Stophles
c7dac7886f
Merge branch 'pagefaultgames:main' into main
2024-04-12 19:51:17 -05:00
Madmadness65
92812aae1d
Draining Kiss now restores 75% of damage dealt
2024-04-12 19:02:24 -05:00
João Santos
40cdd6ace2
Fix PWA setup
2024-04-12 19:42:17 -04:00
Flashfyre
f6770b83b5
Add missing passive parameter to BonusCritAbAttr
2024-04-12 19:31:08 -04:00
Flashfyre
086c64b8f8
Fix invalid constructor arguments to always crit tag
2024-04-12 18:44:20 -04:00
EmoUsedHM01
cabba43598
Added support for Super Luck with BonusCritAbAttr ( #106 )
...
* Fixed Super Luck, and added a new BonusCritAbAttr
* Added crit clause for BonusCritAbAttr ( Super Luck )
* Changed it to +1 like it should be
2024-04-12 17:21:56 -04:00
Dovie Shalev
eb791747fe
Last respects Fully Implemented ( #105 )
...
* Last Respects fully implemented
* Fixed Last Respects
* Last Respects Fully Implemented
* Last Respects Fully Implemented
---------
Co-authored-by: dshalev <dshalev@umich.edu>
2024-04-12 16:16:08 -04:00
William Burleson
389278a1b0
Implement download ( #99 )
...
* Implement Download
* Fix formatting
2024-04-12 16:08:04 -04:00
EmoUsedHM01
930c14fa62
Laser Focus support, with the added BattlerTagTypes to support it ( #103 )
...
* Added a new BattlerTagType and support for Laser Focus
BattlerTagType.ALWAYS_CRIT
* Updated battler-tags to support ALWAYS_CRIT
* Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type
* Updated the crit formula to include the new critAlways
* Updated crit logic to include critAlways, fixed indents
2024-04-12 16:05:32 -04:00
Madmadness65
dcb4688c76
Revert "Update Gen 4 & 9 egg moves"
...
This reverts commit eef83432ab
.
2024-04-12 14:54:01 -05:00
Madmadness65
eef83432ab
Update Gen 4 & 9 egg moves
2024-04-12 14:40:14 -05:00
joao-m-santos
0de816cbfb
Fix PWA on Chromium browsers
2024-04-12 12:21:29 -04:00
Matthew Olker
d2ebb499d8
Fix broken call in force switch out
2024-04-12 07:44:45 -04:00
EmoUsedHM01
fba98ffa0c
Updated ForceSwitchOutAttr ( #90 )
...
* Updated ForceSwitchOutAttr
Should fix issue #83
* Removed the additional indents
* Updated the import and fixed the ForceSwitchOutAttr coding errors
* Removed the rest of the indents
* Updated formatting
2024-04-12 07:32:06 -04:00
Xavion3
20b6612cd1
Add support for hidden power
2024-04-12 01:45:19 -04:00
James Lin
73c9625df1
Add i18next framework to enable further contributions ( #96 )
...
* prototype
* Update with comments and type safety
2024-04-11 23:47:03 -04:00
Matthew
b44ee95610
Update README.md
2024-04-11 23:27:59 -04:00
spongario
d06003d22c
fix formatting
2024-04-11 23:18:37 -04:00
spongario
07ff22e53d
fix for Psychic Terrain blocking Protect Moves
2024-04-11 23:18:37 -04:00
Jason Halvorson
58ef8f5aec
Fix the logo not appearing when installed as a PWA
...
I think I initially had manifest.json in `src/`, but moved it to the
root dir and forgot to update the src property..
2024-04-11 23:18:01 -04:00
Flashfyre
a793aedd29
Don't transfer baton item if target is already holding one
2024-04-11 20:58:24 -04:00
Xavion3
747a039a2e
Add support for strength sap
2024-04-11 20:55:21 -04:00
Flashfyre
3961550f62
Fix fusion move learning bug and inaccurate HP in battle info
2024-04-11 20:40:16 -04:00
Flashfyre
3e9fdc2d0a
Fix rest not overriding status
2024-04-11 20:01:43 -04:00
Flashfyre
eaf993e76f
Fix starter select types not respecting form
2024-04-11 19:10:56 -04:00
Flashfyre
49f2a5d3eb
Unimplemented moves cannot be selected by the play
2024-04-11 18:53:03 -04:00
Flashfyre
716388c92b
Fix Pupitar losing hidden ability
2024-04-11 18:33:58 -04:00
Flashfyre
d50521755e
Fix fusion move merge happening after wave end
2024-04-11 16:30:29 -04:00
Stophles
729b282143
Removed (P) from Rapid Spin
2024-04-11 15:13:32 -05:00
Stophles
fbbf49620c
Fixed tag logic for traps
...
