* add dependency cruiser and fix all default errors
* create svg render of dependencies in command
* move configs to ts files, await font loading
* fix i18n
* fix dependencies...
* fix typedoc generation and tsconfig exclusions
* revert github-pages fix for another pr
* no-circular -> no-circular-at-runtime for type imports (future)
* [Localization] Modification some code about battle stat for localization.
* Corrections to failed generating typedoc docs.
* [Localization] Modification some code about battle stat for localization.
* Corrections to failed generating typedoc docs.
* Corrections to change localized key for battle stat and level change description.
* Deleted battle-stat.ts file in Deutsch locales.
* Fixed build failure
* Move unit test file into localisation folder from battle folder.
* Fixed localization key
* Fixed build failure
* Fix merge conflict
* Fix merge conflict again
---------
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: Temps Ray <temps.ray@gmail.com>
* chore: add translation for dialogue of cilan
* chore: add translation for dialogue of chili
* chore: add translation for dialogue of cress
* fix: fix spelling errors and make it compatible with eslint
* Add ALL option to transfer menu
It adds a new attribute to the PartyUiHandler to track whether the transfer is meant for all items of only for a particular one
It also introduces translations for PartyUiHandler, even though only the 'ALL' option can be translated for now.
* Use updated translation key for i18n for partyUiHandler:ALL
* Fix duplicated import
* Use optionCursor instead of optionCursorWithScroll to check if we need to transfer ALL
* Force multi-hit moves to hit once if they are against an immune type
* Add test for multi-hit attacks against immune types
* Document MultiHitAttr
* Tiny change
* Wording fix
* Use shortcut methods in unit tests
* Fix leftover modifications from METRONOME testing
* Reorganize SAP SIPPER tests
* Fix extra imports
* Add generic to util holders to reduce manual type casting
* implement protean and libero abilities
* remove use only once per turn trigger
* Revert Attack Attribute Conditions back to requiring unused vars
* Remove conditional before invoking type change ability
* update protean to properly trigger and skip certain moves
* remove some dangerous typecasts
* revert autoformatting changes
* not all autoformatting changes were reverted
* Revert "Add generic to util holders to reduce manual type casting"
This reverts commit 3ee7f1d5ff.
* change some variable names
* remove incorrect comment
* update abilities so they use gen 9 logic
* fix typescript error from missing Terrain type
* update gameManager switchPokemon to match other menu utilities
* add test cases for protean and libero
* Fix type immunity given by abilities only applying to attacking moves
* Add tests for type immunity granted by abilities
* Use Sap Sipper as base for testing
* Fix type-immunity abilities activating on self-targeted status moves
* Add tests for self-targeted moves on mons with type-immunity abilitiies
* Volt absorb tests
* added test for spikes + forceOpponentToSwitch
* fix conditional for intimidate in a double if there is only 1 pokemon available on our side
* fix variable naming and ternary condition
* added a fallback to clear the conditionalQueue if it's a new turn
* speed up tests by skipping LoginPhase
* replace forceBypass with bypassFaint flag
* add another path alias for src/test
* make form override work for the whole party instead of the first pokemon
* add tests for all abilities that are touched by this change
* remove unnecessary overrides from tests
* move SpeciesFormChangeTimeOfDayTrigger outside arena reset logic
* remove alll resetMock calls, rename it to test
* Fix type immunity given by abilities only applying to attacking moves
* Add tests for type immunity granted by abilities
* Use Sap Sipper as base for testing
* golden chart for perfect IVs
The IVs chart is now golden in case all IVs are perfect.
A few overrides have also been added to make testing easier:
- the opponents IVs can be overridden
- the color can be modded via the window.perfectIVsChartColor variable.
* added perfectIVsChartColor to window
* added changes as requested
- removed global variable
- removed chart versatility
- changed color
* Ability Bar can now be localized. In a way that pokemonName abilityName and passive string can be ordered freely
* Update src/locales/ko/fight-ui-handler.ts
Co-authored-by: returntoice <dieandbecome@gmail.com>
* Update src/locales/de/fight-ui-handler.ts
* Update src/locales/de/fight-ui-handler.ts
---------
Co-authored-by: returntoice <dieandbecome@gmail.com>
* [Localization] Add localization of message when pokemon fainted in battle phase.
* Correction of Deutsch localization
* [Localization] Add localization of message when pokemon fainted in battle phase.
