MokaStitcher
deb2035610
[Beta][P2] Fix Grip Claw ( #4614 )
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* [Beta][P2] Fix Grip Claw
* Add test for Grip Claw
* [test] improve grip claw's test readability
* PR feedback
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-09 14:30:28 -04:00
Opaque02
d52104d1d4
Fixed up some bugs and code
2024-10-09 23:52:10 +10:00
Opaque02
f07b10da0a
All discord functionality seems to be working here?? Not sure what happened but yay
2024-10-09 22:32:45 +10:00
Opaque02
19046311dd
Removed debugging code
2024-10-09 21:28:08 +10:00
Opaque02
61774b11a0
Promises working thanks to Ydarissep on discord - pushing with debug code before it decides to stop working again
2024-10-09 19:13:09 +10:00
flx-sta
d8c914c768
[Beta P3] Fix i18n namespaces map for mysteryEncounterMessages
from mystery-encounter-messages
-> mystery-encounter-texts
( #4617 )
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Something I missed in #4611
2024-10-08 13:44:23 -04:00
flx-sta
39cebb76d0
[Bug] i18n messages files fix ( #4611 )
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* fix matching for i18n messages files
* update public/locales head
2024-10-08 13:30:48 -04:00
MokaStitcher
57a967890a
[Offline P1] Fix wrong local save being deleted when creating a new run ( #4598 )
2024-10-08 11:11:21 -04:00
MokaStitcher
0ede7b057d
[P3][UI] Fix egg gacha overlay not getting cleared properly ( #4600 )
2024-10-08 11:10:54 -04:00
MokaStitcher
6e10f6600f
[P2] Fix damage achievements not awarding ( #4613 )
2024-10-08 11:08:25 -04:00
chaosgrimmon
9bb6398385
[Sprite] Fix stray pixels in Kirlia's animation ( #4612 )
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* [Sprite] Fix Kirlia padding bleedover
* [Sprite] Fix shiny Kirlia padding bleedover
2024-10-08 11:03:47 -04:00
NightKev
a1ca7e632b
[Move] Triple Arrows effect chance for stat change is now 50% ( #4543 )
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* Triple Arrows effect chance for stat change is now properly 50%
* Add tsdocs to `StatStageChangeAttr`
* Add test for Serene Grace interaction
* Fix linting
---------
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-10-08 05:32:51 -07:00
ImperialSympathizer
0a4c12387b
Revert #4607 ( #4609 )
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Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-07 15:42:27 -04:00
ImperialSympathizer
8980513a83
[P3 Hotfix] wrong content keys for Weird Dream ME ( #4607 )
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Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-07 15:03:00 -04:00
Acelynn Zhang
f5fa478eb8
[P1] Fix crash when starting a challenge run after revisiting challenge select screen ( #4603 )
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Ensure EncounterPhase initializes correctly at the start of the game
after revisting the challenge selection screen.
Fixes #4520
2024-10-07 12:01:15 -04:00
AJ Fontaine
a259ccfc34
[Beta][Test] Fix Scale Shot flaky test ( #4564 )
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-06 20:29:57 -07:00
Opaque02
9a75a30b87
Promise stuff still
2024-10-07 09:59:40 +10:00
NightKev
c01fff49c4
[Beta P1] Fix regression in Metal Burst caused by #3974 ( #4589 )
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Also adds a regression test for the scenario
2024-10-06 17:31:11 -04:00
chaosgrimmon
1226ab37e1
[Sprite] Compress Bronzor animation ( #4593 )
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* [Sprite] Compress Bronzor front animation
* [Sprite] Compress Bronzor back animation
* [Sprite] Compress shiny Bronzor back animation
* [Sprite] Compress shiny Bronzor front animation
2024-10-06 17:29:39 -04:00
ImperialSympathizer
a7157bbe9a
fix shop option cursor indexing ( #4601 )
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Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-06 13:51:34 -07:00
NightKev
f9691b872b
Change deploy script to specify "main" instead of default_branch
( #4557 )
2024-10-06 05:47:34 +01:00
Frederico Santos
c2c41d9be8
Update subproject commit reference for locales
2024-10-06 02:49:03 +01:00
innerthunder
f629a3e453
[P2] Stop G-Max Pokemon from evolving ( #4581 )
2024-10-05 19:52:53 -04:00
NightKev
e8f40c10c9
[Test] Update create-test
script for linting changes ( #4587 )
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Add additional boilerplate code
Change prompt to be slightly more accurate
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-05 19:52:13 -04:00
flx-sta
42b75e8440
[Qol] Make i18n money formatter controlled by translators ( #4550 )
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* fix: i18n money formatter
* fix wrongful console.warn on i18n money formatter
* update locales submodule
update reference to `56eeb809eb5a2de40cfc5bc6128a78bef14deea9` (from `3ccef8472dd7cc7c362538489954cb8fdad27e5f`)
2024-10-05 23:01:41 +02:00
Xavion3
f562a76332
Make repeat abilities not stack ( #4588 )
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If due to fusions you have the same ability as both passive and normal, it'll no longer stack with itself.