Ensured side is being checked to allow a one-sided tag like Stealth Rocks to be set on both sides instead of failing when it's already set on the other.
2024-04-11 15:10:08 -05:00
Stophles
fe09d131cc
Added ability to remove arena tags, updated relevant moves, fixed trap logic.
...
Added method for removing arena tags with moves. Rapid Spin, Mortal Spin, Defog, Tidy Up now remove them from appropriate side(s). Fixed logic preventing traps from being set on the opposing side if they were already on the other (I.E. opponent couldn't use stealth rock if I had used it), this portion is also an edit in arena.ts
2024-04-11 15:08:39 -05:00
AppleOfTheDark
d05fab041c
Snow Cloak Conditional Fix ( #91 )
...
* Snow Cloak Hail Condition Fix
Snow Cloak's evasion wasn't actually checking for hail, so the condition has been added.
* Snow Cloak
getWeatherCondition is not meant to have a capital.
2024-04-11 15:52:15 -04:00
Flashfyre
3d959e3860
SpDef boost in sandstorm only applies to rock types
2024-04-11 14:52:32 -04:00
Flashfyre
2c38849aa1
Compress battle animation sheets
2024-04-11 14:14:33 -04:00
Flashfyre
c339d19e79
Compress all Pokemon sprites
2024-04-11 14:08:52 -04:00
Flashfyre
af23bfc1f9
Fix post-summon abilities sometimes triggering twice on switch
2024-04-11 12:35:22 -04:00
Flashfyre
053c07cfba
Fix being able to use rest without drawback when unable to sleep
2024-04-11 12:14:03 -04:00
Flashfyre
377dabdb27
Boss buffs ignore abilities
2024-04-11 12:11:55 -04:00
Flashfyre
1d0f04d629
Add type icons to starter select
2024-04-11 11:39:08 -04:00
Flashfyre
f2a141cf15
Fix Mega evolutions causing ability slot to be lost
2024-04-11 11:09:07 -04:00
Flashfyre
c14c581248
Weather damage counts as neutral damage
2024-04-11 10:33:08 -04:00
Flashfyre
43bf8e13ea
Fix stack overflow with weather abilities
2024-04-11 09:39:15 -04:00
Flashfyre
fbb901e591
Temporarily disable passive abilities
2024-04-11 09:30:40 -04:00
Flashfyre
31050a5181
Add passive secondary abilities for bosses
2024-04-11 09:24:03 -04:00
Flashfyre
75075c6fab
Update missing save data handling
2024-04-11 00:18:16 -04:00
AppleOfTheDark
b9a068e3b7
Implement Shed Skin (and Hydration!) ( #84 )
...
* Implement Shed Skin (and Hydration!)
Implemented Shed Skin, with a 1/3 chance to remove a non-volatile status condition if inflicted with it at the end of each turn. While doing this I noticed Hydration is the same effect but in Rain/Heavy Rain, so I implemented that too.
* Update to ability.ts based on changes.
Formatting errors should be largely fixed, and we've switched from Math.rand to Utils.
* Update src/data/ability.ts
---------
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-11 00:16:09 -04:00
Madmadness65
b2beb8e0c8
Chespin now has Tackle at level 1
...
Minor change to give the only starter without a normal attack one. Chesnaught *does* have it at level 1 oddly enough.
2024-04-10 21:59:08 -05:00
Jason Halvorson
a337e9499a
Fix Diancie's gender
...
Diancie is genderless, so I've removed it's gender
2024-04-10 22:41:53 -04:00
Xavion3
4f1fa4e192
Fix random category
...
Also fix the variable name
2024-04-10 22:41:16 -04:00
Xavion3
4f63b83bd9
Add support for variable category moves
...
Also lets shell side arm poison
2024-04-10 22:41:16 -04:00