780 Variant palette
* 331 332 + female variant palette
* 782-783-784 variant palette
transfer to consistent sprite set. removal of exp. due to statics not lining up.
* 2038 json adjustments on breaking
* 204 205 variant palette
* [Bug][UI/UX] Fix type hint after enemy disappears (#5677)
* Fix type hint after enemy disappears
* Add automated test for type hint bugfix
* Make onField default to true
* Replace reference to Mode with UiMode and battleType with BattleStyle
* [Bug] Fix Login Screen Buttons can be Pressed While Animating (#5170)
* destroy containers when processing external containers
* make form buttons uninteractible until tweens finished instead
* fix holding enter spam
* fix conflicts
* [Balance] Update Gym Leader Teams and Teras (#5670)
* Update Gym Leader Teams
* Set Tera slots for Gym Leaders
* Change Giovanni's Specialty Type to Ground
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Co-authored-by: damocleas <damocleas25@gmail.com>
* [Bug] Properly handle suppression with Illusion (#5671)
* Remove extra attributes on neutralizing gas
* Add IllusionBreakAbAttr to applyOnLose
* Add test case
* [Bug] Fix order of operations when displaying enemy Boss level (#5685)
* order of operations in creating boss battleInfo
fixed a bug where because of an order of operations error in this file it ignored the position update of the boss life value set in battle-info.ts (around line 562)
* [Dev] Fix imports in `overrides.ts` and `illusion.test.ts` (#5686)
* applin familly variant palette
* 522 523 variant palette
* 403 404 405 variant palette
* 511 512 515 516 variant palette
masterlist have code for 513 514 but fixes was broken add will be added once fixed
* 313 314 variant palettes
plus disabaling Landorus and other 2.
* 692 693 Variant palette.
* 535 536 537 variant palette
fixing up mess found in masterlist json and the masterlist inclusion of 692 693
* 207 female variants palette
plus adjustments of gliscor color to have better contrats.
* 325 326 variant palette
* 345 346 variant palette
* Adding all variant Icons
to the correct folder under variant icons.
* Removal of Variant files triggering errors for sprite test
these arent going to be implemented at this time due to the other 3 not being ready.
* File adjustment
the animation adjsutment for 750 to make the neck look less like a block.
fixing the line issue that appeared in 523 back sprite
* fixing the variant break for 572 573
* 513 514 variant palette
been fully fix and is not working
* 396 397 398 variant palette
* fixing back variant palette and fix for 554
* fixing the missing files for 692 and 693
* Updated masterlist
* fix flagging issue
* Update all Pokemon variant icon atlases
Fixed incorrectly sized Bouffalant icons, re-exported gen 5 icon atlas as it had broken graphics in it
* Last Gen 5 icons
* Export gen 5 variant icon atlas
* 643 644 646 + form variant palette
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Chris <75648912+ChrisLolz@users.noreply.github.com>
Co-authored-by: Blitzy <118096277+Blitz425@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: zaccie <zaccie.adams@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move exp to its own masterlist, simplify initVariantData
* Update test/sprites/pokemonSprite.test.ts
* Extract loadPokemonVariantAssets out of BattleScene
* move variant.ts and update pokemon.loadAssets
* Add fuzzy matching for applying variant recolors
* Move glsl shaders to their own files
* Remove extra variants from shader masterlist
Their exp sprites have since been removed.
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Make exp sprite keys a set instead of an array
* Remove outdated exp sprite jsons
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
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Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* 749-750 animation updated.
* Fix the animation json error plus missing files.
back shiny had placement issues and needed to be redone and i forgot to include the static updates.
* Remove the code that got merged by accident again
* Wishiwashi and schooling animations 746
* 728-729-730 Animation implementation
also Variant compatibility
* Final touch ups for 728-729-730
* Yes...... another undo redo
* 2037-2038 Alolan vulpix line animations
plus the Primarina back exp I show how missed
* 2074-2075-2076- animations
plus fixing the back shiny vulpix sprite not working correctly
* 2088-2089 animation and variant support.
* Fixing the base shiny 730
* 780 animation update
* Terrain/weather-extender item
* Fixing indexing for the sprite atlas
* Re-export item atlas, fix extender item's name
Spaces in names use underscores instead of hyphens
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Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
* Variant json and deletion of the pngs
* Variant color adjustment
adjusted some color that werent mapped correctly.
adjusted some colors due to contrast issues
* Fixing the reason sprite test kept failing.
.....669
* [Sprite] Vivillion back exp change and scuff fix
scuff is the incorrect labeling in the exp-sprite.json.
fully updated meadow pattern.
all incorrect labeled back sprites are no more a thing.
* fix the last issues with Shiny exp backs
* Last adjustment for the future variant Pr
added 1 color
* 718 and 718-10 exp change and removal of experimental
* 719 exp change and removal of exp
* 362-mega exp change
* 248-mega exp change
* Fix missing pixels on 248-mega back-exp
* screwing up the master.json to properly commit it
Somehow its ignoring the master.json changes when checking mega tyranitar
* Reverted the screw up on Master.json
Trying to fix so test check the correct files and not look for a png that dont exists
* update the exp-sprites.json
after Kev gave me the Info I needed I did this
* fix it and pokemonSprites text is passing
* Final Adjustment for the colors regarding 248-mega.
Adjusted the colors so that it would GLOW and not become darker.
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* 653-654 exp change
* 656 exp change
* 664-665 + 663 exp change.
Will need to remove Exp need in the future
* 714 exp change and removal of Experimental need
Its a better improved version of what we already had all around.
* 656 exp change + static change
Undoing the smiling froakie sadge
* 715 files and base fix
I fix the sprite bug that has been around for the longest time. HELL YEAH
* Finishing touches to 654 variants
Gave Braxien tier 2 and tier 3 custom fire color matching the variants for contrast.