2024-10-05 15:10:32 +08:00
innerthunder
c99df9712a
[Move] Implement Ion Deluge ( #4579 )
2024-10-04 17:23:20 -04:00
MokaStitcher
1947472f1c
[P3] Fix start button cursor not being cleared properly in starter select ( #4558 )
2024-10-04 16:47:12 -04:00
NightKev
d362456501
[P2] Diamond Storm should only trigger once when hitting multiple pokemon ( #4544 )
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* Diamond Storm should only trigger once when hitting multiple pokemon
* Also fix Clangorous Soulblaze just in case
* Fix linting
* Fix linting
Oops missed this one
2024-10-04 16:29:20 -04:00
innerthunder
27537286b9
[Move] Implement Electrify ( #4569 )
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* Implement Electrify
* ESLint
* Fix docs
2024-10-04 16:24:52 -04:00
innerthunder
0bd4d6c86b
[Move] Fully Implement the Pledge Moves ( #4511 )
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* Implement Fire/Grass Pledge combo
* Add other Pledge combo effects (untested)
* Fix missing enums
* Pledge moves integration tests
* Add turn order manipulation + more tests
* Safeguarding against weird Instruct interactions
* Update src/test/moves/pledge_moves.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix style issues
* Delete arena-tag.json
* Update package-lock.json
* Use `instanceof` for all arg type inference
* Add Pledge Move sleep test
* Fix linting
* Fix linting
Apparently GitHub has a limit on how many errors it will show
* Pledges now only bypass redirection from abilities
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 16:20:37 -04:00
AJ Fontaine
75bd730c04
[Balance] Fix TM compatibility on forms, Tera Blast on Indigo Disk mons ( #4568 )
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* Fix TM compatibility on forms, Tera Blast on Indigo Disk mons
* Additional single strike moves
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 10:55:37 -04:00
chaosgrimmon
2c97b2bda2
[Sprite] Fix variant Farigiraf icon names ( #4572 )
2024-10-04 10:51:29 -04:00
NightKev
22442d3aa0
[Refactor] Refactor move phase and add documentation ( #3974 )
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* Refactor `MovePhase` to improve readability/maintainability
Add tsdocs/comments all over
Mark all functions/fields with public/etc
Fix multi-hit moves called from Metronome/etc, fixes #3914
Remove unused function `BattleScene.pushMovePhase`
Don't use failure text as a condition for move success
A move defining potential failure text doesn't mean it failed
Replace relative imports with absolute imports in `battle-scene.ts`
Change some fields from optional to default `false`
* Fix Whirlwind test
* Fix linting
2024-10-04 10:50:03 -04:00
PigeonBar
2bc5f50154
[Test] Fix some test flakiness involving doKillOpponents()
( #4571 )
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* [Test] Fix some test flakiness involving game.doKillOpponents()
* PR Feedback
* Fix linting
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 10:42:20 -04:00
Adrian T.