* Correction of Deutsch localization
* added test for spikes + forceOpponentToSwitch
* added conditionalQueue && pushConditionalPhase to fix entry hasard and abilities at post summon
* reduce timeout time to default
* fix postSummonPhase when opponent does not summon and fix the statsChange from push to unshift
* added switch pokemon helper method
* added on switch tests for intimidate
* fix test by overriding passive in tests
* remove a test not needed
* cleanup imports
* Update dialogue.ts
* Update text.ts
* Update dialogue.ts
* Update dialogue.ts
* ignore linting in zh_cn
* try renaming the .eslintrc
* ignoring lint did not work
* lint fix by replacing ` with "
* change eternaus dialogue string back to ` to prevent error
* indentation fixed
---------
Co-authored-by: Temps Ray <temps.ray@gmail.com>
* Move events to a central directory
* Update modifier import
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* remove old battle-scene-events
* Move to field events
* Update battle-scene.ts
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
+ Choose colors adapted to provide a contrast that facilitates reading (ratio of 3.0 or more)
Tool used: https://webaim.org/resources/contrastchecker/
+ Refactoring of the condition to avoid unnecessarily assigning variable several times depending on the contents of 'ppPercentLeft'
* added tests for zen mode - change form in battle
* added tests to run some battle against trainer/rival & boss
* added a test with a method to kill a pokemon
* added an override in the clock mocked to reduce the time of fainting pokemon and thus reducing test time from 5s to less than 1s
* added some more tests + doAttack, doKillOpponents, toNextWave, toNextTurn helper
* added some more tests + doAttack, doKillOpponents, toNextWave, toNextTurn helper + fix some tests
* Implement Arceus Plates and Silvally Memories
* German localization for items
* Run linter on changes, add items to zh_TW localization
* linter cleanup
* Finish localization for other languages
Names for items sourced from Bulbapedia. Names for the items in Portuguese could not be reliably sourced, so they were as directly translated as possible.
* Add custom Blank Memory item
Currently does nothing, but the idea is that it would be used if the all-in-one form change item idea is followed through.
* Update item atlas
* Use move.type instead of type.value
The type effectiveness now works again.
* Update comments
* Fix type changing affecting only Silvally
* Condense switch cases down to a single line
As per Brain Frog's suggestion.
* Fixed bug where pokemon info container will show form of a pokemon that doesn't have it if the previously caught pokemon has a form
* Updated pokemonFormText to also disable interactive section if there was one
* Adding UI elements for new gender, ability and nature
* Added new indicators for shiny, gender, ability and nature
* Changed position of gender icon to top left
* Changes with logging and old (+) indicators for nature, form and ability
* Updated to remove old code and comments, as well as various console logs
* Updated commented code
* Addressing PR feedback
* Updated form to have a label and form name, along with cutting off the form name if it's too long
* Updated stats container to move some labels around so there's less text clumped together
* Removed some old commented code
* Fixed some issues with typing and naming
* Accidentally pushed my overrides.ts before :). Sorry!
* Updated the form name's hover over section to only work when the text is truncated
* Updating the gender check to work off DexAttr instead of a weird 2
---------
Co-authored-by: Temps Ray <temps.ray@gmail.com>
* refactored inputs-controller for better hold button management
* refactored the touch controls file to use a class and add holding button system
* added a method to deactivate pressed key for touch on focus lost
* better lost focus management
* Fix tinted caught icon false positive
* Remove unused import
* Rename and optimize
* Block comment
* Draft of evil team grunt pokemon pools
* Add graphics and music
* Add grunt spawn logic
* Add Giovanni
* Add team leader graphics
Giovanni and Ghetsis already have sprites, so they do not need added.
* Add teams for other evil team bosses
* Fix some typos and change hp bars to 2/2/2
* Fix sprites and add random team boss
* Add forced grunt encounter and update dialogue
* Update locales
* also lint en trainers
* More merge conflicts
* Deleted some duplicate images
* Correctly renamed the grunt files
* Forgot about team rocket
* New Magma Sprites
* Adjusted the trimming. Now they dont have as huge of a shadow bbelow them
* Fix grunt sprites
* Add real dialogue
* German Localization of the Dialogue
* Changes
* Tweak waves grunts spawn on
* Fix some typos in dialogue
* Y is canon
* Disable evil team spawns
* Fix another merge conflict
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
* Colorcode pp in fight ui if only half/quarter of maxPP is left
* Use three-level color coding for remaining pp
* use if/else for calculating pp color
---------
Co-authored-by: Kevin Greiner <greiner@infai.org>
* Achivments(localization of name and description) now depend on the player gender
* Fixed Name in ptBr config
* Now the achivments are also shown with a gender specific title
* Changed it so it checks if PlayerGender is undefined first
* Update src/locales/de/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/en/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/es/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/fr/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/it/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/ko/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/pt_BR/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/voucher.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/zh_CN/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/zh_TW/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/achv.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/achv.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/achv.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achvs-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achvs-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achvs-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* instantiate player gender on in AchvBar constructor
* Reverted the change made only for the tests. And adjusted the import to use the new enum file
* Changed a import to make vite build it again correctly
* Again some changes to the imports for the github docs that was complaining
* The new challenges are also now localized and gender based
* Readded getDescription
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* show currently bound controls on starter menu for last active device
* add special handling for touch controls
* remove hardcoded controls for all locales
* better phase management in tests
* cleanup runFrom/to
* first step of async error handling
* second step of async error handling, halt await, still an issue with select-starter test
* added back whenAboutToRun
* added back full run suite for starter-select.test.ts