a5db2e1d6d
[Misc] Update readme to include relevant links ( #4573 )
2024-10-04 10:42:05 -04:00
EmberCM
38c682cca7
[QoL] Add fusion options to overrides ( #4298 )
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* Add fusion options to overrides
* Add fusions overrides to overridesHelper
---------
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 23:04:50 -07:00
Opaque02
74264e063a
Stupid promises everyone hates them and they deserver to die
2024-10-04 15:57:22 +10:00
NightKev
db1e50dfd7
add lint rules ( #3769 )
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 22:16:15 -07:00
torranx
644c078a6c
add new lint rules....again
2024-10-04 13:08:31 +08:00
Lneacx
74ea358f18
[Beta] Fix hit check so Poison-types do not brick semi-invuln. ( #4567 )
2024-10-03 23:45:53 -04:00
Opaque02
a477880ea1
Merge branch 'beta' into admin-panel-unlink-update
2024-10-04 09:56:47 +10:00
Acelynn Zhang
9c56c15a6c
[P3] Fix persisting sleep animation when sprite is already loaded ( #4562 )
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Ensure that a Pokémon's animation speed is reset properly after saving
and quitting. Previously, if a Pokémon was put to sleep, which slows
its framerate, saving and quitting would result in the slower framerate
persisting even though the Pokémon was no longer asleep. This fix adds
an else condition to reset the frameRate to 12 if the sprite is already
loaded upon resuming the game.
Fixes #4465
2024-10-03 17:23:04 -04:00
Mumble
af51c1f2f0
[Move] Unique message for heal block, taunt, torment, and imprison ( #4530 )
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Co-authored-by: frutescens <info@laptop>
2024-10-03 14:56:35 -04:00
flx-sta
46c84155b3
[Beta P1] Fix rare candy crashing ( #4561 )
2024-10-03 14:53:35 -04:00
Adrian T.
76e25a6d6f
[Move] Update Tera Starstorm (still Partial), Readd Partial tag to Tera Blast ( #4549 )
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* fully implement tera starstorm
* add docs
* add tests
* add override keyword
* account for fusion
* swap party positions
* add partial tag to tera blast
* address comments
2024-10-03 12:58:21 -04:00
Opaque02
f50e27a48c
Updates to admin panel logic
2024-10-04 01:52:36 +10:00
schmidtc1
c58b5e943b
[P2] Fixes party status cure moves only curing the player's pokemon, even when used by enemy pokemon ( #3369 )
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* Fixes bug with Status Cure moves only curing player pokemon, refactors PartyStatusCureAttr, removes PartyStatusCurePhase
* Adds check for user ID, since user always cures its own status regardless of ability
* Adds unit tests for sparkly swirl
* Merge and fix conflicts
* Fix conflicts with SPLASH_ONLY
* Fix failing sparkly swirl test due to splash_only
* Adds unit tests for heal bell and aromatherapy
* Update src/data/move.ts
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-03 11:49:33 -04:00
flx-sta
54efd44497
[Refactor] Modifiers type inference v2 ( #4294 )
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* refactor: apply Modifiers type inference (pattern)
Mirror from #1747
Co-authored-by: Dmitriy <kagno.dmitriy@gmail.com>
* fix: PokemonBaseStatTotalModifier.apply having a `[1]` left
* fix: HeldItemTransferModifier.apply missing `...args: unknown[]`
* Replace relative imports with absolute imports in `modifier.ts`
* chore: fix TS1016* error
[*] A required parameter cannot follow an optional parameter.
* chore: fix namings, types and docs
suggested by @torranx
* replace: `IntegerHolder` with `NumberHolder` & `integer` with `number`
* chore: apply review suggestions
by @torranx
* chore: address review feedback
from @torranx
* update: imports in `modifier-types`
* update `lapse` calls in modifier.ts
* fix lapse call in `battle-end-phase`
* minor adjustments in `modifier.ts`
* fix `EnemyEndureChanceModifier.apply` types
* fix `EnemyAttackStatusEffectChanceModifier.apply` types
* fix `EnemyTurnHealModifier.apply` types
* fix `EnemyStatusEffectHealChanceModifier.apply` types
---------
Co-authored-by: Dmitriy <kagno.dmitriy@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 11:38:17 -04:00
AJ Fontaine
ea9e0c7909
[Move] Implement Scale Shot ( #4551 )
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* Scale Shot
* Docstrings for StatStageChangeAttr
* Add test for scale shot
2024-10-03 11:17:51 -04:00